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Made in dk
Grisly Ghost Ark Driver






This is not written with entertainment in mind, this is just a record of my wins and losses with various wacky lists as I try to find out what works and doesn't for Necrons in 9th. I am new to 9th so there is a bit of a mission learning curve. I had planned something more elaborate on another website, but that website is down and now I am finally getting started with 9th. I tried to write homebrew on a system I had basically no experience with just to show that I could but my homebrewing spirit has died down a bit.

Game 1 Loss Necrons Starborn Swarm vs Drukhari Cult+Kabal

Necrons
Spoiler:


++ Patrol Detachment 0CP (Necrons) [57 PL, 1,065pts] ++

+ Configuration +

Detachment Command Cost

Dynasty Choice: Dynasty: Nephrekh

+ HQ [13 PL, 210pts] +

Lord [5 PL, 70pts]: Staff of Light, Warlord, Warlord Trait (Codex 3): Immortal Pride

Plasmancer [4 PL, 70pts]: Plasmic Lance

Plasmancer [4 PL, 70pts]: Plasmic Lance

+ Troops [6 PL, 130pts] +

Necron Warriors [6 PL, 130pts]
. 10x Necron Warrior (Gauss Reaper) [130pts]: 10x Gauss Reaper

+ Elites [14 PL, 270pts] +

Transcendent C'tan [14 PL, 270pts]: Crackling Tendrils, Power of the C'tan: Time's Arrow, Power of the C'tan: Transdimensional Thunderbolt, Random Fractured Personality

+ Fast Attack [8 PL, 165pts] +

Canoptek Scarab Swarms [4 PL, 90pts]
. 6x Canoptek Scarab Swarm [90pts]: 6x Feeder Mandibles

Canoptek Scarab Swarms [4 PL, 75pts]
. 5x Canoptek Scarab Swarm [75pts]: 5x Feeder Mandibles

+ Heavy Support [16 PL, 290pts] +

Lokhust Destroyers [16 PL, 290pts]
. 4x Lokhust Destroyer [12 PL, 220pts]: 4x Gauss Cannon
. Lokhust Heavy Destroyer (Enmitic Exterminator) [4 PL, 70pts]: Enmitic Exterminator [15pts]

++ Patrol Detachment -2CP (Necrons) [34 PL, -2CP, 665pts] ++

+ Configuration [-2CP] +

Detachment Command Cost [-2CP]

Dynasty Choice: Dynasty: Nephrekh

+ No Force Org Slot [6 PL, 120pts] +

Bound Creation [2 PL, 40pts]
. Cryptothralls [2 PL, 40pts]
. . 2x Cryptothrall: 2x Scouring Eye, 2x Scythed Limbs

Bound Creation [2 PL, 40pts]
. Cryptothralls [2 PL, 40pts]
. . 2x Cryptothrall: 2x Scouring Eye, 2x Scythed Limbs

Bound Creation [2 PL, 40pts]
. Cryptothralls [2 PL, 40pts]
. . 2x Cryptothrall: 2x Scouring Eye, 2x Scythed Limbs

+ HQ [4 PL, 70pts] +

Plasmancer [4 PL, 70pts]: Plasmic Lance

+ Troops [6 PL, 130pts] +

Necron Warriors [6 PL, 130pts]
. 10x Necron Warrior (Gauss Reaper) [130pts]: 10x Gauss Reaper

+ Elites [14 PL, 270pts] +

Transcendent C'tan [14 PL, 270pts]: Crackling Tendrils, Power of the C'tan: Seismic Assault, Power of the C'tan: Sky of Falling Stars, Random Fractured Personality

+ Fast Attack [4 PL, 75pts] +

Canoptek Scarab Swarms [4 PL, 75pts]
. 5x Canoptek Scarab Swarm [75pts]: 5x Feeder Mandibles

++ Auxiliary Support Detachment -2CP (Necrons) [14 PL, 10CP, 270pts] ++

+ Configuration [10CP] +

Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP]

Detachment Command Cost [-2CP]

Dynasty Choice: Dynasty: Nephrekh

+ Elites [14 PL, 270pts] +

Transcendent C'tan [14 PL, 270pts]: Crackling Tendrils, Power of the C'tan: Antimatter Meteor, Power of the C'tan: Cosmic Fire, Random Fractured Personality

++ Total: [105 PL, 8CP, 2,000pts] ++

Created with BattleScribe (https://battlescribe.net)


Paying 4 CP to spam C'tan was not worth it, but as I am trying to test different units sometimes I will have to push the limits of Detachments. Because of how I played I never ended up benefitting from my Dynasty, but I should have used the Nephrekh Stratagem so I am not convinced the Dynasty is necessarily bad for the list. Part of it is also me wanting to test out every Dynasty and I think this was my best bet for making Nephrekh work. I forgot my 6++, I guess that is why I spammed Scarabs in Nephrekh. idiot vict could not comprehend the genius of the vict that created the Starborn Swarm list.

Drukhari had a mix of Kabal of the Poisoned Tongue in Raiders supported by a Voidraven Bomber, Cult of Strife in Raiders supported by Hellions and Drazhar and a unit of Incubi in another Raider.

Mission: The Scouring

Necron Objectives: Bring it Down, Raise the Banners High and Purge the Vermin. I predicted my opponent would take Engage on All Fronts but did not connect the dots which meant Raise Banners and Purge the Vermin against an aggressive Wych Cult list was a bad idea. I picked Bring it Down forgetting that it got nerfed. I should have picked Engage on All Fronts, Deploy Scramblers and Assassinate. My opponent would have had no way to stop me from getting Engage on All Fronts and Deploy Scramblers had I played the mission and kept some things in reserve and Assassinate might have made my opponent hold back his melee characters.

