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Made in ie
Nurgle Veteran Marine with the Flu





Cork, Ireland

Original Post:
Spoiler:
Hello! It has been a long time since I browsed these forums but I was hoping to get back in touch with some of the wonderful folk who took part in the Crusade of Fury and Crusade of Fury Second Sun forum campaigns. They were honestly so great and memorable. Like nothing I have ever done before or after. What are the odds of getting something like this off the ground again? I will post the links below for anyone curious!

CoF: https://www.dakkadakka.com/dakkaforum/posts/list/0/659710.page

CoFSS: https://www.dakkadakka.com/dakkaforum/posts/list/0/683827.page

CoF(OOC): https://www.dakkadakka.com/dakkaforum/posts/list/673360.page

Hope to hear from you all soon!


If you are reading the Crusade of Fury: Wrath of the Warp and have any questions feel free to post them in this thread. Constructive criticism is always welcome too!

Roster for Crusade of fury: Wrath of the Warp
Spoiler:


Imperium
Pyroalchi - Thoth Askaris, Imperial Guard
Oldmate - Commonwealth 4th Legion
Bobthehero - 85th Tempestus Scions

Chaos
TacticalSpam - Black Moon Cult, Renegade Warband

Xenos
Irishpeacockz - Kabal of the Baleful Glass, Dark Eldar


Map of the Kaliphera Sector:
Spoiler:

Kalpihera Primus:

Kaliphera Primus is the breadbasket of the sector. Providing necessary foodstuffs for billions of people. It is a land of flat, never ending fields. The planet has a rudimentary militia comprised of farmers and other workmen but is lacking a professional military force. Corporations from Kaliphera Quartus have begun to send private security forces to shore up their own assets. This mundane yet critical planet has come under threat from a feral ork infestation that threatens to overrun the feeble militia stationed there. If Kaliphera Primus falls the sector will only last weeks before it turns on itself in desperation.

Kaliphera Tertius:

Kaliphera Tertius is a civilised world comprised of many urban landscapes on the southern continent. It features large regions of forest which promote a healthy forestry industry. Rumoured findings of strange ruins have been reported but no force has yet been sent to confirm or deny them. A number of cities seem to have swayed from the emperor's grace, seeking coexistence with Xenos. Such heresy must not be allowed to spread and the conspirators taken into custody immediately. The local Adeptas Arbites have proven ineffective in dismantling this movement.

Kaliphera Quartus:
Kaliphera Quartus is a hive world located in ther Kaliphera Sector. Home to untold millions, Kaliphera Quartus is a world of rising spires and sinking bogs. Once a verdant green world like Kaliphera Primus, the pollution of the Hive cities has taken its toll on the landscape. Representatives from the water caste of the lingering Tau Empire have been in contact with many of the Hive cities in the region, no doubt in a vile attempt to launch a coup. Imperial forces have been careful in their approach lest they spark another war against their neighbours. Several Corporations has their headquarters in many of these hives, their reach is considerable and they are an integral part of the planets politics. Reports of banditry are rife across the world, with various bands of madmen living in the swamps ambushing weary travellers. Kaliphera Quartus is a powder keg waiting to explode but fret not, for the Emperor Protects..



Grading List:
Spoiler:

0-5 Major Victory
6-15 Victory
16-30 Minor Victory
31-45 Minor Defeat
46-55 Defeat
56+ Major Defeat


FAQ:
Spoiler:

Q: Where can my force deploy?
A: Anywhere that is not occupied by enemy forces.

Q: How many forces can fit into one sector?
A: As many allies as you wish however enemies must attack from an adjacent sector.

Q: How do alliances work?
A: All forces of the Imperium are considered allies. All other forces are considered hostile unless specifically stated in the narrative.

Q: How does the grading system work?
A: You send a private message to a DM (Irishpeacockz or Pyroalchi) and send them a number along with a brief description of the desired action. The DM will automatically generate a number and deduct it from the number given to them. The number remaining will be referenced to the grading list and your desired action will either result in a minor victory, major defeat etc.

Q: How do I join Crusade of Fury: WoW?
A: Send either Irishpeacockz or Pyroalchi a private message.



