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Made in de
Waaagh! Ork Warboss on Warbike






Since the news are getting lost in the thread about those foolish followers of the corpse emperor, I asked for permission to create a separate one for the sons of Mortarion.

What is known so far?

*New* Jan 16th:
Video showing the whole codex (might have to watch in full screen to read):
Spoiler:


Reviews:
Goonhammer review
Sprues and Brews review


Jan 15th:
Leak compilation - Warlord traits, stratagems, pathogens
https://imgur.com/a/g0rbLso

Discord Leaks - Detachment rules, Deadly Pathogens, Mortarion hates psykers
 Sasori wrote:
Spoiler:






Reddit Leaks - Cultists, Poxwalkers, Rule of 1 for Lords, Mortarion OP
Spoiler:
Selfcontrol wrote:
- 100% confirmed leaks:

Poxwalkers and cultsits can only be taken on a 1 to 1 relationship with other core infantry units. Bring two squads of plague marines? then the max poxwalker squads you can bring is 2.
Lords and Demon Princes can only be taken once in a detachment
Monstrous resilience is a rule that gives the unit -1D. Not clear exactly how this rule applies at the moment but looks like its a warlord trait.

- Not 100% confirmed but apparently from the same source:

Mortarion has a 5+++, shuts downs enemy aura buffs within 3" and classic arch contaminator within 6".
The plague companies give 1 relic, warlord trait and stratagem.







Warhammer Community Article on crusade rules
https://www.warhammer-community.com/2021/01/15/create-your-own-custom-plagues-for-crusading-death-guard-armies/

Jan 14th: Warhammer Community Article previewing Lord of Virulence
https://www.warhammer-community.com/2021/01/14/make-your-plague-weapons-even-more-deadly-with-the-lord-of-virulence/

Jan 12th: Prices
Spoiler:


Jan 11th: Warhammer Community Article on Special Rules
- Mortarion has 4 warlord traits
- Pox walker buffs
- Tougher chaos lords
- More contagions
- Deathshroud equipment
- Crusade custom contagions
- Fleshmower
https://www.warhammer-community.com/2021/01/11/7-of-the-most-gruesome-new-rules-for-the-death-guard/

Jan 10th: Warhammer Community Article Product Preview
- Codex, data cards, collector edition
- Combat patrol (Typhus, Biologus Putrefier, 7 Plague Marines, 30 pox walkers)
- Chosen of Mortarion: Noxious Blightbringer, Malginant Plague Caster, Plague Marine Champion (DI models)
- Miasmic Malignifier, Lord of Virulence, 10 pox walker box (DI models)
https://www.warhammer-community.com/2021/01/10/sunday-preview-plague-bearers-and-ring-wearers/

Jan 7th: Warhammer Community Article on Plague Companies
https://www.warhammer-community.com/2021/01/07/plague-companies-return-with-new-rules-for-codex-death-guard/
Full points leak in Munitorium FAQ: https://www.warhammer-community.com/wp-content/uploads/2020/08/76UtmPgtSCGKJAnW.pdf

Dec 23rd:Warhammer Community Article on Release Schedule
https://www.warhammer-community.com/2020/12/23/an-update-on-warhammer-releases-in-2021/

Dec 16th: Leaked datasheet for Deathshrouds
Changes:
- +1WS
- -1S
- +1A
- +1" move
- Plaguespurt gauntlet to 12" up from 6"
- Manreapers to 2 damage from d3 damage
Spoiler:


Dec 14th: Leaked datasheet for Blightlords
Changes:
- +1" Movement
- +1 Attack base
- +1 Wound
- Blightlauncher to 2 damage from d3 (already known)
- Plague spewer to 12" from 9" (already known)
- Bubotic axe +1S (already known)
- Flail of corruption -1S (already known)
- Balesword +1S
Spoiler:


Dec 11th: Warhammer Community Article about Contagions of Nurgle
https://www.warhammer-community.com/2020/12/11/death-guard-rules-preview-part-5-contagions-of-nurgle/

