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Made in ie
Dakka Veteran




Ireland

Just bought the full rule book for Age of Fantasy: Regiments (€4.50), so naturally had to do a quick look video. Sorry if I mispronounce the Game Designers name.




As you may be able to tell from the video, it is a firm favourite of mine. Will do a how to play video soon.

This message was edited 1 time. Last update was at 2020/09/01 21:09:11


The objective of the game is to win. The point of the game is to have fun. The two should never be confused. 
   
Made in si
Ravenous Beast Form







Cool. I'm still negotiating for a test of OPR in my wider area that is very "official GW rules only" bent.

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Made in ie
Dakka Veteran




Ireland

 lord_blackfang wrote:
Cool. I'm still negotiating for a test of OPR in my wider area that is very "official GW rules only" bent.


Sorry to hear that, it can be a hard task to get people to look outside the GW bubble. My local group was very much GW only, OPR was the thing that managed to get them to step outside of that bubble. Hope it goes well for you.

I'll be doing a playthough of their Grimdark Future game as well in the future. Big fan of the design that OPR games have.

The objective of the game is to win. The point of the game is to have fun. The two should never be confused. 
   
Made in us
Veteran Knight Baron in a Crusader





I've been playing Grimdark Future with my partner a lot lately, and it's good fun. She decided to get her own army so we're taking advantage of the similarity between rules systems for her to play Ghostly Undead.

I've been keen to look at Age of Fantasy Regiments, but forming up ranks isn't her thing and the pandemic makes it impossible to meet with my friends for games.
   
Made in us
Fixture of Dakka





West Michigan, deep in Whitebread, USA

I'm a big fan of Grimdark Future: Firefight and AoF: Skirmish, myself. I have too much gamer ADD to get armies painted any more. But skirmish games let me collect multiple warbands, and I have been a fan of OPR since years ago, when models only had Quality stats alone.

It's a great ruleset that is given lots of love, and the best part is that all five main games share most of the same core rules mechanics, so you don;t have to re-learn things to jump between them.

This message was edited 1 time. Last update was at 2020/08/26 04:18:44




"By this point I'm convinced 100% that every single race in the 40k universe have somehow tapped into the ork ability to just have their tech work because they think it should."  
   
Made in ie
Dakka Veteran




Ireland

Rihgu wrote:
I've been playing Grimdark Future with my partner a lot lately, and it's good fun. She decided to get her own army so we're taking advantage of the similarity between rules systems for her to play Ghostly Undead.

I've been keen to look at Age of Fantasy Regiments, but forming up ranks isn't her thing and the pandemic makes it impossible to meet with my friends for games.


It is great that their games all use the same core engine. It means you learn one, you've learnt most of their games. Have you played GDF vs AoF?

 AegisGrimm wrote:
I'm a big fan of Grimdark Future: Firefight and AoF: Skirmish, myself. I have too much gamer ADD to get armies painted any more. But skirmish games let me collect multiple warbands, and I have been a fan of OPR since years ago, when models only had Quality stats alone.

It's a great ruleset that is given lots of love, and the best part is that all five main games share most of the same core rules mechanics, so you don;t have to re-learn things to jump between them.


It is great how they share the same core mechanics, and are free to play. I never played it when it was just 1 stat, I do remember when the defence value was what the opponent had to beat in order to cause damage. I think I preferred it that way. Armour seemed less passive and more active.

The objective of the game is to win. The point of the game is to have fun. The two should never be confused. 
   
Made in us
Fixture of Dakka





West Michigan, deep in Whitebread, USA

I also did kind of like how Defense was what you had to beat, but on top of alternating activations, one player rolling attacks and the other rolling defense keeps a nice interplay between players.



"By this point I'm convinced 100% that every single race in the 40k universe have somehow tapped into the ork ability to just have their tech work because they think it should."  
   
 
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