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Made in br
Fresh-Faced New User





Brazil

edit: edit: changed name of project to pixelhammer for IP reasons

Hello ladz, just sharing some WiP dev sheets for an upcoming game project.

16 bit game project. (orks are just size tests for now, clothes, animation and armour will be done next week (it actually is way more down the road now)

The idea here is to make a small game level for test purposes. It'll de a beat em up/ shoot em up between orks and space soldiers. Some dakka and slappy action, we will make it browser compatible and release it for fun for all the fans to get some old school gaming in 16 bit pixel art (with modern technology). don't worry about IP cuz we dont mean to make money out of it, this is just a project of love.




ORKZES! basic animations for prototyping (there will be more, don't worry)







SPACE MAREENS i tried to make the animations feel heavier cuz of the power armour - way heavier than the orks anyway.


aaand there we have it!
the initial animations are almost complete (there will be waaay more but the essential ones for prototyping are almost done), i'm currently making the game - there will be a playable free fanproject game online soon - i will prototype it then start making pre-alpha versions and slowly add features and gameplay. You will be able to play a hybrid beat em up/ run and gun kinda streets of rage/metal slug kinda game on your browser. this is not for sale it is a fan project and i'm doing it cuz i love the setting and i wanted to make something cool for the community.

stay tuned, if i get some traction - this will become a reality

PIXEL 40k - you saw it here first!


comments and criticism welcome!





Is this the right place for this? - its technically painting - if i'm wrong i'll delete this post


This message was edited 3 times. Last update was at 2021/07/23 06:42:53


 
   
Made in ca
Junior Officer with Laspistol





London, Ontario

Looks neat!

Armchair lawyer says you might want to *not* use iconography from the 40k proper universe... not that an upside-down Omega symbol should be trademarkable... but I'd hate to see the effort smushed by a C&D order.
   
Made in om
Longtime Dakkanaut





Muscat, Oman

This is a very cool project idea!

--Lord of the Sentinels Eternal-- 
   
Made in gb
Crushing Black Templar Crusader Pilot






London

Fantastic, and very retro!

Thanks for sharing, and looking forward to the finished thing!



Relapse wrote:
Baron, don't forget to talk about the SEALs and Marines you habitually beat up on 2 and 3 at a time, as you PM'd me about.
nareik wrote:
Perhaps it is a lube issue, seems obvious now.
 
   
Made in br
Fresh-Faced New User





Brazil

thanks lads!

@greatbigtree : dont worry, astartes and death of hope are fan projects as well and don't get shut down, that would be old kirby era GW public relations. i'm not trying to sell this, just showcase an awesome game for the community.

some updates for all them marine fans


will clean up the melee combo today hopefully.
stay tuned!

This message was edited 2 times. Last update was at 2021/07/12 21:32:03


 
   
Made in us
Ancient Venerable Dreadnought




San Jose, CA

this makes me mad that GW didn't do this in the 90s.

Nice movement and animation, keep up the good work!
   
Made in ca
Junior Officer with Laspistol





London, Ontario

Rock and roll, good sir.

I'm looking forward to seeing the results!
   
Made in br
Fresh-Faced New User





Brazil

Update!
edit: swapped for correct animation below

smash, chop, chop, kick!!!

This message was edited 1 time. Last update was at 2021/07/12 21:32:31


 
   
Made in gb
Walking Dead Wraithlord






this is fantastic!

https://www.dakkadakka.com/dakkaforum/posts/list/772746.page#10378083 - My progress/failblog painting blog thingy

Eldar- 4436 pts


AngryAngel80 wrote:
I don't know, when I see awesome rules, I'm like " Baby, your rules looking so fine. Maybe I gotta add you to my first strike battalion eh ? "


 Eonfuzz wrote:


I would much rather everyone have a half ass than no ass.


