Author |
Message |
|
|
|
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
|
2020/09/16 16:08:04
Subject: No more rerolls for non-CORE units
|
|
Decrepit Dakkanaut
|
Moving forwards, many of the most powerful aura abilities will only affect Core units from a Character’s (sub-)faction. This represents a more realistic form of in-situ command, with Characters acting like they’re supposed to from a narrative perspective. After all, a Space Marine Captain should be issuing orders and inspiring units of his battle-brothers on the front line, not babysitting a squadron of Repulsor Executioners at the back of the battlefield!
A crucial side-effect of this change is that Characters themselves won’t be affected by aura abilities that utilise the Core keyword – they’re supposed to be commanding others, not inspiring themselves to do better! In the example shown above, the Space Marine Captain won’t be able to re-roll his hit rolls of 1 and will instead have to rely on his own merit to strike home. To be fair, he’ll usually hit on a 2+ anyway!
https://www.warhammer-community.com/2020/09/16/core-units-and-characters/?utm_source=Facebook&utm_medium=Facebook&utm_campaign=40kCoreUnits16Sep2020&utm_content=40kCoreUnits16Sep2020&fbclid=IwAR2oAM0YiF0RAFFJVzXDcOQhXdz-StmmhD6oEXAKZrwshZxZY2EFGs9dtw8
|
This message was edited 1 time. Last update was at 2020/09/16 16:08:38
|
|
|
|
2020/09/16 16:13:06
Subject: No more rerolls for non-CORE units
|
|
Slaanesh Chosen Marine Riding a Fiend
|
That's really interesting....sounds good at first blush.
|
VAIROSEAN LIVES! |
|
|
|
2020/09/16 16:14:35
Subject: No more rerolls for non-CORE units
|
|
Regular Dakkanaut
|
I really like it. I never liked characters being beat sticks. They should be used to buff others units that are doing the killing and not doing the killing themselves. Kind of like how farseers work in Eldar
|
|
|
|
2020/09/16 16:16:10
Subject: No more rerolls for non-CORE units
|
|
Decrepit Dakkanaut
|
clodax66 wrote:I really like it. I never liked characters being beat sticks. They should be used to buff others units that are doing the killing and not doing the killing themselves. Kind of like how farseers work in Eldar
Yep - I was really used to my daemon prince hitting almost 100% of the time. Now that isn't quite so certain. Add hit mods to that and some combats become a lot more shaky.
|
This message was edited 1 time. Last update was at 2020/09/16 16:16:22
|
|
|
|
2020/09/16 16:17:42
Subject: No more rerolls for non-CORE units
|
|
Resolute Ultramarine Honor Guard
|
Depends on which auras are “the most powerful” and what becomes a CORE unit.
|
My WHFB armies were Bretonians and Tomb Kings. |
|
|
|
2020/09/16 16:20:24
Subject: No more rerolls for non-CORE units
|
|
Regular Dakkanaut
|
clodax66 wrote:I really like it. I never liked characters being beat sticks. They should be used to buff others units that are doing the killing and not doing the killing themselves. Kind of like how farseers work in Eldar
It depends on the faction. Chaos Lords are all about individual power and many of them lust after demonic artifacts and weaponry to increase their power and killiness. Chaos Lords being melee beatstick is reasonable. Ork Warbosses are also a case where being melee beatstick is okay.
But it is still a pretty neat change.
|
|
|
|
2020/09/16 16:20:43
Subject: No more rerolls for non-CORE units
|
|
Ultramarine Terminator with Assault Cannon
|
More to keep track of, but I like it. It's more control over what does and doesn't receive the benefits of auras. This will be a positive change overall.
|
|
|
|
2020/09/16 16:21:39
Subject: Re:No more rerolls for non-CORE units
|
|
Mysterious Techpriest
|
As I said in the AdMech thread, I think it's a great change and I'm all for it, but they'll need to do more than copy-paste 8th codices to 9th as for example, Kastelan Robots are terrible without rerolls, and I doubt they'll be "Core". It could also mean that less used characters could be rewritten so as to fill a role of buffer of specific units, like the Datasmith could give the Robots +1 to Hit if he's nearby or something more original. That would give use to forgotten characters if done right.