Dec 10th: Warhammer Community Article about Disgustingly Resilient
https://www.warhammer-community.com/2020/12/10/death-guard-rules-preview-part-4-disgustingly-resilient/

Dec 9th: Warhammer Community Article about Remorseless
https://www.warhammer-community.com/2020/12/09/death-guard-rules-preview-part-3-remorseless/

Dec 8th: Warhammer Community Article about plague weapons and character upgrades
https://www.warhammer-community.com/2020/12/08/death-guard-rules-preview-part-2-deadly-pathogens/

Dec 7th: Warhammer Community Article about Inexorable Advance and Malicious Volleys
https://www.warhammer-community.com/2020/12/07/death-guard-rules-preview-part-1-inexorable-advance/

Dec 5th: Leaked datasheet for Plague Marines
Changes:
- +1 Attack base (already known)
- Blightlauncher to 2 damage from d3
- Plague belcher and Plague spewer to 12" from 9"
- Bubotic axe +1S
- Flail of corruption -1S
- Plague knives to AP-1 from AP0
- Plague sword +1S and to AP-1 from AP0
Spoiler:


Dec 4th: Warhammer Community Article announces delay, Wallpaper, Mortarion Datasheet
https://www.warhammer-community.com/2020/12/04/death-guard-release-delayed-in-the-warp/

Dec 3rd: Leaked datasheet for Plagueburst Crawler
Changes: +1 BS, +1A, Entropy Cannon up to D3+d3 from D6, plague mortar to 2 damage from 1d3 and no minimum range, plaguespitter to S6 from S:User, Rothail Volleygun is rapid fire instead of heavy and down to AP-1 from AP-2
Spoiler:


Dec 1st: Leaked datasheet for Mortarion
Changes: +1T, +1A, Lantern -6", Silence up to D3+3 damage from d6, but second profile missing. Degrades on 9 and 5 instead of 8 and 4 wounds.
Spoiler:



Nov 30th: Units preview by GW
https://www.warhammer-community.com/2020/11/30/the-most-improved-units-from-codex-death-guard/
Summary:
Plague Marines +1W, +1A
Possessed +1T, fixed 4A, plague weapons, get access to army-wide rules Remorseless and Contagions of Nurgle (details of those unknown)
Defiler confirms BS/WS3+ for all daemon engines, +1A
Codex: CSM will be errata'ed with values from DG

GW has confirmed the codex for December, see here:
https://www.warhammer-community.com/2020/10/15/warhammer-40000-the-codex-roadmap/

A new HQ model which (according to the stream) is supposed to be an expert for ordinance and supports daemon engines:
Spoiler:


Misamic Malignifier, our faction terrain that provides cover and -1 to hit for those already in cover, and it has some sort of MW aura, like many DG things.
https://www.warhammer-community.com/2020/11/11/new-death-guard-terrain-sighted/

Leaked datasheet for Myphitic Blighthauler
Changes: WS/BS improved from 4+ to 3+, one more wound, one more attack. Weapons unchanged.
Spoiler:


Leaked datasheet for Typhus
Changes: +1" movement, +2 attacks, Destroyer Hive missing, blight grenades missing(?)
Spoiler:


Leaked datasheet for Foetid-Bloat Drone
Changes: +1 WS & BS, +1 Attack, -1 Wound (no degrading stats)
Fleshmower -1S (no idea on bonus attacks due to simplified sheet)
Heavy Blight Launcher +1AP, 2D instead of D3
Plaguespitter gets 12" range and fixed S6
Probe (its default melee weapon) lowered from D3 damage to 1D
Spoiler:


About box datasheet leaks: We know that some of these do have errors, but are in general leaks for Space Marines and Necrons were spot on.
Note that these datasheets only show stats and no rules whatsoever and no rules have been factored into their stats. For example, attacks form hatred blows would be in addition to any stats these sheets show, and none of them would show DR or plague weapon rules.
Expect these stats to be exactly what will be printed into the codex.

