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Made in gb
Longtime Dakkanaut






Unless this has changed from 8th to 9th (I don't have the book to hand), then there is a rule stipulating that wounds must be allocated to models which have already sustained wounds - so if, for example, I have a unt of 4 killa kans, once one loses a wound, that model will take every hit until it dies.

Kustom Mega Blastas state that on a roll of a 1, "The bearer suffers one mortal wound".

So, if I have a unit of 4 killa kans with kustom mega blastas, and all of them roll 1's for their shot, they each suffer 1 mortal wound, leaving 4 each.

As per wound allocation, where a model has to take the hits once it starts to take them for a phase, can I take 3 wounds in one turn on one kan, then next turn start taking them on the other kans, to preserve the 1-wound kan for as long as possible?

EG if I end the enemy turn with a kan on 1 wound and 2 kans on 4 wounds, can I take the next turns attacks on the kans with 4 wounds, to try and keep the squad size up?

12,300 points of Orks
9th W/D/L with Orks, 4/0/2
I am Thoruk, the Barbarian, Slayer of Ducks, and This is my blog!

I'm Selling Infinity, 40k, dystopian wars, UK based!

I also make designs for t-shirts and mugs and such on Redbubble! 
   
Made in gb
Norn Queen






 some bloke wrote:
Unless this has changed from 8th to 9th (I don't have the book to hand), then there is a rule stipulating that wounds must be allocated to models which have already sustained wounds - so if, for example, I have a unt of 4 killa kans, once one loses a wound, that model will take every hit until it dies.

Kustom Mega Blastas state that on a roll of a 1, "The bearer suffers one mortal wound".

So, if I have a unit of 4 killa kans with kustom mega blastas, and all of them roll 1's for their shot, they each suffer 1 mortal wound, leaving 4 each.

As per wound allocation, where a model has to take the hits once it starts to take them for a phase, can I take 3 wounds in one turn on one kan, then next turn start taking them on the other kans, to preserve the 1-wound kan for as long as possible?

EG if I end the enemy turn with a kan on 1 wound and 2 kans on 4 wounds, can I take the next turns attacks on the kans with 4 wounds, to try and keep the squad size up?
Congrats, you found the one thing GW have refused to fix and has been broken for years. They errata'd the T'au CIB to fix this issue, but didn't for Orks. If a KMB overheats, the bearer must take the wound, which can result in multiple wounded models, thus the game breaks (at least it did in 8th, I need to double check if it breaks in 9th).

Also, I don't know what book you're looking at, but as far as I can see Killa Kans can't take Kustom Mega Blastas... The only things that can take them in the Ork codex are either Characters, single model vehicles (Deff Dreads split up on deployment) or Spanners (which are single wound, thus this isn't an issue). Are you thinking of Legends Deffkopta options?

The Killa Kan option to take a Kustom Mega-Blasta is from Index: Xenos 2, which isn't a legal datasheet anymore. Killa Kans cannot take Kustom Mega Blastas. Battlescribe might allow it, but it's not actually a legal option.

I have confirmation from the BS team that they don't actually care it's an illegal option. To quote:
just give them the old "bscribe isnt a rules source", then follow it up with a "read your rulebook"
So, BattleScribe isn't a rules source, don't trust it for any form of rules validation, or even points validation as it can always be wrong. Kind of defeats the point, but there it is straight from the horses mouth.

This message was edited 5 times. Last update was at 2020/10/30 15:07:41


 
   
Made in gb
Longtime Dakkanaut






 BaconCatBug wrote:
 some bloke wrote:
Unless this has changed from 8th to 9th (I don't have the book to hand), then there is a rule stipulating that wounds must be allocated to models which have already sustained wounds - so if, for example, I have a unt of 4 killa kans, once one loses a wound, that model will take every hit until it dies.

Kustom Mega Blastas state that on a roll of a 1, "The bearer suffers one mortal wound".

So, if I have a unit of 4 killa kans with kustom mega blastas, and all of them roll 1's for their shot, they each suffer 1 mortal wound, leaving 4 each.

As per wound allocation, where a model has to take the hits once it starts to take them for a phase, can I take 3 wounds in one turn on one kan, then next turn start taking them on the other kans, to preserve the 1-wound kan for as long as possible?

EG if I end the enemy turn with a kan on 1 wound and 2 kans on 4 wounds, can I take the next turns attacks on the kans with 4 wounds, to try and keep the squad size up?
Congrats, you found the one thing GW have refused to fix and has been broken for years. They errata'd the T'au CIB to fix this issue, but didn't for Orks. If a KMB overheats, the bearer must take the wound, which can result in multiple wounded models, thus the game breaks (at least it did in 8th, I need to double check if it breaks in 9th).