Makes units and intra-codex balance hell of a lot easier too. Like, Guilliman could be costed better knowing he won't just be surrounded by 6 tanks in game.
|
40K: Adeptus Mechanicus
AoS: Nighthaunts |
|
|
|
2020/09/16 16:24:03
Subject: No more rerolls for non-CORE units
|
|
Regular Dakkanaut
|
Selfcontrol wrote: clodax66 wrote:I really like it. I never liked characters being beat sticks. They should be used to buff others units that are doing the killing and not doing the killing themselves. Kind of like how farseers work in Eldar
It depends on the faction. Chaos Lords are all about individual power and many of them lust after demonic artifacts and weaponry to increase their power and killiness. Chaos Lords being melee beatstick is reasonable. Ork Warbosses are also a case where being melee beatstick is okay.
But it is still a pretty neat change.
That is a good point. Maybe for some factions those abilities will affect all units or certain characters will get core trait. Not to be cynical, but GW might mess that up
|
|
|
|
2020/09/16 16:24:04
Subject: Re:No more rerolls for non-CORE units
|
|
Chalice-Wielding Sanguinary High Priest
|
I like the implications of what this COULD mean. However, I'm concerned for what will end up counting as a core unit.
I'm hoping at least some of the Marine craziness with Aggressors and the like will be reined in.
However... I'm also mindful that this change reduces lethality just as weapon damage increases will upswing to counter it. Which way will the seesaw ultimately fall?
|
"Hard pressed on my right. My centre is yielding. Impossible to manoeuvre. Situation excellent. I am attacking." - General Ferdinand Foch |
|
|
|
2020/09/16 16:24:04
Subject: No more rerolls for non-CORE units
|
|
Pyro Pilot of a Triach Stalker
Somewhere over the rainbow, way up high
|
Hooooly crap.
That is a massive, massive meta-shaking change. Depending on what gets 'core' list comp is going to shift dramatically.
Characters also not getting their own reroll auras makes for an interesting change too.
(Also - Snickers as a Necron player who basically never got aura buffs to begin with)
|
Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts
MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. |
|
|
|
2020/09/16 16:25:11
Subject: Re:No more rerolls for non-CORE units
|
|
Longtime Dakkanaut
|
Well atleast it's the first hint that GW may be acknowledging that aura's are problems and addressing them.
I am a tad worried that they say vehicals will be core units, i'm guessing Guard or AdMech but we shall see.
Doesn't currently effect either of my two armies as they don't have aura abilities anyway and the one charictor that does is still in failcast anyway.
|
|
|
|
2020/09/16 16:28:31
Subject: No more rerolls for non-CORE units
|
|
Longtime Dakkanaut
|
This I think is an overall good change. Im not a big subscriber to the "auras are the root of all evil" arguments, but allowing for more rules nuance as to what can and cannot be affected by abilities is unreservedly a good thing.
We'll see how its implemented.
|
|
|
|
2020/09/16 16:29:54
Subject: No more rerolls for non-CORE units
|
|
Fixture of Dakka
|
I prefer champions to buff bots personally, so not a huge fan, but its not a change without merit or potential. Depends a lot on implementation.
|
|
|
|
2020/09/16 16:30:12
Subject: No more rerolls for non-CORE units
|
|
Ladies Love the Vibro-Cannon Operator
|
After all, a Space Marine Captain should be issuing orders and inspiring units of his battle-brothers on the front line, not babysitting a squadron of Repulsor Executioners at the back of the battlefield!
Makes definitely sense.
