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Made in gb
Longtime Dakkanaut






My list is focussed on raining death on the enemy from as far away as possible. They will never expect such a move from da orks!

Spoiler:

Bloodaxe Spearhead Detachment
KFF Mek, Grot Oiler, Morgogs Finkin' Cap, Follow Me Lads!, I've Got A Plan Lads!

Big Trakk, Supakannon
Big Trakk, Supakannon
Gunwagon, Boomer
Kannonwagon
Kannonwagon
Kannonwagon

Bloodaxe Spearhead Detachment
KFF Mek, Grot Oiler

Big Trakk, Supakannon
Lifta Wagon
Morkanaught, Sparkly Bitz

Wazbom Blastajet, KFF


This totals at 1945pts, so 55pts left to spend.

So in total we have:
6 supakannons (12D6 S8 AP-2 Dam3)
boomer, firing twice (4D6 S8 AP-2 Dam2)
lifta droppa, which auto-hits so anti-flier (D6 2D6vS, MW)
kustom mega zzappa, at BS4+ (3D3 S8 AP-3 DamD6)
smasha gun
2 wazbom mega-kannons

Everyone will be hiding in the backfield. Big Trakks will be the ones going for objectives because of their speed. Morkanaught might have to wade in to clear objectives too. Flier will fly around, I ran out of ideas for things with lots of gun!

I'm considering a unit of kommandos to fill in the points and try to get a secondary objective before disappearing from the board. That or a mek gun, for even more firepower. Or a unit of gretchin perhaps, to sit in the gunwagon and hop onto an objective?

This message was edited 1 time. Last update was at 2020/11/23 09:00:48


12,300 points of Orks
9th W/D/L with Orks, 4/0/2
I am Thoruk, the Barbarian, Slayer of Ducks, and This is my blog!

I'm Selling Infinity, 40k, dystopian wars, UK based!

I also make designs for t-shirts and mugs and such on Redbubble! 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Unless you already own the model, the zagzap kustom job on a gunweapon sounds better than the lifta-droppa.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in dk
Longtime Dakkanaut




Danmark



I think the Big Trakk with supa kannons should be removed and replaced with something else. While it can have that weapon it doesnt get any other immiediate effects that helps it out, where as both Gunwagons and Kannonwagons benefits one way or the other with shooting twice or hitting on 4s.

I think the Big trakks should be changed out to something else killy, as a Big trakk with a supa kannon doesnt achieve its best potential. You also state they will go for objectives, but the supa kannon can shoot 60 inches, so that weapons potential is also wasted by throwing it in to close range. You pay 50 points for a unit that can shoot from far away to outrange enemies, but going close, nullifies that point.

But i havent tried the list so i cant really say, its just my assumption. Im also not sure what you should change it with, maybe chaff infantry to take points instead?
Or maybe something else killy at range. Or buggies as they seem to be able to fit in all armies one way or the other.

Maybe regular Bonebreaka models for taking points if you wanna keep it mech based. They can still take points and deal decent melee with deffrollas.

Hope, is the first step on the road to disappointment.

- About Dawn of War 3 
   
Made in gb
Longtime Dakkanaut






 Jidmah wrote:
Unless you already own the model, the zagzap kustom job on a gunweapon sounds better than the lifta-droppa.


Not so sure about that to be honest, IIRC ZagZap is 1 shot, so 2 shots with a gunwagon, and has potential to roll low on strength. Lifta Droppa is D6 shots, so has a 5/6 chance of the same or more shots than the zagzap, and then does 2D6vs Strength to inflict MW's, which would be (bizarrely) crap against vehicles but very good against invulnerable saved elite units. T4 means a near guaranteed mortal wound per auto-hit. I just wish it did more damage, it should be throwing vehicles around!

Beardedragon wrote:


I think the Big Trakk with supa kannons should be removed and replaced with something else. While it can have that weapon it doesnt get any other immiediate effects that helps it out, where as both Gunwagons and Kannonwagons benefits one way or the other with shooting twice or hitting on 4s.

I think the Big trakks should be changed out to something else killy, as a Big trakk with a supa kannon doesnt achieve its best potential. You also state they will go for objectives, but the supa kannon can shoot 60 inches, so that weapons potential is also wasted by throwing it in to close range. You pay 50 points for a unit that can shoot from far away to outrange enemies, but going close, nullifies that point.

But i havent tried the list so i cant really say, its just my assumption. Im also not sure what you should change it with, maybe chaff infantry to take points instead?
Or maybe something else killy at range. Or buggies as they seem to be able to fit in all armies one way or the other.

Maybe regular Bonebreaka models for taking points if you wanna keep it mech based. They can still take points and deal decent melee with deffrollas.


My goal is for maximum long-ranged artillery. The Big Trakks can hopefully scoot around the edges whilst still pummeling the enemy with long ranged fire. If I need to dart in for an objective, big trakks are the fall guys, as the boomer wagons and kannonwagons are more effective. Big trakks also have a decent hit in CC so that's useful. I might also throw the lifta-dropa in if needs be, as it can shoot in CC if it gets that far.

Currently a bit on the fence about the morkanaught and lifta-dropper. Lifta seems very, very weak and morkanaught is a little short-ranged and pays for CC abilities which aren't in the theme of my list! I have room for 2 more gunwagons, which would still leave a ~300pt deficit. Mek guns are an option but again don't fit the "big tanks with big guns" theme I'm after. Don't fancy losing 3 more CP for a killtank, either.

12,300 points of Orks
9th W/D/L with Orks, 4/0/2
I am Thoruk, the Barbarian, Slayer of Ducks, and This is my blog!

