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Made in us
Food for a Giant Fenrisian Wolf




I am trying to create an Ork army, I currently have a lot of Ork boyz, Mega nobz, a Big Mek with KFF and Ghaz. I really want to build something around Ghaz but was curious about what is the best way to go about that. Is it better to create a Goffs list around him? If not is he still viable in a different Clan other than Goffs? Any thoughts or advice on how to go about creating a list with him in it would be greatly appreciated.

This message was edited 1 time. Last update was at 2020/11/23 02:45:35


 
   
Made in us
Longtime Dakkanaut




The only competitive tournament build for orkz right now is Goff Boyz backed by a warboss and Ghaz. There really isn't any better way to run ghaz at the moment. He is the best beatstick we have.

 Tomsug wrote:
Semper krumps under the radar

 
   
Made in us
Shadowy Grot Kommittee Memba






taynels34 wrote:
I am trying to create an Ork army, I currently have a lot of Ork boyz, Mega nobz, a Big Mek with KFF and Ghaz. I really want to build something around Ghaz but was curious about what is the best way to go about that. Is it better to create a Goffs list around him? If not is he still viable in a different Clan other than Goffs? Any thoughts or advice on how to go about creating a list with him in it would be greatly appreciated.


Goffs is the current competitive wisdom for ghazghkull. Usual setup is ghazzy, a painboy (who gives da boyz 6+ Feel no Pain as well as heals ghaz using the medi-squig strat), and a Kustom Force Field mek and occasionally I have seen meganobz going along with them though I imagine you'd deep strike the meganobz, not sure tbh.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
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Regular Dakkanaut




Skarboyz hordes are pretty effective: for now. Take 3-4 30man mobs of them. Maybe only half Skarboyz depending on your CP tolerances.

Beyond that a few things for fun and to fill in holes for things like objective sitters. I know everyone poopoos Gretchen at 5ppm but they seem to miss just how much better 10man Grot squads are in 9th.

Have fun and good luck!
   
Made in au
Battlewagon Driver with Charged Engine





Bitharne wrote:
Skarboyz hordes are pretty effective: for now. Take 3-4 30man mobs of them. Maybe only half Skarboyz depending on your CP tolerances.

Beyond that a few things for fun and to fill in holes for things like objective sitters. I know everyone poopoos Gretchen at 5ppm but they seem to miss just how much better 10man Grot squads are in 9th.

Have fun and good luck!


I've also seen meganobz taking the place of grotz as back field objective campers. I suppose it's for the durability and the chance to actually kill something should you get charged by an outflanking unit.

But a skarboy and ghaz army is pretty lean when it comes to stratagem use. A cp a turn for medisquig. The occasional endless green tide or fight twice stratagem. Beyond that it's just the occasional re-roll you want that CP for. Really there's little reason not to splurge those single cp to make a boyz squad extra hitty.
   
Made in it
Waaagh! Ork Warboss




Italy

If you want Ghaz and a competitive list the goffs greentide with 90 boyz and 3-4 characters as the staple of your army is the only way to go.

I wouldn't bother with Ghaz in a list focused on other clans, just take a naut instead.

 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Yes. In my opinion Ghazghkull Thrakka works best with boyz, and the only way to get any mileage out of boyz is by making them goff scarboyz. Without the extra attacks from the clan trait and extra point of strength they just hit like a wet noodle and they will bounce off all the multi-wound elite infantry that's everywhere.

He clearly seems to be priced around providing his buffs, and while running him with another clan or vehicles is fun, he just doesn't pack the same punch/takes the same amount of punishment as the same amount of points sunk into dreads, MANz or buggies.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Regular Dakkanaut




I, completely, disagree Jidmah. Regular boys are more than fine. In fact Trukk boys are quite good. People keep talking crap about them and they help me win game after game. Sure; if you're looking at the game from the "I must kill 1000x my points everytime to be called decent" then sure: grots and non-Skarboyz suck. That's now how 8th or 9th were/are played though /shrug

In fact a mob of boyz is one of your best weapon against TEQs and hard-to-pop characters. Use Nobs or Charracters to shred "elite infantry" (but not TEQ-level). Also Tank-busta bombs are sexy.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






I'd like to point out that you actually do agree with me
Trukk boyz are a fine utility unit, but I wouldn't expect them to kill something of value. Thrakka doesn't buff utility, he buffs killing power.

Boyz completely suck at killing 3 wound TEQ though, especially if they have additional defensive traits like deathwing or blightlords.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

 Jidmah wrote:
I'd like to point out that you actually do agree with me
Trukk boyz are a fine utility unit, but I wouldn't expect them to kill something of value. Thrakka doesn't buff utility, he buffs killing power.