What kind of units can we expect to be 'core'?
|
Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
|
|
|
2020/09/16 16:31:34
Subject: No more rerolls for non-CORE units
|
|
Pyro Pilot of a Triach Stalker
Somewhere over the rainbow, way up high
|
wuestenfux wrote:After all, a Space Marine Captain should be issuing orders and inspiring units of his battle-brothers on the front line, not babysitting a squadron of Repulsor Executioners at the back of the battlefield!
Makes definitely sense.
What kind of units can we expect to be 'core'?
In the article, they mentioned Lychguard, Bikes, Terminators and Tomb Blades as core specifically, with 'some' vehicles getting it.
They graphics mostly show troops getting it, and exclude a bladeguard from 'core'
|
Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts
MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. |
|
|
|
2020/09/16 16:33:12
Subject: No more rerolls for non-CORE units
|
|
Longtime Dakkanaut
|
iGuy91 wrote:
In the article, they mentioned Lychguard, Bikes, Terminators and Tomb Blades as core specifically, with 'some' vehicles getting it.
They graphics mostly show troops getting it, and exclude a bladeguard from 'core'
Thats a Captain in the last fig, not a Bladeguard.
|
|
|
|
2020/09/16 16:34:02
Subject: No more rerolls for non-CORE units
|
|
Witch Hunter in the Shadows
|
With all the sweeping changes going on to weapon profiles, auras, and other fundamental rules of the game i'm thinking GW could do with wrapping it all up in a new edition of the game ... oh wait.
|
|
|
|
2020/09/16 16:34:20
Subject: No more rerolls for non-CORE units
|
|
Pulsating Possessed Chaos Marine
|
iGuy91 wrote: wuestenfux wrote:After all, a Space Marine Captain should be issuing orders and inspiring units of his battle-brothers on the front line, not babysitting a squadron of Repulsor Executioners at the back of the battlefield!
Makes definitely sense.
What kind of units can we expect to be 'core'?
In the article, they mentioned Lychguard, Bikes, Terminators and Tomb Blades as core specifically, with 'some' vehicles getting it.
They graphics mostly show troops getting it, and exclude a bladeguard from 'core'
That's the indomitus captain in the graphic you are refering. So far we got nothing about the Bladeguard.
|
Playing mostly Necromunda and Battletech, Malifaux is awesome too! |
|
|
|
2020/09/16 16:35:07
Subject: No more rerolls for non-CORE units
|
|
Humming Great Unclean One of Nurgle
|
Obviously it could be messed up with poor execution, but right now this seems to me like a fantastic move in the right direction. Both fluffy and a balance improvement, my favorite kind of change.
|
Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page
I chose an avatar I feel best represents the quality of my post history.
I try to view Warhammer as more of a toolbox with examples than fully complete games. |
|
|
|
2020/09/16 16:35:34
Subject: Re:No more rerolls for non-CORE units
|
|
Quick-fingered Warlord Moderatus
|
Hey! I like this! Obviously we need to see the rest of it, but at first glance this is moving in a really good direction. I'm hoping they will also use it to curb things like Aggressors rolling and re-rolling 40+ dice per phase, etc.
This is a really good direction IMO.
|
Edit: I just googled ablutions and apparently it does not including dropping a duece. I should have looked it up early sorry for any confusion. - Baldsmug
Psiensis on the "good old days":
"Kids these days...
... I invented the 6th Ed meta back in 3rd ed.
Wait, what were we talking about again? Did I ever tell you about the time I gave you five bees for a quarter? That's what you'd say in those days, "give me five bees for a quarter", is what you'd say in those days. And you'd go down to the D&D shop, with an onion in your belt, 'cause that was the style of the time. So there I was in the D&D shop..." |
|
|
|
2020/09/16 16:35:50
Subject: No more rerolls for non-CORE units
|
|
Ultramarine Librarian with Freaky Familiar
|
I'd be willing to guess that most non-vehicle squad units will get it. I think they're trying to incentivise heroes leading units of similarly sized forces, not babysitting much larger war machines. Not sure how I think it'll go with Tyranids - would Carnifexes be "core", or would they be too close to being like vehicles?
|
They/them
|
|
|
|
2020/09/16 16:39:19
Subject: No more rerolls for non-CORE units
|
|
Omnipotent Necron Overlord
|
I wonder if we can expect points drops on all the units which were paying for their ability to be buffed in their points...ofc we wont. Because that was never a factor in how they are costed.
