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Made in dk
Regular Dakkanaut




Danmark

Ive been looking at the gargantuan Squiggoth and the Big trakk, and neither of those can equip "Da Boomer" despite the fact they are able to equip KillKannons. For some reason only Battlewagon/Gunwagon/Bonebreakers can use this Kustom Job..


Further more, da "Tin' Eads' specialist culture affects KILLA KANS, DEFF DREADS, MEGA ARMOUR, MORKANAUTS, GORKANAUTS and STOMPAS. Why on gods green earth do this specialist culture not affect Meka-Dreads? Surely they should be able to be "Tin Eads'" too. They are as much tin eads as anyone else. They fit the entire specialist culture.

I just find all these weird rules things that dont make any real sense gameplay wise. Both forge world and games workshop units can be used in a match, yet for some reason, forge world units are often left out.


I was thinking of grabbing hold of a Meka Dread at some point for a fancy Tin Eads' company, but i guess that doesnt matter now.

This message was edited 5 times. Last update was at 2020/10/18 16:19:50


Hope, is the first step on the road to disappointment.

- About Dawn of War 3 
   
Made in gb
Dark Angels Librarian with Book of Secrets





Cardiff

There’s a new FW book coming up. Maybe hold the dispair until we see GW Main Studio’s new take on FW rules...

 Stormonu wrote:
For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules"
 
   
Made in us
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The sins of the past caught up and all FW units seem to be paying the price of perceived overpoweredness of a few units from the days gone by, that's why.



A GW fan walks into a bar, buys the same drink as yesterday but pays more.

""Unite" is a human word, ... join me or die."

If you break apart my or anyone else's posts line by line I will not read them. 
   
Made in ie
Grisly Ghost Ark Driver





The GW rules people don't appear to talk to each other. I feel like they seal three random members in a room with a laptop with no wifi for a few weeks then just print whatever they come out with.



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Made in us
Longtime Dakkanaut



NE Ohio, USA

Beardedragon wrote:

I was thinking of grabbing hold of a Meka Dread at some point for a fancy Tin Eads' company, but i guess that doesnt matter now.


If you like the MODEL & can afford it, buy it. Because eventually it'll be discontinued & become harder to aquire.

As for a single rule? If you play with a regular group/friends discuss it with them.
   
Made in gb
Horrific Hive Tyrant





The current FW rules came out before the 8e codexes. They are written without army abilities from the codexes in mind.

The next books should be out before too long (touch wood), and will be written by the main GW team so they should bring everything more into line.

Whether than makes units stronger or weaker will probably be a bit of a crap shoot though!
   
Made in de
Waaagh! Ork Warboss on Warbike






Actually, the kustom jobs were definitely written with FW in mind - there is a stratagem explicitly calling out Mekboss Buzzgob, a FW character, in Saga of the Beast, so it's very much intended that none of the other units benefit from the rules in that book in any way.

My take on things is that eventually the ork FW options will completely disappear. The most recent releases have been with IA:6 in 5th edition and the range has been reduced more and more every year.
There is no reason to release stuff in resin instead of plastic anymore.

This message was edited 1 time. Last update was at 2020/10/18 17:23:56


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Made in us
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 Jidmah wrote:
Actually, the kustom jobs were definitely written with FW in mind - there is a stratagem explicitly calling out Mekboss Buzzgob, a FW character, in Saga of the Beast, so it's very much intended that none of the other units benefit from the rules in that book in any way.

My take on things is that eventually the ork FW options will completely disappear. The most recent releases have been with IA:6 in 5th edition and the range has been reduced more and more every year.
There is no reason to release stuff in resin instead of plastic anymore.


Well, no reason to release anything not a legion specific dreadnought.


As for stuff not affecting forgeworld, it's a combination of protection and most of the codex stuff being written with exclusively the codex in mind. FW stuff just kind of exists. Sometimes the codex stuff hits it too, and then something too good comes out of it, and GW goes "aw. crud" and then just FAQ's it to say "well, it doesn't affect that unit anymore".

This message was edited 2 times. Last update was at 2020/10/18 17:37:36


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Made in dk
Regular Dakkanaut




Danmark

May i ask a completely non related question to my own topic?

I have a trukk, and it says, each mega armor takes the spot of two other models" does this mean that One mega armored Nob takes the space of 3 regular orks or two regular orks?

I read it as two regular orks (so a space of 12 boyz can be 6 MANZ). but i have not tried transports yet so i wanted to be sure that it wasnt that single MANZ model took the space of 2 more models, for a total of 3.

Hope, is the first step on the road to disappointment.

- About Dawn of War 3 
   
Made in us
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It's the former. They take up the space of two other models, so a Trukk can carry 6 MANz



A GW fan walks into a bar, buys the same drink as yesterday but pays more.

""Unite" is a human word, ... join me or die."

If you break apart my or anyone else's posts line by line I will not read them. 
   
Made in dk
Regular Dakkanaut




Danmark

 Grimtuff wrote:
It's the former. They take up the space of two other models, so a Trukk can carry 6 MANz


thanks. I have another question. "When a unit disembarks, set it up on the battlefield so that it is wholly within 3" of the Transport model and not within engagement range of any enemy models".

Does this mean i can charge a Trukk with MANZ in to a pack of random enemies, and in the next turn where i can actually disembark, i can still disembark my MANZ when my Trukk is in engagement range, as long as my MANZ themselves do NOT disembark within that engagement range?

(Trukk is within 1 inch of an enemy, but the MANZ disembark 2 inches away from my enemy?). Or can my MANZ not disembark as long as the trukk is in combat either?

This message was edited 3 times. Last update was at 2020/10/18 19:27:31


Hope, is the first step on the road to disappointment.