This is not a thread about loyalist space marines.

This message was edited 36 times. Last update was at 2021/01/16 15:10:23


Earth is not flat
Vaccines work
We've been to the moon
Climate change is real
Chemtrails aren't a thing
Evolution is a fact
Orks are not a melee army
Stand up for science!
 
   
Made in us
Warp-Screaming Noise Marine




Australia

 Jidmah wrote:
This is not a thread about loyalist space marines.




Hoping for more datasheets to leak over the next few days but we probably won't get any answers to the most pressing issues (aka, what's happening with DR, and is our Cataphractii being given the relic treatment) until they start throwing previews at us. Fingers crossed for a Dec 5 preorder date.

Emperor's Children
The Fourth Seal  
   
Made in de
Waaagh! Ork Warboss on Warbike






It's worth noting that the "leaked" picture with 6+ DR was quite clearly fake, so I didn't include it in the first post.

Earth is not flat
Vaccines work
We've been to the moon
Climate change is real
Chemtrails aren't a thing
Evolution is a fact
Orks are not a melee army
Stand up for science!
 
   
Made in de
Longtime Dakkanaut





Thank you for this thread. They will also be part of the campaign book. And a DG start collecting box release is likely, I guess.

This message was edited 2 times. Last update was at 2020/11/26 14:49:14


 
   
Made in us
Warp-Screaming Noise Marine




Australia

Foetid Bloat Drone leaked datasheet:

Spoiler:


From what I can see after a quick comparison:



+1 WS & BS, +1 Attack, -1 Wound (no degrading stats)

Weapon changes
Fleshmower -1S (no idea on bonus attacks due to simplified sheet)
Heavy Blight Launcher +1AP, 2D instead of D3
Plaguespitter gets 12" range and fixed S6

Probe (its default melee weapon) lowered from D3 damage to 1D

edit: threw it in spoilers

This message was edited 1 time. Last update was at 2020/11/26 16:18:27


Emperor's Children
The Fourth Seal  
   
Made in gb
Regular Dakkanaut




Weirdly -1 wound probably makes them better due to no degrading.

Hopefully the normal blight launchers get same buffs. Straight D2 is much better and won't say no to an extra AP.
   
Made in us
Warp-Screaming Noise Marine




Australia

2D blight launchers would be fantastic - seems likely, but fingers crossed. Very curious to see how some melee weapons are going to pan out as well (e.g. cleavers).

Emperor's Children
The Fourth Seal  
   
Made in us
Rampaging Reaver Titan Princeps




Looks like a huge bump to bloat-drones overall.
I'll take non-degrading (if that simply isn't lost to the simplified sheet) for a wound any day.

Better ws/bs is just cake, as are the better guns.

Efficiency is the highest virtue. 
   
Made in us
Decrepit Dakkanaut




I'm not a fan of Daemon Engines getting a straight WS/BS3+ but whatever. I like the Typhus buff at least.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in de
Nurgle Chosen Marine on a Palanquin




If basic Blight launchers become Ap-3 and D 2 as well I wonder why we would ever take plasma guns again they already had a hard time in DG but with this... These two weapons would be basically the same, but one blows you up if you try to fire it with the profile of the other one... I know, Plasma has higher strength but Blight launchers are plague weapons and why would you fire a Plasma gun at a tank anyway?

This message was edited 1 time. Last update was at 2020/11/26 20:48:45


 
   
Made in nl
Nurgle Predator Driver with an Infestation





I like the Typhus buff but it seems that sadly we get the relic terminator stats too. Now maybe overall better mobility is better than the 4++ but I like that we are tanky over speedy. Drones going to 9 wounds with no degrading seems like a buff, and possibly all Daemon Engines hitting on 3's is great. Good buff for out arsenal of engines.
Makes me wonder what the Character will do though, I was personally speculating +1 to hit ala Disco Lords but that seems unlikely now. Although having said that, from playing against the new crons as well as the revealed Incubi stats, GW seems less reluctant to give 2+ BS/WS to units now so we'll see.
   
