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Made in ca
Dangerous Duet






Hi people ! So decided to make a list, trying to jam as much models as possible into it (I have a lot of necrons). Here it is (I'll explain the strategy after it).


++ Battalion Detachment 0CP (Necrons) [101 PL, 11CP, 2,000pts] ++

+ Configuration +

[Reference] Command Protocols (All)

Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points)

Detachment CP

Dynasty Choice: Circumstance of Awakening: Relentlessly Expansionist, Dynastic Tradition: Eternal Conquerors, Dynasty: <Custom>

+ No Force Org Slot +

Dynastic Advisor [6 PL, 120pts]
. Technomancer: Arkana: Fail-Safe Overcharger, Canoptek Control Node, Staff of Light

+ HQ +

Overlord [6 PL, 100pts]: Relic: The Arrow of Infinity, Warlord, Warlord Trait (Codex 4): Thrall of the Silent King
. Tachyon Arrow and Hyperphase Glaive: Hyperphase Glaive, Tachyon Arrow

Technomancer [5 PL, -1CP, 105pts]: Arkana: Hypermaterial Ablator, Canoptek Cloak, Dynastic Heirlooms, Relic: Veil of Darkness, Staff of Light

+ Troops +

Necron Warriors [12 PL, 260pts]
. 20x Necron Warrior (Gauss Flayer): 20x Gauss Flayer

Necron Warriors [12 PL, 260pts]
. 20x Necron Warrior (Gauss Flayer): 20x Gauss Flayer

Necron Warriors [12 PL, 260pts]
. 20x Necron Warrior (Gauss Flayer): 20x Gauss Flayer

+ Elites +

Canoptek Reanimator [6 PL, 110pts]: 2x Atomiser Beam, Reanimator's Claws

Canoptek Spyders [12 PL, 185pts]
. Canoptek Spyder: Automaton Claws, Fabricator Claw Array
. Canoptek Spyder: Automaton Claws
. Canoptek Spyder: Automaton Claws

+ Fast Attack +

Canoptek Scarab Swarms [4 PL, 90pts]
. 6x Canoptek Scarab Swarm: 6x Feeder Mandibles

Canoptek Scarab Swarms [6 PL, 105pts]
. 7x Canoptek Scarab Swarm: 7x Feeder Mandibles

+ Heavy Support +

Annihilation Barge [6 PL, 125pts]: Gauss Cannon, Twin Tesla Destructor

Canoptek Doomstalker [7 PL, 140pts]: Doomsday Blaster, Twin Gauss Flayer

Canoptek Doomstalker [7 PL, 140pts]: Doomsday Blaster, Twin Gauss Flayer

++ Total: [101 PL, 11CP, 2,000pts] ++

Created with BattleScribe (https://battlescribe.net)

So the idea is to make good use of the object secure and 6" forward rules to begin with. The scarabs and spyders can lock in cc enemies and can even put some damage thanks to the advisor cryptek. Warriors are there to sit on objectives, and the doomstalkers kinda babysit them. Now that I think about it, I gabe the first cryptek a canoptek cloack to heal them, but I should probably give him the canoptek control node to boost their attacks. The spyders heal the scarabs, the technomancers reanimate the warriors. We try to out number the opponent on the objectives lin enough to gain more VP than them.
What do you think of it ?

 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Well, 3x20 Warriors is a good start.
I don't like Spyders but I guess you want them in due to the Scarabs.
However, I'd rethink about the HS.
I'd prefer LHD's and no armored units.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in gb
Fresh-Faced New User




Have you played many games with this army yet?

Unless you can hide the reanimator its trash fyi and becuase you want the warrior squads pushing up I think you'll find that quite difficult.

put a res orb on the lord and you'll have a much better time. Also you'll probs want a chronomancers 5++ at some point. For a couple of cp a turn one technomancer can res d3 warriors from two separate units anyway
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Well, I think its better to have a SK when you run lots of Warriors.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Swift Swooping Hawk





Oklahoma

I think dropping one squad of warriors down to ten and bringing a ghost ark would solve a lot of problems for you, they help reanimating and movement without losing much firepower. Good luck with your robits

Craftworlds Eldar: 8500
Dark Eldar: 1000
Harlequins: 1000
Raven Guard: 1500
Tyranids: 1500
 
   
 
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