- About Dawn of War 3 
   
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On moon miranda.

 Grimtuff wrote:
The sins of the past caught up and all FW units seem to be paying the price of perceived overpoweredness of a few units from the days gone by, that's why.
Even that's mostly myth, looking at older editions and stuff people complain about, the majority of the time it's stuff people never actually fought against, didn't actually exist, or the rules weren't read properly (lost count of how many times I informed people that no, the units didn't actually do that insane thing their opponent said it did )

A *lot* of people just made the assumption that because FW made models for very large units, everything they did was overpowered broken insanity and huge mega units, often without ever really looking at the rules or full product spread


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Also internal politicking and therefore sabotage at work...

And more time for SM instead of all other parts.

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 Daedalus81 wrote:

In the 41st millennium there is only overpriced hamberders.

 
   
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 Vaktathi wrote:
 Grimtuff wrote:
The sins of the past caught up and all FW units seem to be paying the price of perceived overpoweredness of a few units from the days gone by, that's why.
Even that's mostly myth, looking at older editions and stuff people complain about, the majority of the time it's stuff people never actually fought against, didn't actually exist, or the rules weren't read properly (lost count of how many times I informed people that no, the units didn't actually do that insane thing their opponent said it did )

A *lot* of people just made the assumption that because FW made models for very large units, everything they did was overpowered broken insanity and huge mega units, often without ever really looking at the rules or full product spread



Indeed, I could barely get into double figures of FW units from past editions I would straight up not play. So that was roughly 9ish units max out of dozens they made, yet they were all tarred with the same brush (or given CSM spike tax, just because).



A GW fan walks into a bar, buys the same drink as yesterday but pays more.

""Unite" is a human word, ... join me or die."

If you break apart my or anyone else's posts line by line I will not read them. 
   
Made in us
Shadowy Grot Kommittee Memba





Beardedragon wrote:
 Grimtuff wrote:
It's the former. They take up the space of two other models, so a Trukk can carry 6 MANz


thanks. I have another question. "When a unit disembarks, set it up on the battlefield so that it is wholly within 3" of the Transport model and not within engagement range of any enemy models".

Does this mean i can charge a Trukk with MANZ in to a pack of random enemies, and in the next turn where i can actually disembark, i can still disembark my MANZ when my Trukk is in engagement range, as long as my MANZ themselves do NOT disembark within that engagement range?

(Trukk is within 1 inch of an enemy, but the MANZ disembark 2 inches away from my enemy?). Or can my MANZ not disembark as long as the trukk is in combat either?


Yes.

"I can't believe all these tryhard WAACs out there just care about winning all the time when it's supposed to be a game for fun!!!!!!! Also here's my 27 page essay on why marines are OP and Orkz should get a bunch of OP rules so I can win more games

-the_scotsman"

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Made in pt
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Lisbon, Portugal

I feel GW wants to get rid of resin stuff altogether. Understandable, since they use different molds and techniques - needing different specialized people and more maintenance costs.

That means either FW stuff (or some of it) will eventually become plastic or it'll be scrapped entirely; I believe the latter has more possibility of happening. Perhaps, for 10th edition, there won't be a 'FW' anymore.

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"FW is unbalanced and going to ruin tournaments."
"Name one where it did that."
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 Shadenuat wrote:
Voted Astra Militarum for a chance for them to get nerfed instead of my own army.
 
   
Made in us
Longtime Dakkanaut




Resin vs plastic debate aside, it's because the FW indexes are usually not updated with the release of each codex, meaning anything in them is immediately obsolete re: any new mechanics.

As long as GW maintains this absurd rules separation between the two lines, that's likely to continue.
   
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yukishiro1 wrote:
Resin vs plastic debate aside, it's because the FW indexes are usually not updated with the release of each codex, meaning anything in them is immediately obsolete re: any new mechanics.

As long as GW maintains this absurd rules separation between the two lines, that's likely to continue.

I'll second this. Though fw units sometimes benefit from updated faction wide traits, and strategems that key off of keywords in ways gw doesn't expect. Cue Iron Hands leviathans.
   
Made in ca
Stormin' Stompa






Ottawa, ON

 Vector Strike wrote:
I feel GW wants to get rid of resin stuff altogether. Understandable, since they use different molds and techniques - needing different specialized people and more maintenance costs.

That means either FW stuff (or some of it) will eventually become plastic or it'll be scrapped entirely; I believe the latter has more possibility of happening. Perhaps, for 10th edition, there won't be a 'FW' anymore.


That will be a shame. I always liked the Ork aesthetic of FW. The vehicles are more ramshackle and the orks are more gnarly.

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Longtime Dakkanaut




Annandale, VA

 Mr Nobody wrote:
That will be a shame. I always liked the Ork aesthetic of FW. The vehicles are more ramshackle and the orks are more gnarly.


I've always gotten the feeling that the Forge World sculptors and painters come from model kits and historical wargaming moreso than sci-fi or fantasy. The sculpts have a sense of realism to them even when they're depicting giant fungal hooligan aliens, and the paintjobs are more gritty weathering, pigments, and chipping than they are solid colors and clean edge highlights.

Definitely will be sad to see that go but I think the writing's on the wall- they rebranded on social media earlier this year to focus on Specialist Games, and all the 40K and Fantasy stuff is slowly being phased out.
   
Made in us
Longtime Dakkanaut




Chock me up as another one who prefers the FW aesthetic. But I agree I think it's going the way of the dodo. It seems at odds with where GW has been trying to send the IP, they seem to be more on the superhero side of the spectrum recently than the gritty side.

This message was edited 1 time. Last update was at 2020/10/20 00:27:16


 
   
 
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