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Made in us
Ghastly Grave Guard





Canada

Now for my Slaves to Darkness army. This one I have all the models for already. I want to do a Tzeentch theme. I was a little disappointed by the lack of units in this army, but it really is the closest to an old Warriors of Chaos force from WFB.

Adjusted the list a bit, mostly in war gear and marks. Same points. Would the last 50pts be better spent on a single Spawn or on a Command Point?


++ **Pitched Battle** 2,000 (Chaos - Slaves to Darkness) [1,950pts] ++

+ Leader +

Chaos Lord on Manticore [280pts]: Chaos Runesheld, Daemon Blade, General, Tzeentch

Chaos Sorcerer Lord [110pts]: 3. Whispers of Chaos, Tzeentch

Exalted Hero of Chaos [90pts]: Undivided

+ Behemoth +

Chaos Warshrine [170pts]: Tzeentch

+ Battleline +

Chaos Chariots [120pts]: Tzeentch
. Chaos Chariot: Chaos Greatblade

Chaos Knights [160pts]: 5 Chaos Knights, Ensorcelled Weapon, Hornblower, Standard Bearer, Tzeentch

Chaos Knights [160pts]: 5 Chaos Knights, Ensorcelled Weapon, Hornblower, Standard Bearer, Tzeentch

Chaos Marauders [160pts]: 20 Chaos Marauders, Barbarian Axes and Darkwood Shields, Drummer, Icon Bearer, Undivided

Chaos Marauders [160pts]: 20 Chaos Marauders, Barbarian Axes and Darkwood Shields, Drummer, Icon Bearer, Undivided

Chaos Warriors [270pts]: 3x 5 Chaos Warriors, Chaos Hand Weapons and Chaos Runeshields, Hornblower, Standard Bearer, Undivided

Chaos Warriors [270pts]: 3x 5 Chaos Warriors, Chaos Hand Weapons and Chaos Runeshields, Hornblower, Undivided

+ Allegiance +

Allegiance
. Allegiance: Slaves to Darkness: Ravagers

+ Game Options +

Game Type: 2000 Points - Battlehost

++ Total: [1,950pts] ++

Created with BattleScribe

Spoiler:

++ **Pitched Battle** 2,000 (Chaos - Slaves to Darkness) [1,950pts] ++

+ Leader +

Chaos Lord on Manticore [280pts]: Chaos Runesheld, Daemon Blade, General, Tzeentch

Chaos Sorcerer Lord [110pts]: 3. Whispers of Chaos, Tzeentch

Exalted Hero of Chaos [90pts]: Tzeentch

+ Behemoth +

Chaos Warshrine [170pts]: Tzeentch

+ Battleline +

Chaos Chariots [120pts]: Tzeentch
. Chaos Chariot: Chaos Greatblade

Chaos Knights [160pts]: 5 Chaos Knights, Ensorcelled Weapon, Tzeentch

Chaos Knights [160pts]: 5 Chaos Knights, Cursed Lance, Hornblower, Standard Bearer, Tzeentch

Chaos Marauders [160pts]: 20 Chaos Marauders, Barbarian Axes and Darkwood Shields, Drummer, Icon Bearer, Undivided

Chaos Marauders [160pts]: 20 Chaos Marauders, Barbarian Flails, Drummer, Icon Bearer, Tzeentch

Chaos Warriors [270pts]: 3x 5 Chaos Warriors, Chaos Hand Weapons and Chaos Runeshields, Tzeentch

Chaos Warriors [270pts]: 3x 5 Chaos Warriors, Chaos Hand Weapons and Chaos Runeshields, Standard Bearer, Undivided

+ Allegiance +

Allegiance
. Allegiance: Slaves to Darkness
. . Host of the Everchosen: 4. The Fourth Circle

+ Game Options +

Game Type: 2000 Points - Battlehost

++ Total: [1,950pts] ++

Created with BattleScribe

This message was edited 1 time. Last update was at 2021/01/08 19:06:53


 
   
Made in ca
Implacable Skitarii




Ottawa, Canada

Host of the Everchosen only gives benefits to Archaon and Varanguard, which you have neither, so I'm not sure why you have chosen it. You'd probably be better off taking Cabalists.

The Tzeentch aura to reroll saves of 1 doesn't stack with the innate ability for Warriors to reroll failed saves when 10 models or over, and the Tzeentch specific prayer from the Warshrine does the same thing. You could always throw those on the Knights (the Marauders are too frail to really make good use of it).


| | Krieg | |
30k: Alpha Legion | | Blackshields 
   
Made in us
Humming Great Unclean One of Nurgle






[Standard disclaimer about relative power levels and meta and whatnot.]

-Why Host of the Everchosen? It isn't offering you anything; ravagers would be a much better choice here.

-Without any undivided heroes there is no reason to mark units as undivided.

-All the units should have a banner & musician as it is already factored into their point cost. Or was this a typo?

-For knights lances are simply not as good as ensorcelled weapons. I can go into detail if you like. If you have the ones from the starter it shouldn't be difficult to do a weapon swap using some of the extra bits from other kits.

-Marauders with flails are awful compared to hand weapon & shield. It is one of the biggest gaps between equipment options in the game, if not the biggest. You are going from 0.5 average (pre-save) damage per model to 0.33. Even on a full 40-man unit the 2" range of the flail only pushes the damage to even at best, and you still lose the save bonus of the shield.

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in us
Ghastly Grave Guard





Canada

Honestly, this was just built in Battle Scribe as I don't have the book yet so I didn't know which host to pick.

The weapons options were really just to get some variety in but in all honesty I do prefer the hand weapons anyway.

Command was just an oversight, I forgot to go in and select it on some of the units.

Thanks for the input!
   
Made in ca
Ghastly Grave Guard





Canada

Changed a few things up but kept the core of the army the same.
   
 
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