"A warrior does not seek fame and honour. They come to him as he humbly follows his path"  
   
Made in br
Fresh-Faced New User





Brazil

thanks!

melee alternative, marine getting hit, marine celebrating (guess the reference)


C&C welcome

This message was edited 2 times. Last update was at 2021/07/12 21:34:04


 
   
Made in om
Longtime Dakkanaut





Muscat, Oman

Lol, I like how small his reaction is to being hit. Actually, if you cut a few frames of animation so it repeated more smoothly (ie no pause in the "neutral" pose) he would look a bit like he was dancing...

--Lord of the Sentinels Eternal-- 
   
Made in br
Fresh-Faced New User





Brazil

@soul samurai i'll make some propper dancing later on

update
shooting again for reference for the next animation, reload - tactical jon wick style





This message was edited 1 time. Last update was at 2021/07/12 21:35:28


 
   
Made in br
Fresh-Faced New User





Brazil

slight update

getting pushed

This message was edited 1 time. Last update was at 2021/07/12 21:36:20


 
   
Made in gb
Walking Dead Wraithlord






Noice!

https://www.dakkadakka.com/dakkaforum/posts/list/772746.page#10378083 - My progress/failblog painting blog thingy

Eldar- 4436 pts


AngryAngel80 wrote:
I don't know, when I see awesome rules, I'm like " Baby, your rules looking so fine. Maybe I gotta add you to my first strike battalion eh ? "


 Eonfuzz wrote:


I would much rather everyone have a half ass than no ass.


"A warrior does not seek fame and honour. They come to him as he humbly follows his path"  
   
Made in br
Fresh-Faced New User





Brazil

thanks mate!
some updates

knockdown, and getting up

This message was edited 1 time. Last update was at 2021/07/12 21:37:06


 
   
Made in us
Ancient Venerable Dreadnought




San Jose, CA

better and better every time, way to go!


the more you do, the more we should feel cheated by GW in the 90's! or should I say, MORE cheated?

they had the ability to have this created back then.
   
Made in om
Longtime Dakkanaut





Muscat, Oman

I get knocked down! But I get up again!
You're never gonna keep me down!

--Lord of the Sentinels Eternal-- 
   
Made in us
Ancient Venerable Dreadnought




San Jose, CA

Adeptus Chumbawumba
   
Made in br
Fresh-Faced New User





Brazil

thanks guys!
@Racerguy180 - i think 40k would of been bigger today if it had a SuperNES game back in the day. well, i hope to get this project to scratch that nostalgia itch. thing is - gameplay wise it's not exactly a beat em up like streets of rage or exactly a run and gun like metal slug... it's somewhere in between - hopefully it will be fun to play - but with things busy in real life - the free game will be available only next year
@Soul Samurai - LoL hahahaha

it's update time

"do a barrel roll!"
https://youtu.be/JbUT6YzSZR0?t=66

dodge roll for all that tacticool elite marine action moment


and added a signature of the marine celebrating




This message was edited 1 time. Last update was at 2021/07/12 21:37:52


 
   
Made in br
Fresh-Faced New User





Brazil

update! dodge rolling in Z axis "up" and "down" (the timing still needs some adjustments to be equal both ways)

This message was edited 1 time. Last update was at 2021/07/12 21:38:27


 
   
Made in si
Longtime Dakkanaut





Muscat, Oman

Rolling up and down sounds interesting! The animations look good.

--Lord of the Sentinels Eternal-- 
   
Made in us
Steadfast Ultramarine Sergeant






This is greatness thank you!

Hydra Dominatus

World Wide War Winner  
   
Made in fi
Fresh-Faced New User




Awesome work - this is exactly what I have been searching for quite a while now.

Any ETA on this project?