I'm Selling Infinity, 40k, dystopian wars, UK based!

I also make designs for t-shirts and mugs and such on Redbubble! 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Honestly, 3-4 mortal wounds isn't that hot for killing elite infantry either, one of the two shots overloading (on S9+) is not that unlikely and would do similar damage. When shooting at gravis or vehicles, the zagzap seems like a much better choice though.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in gb
Longtime Dakkanaut






 Jidmah wrote:
Honestly, 3-4 mortal wounds isn't that hot for killing elite infantry either, one of the two shots overloading (on S9+) is not that unlikely and would do similar damage. When shooting at gravis or vehicles, the zagzap seems like a much better choice though.


That's true. Though to be completely honest, I think both options are decidedly underwhelming. maybe 3, if you're lucky 6 mortal wounds is so-so, and then D6 maybe-mortal wounds is also quite meh.

I might just sink the CP for a killtank, as it's about the only other big artillery we have which I've not used already!

12,300 points of Orks
9th W/D/L with Orks, 4/0/2
I am Thoruk, the Barbarian, Slayer of Ducks, and This is my blog!

I'm Selling Infinity, 40k, dystopian wars, UK based!

I also make designs for t-shirts and mugs and such on Redbubble! 
   
Made in ca
Longtime Dakkanaut




Step 1: Drop 2 Big Trakks.

Step 2: Take 1 Kill Tank.

Step 3: ???

Step 4: Profit.
   
Made in gb
Longtime Dakkanaut






tulun wrote:
Step 1: Drop 2 Big Trakks.

Step 2: Take 1 Kill Tank.

Step 3: ???

Step 4: Profit.


Problem there is:

1: Going from 2D6 shots to 3D6
2: Getting +1 to hit at half range in an army built around staying far away from the enemy
3: going from 2 independent units to one big one
4: Losing yet more CP for that - I think I would start with 1 if I had a killtank as well!

I also prefer not to offer my opponents a big target. However, as killtanks are cheap, I will be running a trio in a 2k game at some point! just not in this list, I don't think! Plus, I'd be dropping the morkanaught and the lifta-droppa, if I were dropping anything!

12,300 points of Orks
9th W/D/L with Orks, 4/0/2
I am Thoruk, the Barbarian, Slayer of Ducks, and This is my blog!

I'm Selling Infinity, 40k, dystopian wars, UK based!

I also make designs for t-shirts and mugs and such on Redbubble! 
   
Made in ca
Longtime Dakkanaut




 some bloke wrote:
tulun wrote:
Step 1: Drop 2 Big Trakks.

Step 2: Take 1 Kill Tank.

Step 3: ???

Step 4: Profit.


Problem there is:

1: Going from 2D6 shots to 3D6
2: Getting +1 to hit at half range in an army built around staying far away from the enemy
3: going from 2 independent units to one big one
4: Losing yet more CP for that - I think I would start with 1 if I had a killtank as well!

I also prefer not to offer my opponents a big target. However, as killtanks are cheap, I will be running a trio in a 2k game at some point! just not in this list, I don't think! Plus, I'd be dropping the morkanaught and the lifta-droppa, if I were dropping anything!


I doubt this army actually cares about CP. There are very few strats you'd wanna use. Maybe more Dakka once or twice, and you'd still have CP to do it.

the thing is, you still need to play 9th. Having a big unit you can push to the middle is precisely what this army needs. And frankly, Big trakks w/ Supa Kannons are more memes than useful. BS5+ sucks. The reason kannonwagons are A tier units imo is the 4+ to hit.
   
Made in dk
Longtime Dakkanaut




Danmark

tulun wrote:
 some bloke wrote:
tulun wrote:
Step 1: Drop 2 Big Trakks.

Step 2: Take 1 Kill Tank.

Step 3: ???

Step 4: Profit.


Problem there is:

1: Going from 2D6 shots to 3D6
2: Getting +1 to hit at half range in an army built around staying far away from the enemy
3: going from 2 independent units to one big one
4: Losing yet more CP for that - I think I would start with 1 if I had a killtank as well!

I also prefer not to offer my opponents a big target. However, as killtanks are cheap, I will be running a trio in a 2k game at some point! just not in this list, I don't think! Plus, I'd be dropping the morkanaught and the lifta-droppa, if I were dropping anything!


I doubt this army actually cares about CP. There are very few strats you'd wanna use. Maybe more Dakka once or twice, and you'd still have CP to do it.

the thing is, you still need to play 9th. Having a big unit you can push to the middle is precisely what this army needs. And frankly, Big trakks w/ Supa Kannons are more memes than useful. BS5+ sucks. The reason kannonwagons are A tier units imo is the 4+ to hit.


Exactly, the BIg Trakk with a Supa kannon wastes its potential by slamming a large cannon on it with 60 range when it can neither hit on 4s nor shoot twice if it doesnt move.

If he wants vehicles rolling up the field to take points hes better off going for deffrolla battlewagons (bonebreaker sheets) or just buggies.

Or something else. Theres no point in running big trakks with supa kannons, its just weird. One thing is meant to stay at range the other is meant to get up close, im not even sure why the big trakk can have a supa kannon as they're somewhat opposites and the big trakk gains no ranged bonuses when taking the kannon.


Automatically Appended Next Post:
I was going to ask why you didnt go BoomBoyz subculture but then i saw that Supa Kannons arent even included in that subculture.

Once again are forge world units left out of something they effing obviously should be apart of (like Mega Dreads and Tin eads').

This message was edited 6 times. Last update was at 2020/11/23 20:08:11


Hope, is the first step on the road to disappointment.

- About Dawn of War 3 
   
 
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