k3nada wrote:Agreed as said the repulsor doesn't do too much except get focused really early as it's so scary and a points sink, what about dual lascannon contemptor or an eradicator squad or two there would still be points left over to add another inceptor to each of the squads, while I love 3 of them I've found 4 seems to be working for me as a sweet spot for dropping in and taking out big squads or even tanks with overcharge and the sons of Guilliman stratigum
Oh I think the Repulsor would do it's work
if it lives. Its got the Anti Tank and its got the anti-infantry
ROF necessary for the lower model counts. Whatever replaces the Repulsor has to replace both.
If I had the Repulsor's job duplicated I'd be more inclined to keep it to deflect attention from the 4++ Impulsor.
I like the idea of getting Judiciars or less so but still like Apothecaries in the Assault Intercessor Impulsors. Although unless the entry changes to 1+ per
FOC I'd have to give up the Aggressors for that.
I like 5 and 10 man squads - the ones that start at 5 go to 10, the ones that start at 3 go to 5.
This will be one of the first times in a long time I'm not using the Wonder Twins of Calgar + Tiggy both.
I normally had a 10 man Sniper/Camo Scout squad, 10man Infiltrator with Helix, and a 10 man Intercessor for troops.
I've considered replacing Tiggy but A) He fits in the Impulsor unlike Calgar and B) He can make the Bladeguard Vets 2+/4++
and -1 to hit which I bet would be incredibly annoying.
I've thought about a couple Stormtalons strafing twin Lascannons.