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Made in no
Liche Priest Hierophant





Bergen

So in old codex space wolves where divided into blood claws, grey hunters, long fangs, scouts and wolf guards. Blood claws colours where for instance for Blood Claws, Sky Claws, Bike Claws(?) etc.

In the new codex a lot of the primaris belong into one of those 4 as far as I can tell. I figure the heavy support slots like eradicators (melta guys) or hellblasters (plasma guys) would be long fangs. You get my drift.

But, where do I place the Aggresors? Are they grey hunters, long fangs or wolf guard colours? As far as I can see I guess they are either grey hunters or wolf guards. Based on the 3 attacks per model I am leaning wolf guards. Is there an offisial statement on this? What makes sence?

Edit:

Update, I found out that aggresors are like long fangs? Whooot? Oh well. Is there a complete list somewhere?

[Thumb - space wolves heraladry.jpg]

This message was edited 2 times. Last update was at 2021/04/02 23:33:57


   
Made in gb
Veteran Inquisitorial Tyranid Xenokiller





Watch Fortress Excalibris

Just look at the official Ultramarine heraldry for each unit as shown on the GW webstore pages. The 'role' markings are a direct 1:1 translation. Anything with the 'Tactical' arrow becomes Grey Hunters (red and black). Anything with the 'Devastator' chevron is Long Fangs (black and white). Anything with the 'Assault' arrowed saltire thingy becomes Blood Claws (red and yellow). Anything with the 'Veteran' cross becomes Wolf Guard (yellow and black).

The only exceptions are Reivers, Infiltrators and Incursors, which all get black and grey scout markings. Basically, Phobos armour = Scouts.

A little bit of righteous anger now and then is good, actually. Don't trust a person who never gets angry. 
   
Made in de
Hardened Veteran Guardsman




 Duskweaver wrote:
Just look at the official Ultramarine heraldry for each unit as shown on the GW webstore pages. The 'role' markings are a direct 1:1 translation. Anything with the 'Tactical' arrow becomes Grey Hunters (red and black). Anything with the 'Devastator' chevron is Long Fangs (black and white). Anything with the 'Assault' arrowed saltire thingy becomes Blood Claws (red and yellow). Anything with the 'Veteran' cross becomes Wolf Guard (yellow and black).

The only exceptions are Reivers, Infiltrators and Incursors, which all get black and grey scout markings. Basically, Phobos armour = Scouts.


Not entirely right, as incursors are red and yellow=Close Support.

So for completeness', sake:

Hunter Packs (red & black)= Intercessors, suppressors, eradicator (for some reason; see p. 32 of SW supplement),invictor suit pilot,

Fang packs (white & black)=Aggressors, hell blaster

Claw packs (red & yellow)= incursors, assault intercessors, outrider, inceptors

Scout packs (grey & black)= eliminators, infiltrators, reivers, hounds

Wolf guard (Black & yellow)= bladeguard, Veteran intercessors, ancients, company champions etc

   
Made in no
Liche Priest Hierophant





Bergen

Some of these no sence. Aggressors are long fangs? Eradicators are not long fangs? Inceptors are agro melee colours?

   
Made in nz
Trigger-Happy Baal Predator Pilot



New Zealand

Aggressors, Eradicators, and Long Fangs are all fire support squads. Being a fire support pack does not make you a Long Fang pack, but being a Long Fang pack does make you are fire support pack.

Inceptors are Close Support that is why they have red and yellow markings. Close Support doesn't mean melee. Landspeeders have had "assault squad" markings since at least 2nd ed. and they are not melee units.

Its just that pre-primaris marine players are used to their being only 1 infantry unit option in Battleline, Close Support, and Fire Support.

Its just like Blood Angels; Battleline have red helmets; Close Support have yellow helmets; and Fire Support have blue helmets.
   
Made in gb
Veteran Inquisitorial Tyranid Xenokiller





Watch Fortress Excalibris

Bago wrote:
Not entirely right, as incursors are red and yellow=Close Support.

According to this WarCom article, all Space Wolf Vanguard units use grey and black pack markings, regardless of battlefield role.

A little bit of righteous anger now and then is good, actually. Don't trust a person who never gets angry. 
   
Made in de
Hardened Veteran Guardsman




 Duskweaver wrote:
Bago wrote:
Not entirely right, as incursors are red and yellow=Close Support.

According to this WarCom article, all Space Wolf Vanguard units use grey and black pack markings, regardless of battlefield role.


The newer Codex Supplement (p.32) has them red and yellow and I would say, the codex is the more reliable source over WarCom.

   
Made in gb
Longtime Dakkanaut






To be fair, the Community article is just copy-pasting from Codex: Adeptus Astartes: Vanguard Space Marines (pg.8).
   
Made in gb
Veteran Inquisitorial Tyranid Xenokiller





Watch Fortress Excalibris

Bago wrote:
The newer Codex Supplement (p.32) has them red and yellow and I would say, the codex is the more reliable source over WarCom.

Ok, fair enough. I don't own the codex supplement. It doesn't surprise me that GW can't keep such details consistent, though.

A little bit of righteous anger now and then is good, actually. Don't trust a person who never gets angry. 
   
Made in us
Longtime Dakkanaut





Honestly I don't think GW give a gak where the primaris settle into the different chapters forces. They just want you to buy the bigger better guys. They kind of don't seem to really care about fluff with these new additions very much.

