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Made in us
Fresh-Faced New User




Have to ask as I feel I've never been great with this phase, and I don't play a ton but want to get better. Here's the scenario and my question:

1. Units A and B charge Impulsor
2. Unit A piles in, attacks and destroy's the Impulsor, then consolidates towards the disembarked unit
3. Enemy unit has to emergency disembark due to how it was wrapped
4. My Unit B is now about 3.5 inches from the disembarked unit

Question: Can my unit B then pile into the disembarked unit (pretty sure it can) in order to get into engagement rage? And since unit B didn't get to fight, can it then fight the unit that disembarked, if the pile-in gets it within 1"?

This message was edited 1 time. Last update was at 2021/03/29 17:21:54


 
   
Made in us
Agile Revenant Titan




Florida

Under the Select Targets portion of the Fight Phase, a charging unit can only select units it charged to attack.

As unit B conducted a charge against the Impulsor, unit B can only attack the Impulsor. Unit B's Pile In move is up to 3" and each model in Unit B moves towards closest enemy model. If disembarked unit is closest, that is where Unit B could Pile In towards.

No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby. 
   
Made in us
Fresh-Faced New User




 Sarigar wrote:
Under the Select Targets portion of the Fight Phase, a charging unit can only select units it charged to attack.

As unit B conducted a charge against the Impulsor, unit B can only attack the Impulsor. Unit B's Pile In move is up to 3" and each model in Unit B moves towards closest enemy model. If disembarked unit is closest, that is where Unit B could Pile In towards.


Makes perfect sense. I thought I might be complicating things. So next question, if unit B piles into the unit that disembarked, does the unit that disembarked get to fight unit B that piled into them? Wondering as Unit B is some bladeguard veterans. It's a tricky one as unit B is actually a Custodes Shield Captain on bike that might get lit up in the next shooting phase if he doesn't pile in.
   
Made in it
Longtime Dakkanaut





If the attacker piles in on you then yes, you get to smash their faces. If he doesn't, even if he is within 3" of you, you can't pile in on him since you neither charged or are withing engagement range.

This message was edited 1 time. Last update was at 2021/03/29 18:15:58


 
   
Made in us
Fresh-Faced New User




Spoletta wrote:
If the attacker piles in on you then yes, you get to smash their faces. If he doesn't, even if he is within 3" of you, you can't pile in on him since you neither charged or are within engagement range.


But in my case, the unit I charged is gone, and there are just the disembarked bladeguard veteransremaining. So, I'd think I can't pile into them since I didn't charge them to begin with and am not in engagement range. My question is if I can consolidate into the them though.
   
Made in de
Nihilistic Necron Lord






Germany

Your unit B charged, so they must fight. You can pile in to the closest enemy model, you cant attack it (because you didnt charge it, but it can attack you if you are within engagement range), and you can consolidate towards the closest enemy model.
   
Made in us
Confessor Of Sins





Tacoma, WA, USA

SPE825 wrote:
Spoletta wrote:
If the attacker piles in on you then yes, you get to smash their faces. If he doesn't, even if he is within 3" of you, you can't pile in on him since you neither charged or are within engagement range.


But in my case, the unit I charged is gone, and there are just the disembarked bladeguard veteransremaining. So, I'd think I can't pile into them since I didn't charge them to begin with and am not in engagement range. My question is if I can consolidate into the them though.
Pile-In and Consolidation moves don't care you you charged. You must only finish any such move closer to the nearest enemy model.

However, if you Pile In to Engagement Range of a unit that you didn't not charge on a turn you charged, you cannot attack that unit. It will then be eligible to fight, allowing it to attack you.
   
Made in us
Dakka Veteran






 alextroy wrote:
SPE825 wrote:
Spoletta wrote:
If the attacker piles in on you then yes, you get to smash their faces. If he doesn't, even if he is within 3" of you, you can't pile in on him since you neither charged or are within engagement range.


But in my case, the unit I charged is gone, and there are just the disembarked bladeguard veteransremaining. So, I'd think I can't pile into them since I didn't charge them to begin with and am not in engagement range. My question is if I can consolidate into the them though.
Pile-In and Consolidation moves don't care you you charged. You must only finish any such move closer to the nearest enemy model.

However, if you Pile In to Engagement Range of a unit that you didn't not charge on a turn you charged, you cannot attack that unit. It will then be eligible to fight, allowing it to attack you.


Yes, if you charge a unit and under any circumstances Pile-In and/or Consolidate into Engagement Range of any other enemy unit, you cannot attack that unit as it is not the unit you declared a charge against, but it is now eligible to attack your unit.


Automatically Appended Next Post:
On a cute side note, if you manage to make your units completely surround the Impulsor before destroying it, the enemy unit is unable to disembark the Transport and is destroyed.

This message was edited 1 time. Last update was at 2021/03/30 01:28:17


 
   
Made in nz
Longtime Dakkanaut





Auckland, NZ

 SergentSilver wrote:

On a cute side note, if you manage to make your units completely surround the Impulsor before destroying it, the enemy unit is unable to disembark the Transport and is destroyed.

Normally yes, but bear in mind the core rules contain the Emergency Disembarkation stratagem, which allows them to set up 6" away instead of 3", at the cost of a CP and losing models on a 1 or 2 instead of just on a 1. So usually they'll use that to escape.

This message was edited 1 time. Last update was at 2021/03/30 01:52:22


 
   
Made in us
Dakka Veteran






Arson Fire wrote:
 SergentSilver wrote:

On a cute side note, if you manage to make your units completely surround the Impulsor before destroying it, the enemy unit is unable to disembark the Transport and is destroyed.

Normally yes, but bear in mind the core rules contain the Emergency Disembarkation stratagem, which allows them to set up 6" away instead of 3", at the cost of a CP and losing models on a 1 or 2 instead of just on a 1. So usually they'll use that to escape.


True, if they remember that. I know I forgot about it.


Automatically Appended Next Post:
Even then, they might still lose some models depending on number and base size as the rules state the unit must be wholly within that range, so they can't place the first model at the edge and just string it out. For instance, you get a 20-warrior cron blob surrounding a transport and even that extra 3" space likely won't save them. Definitely not if it's 2 of them. Of course, if you manage to get your Transport surrounded with a unit still inside, you're probably doing something wrong anyway.

This message was edited 1 time. Last update was at 2021/03/30 02:05:10


 
   
 
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