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Made in us
Fresh-Faced New User




Thanks in advance for looking this over as its my first army list since like 5th edition.
Currently these are all the models I have with the exceptions as follow:
Kyvann Shrike Primaris, Primaris Chaplain (Indomitus), and Abbaddon's new model.
;

I selected the Battalion Detachment to build what I have with.
For Chapter Tactics I selected Rapid Assault and Bolter Fusillades
For Warlord Trait I selected Iron Resolve

HQ - cost 270
Primaris Captain with Powerfist & plasma pistol + Chapter Master upgrade
Primaris Librarian + Chief Librarian upgrade (veil, might, smite, fury powers)

Elite - cost 185
Redemptor Dreadnought + gatling cannon + rocket pod

Fast Attack - cost 655
Assault sq 1 - 7x+SGT w power fist + 2x flamer, jump packs
Assault sq 2 - 7x+SGT w power fist + 2x flamer, jump packs
Assault sq 3 - 8x+SGT w 2x lightning claws + flamer, jump packs

Troops - cost 620
Intercessor sq 1 - 9x + SGT w power fist, auto bolt rifle
Intercessor sq 2 - 9x + SGT w power fist, auto bolt rifle
Intercessor sq 3 - 9x + SGT auto bolt rifle

Heavy - cost 240
Eliminator sq 1 - 2x + SGT + 3x Las-Fusils
Eliminator sq 2 - 2x + SGT + 3x Las-Fusils



would love some suggestions on playstyle I should employ and tactics.
not played in 10 years ><

Seriously though, thanks in advance.
TIGHT budget for buying alot of new stuff so if its common second hand and cheap-ish let me know
Not opposed to changing things either.


You guys rule
-nuub40kplayer

This message was edited 2 times. Last update was at 2020/10/25 04:48:23


 
   
Made in gb
Eternally-Stimulated Slaanesh Dreadnought





UK

Hi and first off good luck with the list!

Few things i think need considering...

1. Your intercessors are footslogging. I'd consider giving them back their normal bolt rifles and deploying them in cover to take advantage of longer range.
Either that or consider if you can give them an Impulsor(if budget allows)

2. Assault squads really aren't as good as Inceptors. Inceptors can shoot a tonne of bolter shots . A 4 man inceptor squad has as many wounds as an 8 man assault squad but has far more firepower. IF you can agree with your opponent you can use your assault squads as Inceptors.

3 Why are you taking 2 captains? Take Bolter Fusilades and you take away the need to have a second captain. Take a Primaris Lieutenant instead so you can reroll 1s to wound
   
Made in us
Regular Dakkanaut




Unless you're set on the assault marine flamers, you'll want to change them all to Vanguard Vets. Tiny point difference for vastly improved combat ability and you don't even have to get different models.
   
Made in us
Fresh-Faced New User




As has been mentioned already, you really don't need two captains, and a lieutenant would be a good replacement. If you do want two captains, as of the new codex, you would need to split them into separate detachments. Each detachment can now only have 1 captain and 2 lieutenants.
   
Made in us
Unbalanced Fanatic




Atlanta, Ga

nuub40kplayer wrote:
Spoiler:
Thanks in advance for looking this over as its my first army list since like 5th edition.
Currently these are all the models I have with the exceptions as follow:
Kyvann Shrike Primaris, Primaris Chaplain (Indomitus), and Abbaddon's new model.
;

I selected the Battalion Detachment to build what I have with.
For Chapter Tactics I selected Rapid Assault and Warded

HQ - cost 360
Primaris Captain with Powerfist & plasma pistol + Chapter Master upgrade
Primaris Captain with Powerfist & plasma pistol
Primaris Librarian + Chief Librarian upgrade (veil, might, smite, fury powers)

Elite - cost 370
Redemptor Dreadnought + gatling cannon + rocket pod
Redemptor Dreadnought + gatling cannon + rocket pod

Fast Attack - cost 645
Assault sq 1 - 7x+SGT w power sword + 2x flamer, jump packs
Assault sq 2 - 7x+SGT w power sword + 2x flamer, jump packs
Assault sq 3 - 8x+SGT w 2x lightning claws + flamer, jump packs

Troops - cost 620
Intercessor sq 1 - 9x + SGT w power fist, auto bolt rifle
Intercessor sq 2 - 9x + SGT w power fist, auto bolt rifle
Intercessor sq 3 - 9x + SGT auto bolt rifle


would love some suggestions on playstyle I should employ and tactics.
not played in 10 years ><

Seriously though, thanks in advance.
TIGHT budget for buying alot of new stuff so if its common second hand and cheap-ish let me know
Not opposed to changing things either.


You guys rule
-nuub40kplayer


You may want to change up your chapter tactics. Rapid Assault is fine for some instances, but something like Long Ranged Marksman, will let you fire at enemy units directly from deployment and can even work much better for bolter discipline. While Warded is only going to be really useful against someone who spams MWs like it's going out of style. GK, Eldar..etc.

What's your warlord trait going to be?

One has to wonder. Do the Tyranids consider drop-assault troops... fast food? 
   
Made in de
Boosting Black Templar Biker




johny5w wrote:
As has been mentioned already, you really don't need two captains, and a lieutenant would be a good replacement. If you do want two captains, as of the new codex, you would need to split them into separate detachments. Each detachment can now only have 1 captain and 2 lieutenants.


If one captain is upgraded to CM you can have em both in one dethacment. That said a lieutenant would bring more to the list.





 
   
Made in us
Fresh-Faced New User




Made a few changes to the list to fluff it up some more.
Added the warlord trait that I missed out on before.

I was thinking with the changes I made to the list it should satisfy the redundant 2nd captain.

Reason for Rapid Assault and 3 footslogging Interessors is that they can advance every turn and still shoot , makes covering ground a little easier.

Assault marines and flamers - they don't need to roll to hit (if I read correct) just wound. Plus they're assault weapons and fall under rapid assault if need be.



I hope all that made sense to you guys, if not just post and i;ll do my best to clean it up better.

again, you guys rock!
thanks for looking
-nuub40kplayer
   
Made in us
Unbalanced Fanatic




Atlanta, Ga

nuub40kplayer wrote:
Made a few changes to the list to fluff it up some more.
Added the warlord trait that I missed out on before.

I was thinking with the changes I made to the list it should satisfy the redundant 2nd captain.

Reason for Rapid Assault and 3 footslogging Interessors is that they can advance every turn and still shoot , makes covering ground a little easier.

Assault marines and flamers - they don't need to roll to hit (if I read correct) just wound. Plus they're assault weapons and fall under rapid assault if need be.



I hope all that made sense to you guys, if not just post and i;ll do my best to clean it up better.

again, you guys rock!
thanks for looking
-nuub40kplayer


Many armies that used flamers are their choice weapons, got a real nice buff this edition. So I can see why you made that choice.

Wouldn't mind seeing this updated list.

One has to wonder. Do the Tyranids consider drop-assault troops... fast food? 
   
 
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