Made in ca
Legendary Master of the Chapter





Slayer-Fan123 wrote:
I'm not a fan of Daemon Engines getting a straight WS/BS3+ but whatever. I like the Typhus buff at least.


I think it's a good idea. it allows some consistancy

Opinions are not facts please don't confuse the two 
   
Made in us
Rampaging Reaver Titan Princeps




Yeah, daemon engines have been busted for a long time. We're going to infuse daemonic essences into these vehicles to make them even more powerful... by making them strictly worse at combat!

It makes no sense.

This message was edited 1 time. Last update was at 2020/11/26 21:28:15


Efficiency is the highest virtue. 
   
Made in ca
Legendary Master of the Chapter





Voss wrote:
Yeah, daemon engines have been busted for a long time. We're going to infuse daemonic essences into these vehicles to make them even more powerful... by making them strictly worse at combat!

It makes no sense.


^^ yeah cannot agree eneugh.

Opinions are not facts please don't confuse the two 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

The idea of Daemon Engines being more skilled in combat than Guardsmen is a long time coming.

   
Made in us
Decrepit Dakkanaut




Voss wrote:
Yeah, daemon engines have been busted for a long time. We're going to infuse daemonic essences into these vehicles to make them even more powerful... by making them strictly worse at combat!

It makes no sense.

More powerful =/= More accurate

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Rampaging Reaver Titan Princeps




Slayer-Fan123 wrote:
Voss wrote:
Yeah, daemon engines have been busted for a long time. We're going to infuse daemonic essences into these vehicles to make them even more powerful... by making them strictly worse at combat!

It makes no sense.

More powerful =/= More accurate


Less accurate than any daemon you'd bother to summon, or the standard marine gunners that would be in there otherwise.
Still stupid.

Efficiency is the highest virtue. 
   
Made in us
Decrepit Dakkanaut




Voss wrote:
Slayer-Fan123 wrote:
Voss wrote:
Yeah, daemon engines have been busted for a long time. We're going to infuse daemonic essences into these vehicles to make them even more powerful... by making them strictly worse at combat!

It makes no sense.

More powerful =/= More accurate


Less accurate than any daemon you'd bother to summon, or the standard marine gunners that would be in there otherwise.
Still stupid.

You mean the untamed daemon summoned and bound to a machine isn't accurate when it shoots stuff or tries to hit stuff in melee?
MAN who would've thunk it?

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Slayer-Fan123 wrote:
More powerful =/= More accurate
A Defiler should be better at punching people than a Guardsman.

   
Made in us
Decrepit Dakkanaut




 H.B.M.C. wrote:
Slayer-Fan123 wrote:
More powerful =/= More accurate
A Defiler should be better at punching people than a Guardsman.

Under what logic? How heavy do you think its claws are to wield compared to a Helbrute's fist?

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Daemon Engines should be more skilled at combat than Guardsmen.

It's a pretty simple metric to get your head around.

This message was edited 1 time. Last update was at 2020/11/27 01:44:03


   
Made in us
Decrepit Dakkanaut




Your answer was literally "because I said so".

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Got a better one?

   
Made in us
Ancient Chaos Terminator




The dark hollows of Kentucky

Slayer-Fan123 wrote:
 H.B.M.C. wrote:
Slayer-Fan123 wrote:
More powerful =/= More accurate
A Defiler should be better at punching people than a Guardsman.

Under what logic? How heavy do you think its claws are to wield compared to a Helbrute's fist?

So you don't like the idea that daemon engines are as effective at shooting and hitting as Hellbrutes? Why? If gw insists on making most csm vehicles daemon engines the least they can do is give them the same BS/WS as the rest of the armies that they're attached to.
   
