Switch Theme:

can i come back?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in jp
Fresh-Faced New User





so after watching countless youtube videos on hobby modeling and painting i started wondering if i am able to get back into the 40k hobby. i played back during the second and third edition days and had a decently sized thousand sons army. im not worried too much about learning all the new rules but i am curious how many of my models are usable with the current rules set. my models are currently in storage on the other side of the world and i havent seen them in years so i am doing this by memory. i believe i had two nine man squads of thousand sons each with a rhino, some daemons of tzeentch (both horrors and flamers), a five man squad of chaos space marines with heavy weapons, five or six terminators, a land raider, a defiler, a dreadnought, and i think it was a predator along with a few character models and a lord of change. from what i have seen with the little checking around i have done a few of these still seem to be quite playable. i just dont know if they are playable together and if i have enough to actually have a playable army. if this is enough to field an army i plan on having it shipped over so i can try to game again so any help some one can give is much appreciated.
   
Made in us
Longtime Dakkanaut




NE Ohio, USA

You might have to do a few weapon swaps between termies or the Chaos Marines, a few named characters might not exist anymore, & you might not be set up optimally for the moment.
Or you might find you need to add a squad or two in order to make a particular detachment (the modern form of the force charts). I had this occur when I came back last edition - I found I needed a 3rd troop to make a battalion.

But yes, you're good to go.
   
Made in ca
Monstrously Massive Big Mutant






MOST of that is playable together.

The lord of change and demons obviously are gonna be a demons codex group while the rest can be played together. The only difference is sadly that T-sons lost access to heavy weapon squads, terminators and some other stuff, but the rest should be fine..

An alternative method is to play a tzeentch favored chaos space marine list, and run rubric marines as elites instead of troops.

Another unfortunate side note is the Lord of Change got VERY BIG a couple editions ago. YOu'll probably have to run yours as a demon prince instead of a real lord of change.
   
Made in fi
Decrepit Dakkanaut





 Peterhausenn wrote:
so after watching countless youtube videos on hobby modeling and painting i started wondering if i am able to get back into the 40k hobby. i played back during the second and third edition days and had a decently sized thousand sons army. im not worried too much about learning all the new rules but i am curious how many of my models are usable with the current rules set. my models are currently in storage on the other side of the world and i havent seen them in years so i am doing this by memory. i believe i had two nine man squads of thousand sons each with a rhino, some daemons of tzeentch (both horrors and flamers), a five man squad of chaos space marines with heavy weapons, five or six terminators, a land raider, a defiler, a dreadnought, and i think it was a predator along with a few character models and a lord of change. from what i have seen with the little checking around i have done a few of these still seem to be quite playable. i just dont know if they are playable together and if i have enough to actually have a playable army. if this is enough to field an army i plan on having it shipped over so i can try to game again so any help some one can give is much appreciated.


You would need several detachments costing command points(daemons and marines separate, basic chaos marines and thousand sons separate). You will also need lot more to round things up and get to sizes people generally play.


12 factions for Lord of The Rings
4663
11772 pts(along with lots of unpainted unsorted stuff)
5265 pts
5150 pts
~3200 pts Knights

 
   
Made in us
Shadowy Grot Kommittee Memba





Since 3rd edition, Thousand Sons have been given a stand-alone codex similar to how in 3rd edition there was a Space Wolves codex.

of the stuff you have, only the basic chaos marines with heavy weapons would seem to be not available to the current Thousand Sons and Chaos Daemons of Tzeentch armies.

An army of rubrics in rhinos, some rubric terminators, a few characters, a defiler, a dreadnought, a predator, and an allied detachment of tzeentch daemons with a lord of change, horrors, and flamers would be perfectly solid in the current edition.


Automatically Appended Next Post:
tneva82 wrote:
 Peterhausenn wrote:
so after watching countless youtube videos on hobby modeling and painting i started wondering if i am able to get back into the 40k hobby. i played back during the second and third edition days and had a decently sized thousand sons army. im not worried too much about learning all the new rules but i am curious how many of my models are usable with the current rules set. my models are currently in storage on the other side of the world and i havent seen them in years so i am doing this by memory. i believe i had two nine man squads of thousand sons each with a rhino, some daemons of tzeentch (both horrors and flamers), a five man squad of chaos space marines with heavy weapons, five or six terminators, a land raider, a defiler, a dreadnought, and i think it was a predator along with a few character models and a lord of change. from what i have seen with the little checking around i have done a few of these still seem to be quite playable. i just dont know if they are playable together and if i have enough to actually have a playable army. if this is enough to field an army i plan on having it shipped over so i can try to game again so any help some one can give is much appreciated.


You would need several detachments costing command points(daemons and marines separate, basic chaos marines and thousand sons separate). You will also need lot more to round things up and get to sizes people generally play.



I don't know, that sounds like well over 2000 points of models to me. Ignoring the chaos marines and assuming he runs the terminators as basic equipped scarab terminators to stay in Thousand Sons, even assuming he's got the absolute minimum quantity of both flamers and pink horrors, he's over 2k points.

Is it optimized? no, ther'es a land raider in there and land raiders aren't great.