Drukhari Objectives: Engage on All Fronts, Assassinate, Deploy Scramblers.

Necron Command Protocols: 1. Eternal Guardian 4. Hungry Void 2. Sudden Storm 5. Undying Legions 3. Vengeful Stars. I was happy having picked Eternal Guardians because I went second, it helped a little bit with keeping my Warriors alive, but I failed to spread out my HQ so one of my Destroyers did not get cover turn 1. I lost my Warlord turn 3 so Undying Legions and Vengeful Stars never came into play, I think Undying Legions should have been taken out, Vengeful Stars moved to turn 4 and then Conquering Tyrant for turn 5, I doubt Undying Legions would have an impact turn 4 or later with this list.

Deployment: I rolled randomly for the traits of my C'tan, it was neither amazing nor terrible. I deployed my entire army, with my C'tan hidden as best I could behind obscuring terrain while trying to not keep them so far back that they were irrelevant. That worked out for the most part, my opponent's poison could have done a number on my C'tan but my C'tan lasted the longest out of all my units. I should have deep striked my Destroyers with a Stratagem, I did not survey the battlefield properly so I ended up having them out in the open when I thought I could have hidden them. I deployed a lot of units close together, not knowing the Voidraven Bomber's void mine rule had been changed to an AOE effect, that could have ended the game turn 1 but luckily my opponent rolled poorly and did next to nothing with it.

Game: My opponent went first and played the objective game, I realised at the end of his first turn that I had no way to win so I just tried to kill as much of my opponent's army as possible and tried to learn as much about the new Drukhari as possible. I sent my Scarabs into Hellions which was a terrible idea, I was partly saved by god-like Reanimation Protocols (8 5+ rolls on 12 dice) but still a terrible idea. I never ended up using my Veil of Darkness, had I picked different objectives I could have used it for getting Engage on All Fronts and/or Deploy Scramblers by keeping the Veil carrier and a unit of Warriors safe at the back of the table. Plasmancers popped down some nice damage, I don't really get why some people hate them. Cryptothralls were okay, they really should have been doing secondaries but I just used them to murder things which they did okay. Transcendent C'tan did okay damage in melee, I used the ignore invulns strat twice to get through an Archon and some Wyches, low-quality shooting would have been ideal for dealing with Wyches.
   
Made in dk
Grisly Ghost Ark Driver






Game 2 Victory Necrons Starborn Swarm vs Blood Angels Death Company Drop Pods

Necrons
Spoiler:


++ Patrol Detachment 0CP (Necrons) [57 PL, 1,065pts] ++

+ Configuration +

Detachment Command Cost

Dynasty Choice: Dynasty: Nephrekh

+ HQ [13 PL, 210pts] +

Lord [5 PL, 70pts]: Staff of Light, Warlord, Warlord Trait (Codex 3): Immortal Pride

Plasmancer [4 PL, 70pts]: Plasmic Lance

Plasmancer [4 PL, 70pts]: Plasmic Lance

+ Troops [6 PL, 130pts] +

Necron Warriors [6 PL, 130pts]
. 10x Necron Warrior (Gauss Reaper) [130pts]: 10x Gauss Reaper

+ Elites [14 PL, 270pts] +

Transcendent C'tan [14 PL, 270pts]: Crackling Tendrils, Power of the C'tan: Time's Arrow, Power of the C'tan: Transdimensional Thunderbolt, Random Fractured Personality

+ Fast Attack [8 PL, 165pts] +

Canoptek Scarab Swarms [4 PL, 90pts]
. 6x Canoptek Scarab Swarm [90pts]: 6x Feeder Mandibles

Canoptek Scarab Swarms [4 PL, 75pts]
. 5x Canoptek Scarab Swarm [75pts]: 5x Feeder Mandibles

+ Heavy Support [16 PL, 290pts] +

Lokhust Destroyers [16 PL, 290pts]
. 4x Lokhust Destroyer [12 PL, 220pts]: 4x Gauss Cannon
. Lokhust Heavy Destroyer (Enmitic Exterminator) [4 PL, 70pts]: Enmitic Exterminator [15pts]

++ Patrol Detachment -2CP (Necrons) [34 PL, -2CP, 665pts] ++

+ Configuration [-2CP] +

Detachment Command Cost [-2CP]

Dynasty Choice: Dynasty: Nephrekh

+ No Force Org Slot [6 PL, 120pts] +

Bound Creation [2 PL, 40pts]
. Cryptothralls [2 PL, 40pts]
. . 2x Cryptothrall: 2x Scouring Eye, 2x Scythed Limbs

Bound Creation [2 PL, 40pts]
. Cryptothralls [2 PL, 40pts]
. . 2x Cryptothrall: 2x Scouring Eye, 2x Scythed Limbs

Bound Creation [2 PL, 40pts]
. Cryptothralls [2 PL, 40pts]
. . 2x Cryptothrall: 2x Scouring Eye, 2x Scythed Limbs

+ HQ [4 PL, 70pts] +

Plasmancer [4 PL, 70pts]: Plasmic Lance

+ Troops [6 PL, 130pts] +

Necron Warriors [6 PL, 130pts]
. 10x Necron Warrior (Gauss Reaper) [130pts]: 10x Gauss Reaper

+ Elites [14 PL, 270pts] +

Transcendent C'tan [14 PL, 270pts]: Crackling Tendrils, Power of the C'tan: Seismic Assault, Power of the C'tan: Sky of Falling Stars, Random Fractured Personality

+ Fast Attack [4 PL, 75pts] +

Canoptek Scarab Swarms [4 PL, 75pts]
. 5x Canoptek Scarab Swarm [75pts]: 5x Feeder Mandibles

++ Auxiliary Support Detachment -2CP (Necrons) [14 PL, 10CP, 270pts] ++

+ Configuration [10CP] +

Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP]

Detachment Command Cost [-2CP]

Dynasty Choice: Dynasty: Nephrekh

+ Elites [14 PL, 270pts] +

Transcendent C'tan [14 PL, 270pts]: Crackling Tendrils, Power of the C'tan: Antimatter Meteor, Power of the C'tan: Cosmic Fire, Random Fractured Personality

++ Total: [105 PL, 8CP, 2,000pts] ++

Created with BattleScribe (https://battlescribe.net)


Blood Angels had some characters and a bunch of Death Company in Drop Pods and a few Tactical Squads to hold objective.