So much for all the play-testing...because the game is so entirely different now it's like starting over.
|
If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder |
|
|
|
2020/09/16 16:39:32
Subject: Re:No more rerolls for non-CORE units
|
|
Slaanesh Chosen Marine Riding a Fiend
|
How will my Archon now buff my Cult and Coven units??.....oh, wait
|
VAIROSEAN LIVES! |
|
|
|
2020/09/16 16:39:58
Subject: No more rerolls for non-CORE units
|
|
Longtime Dakkanaut
Annandale, VA
|
Sgt_Smudge wrote:I'd be willing to guess that most non-vehicle squad units will get it. I think they're trying to incentivise heroes leading units of similarly sized forces, not babysitting much larger war machines. Not sure how I think it'll go with Tyranids - would Carnifexes be "core", or would they be too close to being like vehicles?
I'm not sure that Tyranids even have generic aura abilities besides Synapse. Venomthropes/Malanthropes are very specific about what they affect, and Old One Eye specifically only buffs Carnifexes.
|
|
|
|
|
2020/09/16 16:40:29
Subject: Re:No more rerolls for non-CORE units
|
|
Omnipotent Necron Overlord
|
Tycho wrote:Hey! I like this! Obviously we need to see the rest of it, but at first glance this is moving in a really good direction. I'm hoping they will also use it to curb things like Aggressors rolling and re-rolling 40+ dice per phase, etc.
This is a really good direction IMO.
From the unit descriptions they are likely a core unit / terminators are core in this leak. LOL.
|
If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder |
|
|
|
2020/09/16 16:40:32
Subject: No more rerolls for non-CORE units
|
|
Decrepit Dakkanaut
UK
|
I like that its a subtle way to bring back some of the force organisation charge in army construction, without making it a hard line. You can take loads of units ,but now auras won't have as much effect if you take a lot of specialists. In theory it might help balance it out - a very specialist heavy army might have powerful specialists; but in contrast won't get the buffs to their core units, which might make a more core focused army just as powerful and able to compete well.
|
|
|
|
|
2020/09/16 16:40:53
Subject: Re:No more rerolls for non-CORE units
|
|
Decrepit Dakkanaut
|
Super Ready wrote:I like the implications of what this COULD mean. However, I'm concerned for what will end up counting as a core unit.
I'm hoping at least some of the Marine craziness with Aggressors and the like will be reined in.
However... I'm also mindful that this change reduces lethality just as weapon damage increases will upswing to counter it. Which way will the seesaw ultimately fall?
This may very well be the rumored big nerf to Aggressors.
|
|
|
|
2020/09/16 16:41:05
Subject: No more rerolls for non-CORE units
|
|
Longtime Dakkanaut
Annandale, VA
|
Xenomancers wrote:I wonder if we can expect points drops on all the units which were paying for their ability to be buffed in their points... ofc we wont. Because that was never a factor in how they are costed.
I think you're being sarcastic, but yeah, I'd say that's literally correct. The biggest problem with auras on certain offending armies was that they weren't costed as if under the effects of multiple stacked aura buffs.
|
This message was edited 1 time. Last update was at 2020/09/16 16:42:12
|
|
|
|
2020/09/16 16:41:32
Subject: Re:No more rerolls for non-CORE units
|
|
Omnipotent Necron Overlord
|
harlokin wrote:How will my Archon now buff my Cult and Coven units??.....oh, wait
Well it wont be buffing your ravagers anymore - better pray the venom gets core.
|
If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder |
|
|
|
|