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Made in us
Youth wracked by nightmarish visions




South Africa

Hi all

Our gaming group is starting its second Crusade soon and I am very keen to play my Wraith-themed Craftworlds. I know that Craftworlds are not top-tier competitive and on top of that I want to play wraith heavy. But I love my wraiths and I love the theme and my group is not OP competitive. So, my question is whether I can make this at least somewhat competitive as to not be the easy game for the other armies in the crusade (Drukhari, Death Guard and Imperial Guard). This is my final aim list starting at 500 building up to this 2k list.

Spiritseer, Warlord, Ghostwalk, Protect/Jinx, Revered by the Dead, Phoenix Gem
Spiritseer, Ghostwalk, Protect/Jinx
Spiritseer, Ghostwalk, Protect/Jinx

Dire Avengers, Exarch-Shield&Glaive
Dire Avengers, Exarch-Dual Shurikens
Dire Avengers, Exarch-Dual Shurikens

Wraithblades, Axes and Shields
Wraithblades, Axes and Shields / Swords
Wraithblades, Axes and Shields / Swords

Wraithlord, Brightlance x 2
Wraithseer, D-Cannon, Witch Strike, Quicken/Restrain
Wraithseer, D-Cannon, Witch Strike, Quicken/Restrain

Hemlock Wraithfighter, Smite, Protect/Jinx

Wave Serpent, Twin Shuriken Cannon, Shuriken Cata, Vectored Engines
Wave Serpent, Twin Shuriken Cannon, Shuriken Cata, Vectored Engines

The general idea is wraithblades with a spiritseer in a wave serpent in front of a wraithseer. The Wraithseer can quicken the unit if the Serpent get blown up while the seers can quicken / ghostwalk wraithblades where they need to be. These move together towards objectives or board control. Warlord with Wraithblades with Wraithlord aim for centre board / main objective. Dire Avengers are there for back field objectives (they are my weakpoint as I don't think 3 x 5 units will do much) - any advice here? The Hemlock is also there for some heavy damage along with the Wraith theme.
   
Made in us
Agile Revenant Titan




Florida

You are correct that a full Wraith themed list is not overly competitive, but it does not need to be an auto lose situation every game, assuming opponents all aren't using the most efficient tourney lists and they know how to use said lists.

I am not familiar with Revered by the Dead; I assume it is from the Vigilus supplement? My comments are made without the input of that supplement.

I've not run as much Wraith themed units as what you are striving for. I do run a large unit of Wraithblades and a Wraithseer in most games these days. I can provide some input based upon what you want to use.

I don think three Spiritseers will provide much fo you. I've not found their ability helpful as the model has to get so close to an enemy unit; they generally need to get into assault or have the relic that allows them to fly. Runes of Battle powers are very useful, and I encourage you to look at what can be done with powers other than Protect and Quicken. Protect is important, but there are some great other abilities in there as well. These powers are important and I tend to have a Farseer and Warlock in the army in order to increase casting by use of Seer Council and the Farseer having Focus Will.

Look at custom Craftworld traits such as Headstrong, Hunters of Ancient Relics and Wrath of the Dead.

I've not found an instance I've wanted to cast Quicken on Wraithblades. It sounds counter intuitive. However, my large unit of Wraithblades get into assault in either turn 1 or turn 2 every game. It is the initial charge move, pile in and consolidate that gains a good amount of movement. I see so many players charge and just move the shortest distance to get into assault and lose a lot of movement on that move. If I only need 4" to reach assault, but rolled a 10, I'm going to review how best to utilize that 10.

Looking at the above, I run a 8 strong Wraithblades unit with Axe/Shield. They charge a unit at or near an objective. They get base 2 attacks, +1 for charge, +1 for within 3" of an objective totaling 32 attacks. I have an Autarch in position and reroll hits of 1. Roughly, that is 18-19 hits. The Rune of Battle powers add a lot, and I'd encourage you to experiment. Many players will quickly figure out Protect and Jinx; locally, those are the two my opponents always want to deny. However, many players underestimate Enhance/Drain and Empower/Enervate.

I like a Wraithseer, but acknowledge it does not add as much as I'd like. I like D Cannons, but think it is too expensive on the Wraithseer. Give the model a weapon, if for no other reason than to be able to utilize Fire and Fade. For example, turn 1, the model moves 8", then auto advances 6" (1 CP). In the shooting phase, the Wraithseer fires a Shuriken Cannon (Assault). I don't really care about it hitting as I now use Fire and Fade (1 CP) and move another 7". Of course, all this relies on in game decisions and what you are trying to accomplish. I would rate movement as important, if not more important than any other phase of the game and Craftworld has a lot of capability with movement.