This message was edited 15 times. Last update was at 2021/05/10 19:08:35


Sgt. Vanden I bet Irish can do that by flashing his bear chest.
Sgt. Vanden Irish is the definition of a Dutch oven
 
   
Made in gb
Renegade Kan Killin Orks






Northern Ireland

I always wondered how this thing worked exactly but then I'm not sure how well I'd fit in.

My writing is admittedly a bit odd and honestly decades out of touch with current 40k canon. I mean if you want to throw in a bunch of diminutive greenskins showing up after being trapped in he warp since the late 90s, who have no idea about Astra miliwotzitz, the return of Rowboat Grotlyman and whatever da Zog a primaris is then I'm your grot.

We won't fight fair, we won't fight well. We may not fight at all in fact but we'll die with good humour and indignity at every opportunity.

You'd have to explain this whole crusade thing to me very slowly like you would to a child. I'm not a bit sure where to start.

   
Made in ie
Nurgle Veteran Marine with the Flu





Cork, Ireland

 theCrowe wrote:
I always wondered how this thing worked exactly but then I'm not sure how well I'd fit in.


It is difficult to describe but I will try my best to explain. We would have a "base" of sorts which would be labelled on a map. Everyone works off this map so on a OOC level we all know where each other is based. On this map are locations that can be interacted with (Ruins to search, bases to attack etc.). To perfrom an action you would Direct message a "Dungeon Master" or the equivalent. There was usually one or two depending on the amount of moons or planets. They would give you a resulting dice roll and depending on the outcome you would go and write a piece on your forces attempted action.

For example:

I message my DM for my space marines to search some ruins near my stronghold. He rolls for me and gives me back 80. Now lets day a 70 is required for a successful action. Because i got 80 the DM might throw in something extra as a reward for a high roll result. So I go and write about my space marines clearing out some ruins and finding a piece of information or whatever the DM told me due to the high roll. That is my "turn". Everyone else needs to write their storys and end their "turn". Then you decide what to do next and message the dm to get the dice roll etc. You can react to other forces if they are in your vicinity or it makes sense via communications.

The story grows organically..it was really neat!

Sgt. Vanden I bet Irish can do that by flashing his bear chest.
Sgt. Vanden Irish is the definition of a Dutch oven
 
   
Made in gb
Renegade Kan Killin Orks






Northern Ireland

Thanks IP, Sounds like fun. I've seen people throwing up force organisations and the like. Laying out there numbers and types of troops etc. Is that required for accounting for losses? DM advises a low roll, action fails badly, I lose 25% of my force or a named unit. That sort of thing?
How do we decide what forces each player starts with?

   
Made in de
Lone Wolf Sentinel Pilot






It sounds pretty interesting. I have some experience of RPG in forums ("das Schwarze Auge" so kind of DnD), but I have never made something with large forces. I would be very interested to try it out.

Regarding the size of the forces: Is there any reglementation on that? Especially looking at the numbers for Guard vs. for example space marines? I know in the fluff IG-regiments are often mentioned in the dozends in campaigns, but as they (according to the fluff) number between 1000 and 100.000 personell while being deployed in the millions to warzones (as you need millions to hold a planet) they should more count in the hundreds. My homebrew regimento numbers 5 million distributed into ~110 regiments. So from what I get in the fluff it would be normal to describe "the 7th to 88th Thoth regiment" joining the crusade. Would that be normal? I just want to get a feeling of scale that is expected by the DM and players to adjust to that.

~5100 build and painted 
   
Made in ie
Nurgle Veteran Marine with the Flu





Cork, Ireland

It has been a few years but I don't remember needing to keep account of the specific number of your forces. That being said I remember bringing a company of space marines rather than the entire chapter so not to overpower things. And if you took part in a particularly bad run of battles than you would reflect that in your writing but not specifically unless you really wanted to.

At least that is to my recollection!.

