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Made in no
Mutilatin' Mad Dok





Norway, Tønsberg

First go at a Ork list. Just bought these models plus a couple more trukks, 5 mega nobs, 1 deffdread, 5 more bikes and a footslogging warboss. The guy I bought it from has a lot more models and I’m picking them up today. Anything you feel the list is missing that I should pick up while I’m there?

Batallion

Clan Kultur: Deathskulls

+ HQ +

Big Mek W/ Kustom Force Field

Warboss on Warbike: Da Biggest Boss, Killsaw, Super Cybork Body, Warlord:’ard as nails

Weirdboy

+ Troops +

2x Ork Boy W/ 'Eavy Weapon: Big Shoota
8x Ork Boy W/ Shoota
20x Ork Boy W/ Slugga

2x Ork Boy W/ 'Eavy Weapon: Big Shoota
8x Ork Boy W/ Shoota
20x Ork Boy W/ Slugga

2x Ork Boy W/ 'Eavy Weapon: Big Shoota
8x Ork Boy W/ Shoota
20x Ork Boy W/ Slugga

12x Gretchin: 12x Grot Blaster

+ Elites +

Painboy: Power Klaw

11x Tankbusta: 11x Rokkit Launcha

+ Fast Attack +

5x Rokkit DeffKopta

5x Rokkit DeffKopta

4x Warbiker

+ Dedicated Transport +

1x Trukk

2000p
   
Made in ca
Krazed Killa Kan




Claremont, ON

One thing that every Ork Warboss on a bike needs is the Relic Killa Klaw. It's just too good to not have. He doesn't need the cybork body, it doesn't really work much. The boyz are better off with a rokkit in there because of the deffskull reroll. Big shootas are not very good at all.

Having a single truck is not going to last. If you're looking to get your tank bustas anywhere I'd teleport them in for the CP. At least that way they don't die in the truck explosion which will happen first turn as it's your only vehicle.

2500 4000 4000 5000 5000
DE 2500 TS: 2500 2500  
   
Made in ca
Regular Dakkanaut





I don't think the warbikers are contributing much here. I would drop the warbikers and trukk to add more tankbustas and use tellyport stratagem on them as mentioned by skycapt44. Also adding nobz with power klaw or killsaw to your boyz will be better than big shootas. Your warboss won't be able to give advance+charge to your boyz while on a warbike. Giving the big mek Follow Me Ladz! will give you a CP and give the big mek all the auras of a warboss. If you split the deffkoptas into 3 units you will get more out of the deffskullz rerolls and it helps protect them from leadership issues if they are off on their own.

Below is what I would run. I threw in a unit of kommandos for helping with objectives since they naturally can deep strike.

Orks Battalion: Clan Kultur: Deathskulls

+ HQ +
Big Mek W/ Kustom Force Field, Warlord: Follow me Ladz! +1cp
Warboss on Warbike: Da Biggest Boss, Power Klaw, Da Killa Klaw -1cp
Weirdboy

+ Troops +
Boyz:
1x Nob W/ Killsaw/Choppa
1x Ork Boy W/ 'Eavy Weapon: Rokkit Launcha
8x Ork Boy W/ Shoota
20x Ork Boy W/ Slugga/Choppa, 3 W/ Tankbusta Bombs

Boyz:
1x Nob W/ Killsaw/Choppa
1x Ork Boy W/ 'Eavy Weapon: Rokkit Launcha
8x Ork Boy W/ Shoota
20x Ork Boy W/ Slugga/Choppa, 3 W/ Tankbusta Bombs

Boyz:
1x Nob W/ Killsaw/Choppa
1x Ork Boy W/ 'Eavy Weapon: Rokkit Launcha
8x Ork Boy W/ Shoota
20x Ork Boy W/ Slugga/Choppa, 3 W/ Tankbusta Bombs

10x Gretchin: 10x Grot Blaster

+ Elites +
Painboy: Power Klaw

Tankbustas:
1x Boss Nob: 1x Rokkit Launcha
14x Tankbusta: 14x Rokkit Launcha
4x Bomb Squig

5x Kommandos, 1 W/ Tankbusta Bombs

+ Fast Attack +
4x Rokkit Deffkopta
3x Rokkit Deffkopta
3x Rokkit Deffkopta

2000pts, 12CP (10cp after tellyport)
   
Made in fr
Mekboy Hammerin' Somethin'






StrikerTommy wrote:
I don't think the warbikers are contributing much here. I would drop the warbikers and trukk to add more tankbustas and use tellyport stratagem on them as mentioned by skycapt44. Also adding nobz with power klaw or killsaw to your boyz will be better than big shootas. Your warboss won't be able to give advance+charge to your boyz while on a warbike. Giving the big mek Follow Me Ladz! will give you a CP and give the big mek all the auras of a warboss. If you split the deffkoptas into 3 units you will get more out of the deffskullz rerolls and it helps protect them from leadership issues if they are off on their own.

Below is what I would run. I threw in a unit of kommandos for helping with objectives since they naturally can deep strike.

Orks Battalion: Clan Kultur: Deathskulls

+ HQ +
Big Mek W/ Kustom Force Field, Warlord: Follow me Ladz! +1cp
Warboss on Warbike: Da Biggest Boss, Power Klaw, Da Killa Klaw -1cp
Weirdboy

+ Troops +
Boyz:
1x Nob W/ Killsaw/Choppa
1x Ork Boy W/ 'Eavy Weapon: Rokkit Launcha
8x Ork Boy W/ Shoota
20x Ork Boy W/ Slugga/Choppa, 3 W/ Tankbusta Bombs

Boyz:
1x Nob W/ Killsaw/Choppa
1x Ork Boy W/ 'Eavy Weapon: Rokkit Launcha
8x Ork Boy W/ Shoota
20x Ork Boy W/ Slugga/Choppa, 3 W/ Tankbusta Bombs

Boyz:
1x Nob W/ Killsaw/Choppa
1x Ork Boy W/ 'Eavy Weapon: Rokkit Launcha
8x Ork Boy W/ Shoota
20x Ork Boy W/ Slugga/Choppa, 3 W/ Tankbusta Bombs

10x Gretchin: 10x Grot Blaster

+ Elites +
Painboy: Power Klaw

Tankbustas:
1x Boss Nob: 1x Rokkit Launcha
14x Tankbusta: 14x Rokkit Launcha
4x Bomb Squig

5x Kommandos, 1 W/ Tankbusta Bombs

+ Fast Attack +
4x Rokkit Deffkopta
3x Rokkit Deffkopta
3x Rokkit Deffkopta

2000pts, 12CP (10cp after tellyport)


I really don't get the kopta squads. Especially with the maxed TBusta unit you have. Is it to engage on all fronts ?

Ere we go ere we go ere we go
Corona Givin’ Umies Da good ol Krulpin they deserve huh huh 
   
 
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