Don't be afraid to spend 1 CP and put the Hemlock in reserve via Cloudstrike. If you think it can get shot down turn 1, keep it off the table. This varies from opponent tomopponent, but I think this model is too many points for what it can do in 9th edition. This model has a lot of potential, but has a lot of drawbacks now and should be played in a more careful fashion.


Best of luck on Crusade. Let us know how it fares and post some things you learned in the Craftworld thread in the Tactics page.


No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby. 
   
Made in us
Youth wracked by nightmarish visions




South Africa

 Sarigar wrote:


Best of luck on Crusade. Let us know how it fares and post some things you learned in the Craftworld thread in the Tactics page.



Thanks so much, man. I am really looking forward to seeing how they do in 9th. I hear you on flexibility so will try and come up with ideas and synergies that are more dynamic. Thank you for the suggestions. I'll keep you posted on Armies on Parade shots as I want to give my army a bit of a facelift too and Crusade progression.
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Dire Avengers, Exarch-Shield&Glaive
Dire Avengers, Exarch-Dual Shurikens
Dire Avengers, Exarch-Dual Shurikens

Wraithblades, Axes and Shields
Wraithblades, Axes and Shields / Swords
Wraithblades, Axes and Shields / Swords

Wraithlord, Brightlance x 2
Wraithseer, D-Cannon, Witch Strike, Quicken/Restrain
Wraithseer, D-Cannon, Witch Strike, Quicken/Restrain

Hemlock Wraithfighter, Smite, Protect/Jinx

Wave Serpent, Twin Shuriken Cannon, Shuriken Cata, Vectored Engines
Wave Serpent, Twin Shuriken Cannon, Shuriken Cata, Vectored Engines

Well, I'd take a core like this:

2x5 Wraithblades in Serpents
2x5 Dire Avengers in a Serpent
1x20 Guardian Defenders deep striking
3 Wraithlords

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Youth wracked by nightmarish visions




South Africa

Thank for the advice all round, so... I've done some research/reading and have come up with an altered list. Still need to solidify my spells as it needs to make sense with my tactic.

Custom Craftworld: Expert Crafters and [Hunters of Ancient Relics / Wrath of the Dead]

Patrol
1 Spiritseer, Ghostwalk, Empower/Enervate

5 Dire Avengers, Exarch-Dual Shurikens, Battle Fortune

1 Vyper, Starcannon, Shuriken Cannon
1 Vyper, Starcannon, Shuriken Cannon

5 Shadow Spectres (? - not sure about these guys, but they seem to fit in thematically with the wraith list albeit not lore-wise)
5 Wraithblades, Axes & Shields

1 Wraithlord, Brightlance, Starcannon, Twin catapults
1 Wraithlord, Brightlance, Starcannon, Twin catapults

Patrol
1 Farseer Skyrunner, Smite, Doom, Fortune/Executioner, Warlord-Seer of the Shifting Vector-
1 Warlock Skyrunner, Fateful Divergence, Protect/Jinx, Phoenix Gem

5 Dire Avengers, Exarch-Dual Shurikens, Battle Fortune

1 Hornet, Twin Hornet Pulse Lasers
1 Hornet, Twin Hornet Pulse Lasers

5 Wraithblades, Swords

1 Wraithseer, D-Cannon, Witch Strike, Protect/Jinx
1 Wraithseer, D-Cannon, Witch Strike, Protect/Jinx

1 Wave Serpent, Twin Shuriken Cannon, Shuriken Cata, Vectored Engines
   
Made in gb
Walking Dead Wraithlord






I think witch strike is superflous on the wraithseers. They already deal 3+d3 from their glaives. making it 5+d3 just seems overkill unless you are trying to bring down some sort of titanic things with 20+ wounds or mortarion.

I think smites or ghost walk would be more useful.

https://www.dakkadakka.com/dakkaforum/posts/list/772746.page#10378083 - My progress/failblog painting blog thingy

Eldar- 4436 pts


AngryAngel80 wrote:
I don't know, when I see awesome rules, I'm like " Baby, your rules looking so fine. Maybe I gotta add you to my first strike battalion eh ? "


 Eonfuzz wrote:


I would much rather everyone have a half ass than no ass.


"A warrior does not seek fame and honour. They come to him as he humbly follows his path"  
   
Made in us
Agile Revenant Titan




Florida

I like the updated list in unit selection.

I agree with Argive regarding having Smite with your Wraithseers over Witchstrike. I run 1-2 Wraithseers and have not felt I needed Witchstrike. I do utilize Smite, however.

I'm still learning how to utilize a small unit of Spectres. They have been useful for Engage on all Fronts, but the will get removed quickly by any return fire; placement is key.

Your list has the tools for Engage on all Fronts and Deploy Scramblers, which are solid secondary objectives for Craftworld armies at the moment. Good luck.

No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby. 
   
 
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