Made in au
Blood-Drenched Death Company Marine






I mean, daemon engines are other worldly manifestations of our deepest, darkest emotions who’ve been enslaved within the shell of a brutal vehicle covered in weapons. I feel like this incomprehensible monstrosity should be better at fighting than a basic foot soldier.
   
Made in pl
Longtime Dakkanaut





 Gadzilla666 wrote:
Slayer-Fan123 wrote:
 H.B.M.C. wrote:
Slayer-Fan123 wrote:
More powerful =/= More accurate
A Defiler should be better at punching people than a Guardsman.

Under what logic? How heavy do you think its claws are to wield compared to a Helbrute's fist?

So you don't like the idea that daemon engines are as effective at shooting and hitting as Hellbrutes? Why?

Because last 30 years of fluff plainly state that demons have problems with interacting with material world? Both seeing things and manipulating matter? And this was given as a reason why engines are unwieldy zillions of times in fluff? Or in game terms, a drawback to balance their self-healing and higher durability? But apparently flavor and balance isn't worth anything these days, all that matters are OP stats and broken rules so you can auto-win without trying, eh?

Try putting kitchen mittens on and manipulate something delicate, by your logic you guys won't have any problems because skill is the only thing that matters, inconvenient details be damned
   
Made in us
Decrepit Dakkanaut




 H.B.M.C. wrote:
Got a better one?

They're untamed daemons bound to a machine and just thrown at the enemy. You think thats going to be as skilled as a Helbrute, already going insane, fighting?


Automatically Appended Next Post:
 Gadzilla666 wrote:
Slayer-Fan123 wrote:
 H.B.M.C. wrote:
Slayer-Fan123 wrote:
More powerful =/= More accurate
A Defiler should be better at punching people than a Guardsman.

Under what logic? How heavy do you think its claws are to wield compared to a Helbrute's fist?

So you don't like the idea that daemon engines are as effective at shooting and hitting as Hellbrutes? Why? If gw insists on making most csm vehicles daemon engines the least they can do is give them the same BS/WS as the rest of the armies that they're attached to.

I already stated above why any Daemon Engine shouldn't be as effective as a Helbrute or Chaos Dread. It isn't difficult to grasp.

And guess what, the ones being piloted by CSM are, surprise surprise, WS/BS3+!

This message was edited 1 time. Last update was at 2020/11/27 03:39:29


CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in gb
Frenzied Berserker Terminator




It's not normally some mighty end times daemon stuck inside a forgefiend etc either, a 4+/4+ on basic daemons isn't uncommon.
   
Made in fi
Decrepit Dakkanaut





Voss wrote:
Looks like a huge bump to bloat-drones overall.
I'll take non-degrading (if that simply isn't lost to the simplified sheet) for a wound any day.

Better ws/bs is just cake, as are the better guns.


Degration was shown on other datasheets of this kind by having 3 stat rows(new codex style). Degration went poof

2021 painted/bought: 59/44 
   
Made in us
Longtime Dakkanaut





Just to chime in, I get people feel weary of the buff to demon engines but I'd imagine it comes with extra points. I also imagine it the demons have been in the machines of some for awhile so they'd be more used to interacting with the physical world and perhaps be a bit better than a guard.

Hey, I love guard, but lets be honest the demons can have other ways to perceive things around them to help with their hits, I'd hope so anyways. Not every engine brought to where is freshly bound to the machine. Now maybe if you had two different point values and you could take cheaper yet weaker/harder to hit versions of the engines, that might be interesting but I don't think GW put that much thought into things.

Really it goes into the " How old is it ? " debate. Much like how every chaos marine is usually looked at as a heresy vet when that most likely isn't always the case. So if every chaos marine should be a super old vet, why can't every demon engine be an old timer ? Unless we are saying demons can't ever get better at anything. Just seems odd to have hate for better demon engines when their to hit has been sorta lame for awhile now.
   
 
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