It would be ideal if a other former participant chipped in here to reinforce my Dodgy memory

Sgt. Vanden I bet Irish can do that by flashing his bear chest.
Sgt. Vanden Irish is the definition of a Dutch oven
 
   
Made in de
Lone Wolf Sentinel Pilot






So, anyone else interested? I would really like this to go off

~5100 build and painted 
   
Made in ie
Nurgle Veteran Marine with the Flu





Cork, Ireland

 Pyroalchi wrote:
So, anyone else interested? I would really like this to go off


As would I. For a start we would need to decide we on a moderator to coordinate the dice rolls, story, setting etc.

It's a commitment to be sure. We would also need a decent number of writers. Perhaps four or five.

Sgt. Vanden I bet Irish can do that by flashing his bear chest.
Sgt. Vanden Irish is the definition of a Dutch oven
 
   
Made in ca
Heroic Senior Officer





Krieg! What a hole...

What I did in relation to forces, with my regiment of about 2500 Scions was to add a base chain of command, and then come with new characters as I wrote by blurbs.

The main characters were a bit plot armored, not going to lie, but the other ones who I named as the story developped were entirely expandable.

Member of 40k Montreal There is only war in Montreal
Primarchs are a mistake
DKoK Blog:http://www.dakkadakka.com/dakkaforum/posts/list/419263.page Have a look, I guarantee you will not see greyer armies, EVER! Now with at least 4 shades of grey

Savageconvoy wrote:
Snookie gives birth to Heavy Gun drone squad. Someone says they are overpowered. World ends.

 
   
Made in be
Thunderhawk Pilot Dropping From Orbit





In the Warp, getting trolled by Tactical_Spam, AKA TZEENTCH INCARNATE

Hi everyone! It's been a long while since the Crusade of Fury, so my memory on things is a bit fuzzy (especially on how we actually ran the bloody things ), but I do have many fond memories of our adventures from back then. I haven't been writing much in the meantime either - as the other contributors to the Crusade no doubt know, the dread beast called real life and myself have a troubled, strife-ridden relationship, which tends to hamper my writing activities a fair bit.

I think the best way to describe the Crusade of Fury 'format' is as a role playing game, where your 'character' is not so much a single individual, but an army, a warband, or even just a handful of dudes/dudettes. The 'adventure' these armies take part in, then, is the Crusade itself, which is set up by the DM. The DM provides a general motivation for the Crusade ("Warp storms have cleared up around this Sector, time to get our stuff back" or "We must retake these lands from the barbaric invaders, glory to the Emperor/Chaos/..."), a number of planets or sectors to fight over, and some natives to ally with/clobber into submission/eat for that delicious biomass.

Playing the game itself is then a matter of writing about what your army is doing at the moment. At first, it could be something simple, like arriving in-system, laying connections with allied forces in the area (NPC's or other players), and maybe targeting some outposts or points of interest. The idea is that the stories everyone writes about these activities eventually start to weave into each other, and that the players begin to interact with one another more directly. Two players might find themselves interested in attacking the same place, and might team up to try and improve their chances at victory. This also provides them with an opportunity to have their "main" characters (usually officers or commanders) interact with one another, which allows for plenty of drama to happen 'on screen', so to speak. Of course, these interactions (and the plot in general) need to be guided a bit, so as to not cause problems between the players themselves.

This is where the DM comes in. The DM generally keeps things relatively organized by keeping track of everyone's movements, updating everyone on the current state of things (like planets lost, battles won, etc.), and throwing new events and plot points in the players' direction when appropriate. The DM (or DM's, there can be more than one) also asks for rolls from the players to decide the outcome of certain events. I don't know exactly what system was used for these rolls, but the gist of it was that it was a roll between 1 and 100, with the distance between the player's roll and the DM's roll determining how (un)successful the player was.

The plot then continues as the DM and the players desire, taking various twists and turns until (hopefully) ending up at a satisfying conclusion to all involved.

-----

Now, as for actually organizing this sort of thing, I must admit that I have no clue how to do it successfully. I've been contacted several times over the years by former members of the Crusade of Fury for a new attempt at it, but none of these attempts ever really took off due to time constraints, people dropping out, or just a lack of interest. I couldn't really tell you what made the first one so successful, either.

My advice would be to find a small number of people that is willing to commit themselves to the project, and then just start writing. The more you write, the easier it will become to keep writing, and the more you interact with the other players, the more involved you will get in the stories. And as more is written, more people will take notice, and they might even end up joining as well. It might not be easy, certainly not at the start, but if you can commit to it, I think you can end up with something wonderful.