Also, I don't know what book you're looking at, but as far as I can see Killa Kans can't take Kustom Mega Blastas... The only things that can take them in the Ork codex are either Characters, single model vehicles (Deff Dreads split up on deployment) or Spanners (which are single wound, thus this isn't an issue). Are you thinking of Legends Deffkopta options?

The Killa Kan option to take a Kustom Mega-Blasta is from Index: Xenos 2, which isn't a legal datasheet anymore. Killa Kans cannot take Kustom Mega Blastas. Battlescribe might allow it, but it's not actually a legal option.

I have confirmation from the BS team that they don't actually care it's an illegal option. To quote:
just give them the old "bscribe isnt a rules source", then follow it up with a "read your rulebook"
So, BattleScribe isn't a rules source, don't trust it for any form of rules validation, or even points validation as it can always be wrong. Kind of defeats the point, but there it is straight from the horses mouth.


Yeah, I've learnt the hard way not to trust battlescribe.

I don't think the game breaks, as the rules (IIRC) state that the wounds have to be allocated to a model which is either wounded already or has already been allocated to (as such if you start taking hits on a stormshield, he's taking all the rest too).

I think, from what I recall of the book, that if a multi-wound multi-model unit had KMB (I believe grot tanks can) and 2 or more took wounds, then you could pick one to take the hits all of one phase, then a different one to take all the hits for another phase, as they would both fulfil the criteria of having lost a wound already. I don't think you can change which one is taking the hits mid-phase though, so chances are if it ever comes up it won't matter anyway!

12,300 points of Orks
9th W/D/L with Orks, 4/0/2
I am Thoruk, the Barbarian, Slayer of Ducks, and This is my blog!

I'm Selling Infinity, 40k, dystopian wars, UK based!

I also make designs for t-shirts and mugs and such on Redbubble! 
   
Made in gb
Norn Queen






 some bloke wrote:
Yeah, I've learnt the hard way not to trust battlescribe.

I don't think the game breaks, as the rules (IIRC) state that the wounds have to be allocated to a model which is either wounded already or has already been allocated to (as such if you start taking hits on a stormshield, he's taking all the rest too).

I think, from what I recall of the book, that if a multi-wound multi-model unit had KMB (I believe grot tanks can) and 2 or more took wounds, then you could pick one to take the hits all of one phase, then a different one to take all the hits for another phase, as they would both fulfil the criteria of having lost a wound already. I don't think you can change which one is taking the hits mid-phase though, so chances are if it ever comes up it won't matter anyway!
Just cracked out the book, it seems that they did indeed fix the rule. It now doesn't assume that there will only be one wounded model in the unit, but rather "If a model in the target unit has already lost any wounds or has already had attacks allocated to it this phase, the attack must be allocated to that model."

Makes me think if the T'au CIB errata could be reverted to printed wording now.
   
Made in gb
Chalice-Wielding Sanguinary High Priest





Stevenage, UK

 BaconCatBug wrote:
Just cracked out the book, it seems that they did indeed fix the rule. It now doesn't assume that there will only be one wounded model in the unit, but rather "If a model in the target unit has already lost any wounds or has already had attacks allocated to it this phase, the attack must be allocated to that model."

Was about to mention this. If a single model is already wounded, you do indeed have to allocate new attacks to that model. Mortal wounds also state that you allocate them "as you would any other attack", so that means you still have to do this for things like enemy psychic powers and so on - this is why the rule for overcharging plasma specifically has to state "the bearer", to override this allocation.

This raises another question in my mind, though. That initial rule - "If a model in the target unit has already lost any wounds or has already had attacks allocated to it this phase, the attack must be allocated to that model."
As shown, you can get into a situation where multiple models in a unit are wounded - that line assumes only one model is wounded - so how do you resolve which model to allocate the attacks/wounds to? I could see a situation where you could potentially spread the wounds around too if they come in attacks from different phases (eg you allocate shooting attacks to Kan 1, then melee attacks from being charged onto Kan 2).

This message was edited 1 time. Last update was at 2020/10/30 17:09:31


"Hard pressed on my right. My centre is yielding. Impossible to manoeuvre. Situation excellent. I am attacking." - General Ferdinand Foch  
   
Made in gb
Norn Queen






 Super Ready wrote:
 BaconCatBug wrote:
Just cracked out the book, it seems that they did indeed fix the rule. It now doesn't assume that there will only be one wounded model in the unit, but rather "If a model in the target unit has already lost any wounds or has already had attacks allocated to it this phase, the attack must be allocated to that model."