Mission: Scorched Earth

Necron Objectives: Deploy Scramblers, Assassinate and Raze. I feel extremely confident I would have gotten 10, 12 and 12 if the game had gone until turn 5 so I was happy with my choices.

Blood Angels Objectives: Assassinate, Linebreaker and either Grind Them Down or Thin Their Ranks. Because my opponent had barely any shooting to point at my C'tan Assassinate was harder than he had anticipated, the multi-charge rules also makes it hard to wrap around or hop over a screen and kill characters, so my list's weakness to Assassinate was mitigated.

Necron Command Protocols: 1. Eternal Guardian Sudden Storm 4. 6. Conquering Tyrant 2. Hungry Void 5. Undying Legions 3. Vengeful Stars. Eternal Guardian was useless because my opponent failed most of his T1 Drop Pod charges, but I cannot figure out what might have been a better choice. Sudden Storm was good because it allowed my Destroyers to perform an action while shooting, combined with Conquering Tyrant T3 they would have been able to fall back and shoot as well, although my opponent had nothing that could charge them because I used my Destroyers in my opponent's deployment zone more than 18" from my opponent's Tactical Squads.

Deployment: I rolled randomly for the traits of my C'tan, they all got transhuman which was neat against BA wounding on 2+ in melee with thunder hammers, although useless against most of my opponent's army. I put my Destroyers and one unit of Cryptothralls in Deep Strike which seemed like the right choice in terms of the mission, although I would have utterly annihilated my opponent if I had kept them in my Deployment Zone.

Game: My opponent got first turn and deep struck with most of his army but failed all but two charges, he killed less than a unit of Warriors and hit the wound cap on a C'tan with a unit that could have killed it if not for the wound cap ability. I scored a lucky kill with Time's Arrow on a 4-wound character with a relic and spewed mortal wounds everywhere. I forgot to Move my Scarabs up to screen against smite and movement from Mephiston. My opponent did next to nothing in his next turn, failing a charge with his reserve Drop Pod Death Company unit and surrendered after I cleaned up most of his army with my mortal wounds turn 2.

I also won a 1k game with a Baby Starborn Swarm list against a Frozen Stars melee Harlequins list. I forgot you can no longer fall back and use a C'tan power, so I did that once, it's hard to say exactly how big the impact was, I would have had to put more destroyer shots into the character I killed the next turn which would probably mean one or maybe even two shuriken bikes surviving. The Transcendent C'tan I brought killed half my opponent's list by ignoring invulnerable saves in melee. I killed a unit with my Warriors when I should have charged to grab an objective and forgot that you have to be outside the center of the table to grab table quarters with Engage on All Fronts. I was okay with my secondary choices, it seems harder to max out secondaries in smaller games.


Automatically Appended Next Post:
Game 3 Victory Necrons Bloody Chronoclasm vs Salamanders Smash and Burn

Necrons
Spoiler:


++ Battalion Detachment 0CP (Necrons) [94 PL, 9CP, 2,000pts] ++

+ Configuration [12CP] +

Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP]

Detachment Command Cost

Dynasty Choice: Dynasty: Novokh

+ No Force Org Slot [4 PL, 80pts] +

Dynastic Advisor [4 PL, 80pts]
. Chronomancer [4 PL, 80pts]: Aeonstave, Chronotendrils

+ HQ [14 PL, -3CP, 285pts] +

Chronomancer [4 PL, 80pts]: Aeonstave, Chronotendrils

Chronomancer [4 PL, -1CP, 80pts]: Aeonstave, Chronotendrils, Dynastic Heirlooms [-1CP], Relic: Veil of Darkness

Overlord [6 PL, -2CP, 125pts]: Hand of the Phaeron [-2CP], Relic: Orb of Eternity, Resurrection Orb [30pts], Staff of Light, Warlord, Warlord Trait (Codex 4): Thrall of the Silent King

+ Troops [36 PL, 780pts] +

Necron Warriors [12 PL, 260pts]
. 10x Necron Warrior (Gauss Flayer) [130pts]: 10x Gauss Flayer
. 10x Necron Warrior (Gauss Reaper) [130pts]: 10x Gauss Reaper

Necron Warriors [12 PL, 260pts]
. 10x Necron Warrior (Gauss Flayer) [130pts]: 10x Gauss Flayer
. 10x Necron Warrior (Gauss Reaper) [130pts]: 10x Gauss Reaper

Necron Warriors [12 PL, 260pts]
. 10x Necron Warrior (Gauss Flayer) [130pts]: 10x Gauss Flayer
. 10x Necron Warrior (Gauss Reaper) [130pts]: 10x Gauss Reaper

+ Elites [36 PL, 780pts] +

Flayed Ones [12 PL, 260pts]
. 20x Flayed One [260pts]: 20x Flayer Claws

Flayed Ones [12 PL, 260pts]
. 20x Flayed One [260pts]: 20x Flayer Claws

Flayed Ones [12 PL, 260pts]
. 20x Flayed One [260pts]: 20x Flayer Claws

+ Fast Attack [4 PL, 75pts] +

Canoptek Scarab Swarms [4 PL, 75pts]
. 5x Canoptek Scarab Swarm [75pts]: 5x Feeder Mandibles

++ Total: [94 PL, 9CP, 2,000pts] ++

Created with BattleScribe (https://battlescribe.net)


Salamanders brought two melta Gladiators, Brayarth Ashmantle, two more Dreadnoughts, 3x5 Intercessors, Tech Priest, Vulkan and 10 TH SS Terminators.

