Hello everyone!
Like many, I've been feeling increasingly dissatisfied with the state of Warhammer
40K over the years, and found myself writing my own rules for the game so that I could have fun with my models again.
So I'd like to present Wasteland tactics, and humbly request feedback.
https://github.com/Pointedstick/wasteland-tactics/releases/latest/download/Rules.pdf
The rules originated in a skirmish-scale wargame I designed for a small
dev team a few years ago whose product never got off the ground. They gave me permission to use the rules for whatever I want, and I found myself adapting them to be able to play
40k. My goal was to preserve the essence of what I love about
40K, but in a game that feels like a classical military wargame, and avoids excessive detail and complexity. Among its features are:
* Simple basic rules that combine in complex ways
* Meaningful choices rather than just endless sterile die rolling
* Alternating unit activation
* Reactions
* Suppression-based morale system
* Leadership and Orders
* Missions with complex, real world style objectives
* Tanks that feel like tanks
* No units that are inappropriate for the scale (aircraft, super-heavy tanks, etc)
Inspirations in no particular order are: 4th edition
40K, GrimDark Future, Dust Warfare, Beyond the Gates of Antares, and Bolt Action.
So far I've written army rules for the
Planetary Defense Force (IG/AM) and
Orc Raiders (Orks) factions and am working on Gothic Legion (Space Marine) rules.
Development happens at
https://github.com/Pointedstick/wasteland-tactics. The project is open-source, licensed using the GPLv3 license. All documents are laid out using the LaTeX typesetting system. Contributions are welcome!
It is definitely an early Alpha, lacking rules for most factions, and with no meaningful art in the rule pamphlet. Those are planned.
Any and all feedback is appreciated! Even harsh, brutal feedback.
Nate