Was about to mention this. If a single model is already wounded, you do indeed have to allocate new attacks to that model. Mortal wounds also state that you allocate them "as you would any other attack", so that means you still have to do this for things like enemy psychic powers and so on - this is why the rule for overcharging plasma specifically has to state "the bearer", to override this allocation.

This raises another question in my mind, though. That initial rule - "If a model in the target unit has already lost any wounds or has already had attacks allocated to it this phase, the attack must be allocated to that model."
As shown, you can get into a situation where multiple models in a unit are wounded - that line assumes only one model is wounded - so how do you resolve which model to allocate the attacks/wounds to? I could see a situation where you could potentially spread the wounds around too if they come in attacks from different phases (eg you allocate shooting attacks to Kan 1, then melee attacks from being charged onto Kan 2).
It doesn't assume only a single model can be wounded. This is why it uses "a" whereas 8th edition used "the". If you have two wounded models, you must assign attacks to "a model in the target unit [that] has already lost any wounds", which can be either of the wounded models. And since the clause is an "or" clause, it means you can choose to allocate any further attacks either on a wounded model or the original model you assigned the attack to.

KMB explicitly state the bearer suffers the mortal wound, thus overrides the general mortal wound rule saying to allocate it as any other wound. However, the mortal wound caused by a CIB (post errata) follows the normal allocation rules.

This message was edited 2 times. Last update was at 2020/10/30 17:21:04


 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






The answer is rather simple.

According to the codex, Killa Kanz are not allowed to have KMB and there is no legends entry to allow it.

Both wahapedia and battlescribe are wrong on this.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Morally-Flexible Malleus Hearing Whispers




I miss the old day when a Plasma roll of 1 just meant the model was destroyed.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






In the old days overheating weapons would not cause damage to vehicles shooting them.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in gb
Longtime Dakkanaut






This was a good read guys, thanks!

So as it stands, the only multi-muti-wound-model-unit (being a multi-(multi-wound-model)-unit) with access to Kustom Mega Blastas is grot tanks.

It looks like the rules now allow for the old school wound allocation for grot tanks if more than one of them roll a 1 for their KMB. so technically, by losing some wounds, they become more resilient to incoming fire. neat.

12,300 points of Orks
9th W/D/L with Orks, 4/0/2
I am Thoruk, the Barbarian, Slayer of Ducks, and This is my blog!

I'm Selling Infinity, 40k, dystopian wars, UK based!

I also make designs for t-shirts and mugs and such on Redbubble! 
   
Made in us
Morally-Flexible Malleus Hearing Whispers




I thought we were talking about infantry models, and yes, Russes still went pop if their plasma cannons redlined too much.
   
Made in gb
Norn Queen






 some bloke wrote:
This was a good read guys, thanks!

So as it stands, the only multi-muti-wound-model-unit (being a multi-(multi-wound-model)-unit) with access to Kustom Mega Blastas is grot tanks.

It looks like the rules now allow for the old school wound allocation for grot tanks if more than one of them roll a 1 for their KMB. so technically, by losing some wounds, they become more resilient to incoming fire. neat.
Legends Deffkoptas also have them.
   
Made in gb
Chalice-Wielding Sanguinary High Priest





Stevenage, UK

FezzikDaBullgryn wrote:
I thought we were talking about infantry models, and yes, Russes still went pop if their plasma cannons redlined too much.

I can't think of any infantry examples where the plasma still causes a wound, rather than just killing the bearer outright.

"Hard pressed on my right. My centre is yielding. Impossible to manoeuvre. Situation excellent. I am attacking." - General Ferdinand Foch  
   
Made in gb
Norn Queen






 Super Ready wrote:
FezzikDaBullgryn wrote:
I thought we were talking about infantry models, and yes, Russes still went pop if their plasma cannons redlined too much.

I can't think of any infantry examples where the plasma still causes a wound, rather than just killing the bearer outright.
Plasma has, since 8th edition, always slain the bearer outright. This causes silly things like Chaos Rhinos yeeting themselves out of existence via Combi-Plasma, to the point where GW had to add a rule to stop people charging out of destroyed transports because of the Berserker Clown Car strategy.

Of course, Leman Russ get special snowflake rules to cause mortal wounds instead of being slain outright, because the correct course of action when a rule is borked is to just add even more special rules on top to unbork it.
   
 
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