Mission: Battle Lines

Necron Objectives: Grind Them Down, Engage on All Fronts and Deploy Scramblers. Grind Them Down earned me almost nothing as I had a hard time killing vehicles with my list and Deploy Scramblers got ignored in favour of killing my opponent.

Salamanders Objectives: Assassinate, Deploy Scramblers, Thin Their Ranks. My opponent tried to catch up with his Terminators after failing a charge by advancing them which led to him having no way to deploying scramblers.

Necron Command Protocols: 2. Sudden Storm 4. Hungry Void 6. Conquering Tyrant 5. Undying Legions 1. Eternal Guardian. The 1" of Sudden Storm Movement seems very small if you are not going for a first turn charge. Hungry Void was cool. Undying Legions and Eternal Guardian did nothing.

Deployment: Flayed Ones in Deep Strike, Warriors spread across the starting line. My opponent used his Intercessors to screen out Flayed Ones from the back and put tanks and Dreadnoughts up front.

Game: I got first turn and advanced everything, I the gauss flayers in my list should have probably been gauss reapers, but maybe I only think that because AP-1 was useless against Salamanders. I took control of the board, using Reanimation Protocols to push further forwards, charged into my opponent's vehicles and held them the entire game while taking more primary objectives than my opponent. It is a very time-consuming list to play. Orb of Eternity won me the game by letting me secure my opponent's objective.

This message was edited 1 time. Last update was at 2021/04/15 13:52:40


 
   
Made in dk
Grisly Ghost Ark Driver






Game 4 Victory Necrons Bloody Chronoclasm vs Tau Mecha

Necrons
Spoiler:


++ Battalion Detachment 0CP (Necrons) [94 PL, 9CP, 2,000pts] ++

+ Configuration [12CP] +

Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP]

Detachment Command Cost

Dynasty Choice: Dynasty: Novokh

+ No Force Org Slot [4 PL, 80pts] +

Dynastic Advisor [4 PL, 80pts]
. Chronomancer [4 PL, 80pts]: Aeonstave, Chronotendrils

+ HQ [14 PL, -3CP, 285pts] +

Chronomancer [4 PL, 80pts]: Aeonstave, Chronotendrils

Chronomancer [4 PL, -1CP, 80pts]: Aeonstave, Chronotendrils, Dynastic Heirlooms [-1CP], Relic: Veil of Darkness

Overlord [6 PL, -2CP, 125pts]: Hand of the Phaeron [-2CP], Relic: Orb of Eternity, Resurrection Orb [30pts], Staff of Light, Warlord, Warlord Trait (Codex 4): Thrall of the Silent King

+ Troops [36 PL, 780pts] +

Necron Warriors [12 PL, 260pts]
. 10x Necron Warrior (Gauss Flayer) [130pts]: 10x Gauss Flayer
. 10x Necron Warrior (Gauss Reaper) [130pts]: 10x Gauss Reaper

Necron Warriors [12 PL, 260pts]
. 10x Necron Warrior (Gauss Flayer) [130pts]: 10x Gauss Flayer
. 10x Necron Warrior (Gauss Reaper) [130pts]: 10x Gauss Reaper

Necron Warriors [12 PL, 260pts]
. 10x Necron Warrior (Gauss Flayer) [130pts]: 10x Gauss Flayer
. 10x Necron Warrior (Gauss Reaper) [130pts]: 10x Gauss Reaper

+ Elites [36 PL, 780pts] +

Flayed Ones [12 PL, 260pts]
. 20x Flayed One [260pts]: 20x Flayer Claws

Flayed Ones [12 PL, 260pts]
. 20x Flayed One [260pts]: 20x Flayer Claws

Flayed Ones [12 PL, 260pts]
. 20x Flayed One [260pts]: 20x Flayer Claws

+ Fast Attack [4 PL, 75pts] +

Canoptek Scarab Swarms [4 PL, 75pts]
. 5x Canoptek Scarab Swarm [75pts]: 5x Feeder Mandibles

++ Total: [94 PL, 9CP, 2,000pts] ++

Created with BattleScribe (https://battlescribe.net)


Tau brought a trio of Ghostkeels, a FW variant Riptide, an HQ, some Drones and a Taunar.

Mission: RETRIEVAL MISSION

Necron Objectives: TITAN HUNTER, TELEPORT HOMER ‚Äčand ENGAGE ON ALL FRONTS. Teleport Homer did not work out like I had planned because I used my Veil of Darkness turn 2 instead of turn 1.

Tau Objectives: Minimise Losses, Thin Their Ranks and Assassinate.

Necron Command Protocols: 1. Eternal Guardian 4. Hungry Void 6. Conquering Tyrant 5. Undying Legions 2. Sudden Storm.

Deployment: Flayed Ones in Deep Strike, Warriors spread across the starting line. My opponent placed his Ghostkeels in the middle of the board and his Taunar solo at the back of his deployment zone.

Game: My opponent quickly surrendered, with no obsec and no screens he had no chance on the missions.