As for DM'ing, I would argue for a somewhat loose style. It's good to have a framework, or a context to work within, but not everything has to be set in stone. The best stories are those that grow organically, so as a DM, you shouldn't be afraid to let your players take charge every once in a while. And the position of DM doesn't have to be fixed; if I recall correctly, the first Crusade went through a couple of them due to real life problems getting in the way.

-----

I hope that the above helps a bit - I realize it might be a bit less coherent than I'd like it to be, but if anyone has any other questions, I'm more than willing to answer them



Tactical_Spam: Ezra is fighting reality right now.

War Kitten: Vanden, you just taunted the Dank Lord Ezra. Prepare for seven years of fighting reality...

War Kitten: Ezra can steal reality

Kharne the Befriender:Took him seven years but he got it wrangled down

 
   
Made in ie
Nurgle Veteran Marine with the Flu





Cork, Ireland

Brilliantly summed up by Ezra! I have no issue committing myself to organising things for a third crusade. Although I must admit I am not very confident with 40k lore to the extent of setting up the scenario or whatever.

Still nice to see people popping back in. Perhaps something might take on from this afterall.

Sgt. Vanden I bet Irish can do that by flashing his bear chest.
Sgt. Vanden Irish is the definition of a Dutch oven
 
   
Made in be
Thunderhawk Pilot Dropping From Orbit





In the Warp, getting trolled by Tactical_Spam, AKA TZEENTCH INCARNATE

That's good to hear! And you don't need to be a 40k lore wizard to get something like this going; I mean, the first Crusade of Fury started with a very basic prompt, with just the broad specification of where the fighting would happen (the Charadon sector, in that case) and some of Righteousrob's forces. Everything after that just sort of... snowballed into existence

That said, I'm more than willing to help with the setting up of the scenario, though I can't promise being able to contribute much else; real life has yet to slacken its hold on me, I'm afraid



Tactical_Spam: Ezra is fighting reality right now.

War Kitten: Vanden, you just taunted the Dank Lord Ezra. Prepare for seven years of fighting reality...

War Kitten: Ezra can steal reality

Kharne the Befriender:Took him seven years but he got it wrangled down

 
   
Made in ie
Nurgle Veteran Marine with the Flu





Cork, Ireland

Well Pyro and Crowe seemed intrigued and with Ezra willing to organise the basic premise with myself leaves one or two more writers for a solid "Campaign".

I'm getting excited..which is dangerous

Sgt. Vanden I bet Irish can do that by flashing his bear chest.
Sgt. Vanden Irish is the definition of a Dutch oven
 
   
Made in de
Lone Wolf Sentinel Pilot






I would offer assistance in a "DM team". As I said I have some experience in online pen and paper adventures and DMed a few, so I'm not completely clueless. But as I never have done something exactly like this and would also like to "play" my guys I would prefer to be part of a team.

I know that the user Oldmate is also interested and we collaborated in a couple of stories before. So that would be another potential candidate.

~5100 build and painted 
   
Made in ie
Nurgle Veteran Marine with the Flu





Cork, Ireland

Perhaps then a team of two with assistance from Ezra should be selected to organise things. Once the DM are selected they can take things to PM's to talk to those interested more directly. They can gather numbers while also simultaneously begin in creating a scenario to suit the campaign.

Although I will say that as a DM you can still "play" somewhat. It is not as of you will be locked out of things as the story will develop somewhat organically.

This message was edited 1 time. Last update was at 2021/04/01 13:00:29


Sgt. Vanden I bet Irish can do that by flashing his bear chest.
Sgt. Vanden Irish is the definition of a Dutch oven
 
   
Made in de
Lone Wolf Sentinel Pilot






I too think even the DM's can play. As the plural implies the reaction towards once own actions can always be figured out by one of the other DMs.