They feel increasingly like they were, in the start, meant to be just upgrading scaling but then people would stick to old models sometimes. So to get around that make them just new units entirely to tempt buying and bring all the forces together crushing individual feel in the sake of pushing all the new units.

Perhaps one day they will make the units fit better into the set up of the chapters but it'll be a long while still to give that special look and feel to the primaris, if they ever do it.
   
Made in us
Resolute Ultramarine Honor Guard





I think that even GW doesn't know for sure yet. This is going to throw the "evolution of a space marine" lore into chaos for a while, and GW is going to have to get Primaris into all the slots before they're going to care about how they got there story wise. As near as I can tell Primaris Marines don't spend any time in a scout company. Maybe they do and it'll get Retconned. Probably not. There were plot holes in the Scout Company/Squad you could drive a jumbo jet through. Rookies and Newbies forget how to sneak around once they get enough experience for a promotion?

Khan is still on foot. They're likely trying to transition the Imperial Fists to Tor Garadon.

I can't tell yet if they're replacing Hestan with Agatone.

I do think they're replacing Sicarius with Ventris.

As far as I know Shrike is still the only Jump Pack CCW.

There are no (universal) Primaris Flyers - either pilots or transports that are reasonably available.

No Primaris Drop Pod.

They took a big chunk out of Ravenwing Primaris holes, but Deathwing Primaris is still lagging behind with just the Bladeguard, no shooty options.

This does give them an opportunity to retcon some fluff, but I doubt they'll be able to do that until they have all those other pieces in place.

My WHFB armies were Bretonians and Tomb Kings. 
   
Made in gb
Longtime Dakkanaut






Of course, in the background, Primaris can use Drop Pods and Land Raiders (and so presumably Rhino variants) just fine - but allowing that in the rules wouldn't sell new shiny hover tanks...
   
Made in us
Resolute Ultramarine Honor Guard





 Lord Damocles wrote:
Of course, in the background, Primaris can use Drop Pods and Land Raiders (and so presumably Rhino variants) just fine - but allowing that in the rules wouldn't sell new shiny hover tanks...


Preaching to the choir, I've long laughed at the mental image of Reserve Tactial Space Marine Brutus Cassimus temporarily seconded from the 7th squad of the 6th company to be the driver of Land Raider III of the First Company telling Marneus Calgar he has to walk.

My WHFB armies were Bretonians and Tomb Kings. 
   
Made in gb
Longtime Dakkanaut



London

 Niiai wrote:
Some of these no sence. Aggressors are long fangs? Eradicators are not long fangs? Inceptors are agro melee colours?


Yep it makes zero sense.

Wolfies got a specific non codex set up, but the new model range can't take that into account like the old one did. It was even quite cool how they progressed, starting in high attrition packs and getting calmer and older (with the ones that can't fit in being hived off into the Scouts) until only a few were left and they were probably the ones that liked to stand back and shoot not risk all with a chainsword... Though admittedly it made them really hard to balance in Epic Armageddon where the lack of heavy weapons made grey hunters a bit naff and easy to suppress.

But hey, maybe they will get their bikes with guns back and stop riding wolves...
https://1d4chan.org/wiki/Bjorn_the_Fell_Handed?useskin=monobook#Stormfangs
   
Made in us
Longtime Dakkanaut




It doesn't matter, chapter individuality will always come second to selling kits in the modern era. Space Wolves are just space marines with wolfy mcwolf wulfen wolfy wolfster wolfenheim units added on top.
   
Made in us
Resolute Ultramarine Honor Guard





The_Real_Chris wrote:

Wolfies got a specific non codex set up, but the new model range can't take that into account like the old one did.


Oh I wouldn't say that for most units.

Long Fangs into:
Eliminators - sniper or las fusil both work really well.
Hellblasters - not much different than Long Fang Devs.
Eradicators? Meh. They - like most Gravis - might be better as Wolf Guard
Suppresors could be Long Fangs but I don't think they're going to last long enough to matter as they still don't have their own box.

Outriders and to a lesser extent Inceptors would fit as a return of the Swiftclaws.

Assault Intercessors make good Blood Claws
Intercessors make good Grey Hunters
Infiltrators/Incursors make good Grey Hunters
Reivers sound like Blood Claws.

Heavy Intercessors - being Gravis - make for good Wolf Guard corellaries.
Veteran Intercessors - if anyone wants to use them - also sound like Wolf Guard or Grey Hunters about to be Wolf Guard.

Truth be told Wolves are just about in the same shape as BA and DA with integrating the new Primaris models. We need a few new releases, and then GW can get their thumb out on the fluff.



My WHFB armies were Bretonians and Tomb Kings. 
   
Made in gb
Fixture of Dakka






Looking through the Codex, the following seems to be the general case:
red-on-yellow Claw Packs:
Incursors, Outriders, probably Assault Intercessors

Black-on-red Hunter Packs:
Intercessors, Suppressors, Eradicators, probably Heavy Intercessors and speeder crewmen

Black-on-white Fang Packs:
Aggressors, Hellblasters

Black-on-grey Scout Packs:
Eliminators, Infiltrators, Rievers, Fangs of Morkai

However, I did my Eradicators as Long Fangs before I saw the Codex, and there's an example of a Wolf Guard Assault Intercessor. Frankly, I can see Assault Intercessors being Claw or Hunter packs, depending on whether you want to represent a new or a more experienced unit. It really depends which heads you use. Likewise, if you want a squad of Primaris Wolf Guard on bikes, then Outriders with Wolf Guard markings it is!
   
 
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