Game 5 Loss Necrons Bloody Chronoclasm vs Astra Militarum Gunnery Experts Jury-rigged Repairs Bullgryn Spam

Necrons
Spoiler:


++ Battalion Detachment 0CP (Necrons) [94 PL, 9CP, 2,000pts] ++

+ Configuration [12CP] +

Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP]

Detachment Command Cost

Dynasty Choice: Dynasty: Novokh

+ No Force Org Slot [4 PL, 80pts] +

Dynastic Advisor [4 PL, 80pts]
. Chronomancer [4 PL, 80pts]: Aeonstave, Chronotendrils

+ HQ [14 PL, -3CP, 285pts] +

Chronomancer [4 PL, 80pts]: Aeonstave, Chronotendrils

Chronomancer [4 PL, -1CP, 80pts]: Aeonstave, Chronotendrils, Dynastic Heirlooms [-1CP], Relic: Veil of Darkness

Overlord [6 PL, -2CP, 125pts]: Hand of the Phaeron [-2CP], Relic: Orb of Eternity, Resurrection Orb [30pts], Staff of Light, Warlord, Warlord Trait (Codex 4): Thrall of the Silent King

+ Troops [36 PL, 780pts] +

Necron Warriors [12 PL, 260pts]
. 10x Necron Warrior (Gauss Flayer) [130pts]: 10x Gauss Flayer
. 10x Necron Warrior (Gauss Reaper) [130pts]: 10x Gauss Reaper

Necron Warriors [12 PL, 260pts]
. 10x Necron Warrior (Gauss Flayer) [130pts]: 10x Gauss Flayer
. 10x Necron Warrior (Gauss Reaper) [130pts]: 10x Gauss Reaper

Necron Warriors [12 PL, 260pts]
. 10x Necron Warrior (Gauss Flayer) [130pts]: 10x Gauss Flayer
. 10x Necron Warrior (Gauss Reaper) [130pts]: 10x Gauss Reaper

+ Elites [36 PL, 780pts] +

Flayed Ones [12 PL, 260pts]
. 20x Flayed One [260pts]: 20x Flayer Claws

Flayed Ones [12 PL, 260pts]
. 20x Flayed One [260pts]: 20x Flayer Claws

Flayed Ones [12 PL, 260pts]
. 20x Flayed One [260pts]: 20x Flayer Claws

+ Fast Attack [4 PL, 75pts] +

Canoptek Scarab Swarms [4 PL, 75pts]
. 5x Canoptek Scarab Swarm [75pts]: 5x Feeder Mandibles

++ Total: [94 PL, 9CP, 2,000pts] ++

Created with BattleScribe (https://battlescribe.net)


Astra Militarum brought 21 Bullgryn, 2 Priests, 2 Company Commanders, Leman Russes with flamers and demolishers and Manticores with flamers. All those flamers and blast weapons were a problem, the blasts made them deadly at range and heavy flamers made them decent in melee.

Mission: Priority Target

Necron Objectives: Priority Target, Purge the Vermin, Raise Banners. Priority Target failed because I deep struck my Flayed Ones in the wrong place, Purge the Vermin was a bait to get my opponent into my side of the battlefield and not stay back and blast me into oblivion, I don't think I needed it so I should have picked something different, although Flayed Ones in the right place could have fixed the issue.

Astra Militarum Objectives: Priority Target, Thin Their Ranks and Engage on All Fronts.

Necron Command Protocols: 1. Eternal Guardian 4. Hungry Void 6. Conquering Tyrant 5. Undying Legions 2. Sudden Storm. Hungry Void only being one turn and me going second meant I really had to make the most out of my charges T2 to deal with my opponent's Bullgryn, but because I didn't I lost the crucial one turn S5 advantage and had trouble for the rest of the game with my opponent's Bullgryn for that reason.

Deployment: Flayed Ones in Deep Strike, Warriors spread across the starting line. My opponent filled up his deployment zone, forests and craters made movement and charges difficult.

Game: My opponent got first turn, 14 of his Bullgryn were aggressive while 7 were defensive, with some good charge rolls I managed to make a dent but crucially allowing one unit of Bullgryn to run rampant and take over my priority objective lost me the game. I had a small chance of winning if a unit of 3 Warriors survived 6 Leman Russ attacks and a heavy flamer with Gunnery Experts turn 4 but they fell.
   
Made in dk
Grisly Ghost Ark Driver






Game 6 Loss Necrons Dark Hypercube vs Ultramarines

Necrons
Spoiler:


++ Super-Heavy Auxiliary Detachment -3CP (Necrons) [25 PL, -3CP, 500pts] ++

+ Configuration [-3CP] +

Detachment Command Cost [-3CP]

Dynasty Choice: Dynasty: Szarekhan

+ Lord of War [25 PL, 500pts] +

Tesseract Vault [25 PL, 500pts]: Power of the C'tan: Antimatter Meteor, Power of the C'tan: Cosmic Fire, Power of the C'tan: Time's Arrow, Power of the C'tan: Transdimensional Thunderbolt, 4x Tesla Sphere

++ Super-Heavy Auxiliary Detachment -3CP (Necrons) [25 PL, -3CP, 500pts] ++

+ Configuration [-3CP] +

Detachment Command Cost [-3CP]

Dynasty Choice: Dynasty: Szarekhan

+ Lord of War [25 PL, 500pts] +

Tesseract Vault [25 PL, 500pts]: Power of the C'tan: Antimatter Meteor, Power of the C'tan: Cosmic Fire, Power of the C'tan: Sky of Falling Stars, Power of the C'tan: Time's Arrow, 4x Tesla Sphere

++ Patrol Detachment 0CP (Necrons) [51 PL, 12CP, 1,000pts] ++

+ Configuration [12CP] +

Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP]