Just to get a general idea were we are heading and which setting would be fitting: could everybody interested give a very very rough outline of what he wants to bring? It doesn't have to be finished, but a rough size, local constraints (for example Tau should have a good explanation for showing up in the Segmentum Tempestus), potential allies (also mention if a usual ally for your faction is one your dudes would not cooperate with, like an Admechforce with a grudge against the IG or something), Nemesis (specific forces they are more compelled than usual to fight), reasons you would fight for (if your guy are for example a craftworld that would only defend itself or its species and likely not be the aggressor the DM should know about it to adjust), rough estimate of your fighting power compared to your faction (in a sense of are you dudes the creme de la creme of your faction - and should be treated as such - or the dregs that are used as cannon fodder) + any other things you think would give plot hooks the DM can use.

I start with my dudes as an example:
Thoth Askaris:
Faction: Imperial Guard
Size: ~ 10-20 regiments à 10-20.000, 2/3 Infantry, 1/3 "Cavalry" (Riders and light vehicles), few, outdated tanks.
local constraints: none
Allies: potential all imperials, simply haven't met Eldar or Tau so possible allies of opportunity if ordered so by superiors
Nemesis: none specific
Reasons to fight: whatever they are ordered too
Fighting power: low for an IG regiment (maybe worth 1/3 to 1/2 than their number in Cadians)
other mentionable plot hooks:
- bad standing with the munitorum (supply problems and often get bad deployments)
- backwater planet (know very little of the universe, almost exlusivly faced renegades before)
- Feudal/Feral regiment, wilderness survivors (relativly adapt at surviving without a conventional supply chain)

~5100 build and painted 
   
Made in ca
Heroic Senior Officer





Krieg! What a hole...

Hm. Maybe I'll bring back the 85th...

Member of 40k Montreal There is only war in Montreal
Primarchs are a mistake
DKoK Blog:http://www.dakkadakka.com/dakkaforum/posts/list/419263.page Have a look, I guarantee you will not see greyer armies, EVER! Now with at least 4 shades of grey

Savageconvoy wrote:
Snookie gives birth to Heavy Gun drone squad. Someone says they are overpowered. World ends.

 
   
Made in ie
Nurgle Veteran Marine with the Flu





Cork, Ireland

I have been thinking about which force I would play around with...I have been thinking about trying to make Dark Eldar work. It would either involve them fortifying a portal into the Webway and flying back and forth to Commaragh or due to Warp troubles they find themselves stranded on the planet..

That or I was playing around with a penal legion..

This message was edited 1 time. Last update was at 2021/04/01 19:23:07


Sgt. Vanden I bet Irish can do that by flashing his bear chest.
Sgt. Vanden Irish is the definition of a Dutch oven
 
   
Made in be
Thunderhawk Pilot Dropping From Orbit





In the Warp, getting trolled by Tactical_Spam, AKA TZEENTCH INCARNATE

Important to clarify in these post-Primaris times is also the time period in which the Crusade will happen. The previous Crusades all took place in the pre-Primaris era, but this one could also be set during or after the Indomitus Crusade. The post-Rift era perhaps makes it easier to justify the appearance of forces that were previously restricted to a certain region of space (such as the Tau), as there's plenty of Warp phenomena going around that could reasonably explain how a force ended up in the sector where the fighting is happening. On the other hand, you'd also have to consider the Crusade's relationship to other post-Rift events. Food for thought!



Tactical_Spam: Ezra is fighting reality right now.

War Kitten: Vanden, you just taunted the Dank Lord Ezra. Prepare for seven years of fighting reality...

War Kitten: Ezra can steal reality

Kharne the Befriender:Took him seven years but he got it wrangled down

 
   
Made in ca
Heroic Senior Officer





Krieg! What a hole...

Hm. I'd have to redo the whole roster, probably, if it's post-Rift, or roll with the Warp making a mess of things.

Member of 40k Montreal There is only war in Montreal
Primarchs are a mistake
DKoK Blog:http://www.dakkadakka.com/dakkaforum/posts/list/419263.page Have a look, I guarantee you will not see greyer armies, EVER! Now with at least 4 shades of grey

Savageconvoy wrote:
Snookie gives birth to Heavy Gun drone squad. Someone says they are overpowered. World ends.

