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Made in ca
Decrepit Dakkanaut





Halifax

I figured I should do this thinking out loud here, as I'm working on whipping up some weapon configurations for the following Titans:

Rhea (Arms x2, Plantigrade Legs x2, Shields x2, Sensors x3, Extra Armour x3, Thrusters, Plasma Capacitor)

Macro Gun, Rocket Pod, Hand

Eos (Arms x4, Digitigrade Legs x2, Deflectors x2, Sensors x3, Extra Armour x3)

Mega Gun x2, Buzz Saw x2

Tethys (Big Arms x2, Digitigrade Leg x2, Deflectors x2, Sensors x3, Extra Armour x3)

Plasma Howitzer x2, Laser Battery

As mentioned in the news thread I've arranged the decks so that they're as follows for the draw:

1st Draw: Weapon x2, Extra Armour, Sensors, Capacitor, Turret/Weapon, Limb, Crew

2nd Draw: Weapon, Limb, Extra Armour, Crew, Sensors

3rd Draw: Limb/Jump Jet, Extra Armour, Crew, Shield Generator, Sensors

4x Draw: Limb/Turret, Jump Jet, Shield Generator, Crew

So there's the question of what the Titans can activate on the first and fourth rounds, and their various envelopes of action.




Automatically Appended Next Post:
Tethys, for example, should be able to get to off two shots with her plasma Howitzers in round 1, or three in the first two rounds by firing one in round one, playing her plasma cell (capacitor with Effect 1), and then activating the next one in her second round. She'll need 8 other cards to do so, not including the Plasma Howitzers and Plasma Cells to do so. Which means 11 cards for 3 attacks, leaving two more cards with which to move or defend herself (one card left over per round).

Similarly if she gets a macro laser instead of a laser battery she can get two shots out of it with the Plasma Cell, in the first turn, with the opportunity to operate the first shot with a crew member, and I've put the master crew members in the first crew slot.

This message was edited 1 time. Last update was at 2021/04/11 19:32:37


   
Made in us
Decrepit Dakkanaut





Halifax

Of course, the trick is getting the size of the .obj files down to be able to fit them in Tabletop Simulator...

Update: That's solved. The tricky part now is just making sure all the parts tint properly. Oh, and the Dashboards and Decks of cards.

Alright, Dashboards up and created as cards. Just a matter of arranging the Titan decks today.

This message was edited 2 times. Last update was at 2021/04/13 12:55:24


   
Made in us
Decrepit Dakkanaut





Halifax

I thought I might talk about the process.

The Titans are divided into several pieces, the torsos (heads, torsos, arms), the legs (torsos, legs), and the weapons. The artist who made the Titans for me also simplifies the pieces so that I can fit them into Tabletop Simulator as .obj files rather than the printable .stl files they were originally created as.

Part of putting separate pieces together in Blendr is, as I understand it, making sure the material file refers to the torso and legs, and not to other parts. I haven't figured out how to produce a texture to skin these models, so I've been relying on the program's 'tint' function and sometimes it doesn't always get the legs - something to do with the .obj files' materials list if cursory research is any indication. I can't get Blendr to run on my best. elderly 2nd hand laptop.

But when it does work I take a picture of the model in Tabletop Simulator and use that picture in the Titan's Dashboard card to indicate which figurine/model it is. Then I save that dashboard as a .jpg and upload it as a card.

Once that Dashboard card is up, I grab existing cards that are listed on the Dashboard to compile a Titan deck. I also divide the deck up into four piles, one for each of the first four draws of the game, and distribute the cards so that each file has a crew and a limb or jump jet card in it, enabling the Titan to move every round if the player chooses.

Finally I put the Dashboard on top of the deck, and 'save object' so that I can put the deck and the figurine into the main workshop item. That gets updated when all the new content is ready.

   
Made in us
Fresh-Faced New User





United States

Longtime lurker that has enjoyed seeing your game take shape. I recently got TTS to play D&D with friends but I'd love to try Titanomachina with them. I just subbed on Steam and looking forward to giving it a try.

   
Made in us
Decrepit Dakkanaut





Halifax

Thanks! I hope you enjoy it!

   
Made in us
Decrepit Dakkanaut





Halifax

One of the nice things about TTS is that it might diagrams slightly easier to make (and remake) so my next order of business is updating the rule book.

For example, how to pick a fight with a building:




This message was edited 1 time. Last update was at 2021/04/20 16:01:51


   
Made in us
Decrepit Dakkanaut





Halifax

I'm also compiling a list of 'dirty tricks,' a kind of FAQ to include in the rules.

So far:

1. Block hard rounds so that you get a free 45 degree turn into position to counter-attack.

2. Apply a crew's operate bonus to your extra armour when you use it to block, as it adds to your initiative bonus if it takes damage.

3. Activate a capacitor after activating a weapon or limb to block an attack (for 0 cards down), to re-activate it for a riposte (or an escape...)

   
Made in ca
Decrepit Dakkanaut





Halifax

Walk through a building? Attack target #2 with an arm, for 1 damage to two stacks. Activate a crew member to operate. Attack target #5 with that leg, for 2 damage to four stacks. Move into the square with the crew's operate bonus to the leg.

This message was edited 1 time. Last update was at 2021/04/23 01:34:41


   
Made in us
Decrepit Dakkanaut





Halifax

Been working on the physical prototype, inserting 6mmx2mm rare earth magnets into wooden blocks, using cured play-doh to ensure a flat and flush fit to the blocks.


   
Made in us
Decrepit Dakkanaut





Halifax

I've been updating cards and the rulebook for TTS, and I figured I'd add more diagrams. I have a rule, which I often break, which is that every change of state in a game should be accompanied by a diagram to show how the state is changing. But when there's space, why not? Plus TTS makes it easy to make diagrams of what's going on in a game.

When a Titan gets pushed into the face of a square with buildings, the middle target gets hit and each affected habitat building takes one point of damage (losing the topmost building block)


A Titan pushed into the corner of a building is just going to affect one building, for one point of damage.


A Titan pushed into a corner overlapping the corner of another building is going to see both buildings take one point of damage.

   
Made in us
Decrepit Dakkanaut





Halifax

I managed to get some paint on the habitat building cubes. The curious thing is that, especially on the tops, the paint didn't seem to want to cover, despite a decent coating of primer.


   
Made in gb
Longtime Dakkanaut






End grain is notoriously absorbent, the paint's just soaked into the wood - that is, after all, what the wood is supposed to do whilst it's in the tree!

Perhaps sealing it with PVA might help?

It's really nice to see this as a physical thing rather than digital models!

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Made in us
Decrepit Dakkanaut





Halifax

Ooh, good idea with the PVA. Thanks!

The irony here is that I'm imitating the TTS-version's snap-to-grid function to a degree. I think the next step may be figuring out how to source a magnetic backing for the lino board in the picture.

This message was edited 1 time. Last update was at 2021/05/06 13:06:21


   
 
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