Detachment Command Cost

Dynasty Choice: Dynasty: Szarekhan

+ HQ [9 PL, 150pts] +

Lord [5 PL, 70pts]: Relic: Veil of Darkness, Staff of Light, Warlord, Warlord Trait (Szarekhan): The Triarch's Will

Technomancer [4 PL, 80pts]: Canoptek Cloak [5pts], Relic: Voltaic Staff, Staff of Light

+ Troops [12 PL, 260pts] +

Necron Warriors [12 PL, 260pts]
. 20x Necron Warrior (Gauss Reaper) [260pts]: 20x Gauss Reaper

+ Fast Attack [8 PL, 165pts] +

Canoptek Scarab Swarms [4 PL, 75pts]
. 5x Canoptek Scarab Swarm [75pts]: 5x Feeder Mandibles

Canoptek Scarab Swarms [4 PL, 90pts]
. 6x Canoptek Scarab Swarm [90pts]: 6x Feeder Mandibles

+ Heavy Support [14 PL, 280pts] +

Canoptek Doomstalker [7 PL, 140pts]: Doomsday Blaster, Twin Gauss Flayer

Canoptek Doomstalker [7 PL, 140pts]: Doomsday Blaster, Twin Gauss Flayer

+ Dedicated Transport [8 PL, 145pts] +

Ghost Ark [8 PL, 145pts]: 2x Gauss Flayer Array

++ Total: [101 PL, 6CP, 2,000pts] ++

Created with BattleScribe (https://battlescribe.net)


The list is very terrain dependent, having space for not just one, but two Vaults is hard and would be unlikely to work in a tournament setting with random terrain. Bit of a bummer because they are pretty cheap for how tough and dangerous they are. Time's Arrow is insane now. They are much easier to engage in melee than previously because of engagement rules and being able to measure from the hull. I really liked the Szarekhan Dynasty.

Ultramarines had Guilliman, Chief Apothecary, Tigurius, Lieutenant, 10 Intercessors, 5 sneaky Primaris Troops, 10+ Aggressors and 3 Eradicators.

Mission: Priority Objective

Necron Objectives: Raise the Banners, Grind Them Down and Assassinate. Raise Banners went horribly, I forgot to have a character to raise the second banner in my deployment zone so I only ever raised one, I should have gone with Priority Objective.

Ultramarines Objectives: Titan Hunters, Oath of Moment and Engage on All Fronts.

Necron Command Protocols: 2. Sudden Storm 3. Vengeful Stars 3. Vengeful Stars 5. Undying Legions 1. Eternal Guardian. The choices seemed fine, half my army being unaffected meant the impact was not that great though.

Deployment: I deployed a Doomstalker and some Scarabs on each objective and my Vaults, HQs and Warriors in the middle of the table, due to terrain one of my Doomstalkers was unable to see the objective in the middle, had I deployed both of my Doomstalkers together and used all my Scarabs to screen them out I would have been safer and more effective. I should have deployed my Lord and Warriors on the flank where I deployed some Scarabs and one of the Doomstalkers, that would have allowed me to Raise Banners on that objective.

Game: I went first, did little damage turn 1 but steadily ground him down after that, I lost a Vault, my Warriors and Lord while my opponent was left with nothing but 5 Intercessors, because I played too cagey and picked a bad secondary my opponent shot ahead of me in VP and I lost the game.

Game 7 Victory Necrons Dark Hypercube vs Tzeentch Daemons

Necrons
Spoiler:


++ Super-Heavy Auxiliary Detachment -3CP (Necrons) [25 PL, -3CP, 500pts] ++

+ Configuration [-3CP] +

Detachment Command Cost [-3CP]

Dynasty Choice: Dynasty: Szarekhan

+ Lord of War [25 PL, 500pts] +

Tesseract Vault [25 PL, 500pts]: Power of the C'tan: Antimatter Meteor, Power of the C'tan: Cosmic Fire, Power of the C'tan: Time's Arrow, Power of the C'tan: Transdimensional Thunderbolt, 4x Tesla Sphere

++ Super-Heavy Auxiliary Detachment -3CP (Necrons) [25 PL, -3CP, 500pts] ++

+ Configuration [-3CP] +

Detachment Command Cost [-3CP]

Dynasty Choice: Dynasty: Szarekhan

+ Lord of War [25 PL, 500pts] +

Tesseract Vault [25 PL, 500pts]: Power of the C'tan: Antimatter Meteor, Power of the C'tan: Cosmic Fire, Power of the C'tan: Sky of Falling Stars, Power of the C'tan: Time's Arrow, 4x Tesla Sphere

++ Patrol Detachment 0CP (Necrons) [51 PL, 12CP, 1,000pts] ++

+ Configuration [12CP] +

Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP]

Detachment Command Cost

Dynasty Choice: Dynasty: Szarekhan

+ HQ [9 PL, 150pts] +

Lord [5 PL, 70pts]: Relic: Veil of Darkness, Staff of Light, Warlord, Warlord Trait (Szarekhan): The Triarch's Will

Technomancer [4 PL, 80pts]: Canoptek Cloak [5pts], Relic: Voltaic Staff, Staff of Light

+ Troops [12 PL, 260pts] +

Necron Warriors [12 PL, 260pts]
. 20x Necron Warrior (Gauss Reaper) [260pts]: 20x Gauss Reaper

+ Fast Attack [8 PL, 165pts] +

Canoptek Scarab Swarms [4 PL, 75pts]
. 5x Canoptek Scarab Swarm [75pts]: 5x Feeder Mandibles

Canoptek Scarab Swarms [4 PL, 90pts]
. 6x Canoptek Scarab Swarm [90pts]: 6x Feeder Mandibles

+ Heavy Support [14 PL, 280pts] +

Canoptek Doomstalker [7 PL, 140pts]: Doomsday Blaster, Twin Gauss Flayer

Canoptek Doomstalker [7 PL, 140pts]: Doomsday Blaster, Twin Gauss Flayer

+ Dedicated Transport [8 PL, 145pts] +

Ghost Ark [8 PL, 145pts]: 2x Gauss Flayer Array

++ Total: [101 PL, 6CP, 2,000pts] ++

Created with BattleScribe (https://battlescribe.net)


Tzeentch Daemons had a couple of chariots, a Herald of Tzeentch, a couple of Exalted Lords of Change, The Changeling, a big blob of Pink Horrors and pts for splitting, a few small Brimstone Horror units, a big unit of Flamers and a couple of medium-sized units of Screamers.

