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Made in us
Assault Kommando





Thought I would add this here, cause you know. New Year 15 days late.

 
   
Made in us
Pyre Troll






While not the game directly, is anyone else excited about the upcoming kickstarter for the iron kingdoms rpg update.
While DnD 5e isn't my favorite, I am looking forward to new solid books of iron kingdoms fluff
   
Made in gb
Decrepit Dakkanaut




UK

I want to get hold of the bestiary book at least since I'm a sucker for lore style books

A Blog in Miniature

3D Printing, hobbying and model fun! 
   
Made in gb
Regular Dakkanaut




 greenskin lynn wrote:
While not the game directly, is anyone else excited about the upcoming kickstarter for the iron kingdoms rpg update.
While DnD 5e isn't my favorite, I am looking forward to new solid books of iron kingdoms fluff


I wont be personally as its not my thing. But im really pleased PP is expanding (or re-expanding in this case) its line of products into different areas and hopefully connecting with new players and people who may become interested in other PP games and products.
   
Made in de
Battlefield Tourist






Nuremberg

The 3rd edition bestiaries were very fun, basically provided you a fully stocked extra set of monsters to give a different flavour to your world. I sold mine when I moved country, but I wish I hadn't because they were awesome.

   
Made in gb
Decrepit Dakkanaut




UK

New Grimkin article and photos and stats on the Dread Harvester - aka headless horseman!



https://home.privateerpress.com/2021/01/14/developer-overview-isaiah-the-dread-harvester/

A Blog in Miniature

3D Printing, hobbying and model fun! 
   
Made in us
Humming Great Unclean One of Nurgle






Oof, that is a... interesting execution of the concept.

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in us
Pyre Troll






 NinthMusketeer wrote:
Oof, that is a... interesting execution of the concept.


to much top heavy crap on the weapon i think, and something feels off about the overall proportions when it comes to the legs and torso
   
Made in us
Dakka Veteran





Its Grymkin. It would be a fail if something didn't feel off.
   
Made in us
Hardened Veteran Guardsman




Illinois

Wow, that horseman could’ve been awesome but that’s just terrible
   
Made in us
Regular Dakkanaut




There has been a lot of negative chatter around the recent sculpts and releases of late. Sculpts not being to many people taste or being seen as a step back. Renders used for solicitation not being the same as the model that’s actually supplied. Complaints that the “RQ style” is creeping into the main WM/H style and ruining it for some people. Switch to almost exclusively to metal. Etc etc.
   
Made in gb
Decrepit Dakkanaut




UK

I've noticed, with some sadness, that PP is using more and more 3D renders rather than models to push sales. They aren't alone though - its become annoyingly common for a lot of companies and its very frustraiting as 3D renders often lack any sense of real scale; don't show up real world detail and give a sense that the firm isn't confident in their own casting and product.
Also the lack of seeing real world painting can be a huge issue - that render above doesn't look anything like as awesome as it will do with a few layers of proper paint on it and a good rotation photo.

Grimkin though were a bit of an outlier even in Hordes setting; they are a quirky force by their very design.

A Blog in Miniature

3D Printing, hobbying and model fun! 
   
Made in us
Fixture of Dakka





Usually PP releases a painted version about a month before its actual release. Renders have definitely become more of a norm than I'd like though. PPs renders are generally pretty good. The shaders applied do a solid job of conveying detail which often gets in greyscale.

Personally, I think the RQ models are quite in line with the rest of the range. They're a little more modern and expressive, but painted in the same palette as the rest of your army makes them just another solo. I'd say maybe the Terrorizer goes too far, but big expressive characters are what the game is known for. When I think of the game, I think of figures like Broadsides Bart or Borka or Kromac, all of which would be right at home in Riot Quest.

I suspect the RQ is more to do with the art than anything, which gets back to the idea that people seeing painted models or just what the model is "supposed" to look like really matters.
   
Made in ca
Dipping With Wood Stain






I ordered Dr. Stygius recently for my very small Cephalyx force. And holy crap is it huge.
PP wasn't always great with their scales *coughBlack13thcough* but this guy just threw me completely.

Compared to the other, later Cephalyx, which also had some major scale creep, he's about double the width of the Cephalyx Dominator and Agitator, and he's nearly double the height of Ayana & Holt. Which puts his total height from feet to top of head at 50mm. That's the helmet top, but even so, the head under the helmet still puts his height at 42mm. Kind of a tall humanoid for what is supposed to be 28mm scale. Or 30mm. Or even 35mm.
That's just.....crazy? amounts of scale creep.

The "CHONK!" has reached levels of ludicrousness I could only have imagined.

While bigger models make for easier painting, this miniature is so out of scale with everything but RQ minis, and he weighs almost as much as a metal Heavy Warjack.

This message was edited 3 times. Last update was at 2021/01/18 16:30:29


 
   
Made in us
Fixture of Dakka





I left off Stygius's mechanical arms myself. He's about the size of the other Cephalyx from their big release a few years ago otherwise. He's actually shorter than both the Dominator and Agitator even with his extra psychic hood thing. Thicker, but PPs style has always been about skipping leg day.

   
Made in us
Assault Kommando





 greenskin lynn wrote:
While not the game directly, is anyone else excited about the upcoming kickstarter for the iron kingdoms rpg update.
While DnD 5e isn't my favorite, I am looking forward to new solid books of iron kingdoms fluff


I am pretty excited just for the lore updates post Oblivion. While not a fan of 5th, it is the 800lb gorilla in room, especially since people are leaving Pathfinder. I don't think it is because the Pathfinder system is any better or worse. I have played alot of systems and they are just, well different. But the YouTubers have figured out reporting on 5th gets views and monies, so begins the vicious cycle.

Lucky with the IKRPG system conforming so closely to the wargame, it should be to hard to figure out conversions between 5e and IKRPG for us beardy people. The good thing about 5th is it will help introduce other people to the Iron Kingdoms fluff and verse.

A side of the game that has been lacking in competitive scene (no shame that game, I love you playing and losing against the tourney players out there, diversity is just the spice of life so never let up, never slow down).


Automatically Appended Next Post:
 Overread wrote:
New Grimkin article and photos and stats on the Dread Harvester - aka headless horseman!



https://home.privateerpress.com/2021/01/14/developer-overview-isaiah-the-dread-harvester/


I am all in on Grymkin so I am pretty much going to marry this model.


Automatically Appended Next Post:
 Overread wrote:
I've noticed, with some sadness, that PP is using more and more 3D renders rather than models to push sales. They aren't alone though - its become annoyingly common for a lot of companies and its very frustraiting as 3D renders often lack any sense of real scale; don't show up real world detail and give a sense that the firm isn't confident in their own casting and product.
Also the lack of seeing real world painting can be a huge issue - that render above doesn't look anything like as awesome as it will do with a few layers of proper paint on it and a good rotation photo.

Grimkin though were a bit of an outlier even in Hordes setting; they are a quirky force by their very design.


Model was and game design wise. I love painting and playing them. Mechanically they just play like their personality and with the Arcana you do feel like they are reshaping the world around them in response to what the other player is doing.


Automatically Appended Next Post:
 Kommisar wrote:
Wow, that horseman could’ve been awesome but that’s just terrible


I play Grymkin. A horse head vomiting into a pumpkin head is what I show up for.

This message was edited 3 times. Last update was at 2021/01/18 20:49:41


 
   
Made in ro
Boom! Leman Russ Commander





The Iron Kingdoms: Requiem Kickstarter is up on January 26th.
   
Made in us
Been Around the Block





Privateer Press did a BRAWLMACHINE Insider!!!!

https://home.privateerpress.com/2021/01/19/brawlmachine-overview/

This message was edited 1 time. Last update was at 2021/01/19 20:20:35


 
   
Made in ca
Enigmatic Chaos Sorcerer





British Columbia

That's awesome. A well deserved spotlight. Your work has led to me reaching out to fellow ex players to try this out after the plague.

This message was edited 1 time. Last update was at 2021/01/19 20:24:00


 BlaxicanX wrote:
A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.


 
   
Made in us
Stealthy Grot Snipa





Atlanta, GA

deleted

This message was edited 1 time. Last update was at 2021/07/15 17:04:28


 
   
Made in gb
Decrepit Dakkanaut




UK

 Mr. Grey wrote:


So I have to ask - I'm on Safari on a Mac and every time I click a link like this that leads to the PP page I get a warning that says "This connection is not private. This page may be impersonating home.privateerpress.com to steal your personal or financial information. You should close this page."

Is that an issue on my end, or is this something that Privateer Press needs to look into on their end? When I click "Show details", it looks like the site may have an expired certificate.


I think its your end, since I don't get any warning and Opera shows it as a secure site. It might just be that your local cache is holding old data from when their licence/certificate lapsed one time and your end hasn't refreshed so it keeps flagging the same warning. Clear cookies/cache for the site and see if it keeps throwing up the error.

A Blog in Miniature

3D Printing, hobbying and model fun! 
   
Made in us
Stealthy Grot Snipa





Atlanta, GA

deleted

This message was edited 1 time. Last update was at 2021/07/15 17:04:47


 
   
Made in us
Regular Dakkanaut




Interesting to see that PPs latest kickstarter was fully funded again in under 30 mins and unlocked all the stretch goals soon after that.

Not my thing but did anyone get on the IKRPG?

This message was edited 1 time. Last update was at 2021/01/27 09:55:02


 
   
Made in us
Second Story Man





Astonished of Heck

LuckGod has been running a campaign with a group called The Grey Lanterns, and they play on Twitch and post the recordings on YouTube. I haven't kept up with it, though.

Are you a Wolf, a Sheep, or a Hound?
Megavolt wrote:They called me crazy…they called me insane…THEY CALLED ME LOONEY!! and boy, were they right.
 
   
Made in ca
Dipping With Wood Stain






I backed the RPG.
5th edition is sorely lacking in settings.
I’m looking forward to these books.
   
Made in us
Fixture of Dakka





I'm not an RPG player, but its a good time for RPGs and absolutely one of my favorite settings to play in.
   
Made in us
Dakka Veteran





I am going to back just for the Monsternomicon. I love the fluff but don't really have a use for the rpg side.
   
Made in us
Boom! Leman Russ Commander





Sunno wrote:
Interesting to see that PPs latest kickstarter was fully funded again in under 30 mins and unlocked all the stretch goals soon after that.

Not my thing but did anyone get on the IKRPG?

It was an interesting system, very much a translation of the wargame's rules into an RPG but they did enough work to make it feel like it was an actual RPG... if that makes sense? Downside was the lack of depth for non-combat situations and pretty much requiring grids for combat (if you were a theatre-of-the-mind type bunch you were out of luck). The physical copies were of a good production quality which was always nice and character creation was extremely quick, but with a pick-two-class system which made for some interesting combos to prevent the one class choice feeling too 'stock'.

I think it suffered in terms of sales because it came out around the time story-driven/crunch-lite systems were starting to gain prominence but it wasn't crunchy/old fashioned enough for your OSL types, whilst the wargaming crowd didn't buy into it because there's surprisingly little overlap with that camp (especially in a community like Warmahordes where the lore usually takes a backseat in people's minds compared to something like 40k). It must've sold well enough to say it got a Hordes-themed corebook and a few decent supplements.

I'm not surprised to see the Kickstarter doing so well though. It's a pretty fondly remembered setting from the 3e days and Eberron's often too magikpunk for the steampunk audience - stuff like Gun Mage and Warcaster is always going to go over well if it's coming from a very professional-looking source, even if you're not playing the Iron Kingdoms setting.

This message was edited 3 times. Last update was at 2021/01/31 15:32:40


 
   
Made in us
[DCM]
Longtime Dakkanaut





I have IKRPG and ran it for over a year (tend to swap game systems I run for my group ever 12-14 months) and Arbitrator is pretty spot on with how it played and the weaknesses.

There are a few other issues where a lot of things had the same/similar stats as the wargame and could easily be ported over but PCs and some NPCs were just too powerful and could easy mow down stuff.

And example would be having a warjack as a player. There really is no reason and they could almost get oneshot and they're super expensive to maintain and transport around that it was impractical to use one as no player could afford one without military support (to a degree understandable) but they also just were useless in combat.

Never played the Hordes version of the game so I cannot comment on how warbeasts worked out but probably similar unless you can use your hero/feat points to heal them like you can yourself in the middle of combat.

That being said it was one of my groups most like rule systems we've done in the past 10 years, just needed a bit of non-combat support and a few other adjustments to be really solid. PP teased this update as a separate expansion called Strangelight Workshop for several years that would be mostly non-combat related and then combinable with IKRPG to get whatever playstyle you like. Sadly that never happened (but now they're teasing Strangelight for 5E).

This message was edited 4 times. Last update was at 2021/02/01 00:14:20


 
   
Made in us
Fixture of Dakka





The two class system was definitely my favorite part of it. It just really did a good job of forcing you to come up with a backstory that justified both roles, particularly if you took a combat and social class pair.

Warjacks were pretty funny. They essentially took a small army to run and weren't realistically useable if you really tracked your resources correctly. Most of the time we didn't really bother.

   
 
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