StrikerTommy wrote:I don't think the warbikers are contributing much here. I would drop the warbikers and trukk to add more tankbustas and use tellyport stratagem on them as mentioned by skycapt44. Also adding nobz with power klaw or killsaw to your boyz will be better than big shootas. Your warboss won't be able to give advance+charge to your boyz while on a warbike. Giving the big mek Follow Me Ladz! will give you a
CP and give the big mek all the auras of a warboss. If you split the deffkoptas into 3 units you will get more out of the deffskullz rerolls and it helps protect them from leadership issues if they are off on their own.
Below is what I would run. I threw in a unit of kommandos for helping with objectives since they naturally can deep strike.
Orks Battalion: Clan Kultur: Deathskulls
+
HQ +
Big Mek W/ Kustom Force Field, Warlord: Follow me Ladz! +1cp
Warboss on Warbike: Da Biggest Boss, Power Klaw, Da Killa Klaw -1cp
Weirdboy
+ Troops +
Boyz:
1x Nob W/ Killsaw/Choppa
1x Ork Boy W/ 'Eavy Weapon: Rokkit Launcha
8x Ork Boy W/ Shoota
20x Ork Boy W/ Slugga/Choppa, 3 W/ Tankbusta Bombs
Boyz:
1x Nob W/ Killsaw/Choppa
1x Ork Boy W/ 'Eavy Weapon: Rokkit Launcha
8x Ork Boy W/ Shoota
20x Ork Boy W/ Slugga/Choppa, 3 W/ Tankbusta Bombs
Boyz:
1x Nob W/ Killsaw/Choppa
1x Ork Boy W/ 'Eavy Weapon: Rokkit Launcha
8x Ork Boy W/ Shoota
20x Ork Boy W/ Slugga/Choppa, 3 W/ Tankbusta Bombs
10x Gretchin: 10x Grot Blaster
+ Elites +
Painboy: Power Klaw
Tankbustas:
1x Boss Nob: 1x Rokkit Launcha
14x Tankbusta: 14x Rokkit Launcha
4x Bomb Squig
5x Kommandos, 1 W/ Tankbusta Bombs
+ Fast Attack +
4x Rokkit Deffkopta
3x Rokkit Deffkopta
3x Rokkit Deffkopta
2000pts, 12CP (10cp after tellyport)