Boyz completely suck at killing 3 wound TEQ though, especially if they have additional defensive traits like deathwing or blightlords.
Yeah. It'll take 13.5 Boys with 4 attacks apiece to kill a single TEQ at S4 AP0 D1.
S5 lowers that to just over 10. Which is... Still pretty bad, honestly.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in us
Longtime Dakkanaut




 JNAProductions wrote:
 Jidmah wrote:
I'd like to point out that you actually do agree with me
Trukk boyz are a fine utility unit, but I wouldn't expect them to kill something of value. Thrakka doesn't buff utility, he buffs killing power.

Boyz completely suck at killing 3 wound TEQ though, especially if they have additional defensive traits like deathwing or blightlords.
Yeah. It'll take 13.5 Boys with 4 attacks apiece to kill a single TEQ at S4 AP0 D1.
S5 lowers that to just over 10. Which is... Still pretty bad, honestly.


Yep, boyz aren't in a particularly good spot right now, they are mostly being propped up by goff and ghaz and obviously being insanely counter-meta. Go back 2 editions to 7th and 13.5 ork boyz were 81pts instead of 108 they are now, on top of that, Terminators were 40ppm and only had 1 wound. On the charge those ork boyz were the same as they are today (S4) and had 4 attacks. Todays standard to kill 1 terminator is 108pts, back then it took 5 boyz or 30pts to kill 1 Terminator.

Don't get me wrong, in 7th terminators were hot garbage so the comparison isn't trying to say orkz should be that killy vs 40pt models, but that is a hell of a swing. 30pts to kill a terminator to todays 108, all the while terminators got cheaper./

This message was edited 1 time. Last update was at 2020/11/23 23:15:27


 Tomsug wrote:
Semper krumps under the radar

 
   
Made in ca
Longtime Dakkanaut




Boys are basically hot garbage against multiwound, 2 or 3+ save models.

Ghaz at least pushes that a bit, and is frankly interesting enough in his own right to earn a place. And with smaller boards and missions being centred around occupying the midboard, going Goff is legitimately a good idea.

Also, it's very difficult to field Ghaz imo without a GOFF painboy, due to Medisquig being <CLAN> locked. So you're trying to finagle that in in other lists.

Honestly, if you wanna field the guy, look into Goff lists. It's a baller model and Goffs are actually a good clan for 9th, unlike 8th where Evil Suns was the obvious melee go to.
   
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Regular Dakkanaut




SemperMortis wrote:
The only competitive tournament build for orkz right now is Goff Boyz backed by a warboss and Ghaz. There really isn't any better way to run ghaz at the moment. He is the best beatstick we have.


There a particular reason people bring a Warboss as well as Ghaz? Always seems like bringing a weridboy or kff instead seems like a better option. Am I missing a buff the Warboss gives that Ghaz doesnt?
   
Made in ca
Longtime Dakkanaut




Keramory wrote:
SemperMortis wrote:
The only competitive tournament build for orkz right now is Goff Boyz backed by a warboss and Ghaz. There really isn't any better way to run ghaz at the moment. He is the best beatstick we have.


There a particular reason people bring a Warboss as well as Ghaz? Always seems like bringing a weridboy or kff instead seems like a better option. Am I missing a buff the Warboss gives that Ghaz doesnt?


Cheap beatstick. You still get Da Killa Klaw for free, might as well put it on a platform that can be thrown into the grinder without you caring. It also spreads around more breakin' heads and advance and charge, in case Ghaz is out of position.

Bike boss without Da Biggest Boss can still get up to 6 attacks (Might is Right), or be flat 4 (Brutal but kunnin').

I think what most people do is take Ghaz, KFF Mek, Weirdboy, Warboss, and just take a cheap second patrol to enable it (HQ / 10 grots)

This message was edited 1 time. Last update was at 2020/11/25 23:17:38


 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






A warboss with da killa klaw hits like a trukk and can kill targets that need to be gone in places where Thrakka currently can't be. The two are basically the main sources of anti-tank.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Longtime Dakkanaut




Basically what Jidmah and Tulun said. The warboss is just too damn good with the relic klaw to not take. And, he provides a second layer of buffs to your boyz. Another bonus is that Ghaz actually gives the warboss another attack as well which is nice since his klaw is almost as good as ghaz's.

 Tomsug wrote:
Semper krumps under the radar

 
   
Made in ca
Longtime Dakkanaut




SemperMortis wrote:
Basically what Jidmah and Tulun said. The warboss is just too damn good with the relic klaw to not take. And, he provides a second layer of buffs to your boyz. Another bonus is that Ghaz actually gives the warboss another attack as well which is nice since his klaw is almost as good as ghaz's.


Better, in fact, if you want it to be.

Brutal but kunnin = flat 4. And you re-roll all wounds. Transhuman is a thing.

Warboss basically hits as hard as a top bracket ghaz if he gets Ghaz's +attack buff.
   
Made in de
Longtime Dakkanaut





Yes. Why? Logic dictates this.
   
 
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