 
   
Made in ie
Nurgle Veteran Marine with the Flu





Cork, Ireland

Given the series of events Post Rift, the timeline of this crusade will be of particular importence. That being said I have spent the last few hours creating a custom alliance of Dark Eldar Kabals and Covens to present some sort of raiding force.

Kabal of the Baleful Glass
Faction: Dark Eldar
Size: Heistant to give concrete numbers
local constraints: Secrecy is vital for long term survival
Allies: Kabal of the Bloody Dawn, Kabal of the Burning Mask, Brotherhood of the Biting Lash, The Creeping Death
Nemesis: none specific, all are slaves.
Reasons to fight: To secure loot and slaves (Potentially to return to Commorragh if trapped)
Fighting power: An alliance of minor kabals and Covens presents a sizeable if fractious fighting force
other mentionable plot hooks:
- Dark Eldar alliances are fragile at best, just as likely to murder one another as the enemy (Infighting likely, cohesion under threat)
- Used to lightening raids, a prolonged campaign might prove detrimental to a raiding force (A multiude of problems may arise if they find themselves bogged down in a campaign)

This message was edited 1 time. Last update was at 2021/04/01 22:10:10


Sgt. Vanden I bet Irish can do that by flashing his bear chest.
Sgt. Vanden Irish is the definition of a Dutch oven
 
   
Made in de
Lone Wolf Sentinel Pilot






Come on dudes, surely there are more interested!

~5100 build and painted 
   
Made in ie
Nurgle Veteran Marine with the Flu





Cork, Ireland

I would certainly like something to come or this

Sgt. Vanden I bet Irish can do that by flashing his bear chest.
Sgt. Vanden Irish is the definition of a Dutch oven
 
   
Made in us
Rotting Sorcerer of Nurgle






The Dog-house

Getting PM'd about this felt like seeing a ghost. I feel if the original gang were to get back together on this, so to say, we should probably retcon a bit of the lore not because I forgot all my dudes lore or anything, you did. That and what my mind can remember about my role in CoF without skimming through dozens of pages of lore wasnt very good

H.B.M.C.- The end hath come! From now on armies will only consist of Astorath, Land Speeder Storms and Soul Grinders!
War Kitten- Vanden, you just taunted the Dank Lord Ezra. Prepare for seven years of fighting reality...
koooaei- Emperor: I envy your nipplehorns. <Magnus goes red. Permanently>
Neronoxx- If our Dreadnought doesn't have sick scuplted abs, we riot.
Frazzled- I don't generally call anyone by a term other than "sir" "maam" "youn g lady" "young man" or " HEY bag!"
Ruin- It's official, we've ran out of things to talk about on Dakka. Close the site. We're done.
mrhappyface- "They're more what you'd call guidlines than actual rules" - Captain Roboute Barbosa
Steve steveson- To be clear, I'd sell you all out for a bottle of scotch and a mid priced hooker.
 
   
Made in ie
Nurgle Veteran Marine with the Flu





Cork, Ireland

I would be thrilled to see you involve yourself once more TS! Your schemes were legendary

Sgt. Vanden I bet Irish can do that by flashing his bear chest.
Sgt. Vanden Irish is the definition of a Dutch oven
 
   
Made in us
Rotting Sorcerer of Nurgle






The Dog-house

Lets hope and pray I can write multi-paragraph entries in reasonable amounts of time.

Arbiters of Truth ho!

H.B.M.C.- The end hath come! From now on armies will only consist of Astorath, Land Speeder Storms and Soul Grinders!
War Kitten- Vanden, you just taunted the Dank Lord Ezra. Prepare for seven years of fighting reality...
koooaei- Emperor: I envy your nipplehorns. <Magnus goes red. Permanently>
Neronoxx- If our Dreadnought doesn't have sick scuplted abs, we riot.
Frazzled- I don't generally call anyone by a term other than "sir" "maam" "youn g lady" "young man" or " HEY bag!"
Ruin- It's official, we've ran out of things to talk about on Dakka. Close the site. We're done.
mrhappyface- "They're more what you'd call guidlines than actual rules" - Captain Roboute Barbosa
Steve steveson- To be clear, I'd sell you all out for a bottle of scotch and a mid priced hooker.
 
