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Made in de
Fresh-Faced New User





Hello fellow Warhammer 40k gamers,

I wasn't sure where to post this topic since it is more specific, so since I'm somewhat new to Warhammer 40k I want to ask for some tips and
advises from people who have experience with Death Guard and Orks.
At the moment I have approximately 1000 points of both, Death Guard are fully painted and Orks are 3/4 done.
I own for my Death Guard:
- 1 Demonprince of Nurgle
- 1 Chaos Lord/Chaos Lord Sorcerer(Since I built him with an axe and a combi bolter so I can play both)
- 22 Plage Marines
- 12 Poxwalkers
- 3 Deathshrouds Terminators
For my Orks:
- 1 Waaghboss
- 1 Painboy
- 40 Ork Boyz
- 15 Nobz + 2 Ammo Runts
- 3 Deffkoptas
- 1 Deff Dread

After I finished my last few Ork models I want to extend my armies.
Currently I'm owner of the rulebook and both codices for my armies and one question is if I should buy the Psychic Awakening books "Saga of the beast" and "War of the spider". I read that "War of the spider" is essential to play Death Guard and that "Saga of the beast" is not that necessary for playing Orks.
What are your opinions and advises?

Furthermore, I want to ask which models I should buy for my armies?
I was thinking about a Tallyman, Blightlords for the Death Guard and a Wyrdboy, Lootas for my Orks. I thought also about Flash Gitz but since they have the faction keyword "Freeboters" I'm not sure if it is worth it but I like them.^^ Also about a troop of Plaguebearers for the Death Guard but they also lack the Death Guard keyword. What are must haves for these armies?
Especially I'm interested in good choices against Astra Militarum since my best friend runs them.

Sincerely

JaMRocKs

   
Made in gb
Rampaging Furioso Blood Angel Dreadnought





Stevenage, UK

I can't give you much advice on where to take your forces - but I CAN advise you against buying the Psychic Awakening books.
For Death Guard - they're getting a new Codex in a couple months anyway, which should either invalidate or include War of the Spider's rules.
For Saga of the Beast, it sounds like you've had that advice already, but in particular the main reason for wanting it - updated Ghazghkull - is moot since you can't get his model separate just yet, and when it's eventually made available again, it'll contain his datasheet anyway.

"Hard pressed on my right. My centre is yielding. Impossible to manoeuvre. Situation excellent. I am attacking." - General Ferdinand Foch  
   
Made in us
Rampaging Reaver Titan Princeps




 Super Ready wrote:
I can't give you much advice on where to take your forces - but I CAN advise you against buying the Psychic Awakening books.
For Death Guard - they're getting a new Codex in a couple months anyway, which should either invalidate or include War of the Spider's rules.
For Saga of the Beast, it sounds like you've had that advice already, but in particular the main reason for wanting it - updated Ghazghkull - is moot since you can't get his model separate just yet, and when it's eventually made available again, it'll contain his datasheet anyway.

Agree with the Death Guard advice, but the Ghaz box won't have his datasheet. That's done and gone.
Kits from here onwards will have the 'condensed' datasheet with stats and weapons, but no rules.

If orks get the Xenos army slot 'early in the new year,' the PA book would still be a waste, however. And Ghaz as a separate release might well mean they get that slot.

Efficiency is the highest virtue. 
   
Made in de
Fresh-Faced New User





Thanks for the help guys.
Interesting I guess because someone in a YT comment told me that GW announced the PA books wouldn't be replaced by the new codices.^^

Sincerely

JaMRocKs
   
Made in us
Shadowy Grot Kommittee Memba





 JaMRocKs wrote:
Thanks for the help guys.
Interesting I guess because someone in a YT comment told me that GW announced the PA books wouldn't be replaced by the new codices.^^

Sincerely

JaMRocKs


They won't be replaced AFAIK, but the rules from them will be put into the codexes, so if you buy the new codex you wont need to buy the PA book.

My advice for you with your orks:

-Seems like you want to be running Deffskullz with your army setup. make sure your units have special weapons to make use of the deffskullz rerolls, and I'd add some units like some buggies (Shokkjump Dragsta, Skrapjet are standouts for deffskullz) maybe a Morkanaut for a kustom force field plus another good weapon for deffskullz, and a Bonebreaka battlewagon for the nobz to ride in.

"I can't believe all these tryhard WAACs out there just care about winning all the time when it's supposed to be a game for fun!!!!!!! Also here's my 27 page essay on why marines are OP and Orkz should get a bunch of OP rules so I can win more games

-the_scotsman"

-ERJAK 
   
Made in us
Rampaging Reaver Titan Princeps




 JaMRocKs wrote:
Thanks for the help guys.
Interesting I guess because someone in a YT comment told me that GW announced the PA books wouldn't be replaced by the new codices.^^

Sincerely

JaMRocKs
i

YouTube comments are a good source of information. The official statement was something along the lines of 'most' PA content would be incorporated into the new codexes as they happened. They've left themselves some a vague wiggle room.

Efficiency is the highest virtue. 
   
Made in ca
Legendary Master of the Chapter





the_scotsman wrote:
 JaMRocKs wrote:
Thanks for the help guys.
Interesting I guess because someone in a YT comment told me that GW announced the PA books wouldn't be replaced by the new codices.^^

Sincerely

JaMRocKs


They won't be replaced AFAIK, but the rules from them will be put into the codexes, so if you buy the new codex you wont need to buy the PA book.

