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Champions of Akathena board game, coming soon to Kickstarter  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in ca
Fresh-Faced New User




Canada

Faceless Publishing is happy to announce our first board game!

Champions of Akathena is a team-based arena combat game for 2-6 players, featuring 18 unique plastic miniatures and a unique card-based combat system that is easy to learn but difficult to master.



Champions of Akathena is a game of fast-paced fantasy combat for 2-6 players, and is suitable for all ages. Players choose from a roster of heroic Champions and their accompanying Reinforcements, then assemble into teams and battle to have the last Champion standing. Rather than using dice, Champions of Akathena uses a unique card-based combat system that rewards careful planning and resource management. Choose from a selection of powerful Advantage cards to customize your deck, but remember that your actions every turn are limited. Teamwork and careful positioning are essential to victory. Each game lasts for 20-60 minutes, depending on the number of players, and the range of unique Champions make every game a different experience. After Blood and Magic, further expansions will add more Champions and new ways to play.

The first core box, Blood and Magic, contains three Champions from the Kaladar Arena and the Lockfire Swamp, along with their reinforcements. If the Kickstarter reaches our principal stretch goal, we will be able to produce a second core box, Into the Wild. Each box is a game in its own right, and they are seamlessly cross-compatible with each other. If our initial launch is a success, future plans include expansions to add new Champions and Villains, who are powerful foes the Champions must work together to defeat. In the future, we also intend to expand the game into other genres, including science-fiction and the Wild West.

The miniatures for our game have been created by a pair of DakkaDakka regulars, PeculiarCompanions and DungeonWarden, and will be produced in board game plastic. The .STLs will also be available during the campaign and afterwards, if people want to purchase them on their own.

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For more information, check out our website at www.ChampionsofAdventure.com. Anyone who signs up for our mailing list gets a shot at winning a free copy of our game!



This message was edited 2 times. Last update was at 2021/01/14 04:41:26


 
   
Made in gb
Bryan Ansell





Birmingham, UK

I wouldn't call them 'regulars'.

What makes the Champions system better than rolling dice?
Seems that you could do without the minis and stick with just a card game?
   
Made in us
Longtime Dakkanaut







 Mr. Burning wrote:
I wouldn't call them 'regulars'.

What makes the Champions system better than rolling dice?


Part of the answer is luck mitigation.

I found this preview version of the rules: https://www.dmsguild.com/product/299035/Champions-of-Akathena-Preview

Short version: There are different decks for each faction. There are "Attack" cards (has an attack value, and does some stuff), "Defense" cards (has a defense value, and does some stuff), and miscellaneous cards (don't have attack or defense values, just do stuff), and you don't flip cards randomly from the deck.

These are the two paragraphs for combat in the PDF:
When attacking, a player starts by stating which of his characters is attacking and declaring a target. The attacking player then places an attack card face down. The defending player must decide if they wish to defend against the attack or not. If they defend, they play their defence card face up and the attack card is then revealed. If the attack value is greater than the defence value, then the defending character takes the difference in damage. After taking damage, the defender also suffers any additional effects indicated on the card. You can only make an attack with a card that has an attack value on it and you may only defend against an attack with a card that has a defence value on it. If you do not defend against an attack (i.e., you cannot put down a defence card or choose not to play one), you are considered to have
a defence value of 0 and take the full damage of the attack. Once an attack is resolved, both players discard any cards they played. Note that you may only attack during your turn.
Besides listing their attack value, attack cards also list the attackā€™s range and what type of characters can use it.


So winning a combat is like winning a trick in a card game (and can lead to bluffing, and fishing for high cards), instead of a random roll off.

Edit: Game setup has the starting hand at 8 cards (hand size limit of 12), I think there are 28 cards in a deck, and you get four actions during a turn (can be done in any order, and can be repeated):
* Draw a card (either for yourself or an ally)
* Play a card
* Move yourself
* Move your reinforcements

Don't know how it works in practice (it seems like it'd depend a lot on the distribution and types of cards in each deck), but there's decent motivation for miniatures and cards.

This message was edited 1 time. Last update was at 2021/01/10 17:13:32


 
   
Made in gb
Bryan Ansell





Birmingham, UK

Thanks for digging that out. I am now mildly interested.

Ill keep an eye on the KS and see how it goes.
   
Made in ca
Fresh-Faced New User




Canada

 solkan wrote:


Short version: There are different decks for each faction. There are "Attack" cards (has an attack value, and does some stuff), "Defense" cards (has a defense value, and does some stuff), and miscellaneous cards (don't have attack or defense values, just do stuff), and you don't flip cards randomly from the deck.


Thanks for addressing the question so well, Solkan!

To provide some more detail, each of the Champions and their associated Reinforcements has an associated deck of cards, which are used to make attacks, defend against enemies, and use special abilities. These decks are unique to each Champion, so each one provides a very different play experience from the others. Card management, bluffing, and attempting to discern your opponents' strategy are all key aspects of the game. Besides the cards, tactical position on the board is also important, as careful movement can block opponents in, or force them to spend valuable actions moving to reach you. Each turn, each player has a pool of four actions they can spend to play cards, move their Champion and Reinforcements, or allow themselves and their allies to draw cards, so managing your actions carefully is key to victory.
   
Made in ca
Fresh-Faced New User




Canada

We've updated our website and the initial post based on everyone's suggestions.

As we slowly move closer to the Kickstarter, I thought I would share some more of the miniatures in our first box, Blood and Magic.






Automatically Appended Next Post:
We've updated our website and the initial post based on everyone's suggestions.

As we slowly move closer to the Kickstarter, I thought I would share some more of the miniatures in our first box, Blood and Magic.

Spoiler:


Spoiler:

This message was edited 1 time. Last update was at 2021/01/14 04:44:21


 
   
 
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