   
Made in ie
Nurgle Veteran Marine with the Flu





Cork, Ireland

Let us hope we can all write in a reasonable amount of time

Still I feel as if we may have a decent amount of interest to kick-start this thing!

Sgt. Vanden I bet Irish can do that by flashing his bear chest.
Sgt. Vanden Irish is the definition of a Dutch oven
 
   
Made in de
Lone Wolf Sentinel Pilot






So @TacticalSpam: any rough idea what force you bring? In the sense of my last post: a rough sketch of size, local constraints and what they would fight for. It would help to come up with a good setting.

~5100 build and painted 
   
Made in de
Lone Wolf Sentinel Pilot






So unfortunatly I don't have much to work with at the moment, as only Irishpeacockz and I gave any exposition, what we want to field and what their constraints and goals are. Therefore I will just give a rough proposition of a setting and everybody is invited to critisize it/add to it until we agree on something to put into a new thread.

Giving that we currently have one Dark Eldar kabal-alliance and one IG regiment and in the spirit of keeping the setting as open as possible for furter players and the DMs as much as possible of plot hook freedom I imagine a system in the Segmentum Ultima, near enough to the Tau Empire that it might be interesting for them. Said System - lets call it Kaliphera - was cut of by intense warp storms for a couple of decades, maybe even a century. Before the main world was a human settled imperial world and it had a smaller AdMech outpost on one of its other planets, all in all self sufficient enough that it got by all this time on their own.

The last years the warp storms have calmed down - enough for the Dark Eldar to see a world full of juicy slaves that's basically on its own and ripe for the taking.
Meanwhile the Imperium naturally expects Kaliphera to rejoin its ranks - and pay the outstanding tithe of the last half century.
The Tau might see another Gue'Vasa World that could join the greater good, especially as - not being as dependent from the warp as imperial ships - they have been trading with them for quite some time and see the reluctance of the human government faced with the demands of the imperium.
Mars received a highly classified message from their lost outpost - Its contents might urge them to detach a Skitarii Legion to secure their interests...
In the depts below the Megacities of Kaliphera Cult leaders brood if the calming of the storms is caused by their stargods arrival.... While the true reason might stem from the strange green glowing archeotec the Techpriests have discovered ...


=> All together there should be a logic reason for almost everybody to get there and also almost every faction to be brought in as NPC.
=> meanwhile I would prefer to construct it in a way that no faction is interested enough to go all in forcewhise (so nobody will face a full Imperial Crusade, the full might of Camorrhag or a Major Ork Whaag)
=> I intend the system to have some highly populated Cities, some industrial regions on the Forgeworld, an idylic Agriworld and some kind of wild untamed natur planet or region. Again to provide the opportunity for all kinds of settings desired.
=> While human settled my intention is that the systems population is currently neutral. The Imperiums demands have been very harsch, but the Tau don't have them in their hand yet. Maybe they even had some nice experiences with craftworld eldar in the meantime or are significantly infliltrated by GSC and sympathizing with those. So no arriving force should have "home advantage" but might gain it according to their actions.

Any input on this general image?

~5100 build and painted 
   
Made in ie
Nurgle Veteran Marine with the Flu





Cork, Ireland

It all sounds good Pyro, just ONE thing that seems a bit off to me though. The Imperium doesn't seem like the type of empire to just sit around and ask for these humans to rejoin. In fact if they were originally apart of the Imperium than their infastructure should still be in place. In order to give potential Tau players some freedom perhaps you could have the population of particular settlements split loyalities with an Imperial Administration attempting to reconnect with the greater Imperium and regain total control over the sector.

Just my thoughts

EDIT: If we have multiple planets than perhaps the Imperium has only managed to retain control over one planet. With the waning of the Warp storms they manage to establish communications with the greator sector and discover that not all humans are eager to rejoin the greater Imperium at large..

I dont mind you Heading things Pyro, but I think a second would make things much easier for everyone.

This message was edited 2 times. Last update was at 2021/04/16 21:36:49


Sgt. Vanden I bet Irish can do that by flashing his bear chest.
Sgt. Vanden Irish is the definition of a Dutch oven
 
   
 
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