Mission: The Scouring

Necron Objectives: Abhor the Witch, Cut Off the Head and Grind Them Down. I lost only one unit so Grind Them Down was easy, Abhor the Witch was almost too easy, Cut Off the Head got me exactly 0 VP, it forced my opponent to hold one of his Exalted Lords of Change back, which was my plan. Assassinate would have been far easier to score and might have some of the same effect, but I thought losing the VP off one secondary is worth effectively removing an Exalted Greater Daemon from the game, it probably wouldn't be in a tournament where scoring high and not just higher than your opponent is the goal.

Tzeentch Daemons Objectives: Mental Interrogation, Strategic Scan and Engage on All Fronts.

Necron Command Protocols: 2. Sudden Storm 5. Undying Legions 4. Hungry Void 5. Undying Legions 1. Eternal Guardian. I think I picked the right choices.

Deployment: I deployed a Doomstalkers together on one flank, Warriors and Lord on the other, Vaults, Cryptek centrally with Scarabs screening the Vaults against Smite. My opponent hid all his units.

Game: My opponent went first, forcing him to reveal units and allowed me to grind him down as they came forward to Engage on All Fronts, although he did control the central objective for two turns my Vaults vomited out too many mortal wounds and left him with no primary points in the final round while I got the max on the final round. Although Vaults lose their powers when they advance, the new tesla rules means they still land 13 S7 hits which is not bad.

Game 8 Loss Necrons Dark Hypercube vs Blood Angels Attack Bikes and jump packs

Necrons
Spoiler:


++ Super-Heavy Auxiliary Detachment -3CP (Necrons) [25 PL, -3CP, 500pts] ++

+ Configuration [-3CP] +

Detachment Command Cost [-3CP]

Dynasty Choice: Dynasty: Szarekhan

+ Lord of War [25 PL, 500pts] +

Tesseract Vault [25 PL, 500pts]: Power of the C'tan: Antimatter Meteor, Power of the C'tan: Cosmic Fire, Power of the C'tan: Time's Arrow, Power of the C'tan: Transdimensional Thunderbolt, 4x Tesla Sphere

++ Super-Heavy Auxiliary Detachment -3CP (Necrons) [25 PL, -3CP, 500pts] ++

+ Configuration [-3CP] +

Detachment Command Cost [-3CP]

Dynasty Choice: Dynasty: Szarekhan

+ Lord of War [25 PL, 500pts] +

Tesseract Vault [25 PL, 500pts]: Power of the C'tan: Antimatter Meteor, Power of the C'tan: Cosmic Fire, Power of the C'tan: Sky of Falling Stars, Power of the C'tan: Time's Arrow, 4x Tesla Sphere

++ Patrol Detachment 0CP (Necrons) [51 PL, 12CP, 1,000pts] ++

+ Configuration [12CP] +

Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP]

Detachment Command Cost

Dynasty Choice: Dynasty: Szarekhan

+ HQ [9 PL, 150pts] +

Lord [5 PL, 70pts]: Relic: Veil of Darkness, Staff of Light, Warlord, Warlord Trait (Szarekhan): The Triarch's Will

Technomancer [4 PL, 80pts]: Canoptek Cloak [5pts], Relic: Voltaic Staff, Staff of Light

+ Troops [12 PL, 260pts] +

Necron Warriors [12 PL, 260pts]
. 20x Necron Warrior (Gauss Reaper) [260pts]: 20x Gauss Reaper

+ Fast Attack [8 PL, 165pts] +

Canoptek Scarab Swarms [4 PL, 75pts]
. 5x Canoptek Scarab Swarm [75pts]: 5x Feeder Mandibles

Canoptek Scarab Swarms [4 PL, 90pts]
. 6x Canoptek Scarab Swarm [90pts]: 6x Feeder Mandibles

+ Heavy Support [14 PL, 280pts] +

Canoptek Doomstalker [7 PL, 140pts]: Doomsday Blaster, Twin Gauss Flayer

Canoptek Doomstalker [7 PL, 140pts]: Doomsday Blaster, Twin Gauss Flayer

+ Dedicated Transport [8 PL, 145pts] +

Ghost Ark [8 PL, 145pts]: 2x Gauss Flayer Array

++ Total: [101 PL, 6CP, 2,000pts] ++

Created with BattleScribe (https://battlescribe.net)


Blood Angels had Master Apothecary w. jump pack, Chaplain w. jump pack, Chapter Master on bike, Chief Librarian w. jump pack, 2x5 Incursors, 2x5 shield and claw Vanguard Veterans, 2x8 Sanguinary Guard, 2x3 melta Attack Bikes and a Whirlwind.

Mission: The Scouring

Necron Objectives: Grind Them Down, Assassinate, Deploy Scramblers. Grind Them Down failed utterly because I went first and my opponent's entire army was hidden, so I was constantly on the backfoot half my army was doing nothing because my opponent ignored one flank.

Blood Angels Objectives: Titan Hunter, Engage on All Fronts, Raise the Banners.

