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Made in ca
Regular Dakkanaut




locals are having a small campaign intro to 9th. Mostly going to be start collectings or big boxsets+ some extras. Came up with the following list alongside a prior posted buggy + biker list that i'm still debating.

Orks: Tin'eads Patrol Detachment

HQ:

Big Mek in Mega Armour: Kustom Shoota, KFF, Grot Oiler, Warlord, Da Kleverest Mek, Follow Me Ladz

Troops:

1x10 gretchin

Elites:

3x meganobs w PK & Kustom Shoota, Boss w Kombi Skorcha

Heavy Support:

2x Deff Dreads, 1 Klaw, 3 saws, Kustom Job (Orkymatic Pistons)

5x Killa Kans, 2x grotzookaz, 3x big shootas, 5x kan klaws, Kustom Job (Dirty gubbinz)

Thinking of sending the Mek and Kans up the center. At this point level hoping T5, W5, 3+ 5++ -1 to hit will be more durable coupled with the Big Mek making necessary repairs and being able to prevent a bad morale roll from overly harming the kans, grots hide in backline squatting on an objective, MANZ deepstrike onto an objective and be hard to kill, Dreads serve as distraction carnifexes/ react to enemy actions. Was thinking of running While We Stand, We Fight ,as a secondary since the targets are pretty durable and the banners secondary (grots rearline, MANZ deepstrike into enemy territory, Mek + Kans center field)

total: 747pts -4 cp.




 
   
Made in it
Waaagh! Ork Warboss




Italy

Give full killsaws to you meganobz, their shooting is not gonna achieve anything and with just three bodies you need them to be very killy in combat.

You have little ranged firepower and little mobile units; consider dropping gretchins and 1-2 kanz for 2-3 mek gunz or 1-2 mek gunz and 1-2 koptas. That way it would be a spearhead instead of a patrol; you could keep the patrol but I suggest to reduce the kanz anyway for 1-2 scoring koptas anyway.

Killa klaw for the big mek, right?

This message was edited 1 time. Last update was at 2020/09/05 13:00:49


 
   
Made in ca
Regular Dakkanaut




 Blackie wrote:
Give full killsaws to you meganobz, their shooting is not gonna achieve anything and with just three bodies you need them to be very killy in combat.

You have little ranged firepower and little mobile units; consider dropping gretchins and 1-2 kanz for 2-3 mek gunz or 1-2 mek gunz and 1-2 koptas. That way it would be a spearhead instead of a patrol; you could keep the patrol but I suggest to reduce the kanz anyway for 1-2 scoring koptas anyway.

Killa klaw for the big mek, right?


Really would like a patrol for the cp. I'm already at -4 cp from my pre game strategems in a 6cp game with the refund, Don't have koptas but i can drop 2 grotzooka kans and Use 1 PK+ 2 saw meganobz to use a unit of 4 warbikers for a faster unit or 3 with a dual killsaw nob that lets all the MANZ take saws and gives me 10 extra points

and yes Killa Klaw for the Big Mek

This message was edited 2 times. Last update was at 2020/09/05 15:57:57





 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Not much room for advice here

I'd just put more rokkits on the kanz so you have a realistic chance of shooting something to death that you don't want to charge.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
 
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