Also what would be super awesome if you made :-)
Powerfist + Boltpistol
Chainsword + Plasmapistol + Jump pack
Orc warboss


This message was edited 5 times. Last update was at 2021/02/11 19:30:01


 
   
Made in fi
Fresh-Faced New User




PeaceCraft

can you make more :-)

I took the liberty of prototyping an Assault Cannon


This message was edited 2 times. Last update was at 2021/02/18 12:12:42


 
   
Made in br
Fresh-Faced New User





Brazil

Thanks Lads!
@waaaghgrumpa ETA - well, i was hoping a couple of months - maybe april -to release a first prototype to see what people think of the gameplay. Then we work on versions and refine everything and add complexity in later versions of alpha and beta. but it all depends on how far we can program in the next months, i'm churning out artwork at a decent pace. But remember: this isn't our jobs so we still have to make money and pay those pandemic bills lol i promise to do what i can.
I haven't mentioned much technical gamedesign mechanics cuz this is a modeling wargaming forum and i figured people would be bored to know about the engine and gameplay dev. but since you asked - let me answer a few things : game logic is being done in Unity engine and is 90% ready to start implementing gameplay (skeleton is almost ready to add meat). All your suggestions are covered bro - i plan to make different weapon loadouts, but since this is not a commercial game designed to sell - we are developing considering funfactor and viability as our main concerns (instead of crap like lootboxes blargh )- our content logic will be related to development needs - and in this case we considered making different equipable weapon loadouts on the same character but discarded the idea - we realised it would be more convenient to give a variety of gameplay experience when we make each player character have a unique loadout and playstyle associated with different chapters. for example - our second playable character (that i already drew- check out my first post) will be a bloodangel -and the idea is to have him wielding a chainsword and a bolt pistol. He will use a different mechanic from the ultramarine (Ultramarine uses tactical bar and the bloodangel uses a ragebar that will be completely different in feel and gameplay) As for loadouts - just off the top of my head i was thinking: dark angel - power sword and plasma pistol with some kind of overheat risk mechanic - salamander with a flamer, emperor's fist with a power fist, and... well, didn't think much further than that - but don't get too excited just yet - we are currently a 2 man team and there is only so much we can do in a few months.
That assault cannon is looking sweet bro!
Also - i will make nobz as minibosses and the final level boss will be a warboss for sure.

I will definately be doing other chapters later - but for now - we need to focus on finishing a working prototype before adding options and embelishments (i learned this the hard way on other games, so trust me on this one).



For the orks - Some animations are needed to give the characters a breather when they are under a lot of pressure, so i decided to add some emote animations to add character and personality to the orkz. And also to avoid just hanging out doing nothing (like always happens in beat em ups while the player is lying down).

So here we are - two small emotes and one taunt

Smirking giggle



Enthusiastic nod



Straight up mocking laughter (maybe with a "HAHA" like nelson from the simpsons)


At this point we are building up the game logic - and the enemy templates for when we start fine tuning the gameplay. The bullets casing already fly in the right direction with cool physics, hitboxes are in, the animation triggers are looking fine, its starting to look like a game - some more polishing and then we can start working on gameplay.
The Programmer is spending some time setting up a user friendly system so i can change the stats without coding (cuz i'm a coding dummy)

C&C welcome!

This message was edited 4 times. Last update was at 2021/02/22 07:00:36


 
   
Made in om
Longtime Dakkanaut





Muscat, Oman

I love that pointing laugh animation!

--Lord of the Sentinels Eternal-- 
   
Made in br
Fresh-Faced New User





Brazil

thanks mate!

So, new taunt ready



And i figured that the thing that the boys will be doing the most is be getting hit - i decided to add 2 variations to the hit animation


original


and 2 more smacks




hit the boyz!
   
Made in br
Fresh-Faced New User





Brazil

Working on different attacks with varying wind up times and strengths. always a telegraph so people can dodge them (since melee isn't the only form of danger players have to manage - in regular beat em ups usually enemies have a no telegraph quick snap that you only avoid by not sitting there in range or hitting first)

QUICK ATTACK
quick wind up frames (4), low range, low damage




STRONG ATTACK (remade)
slow wind up frames (6+pause), longer range (slide forward) high damage



COMBO ATTACK
slow wind up frames (7+pause), longer range (move forward), multi attack.



Also added a Waaagh emote, cuz orks need to WAAAAAAAAAAAAAGH!!!!!



C&C welcome
   
Made in us
Ancient Venerable Dreadnought




San Jose, CA

Pretty good frame count on all and the combo looks killer
   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

I can hear the Waaaagh.

   
 
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