My advice for you with your orks:

-Seems like you want to be running Deffskullz with your army setup. make sure your units have special weapons to make use of the deffskullz rerolls, and I'd add some units like some buggies (Shokkjump Dragsta, Skrapjet are standouts for deffskullz) maybe a Morkanaut for a kustom force field plus another good weapon for deffskullz, and a Bonebreaka battlewagon for the nobz to ride in.


maybe it'll depend, for example, black templar players will likely need faith and fervour for the forseeable future.

Opinions are not facts please don't confuse the two 
   
Made in de
Waaagh! Ork Warboss on Warbike






Orks and Death Guard? That's me!

 JaMRocKs wrote:

I own for my Death Guard:
- 1 Demonprince of Nurgle
- 1 Chaos Lord/Chaos Lord Sorcerer(Since I built him with an axe and a combi bolter so I can play both)
- 22 Plage Marines
- 12 Poxwalkers
- 3 Deathshrouds Terminators

I were you I would try to hunt down the discontinued starter sets from 8th edition "Dark Imperium" and "First Strike" to get some characters, pox walkers, drones and marines for little money. Many people were only interested in the marine halves of these sets, so you should be able to get the DG half off ebay. If you can get one for cheap, pick up a box or two of the also discontinued Lord Felthius' Cohort as well, you can either convert the terminators inside to more Deathshrouds or combine two boxes into a unit of blightlords.
Failing that, you should probably invest in some daemon engines. Trios of Myphitic Blighthaulers and Plague-burst Crawlers are powerful and hard to kill units that can help you out when facing vehicles - right now you have preciously little units that could actually put a dent in one. The bloat drone also is an option if you like it, but you should at least get two which would then act as bodyguards for your daemon prince.
Blightlords are a great unit and you should eventually get them, but right now your army should get something to handle hard targets first - especially when facing Astra Militarum.
If you want more characters, the best ones to get are probably the Foul Blightspawn who can melt pretty much anything with his flamer and the Biologus Putrifier who turns plague grenades into plague nukes. Use with the blight bombardment stratagem for maximum effect.

For my Orks:
- 1 Waaghboss
- 1 Painboy
- 40 Ork Boyz
- 15 Nobz + 2 Ammo Runts
- 3 Deffkoptas
- 1 Deff Dread

This is a pretty good start, you can pretty much go anywhere from here. I would suggest not buying into lootas, as they cost a lot of money to be effective and aren't that hot anyways. Flash gits can work if you really want to, but they require a transport (read: battlewagon or trukk) to not just get blown off the table. A weird boy is a good addition for any ork army, but instead of buying the current terrible and error-prone finecast model, I suggest getting one of these:
https://www.games-workshop.com/en-GB/Ironjawz-Orruk-Warchanter
https://www.games-workshop.com/en-GB/Ironjawz-Orruk-Weirdnob-Shaman

Besides that, you should decide whether you want to go vehicle-heavy or infantry-heavy. Orks are only doing well when they take one or the other to extremes, a mix tends to fall flat on its face because orks have little to no durability and you don't want to give your opponent too many good targets for their guns.
Have a look at the overview of units here: https://www.dakkadakka.com/dakkaforum/posts/list/790345.page

If you simply can't decide, there are a few units which are great in any kind of list - MANz, a burna bommer, mek guns, a big mek with KFF or another dread.

Currently I'm owner of the rulebook and both codices for my armies and one question is if I should buy the Psychic Awakening books "Saga of the beast" and "War of the spider". I read that "War of the spider" is essential to play Death Guard and that "Saga of the beast" is not that necessary for playing Orks.
What are your opinions and advises?

Both War of the Spider and Saga of the Beast are extremely important updates for both armies. In theory you can play both of them without their Psychic Awakening books, but you really shouldn't.
That said, we know that Death Guard will be getting their new codex this year which might make PA obsolete for them. I'd hold out on buying WotS until we know whether we still need it.

Especially I'm interested in good choices against Astra Militarum since my best friend runs them.

The main power of AM is their tanks. If you have enough big guns to reliably destroy a LRBT in one turn, you should not have a lot of problems with them. Just make sure that you take the fight to them, and get those objectives. It's not like a unit of guardsmen is going to shove some plague marines or ork boyz off an objective.

Earth is not flat
Vaccines work
We've been to the moon
Climate change is real
Chemtrails aren't a thing
Evolution is a fact
Orks are not a melee army
Stand up for science!
 
   
Made in de
Fresh-Faced New User





Thanks for the replies, especially Jidmah for your advice!
I know the AM Cadian armie of my friend exactly since he runs:
- Creed
- Company Commander
- 30 Guardsmen
- Command Squad
- 5 Ratlings
- Platon Commander
- 1 Armoured Sentinel
- 6 Heavy Weapon Teams
- 1 Basilisk
- 2 Leman Russ Tanks
- 1 Chimera
- 1 Valkyrie
- Hellhammer
We will probably play 500 and 1000 point matches though he has atm a way bigger armie than me.
So I guess for my Death Guard I will get some AT vehicles and for my Orks a Wyrdboy.
For the Orks I would go for infantry since I colored them as Goffz I will run them as Goffz, So I think I will go for MANz.
Which option is probably more useful, 3 MBH or 1 Plagueburst Crawler?

Sincerely

Jamrocks

This message was edited 3 times. Last update was at 2020/09/18 21:37:01


 
   
 
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