This message was edited 1 time. Last update was at 2020/11/15 16:43:21


"I can't believe all these tryhard WAACs out there just care about winning all the time when it's supposed to be a game for fun!!!!!!! Also here's my 27 page essay on why marines are OP and Orkz should get a bunch of OP rules so I can win more games

-the_scotsman"

-ERJAK 
   
Made in pl
Longtime Dakkanaut





 vaklor4 wrote:
Another unfortunate side note is the Lord of Change got VERY BIG a couple editions ago. YOu'll probably have to run yours as a demon prince instead of a real lord of change.

This. Fortunately both CSM and TS really want a winged one, so it's a plus. Also, depending on terminator loadout, you might want to run your list as CSM so you could run your havocs and terminators natively in one book. That way you could also pick different trait to change army playstyle if you wanted to.
   
Made in us
Shadowy Grot Kommittee Memba





I run my old lord of change as a Daemon Prince when I am playing just Thousand Sons and as a lord of change when playing with my daemons. I just make a point not to hide him behind anything out of line of sight because it's pretty much guaranteed if I were using the current model I would not be able to hide him.

"I can't believe all these tryhard WAACs out there just care about winning all the time when it's supposed to be a game for fun!!!!!!! Also here's my 27 page essay on why marines are OP and Orkz should get a bunch of OP rules so I can win more games

-the_scotsman"

-ERJAK 
   
Made in us
Regular Dakkanaut






I wish Chaos was never split between daemons and marines.

My favorite Chaos codex edition was 2nd edition, where the backbone of the army was chaos marines of the various flavors and your demon summoning was all summoning very specific chaos demons.

Want a better 40K?
Check out ProHammer 40k: Enhanced 5th Edition... for retro 40k feels!
 
   
Made in jp
Fresh-Faced New User





the_scotsman wrote:
Since 3rd edition, Thousand Sons have been given a stand-alone codex similar to how in 3rd edition there was a Space Wolves codex.

of the stuff you have, only the basic chaos marines with heavy weapons would seem to be not available to the current Thousand Sons and Chaos Daemons of Tzeentch armies.

An army of rubrics in rhinos, some rubric terminators, a few characters, a defiler, a dreadnought, a predator, and an allied detachment of tzeentch daemons with a lord of change, horrors, and flamers would be perfectly solid in the current edition.


Automatically Appended Next Post:
tneva82 wrote:
 Peterhausenn wrote:
so after watching countless youtube videos on hobby modeling and painting i started wondering if i am able to get back into the 40k hobby. i played back during the second and third edition days and had a decently sized thousand sons army. im not worried too much about learning all the new rules but i am curious how many of my models are usable with the current rules set. my models are currently in storage on the other side of the world and i havent seen them in years so i am doing this by memory. i believe i had two nine man squads of thousand sons each with a rhino, some daemons of tzeentch (both horrors and flamers), a five man squad of chaos space marines with heavy weapons, five or six terminators, a land raider, a defiler, a dreadnought, and i think it was a predator along with a few character models and a lord of change. from what i have seen with the little checking around i have done a few of these still seem to be quite playable. i just dont know if they are playable together and if i have enough to actually have a playable army. if this is enough to field an army i plan on having it shipped over so i can try to game again so any help some one can give is much appreciated.


You would need several detachments costing command points(daemons and marines separate, basic chaos marines and thousand sons separate). You will also need lot more to round things up and get to sizes people generally play.



I don't know, that sounds like well over 2000 points of models to me. Ignoring the chaos marines and assuming he runs the terminators as basic equipped scarab terminators to stay in Thousand Sons, even assuming he's got the absolute minimum quantity of both flamers and pink horrors, he's over 2k points.

Is it optimized? no, ther'es a land raider in there and land raiders aren't great.


thank you for the feedback and help. i was able to have some pic sent over of what i have in storage and it appears that i also have a bunch of possessed marines as well. looking through the thousand sons codex i am not seeing a listing for them. are they no longer usable? is there a similar legal model i can run them as?

 Mezmorki wrote:
I wish Chaos was never split between daemons and marines.

My favorite Chaos codex edition was 2nd edition, where the backbone of the army was chaos marines of the various flavors and your demon summoning was all summoning very specific chaos demons.


that reminds me of early chaos in warhammer fantasy. you could field an army mixed and matched with demons, beasts, and warriors. i really appreciated the freedom in army construction.
   
Made in us
Regular Dakkanaut






 Peterhausenn wrote:


 Mezmorki wrote:
I wish Chaos was never split between daemons and marines.

My favorite Chaos codex edition was 2nd edition, where the backbone of the army was chaos marines of the various flavors and your demon summoning was all summoning very specific chaos demons.


that reminds me of early chaos in warhammer fantasy. you could field an army mixed and matched with demons, beasts, and warriors. i really appreciated the freedom in army construction.


I dug my book out this weekend and flipped through. It was even cooler than I remembered. Each type of chaos daemon had it's own summoning pool, and you generated points for doing certain things. I.e., to summon Khonre daemons (bloodletters or whatever) you needed to first wound units in melee, and each wound gave you summoning points. Naturally things synergized so Khorne Berserkers were awesome at wounding in melee. The best part were the greater daemons, which would consume and take over a character model with the appropriate mark of chaos to be summoned. Pretty bad ass.

This message was edited 1 time. Last update was at 2020/11/23 15:29:50


Want a better 40K?
Check out ProHammer 40k: Enhanced 5th Edition... for retro 40k feels!
 
   
 
Forum Index » 40K General Discussion
Go to: