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Made in nl
Trigger-Happy Baal Predator Pilot




netherlands

so im starting a deathwatch army, but what to take. Normal spacemarines or primaris spacemarines.
i dont have anny leftovers from my army's so would have to buy them.

anny advice would be welcom even on army building for them

full compagny of bloodangels, 5000 pnt of epic bloodangels
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5000 pnt orks
2500 pnt grey knights
5000 pnt gsc
5000 pnts Chaos legionars
4000 pnt tyranids
4000 pnt Tau
 
   
Made in us
Unbalanced Fanatic




Atlanta, Ga

 skeleton wrote:
so im starting a deathwatch army, but what to take. Normal spacemarines or primaris spacemarines.
i dont have anny leftovers from my army's so would have to buy them.

anny advice would be welcom even on army building for them


Running a battalion is usually the only thing I've seen when it's come to straight Deathwatch builds.
2 Veteran squads and one Intercessor to fill out your troops. With a Corvus and some other transport to work as your main support/anchor units.

I've always been under the impression that the Deathwatch needed a few more options to make themselves a viable force on the table. As it stands, they've got some nice options to go by and can do some more reliable damage than in the last editions. But you're going to be looking for more armies to ally with in higher count games. Either IG, SM, or some other force that can do most of what you can't.

You're terminators were screwed over by the removal of special issue ammunition and their gear options. So their not the best choice to take unless you're taking their missile launchers.

This message was edited 3 times. Last update was at 2021/01/24 04:31:05


One has to wonder. Do the Tyranids consider drop-assault troops... fast food? 
   
Made in nl
Trigger-Happy Baal Predator Pilot




netherlands

i will going to make 100% deathwatch army, maybe not the best idea but so what

but reading the codex some things are not clear to me.

if i fill my kill teams with members from the sm codex (say primaris intersessors) they get the deathwatch keyword but there bolters dont get the special ammunution, right? i have to buy the stalker-pattern boltgun for them to have acces to the special ammunution. if they have acces to them of course.

or do there bolters become deathwatch bolters then they would have special ammunution?

the deaqthwatch veterans get the keyword melta bomb if there are any vanguard veterans in the unit, but they cant get no meltabombs from there options so what does this keyword do?
even in the marine codex its not explained what the keyword does ??

This message was edited 1 time. Last update was at 2021/01/24 12:42:23


full compagny of bloodangels, 5000 pnt of epic bloodangels
5000 pnt imperial guard
5000 pnt orks
2500 pnt grey knights
5000 pnt gsc
5000 pnts Chaos legionars
4000 pnt tyranids
4000 pnt Tau
 
   
Made in us
Unbalanced Fanatic




Atlanta, Ga

 skeleton wrote:
i will going to make 100% deathwatch army, maybe not the best idea but so what

but reading the codex some things are not clear to me.

if i fill my kill teams with members from the sm codex (say primaris intersessors) they get the deathwatch keyword but there bolters dont get the special ammunution, right? i have to buy the stalker-pattern boltgun for them to have acces to the special ammunution. if they have acces to them of course.

or do there bolters become deathwatch bolters then they would have special ammunution?

the deaqthwatch veterans get the keyword melta bomb if there are any vanguard veterans in the unit, but they cant get no meltabombs from there options so what does this keyword do?
even in the marine codex its not explained what the keyword does ??


The Vanguard Veterans have access to melta-bomb keyword, because that gives them access to the stratagem of the same name. It's basically 2d3 mortal wounds to any vehicle on a successful hit for 1CP and only in the fight phase from one unit in the squad. So you'd want it to be used by your most likely to hit unit, which would also be the same guy that you have your heaviest hitting weapons on to begin with. I would just stick with Meltaguns at that point and save the CP.
My suggestion is that you build your squads for something specific, because if you want them to do something. Then they need to be able to do it well and the only candidate for the more fantastic melee weapons in your group, should be the Black Shield.

The stratagem is called Special Issue load-out. It gives models access to special issue ammunition. That rule received a bit of a nerf and it received a rather large rework.

If you want some heavy hiting units that can shrug off a few rounds of wounds, go with the terminators and babysit them with a Terminator Watch Captain.
Take three cyclone missile launchers with the squad and let the Watch Captain have his combi-plasma with his mounted grenade launcher. Go with either the Eye of Abiding or the Blackweave Shroud.

This is Death Watch. So you're going to be stuck with low model counts that are expensive to run and each model loss is going to hurt you more than a vanilla marine loss. You're going to be sharing the couch with Gray Knights & Custodes, so enjoy it while you can.


This message was edited 1 time. Last update was at 2021/01/25 02:06:29


One has to wonder. Do the Tyranids consider drop-assault troops... fast food? 
   
Made in nl
Trigger-Happy Baal Predator Pilot




netherlands

thanks for the info, those corvus blackstars look nice are they any good is see you can equip them as at with lascannons and heavy missles and as ap with assault cannons missle launchers and hurican bolters.

only strange thing is if you want a squad equipt with there standart equipment there are no models for them, bolters and powerswords where do they put there powerswords

so you would need to buy tactical marines and the upgrade for deathwachts or the 5 man deathwatch squad with the lots of extra stuff in the box. maybe some one can tell me how they did there deachwatch marines

full compagny of bloodangels, 5000 pnt of epic bloodangels
5000 pnt imperial guard
5000 pnt orks
2500 pnt grey knights
5000 pnt gsc
5000 pnts Chaos legionars
4000 pnt tyranids
4000 pnt Tau
 
   
Made in us
Unbalanced Fanatic




Atlanta, Ga

 skeleton wrote:
thanks for the info, those corvus blackstars look nice are they any good is see you can equip them as at with lascannons and heavy missles and as ap with assault cannons missle launchers and hurican bolters.

only strange thing is if you want a squad equipt with there standart equipment there are no models for them, bolters and powerswords where do they put there powerswords

so you would need to buy tactical marines and the upgrade for deathwachts or the 5 man deathwatch squad with the lots of extra stuff in the box. maybe some one can tell me how they did there deachwatch marines


If I could mention anything else here, I'd suggest against a 100% army. Unless you are either completely set on doing so, or are a Warhammer veteran yourself.
This army is not friendly to new players and you're going to want to utilize all of your options to their best effect. That means setting up your squads correctly and choosing the correct mission tactics to suit the opponent is your primary concern.

You will also need to get either real friendly with either primaris, or FW models to really have everything you need for this army.

With that all out of the way. The Blackstar is probably one of the best transports available to loyalist armies right now. It's a jack of all trades machine and even though it lacks the Machine Spirit keyword. You'll find that it can do a surprising amount of things. But just like your standard squads, you're going to want to build it for a specific purpose and know exactly what it can handle. Math wise, the Blackstar can do very well against 1W models because of it's weapon choices.

As to actually equipping your army, that is going to be a whole new beast all together.
Which is one of the reasons why players advise against the 100% army. Though I do know that if you're looking for power swords for your marines. Then you can just hunt around for the spares from a GKs box.

Other then that, you'll be digging through upgrade kits, or spare bits from one of the typical online markets. I would not suggest equipping a whole squad with power swords however, unless you're making them a kind of assault squad. Then I'd suggest lightning claws and the heavy thunder hammer.

Just look around for a few more army list, so you can get an idea of what might actually work for you. It couldn't hurt to do a little homework in this instance.

This message was edited 1 time. Last update was at 2021/01/27 02:26:12


One has to wonder. Do the Tyranids consider drop-assault troops... fast food? 
   
Made in nl
Trigger-Happy Baal Predator Pilot




netherlands

thanks for the info

full compagny of bloodangels, 5000 pnt of epic bloodangels
5000 pnt imperial guard
5000 pnt orks
2500 pnt grey knights
5000 pnt gsc
5000 pnts Chaos legionars
4000 pnt tyranids
4000 pnt Tau
 
   
 
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