Necron Command Protocols: 1. Eternal Guardian 2. Sudden Storm 6. Conquering Tyrant 5. Undying Legions 5. Undying Legions. I should have picked something other than Conquering Tyrant and Undying Legions.

Deployment: I deployed a Vault on each flank because the board had 16 terrain pieces making anything else basically impossible, this along with me having relatively few units to deploy allowed my opponent to ignore a Vault on focus on one flank. I deployed my Warriors in the back to let them focus on objectives, to screen out deep strikes. But I forgot them turn 1 so I had I stay an inordinate number of turns in my deployment zone doing nothing with them to make sure I got the scramblers objective.

Game: I went first and did no damage, my opponent slowly chewed through my army as one of my Vaults, a Stalker and my Warriors were useless most of the game because of bad deployment and lots of terrain. My opponent was hurt by the craters scattered everywhere but was able to mostly ignore the terrain.

This message was edited 4 times. Last update was at 2021/04/26 13:04:24


 
   
Made in dk
Grisly Ghost Ark Driver






Game 9 Victory Necrons Hexforge Watchers vs Salamanders Highlander

Necrons
Spoiler:

++ Battalion Detachment 0CP (Necrons) [101 PL, 10CP, 1,992pts] ++

+ Configuration [12CP] +

Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP]

Detachment Command Cost

Dynasty Choice: Circumstance of Awakening: Relentlessly Expansionist, Dynastic Tradition: Rad-Wreathed, Dynasty: <Custom>

+ HQ [18 PL, -2CP, 335pts] +

Lokhust Lord [6 PL, 110pts]: Phylactery [5pts], Relic: Voltaic Staff, Staff of Light, Warlord, Warlord Trait (Codex 1): Enduring Will

Lokhust Lord [6 PL, -2CP, 115pts]: Dynastic Heirlooms [-1CP], Phylactery [5pts], Rarefied Nobility [-1CP], Relic: Voidreaper, Warlord Trait (Codex 6): Honourable Combatant, Warscythe [5pts]

Orikan the Diviner [6 PL, 110pts]: Staff of Tomorrow

+ Troops [20 PL, 352pts] +

Immortals [4 PL, 85pts]: Gauss Blaster, 5x Immortal [85pts]

Immortals [4 PL, 85pts]: Gauss Blaster, 5x Immortal [85pts]

Necron Warriors [12 PL, 182pts]
. 14x Necron Warrior (Gauss Reaper) [182pts]: 14x Gauss Reaper

+ Elites [33 PL, 675pts] +

Canoptek Plasmacyte [1 PL, 15pts]: Monomolecular Proboscis

Canoptek Plasmacyte [1 PL, 15pts]: Monomolecular Proboscis

Canoptek Plasmacyte [1 PL, 15pts]: Monomolecular Proboscis

Skorpekh Destroyers [10 PL, 210pts]
. 2x Skorpekh Destroyer (Reap-Blade) [70pts]: 2x Hyperphase Reap-Blade
. 4x Skorpekh Destroyer (Thresher) [140pts]: 4x Hyperphase Threshers

Skorpekh Destroyers [10 PL, 210pts]
. 2x Skorpekh Destroyer (Reap-Blade) [70pts]: 2x Hyperphase Reap-Blade
. 4x Skorpekh Destroyer (Thresher) [140pts]: 4x Hyperphase Threshers

Skorpekh Destroyers [10 PL, 210pts]
. 2x Skorpekh Destroyer (Reap-Blade) [70pts]: 2x Hyperphase Reap-Blade
. 4x Skorpekh Destroyer (Thresher) [140pts]: 4x Hyperphase Threshers

+ Fast Attack [30 PL, 630pts] +

Ophydian Destroyers [10 PL, 210pts]
. 2x Ophydian Destroyer (Reap-Blade) [70pts]: 2x Ophydian Claws, 2x Two Hyperphase Reap-Blades
. 4x Ophydian Destroyer (Thresher) [140pts]: 4x Hyperphase Threshers, 4x Ophydian Claws

Ophydian Destroyers [10 PL, 210pts]
. 2x Ophydian Destroyer (Reap-Blade) [70pts]: 2x Ophydian Claws, 2x Two Hyperphase Reap-Blades
. 4x Ophydian Destroyer (Thresher) [140pts]: 4x Hyperphase Threshers, 4x Ophydian Claws

Ophydian Destroyers [10 PL, 210pts]
. 2x Ophydian Destroyer (Reap-Blade) [70pts]: 2x Ophydian Claws, 2x Two Hyperphase Reap-Blades
. 4x Ophydian Destroyer (Thresher) [140pts]: 4x Hyperphase Threshers, 4x Ophydian Claws

++ Total: [101 PL, 10CP, 1,992pts] ++

Created with BattleScribe (https://battlescribe.net)


The Dynastic Code was really nice.

Salamanders had Chief Apothecary, Captain, Terminator Chaplain, Techmarine, 3x5 Tacticals, 5 Vanguard Veterans with jump packs and storm shields, 3 Company Veterans with storm shields and power weapons, 5 shooty Terminators, 5 Devastators with 4 heavy bolters, melta spam Land Raider, Vindicator Laser Destroyer, Razorback, Rhino.

Mission: The Scouring

Necron Objectives: Deploy Scramblers, Engage on All Fronts, Deploy Scramblers. Secondaries went pretty well, although I forgot to deploy scramblers turn 1.

Salamanders Objectives: Oaths of Moment, Domination and Raise the Banners High. I was able to destabilize his banners, but I put myself in charging range turn 1 which allowed my opponent to score a lot of points on Oaths of Moment and prevented my Warriors from doing anything but holding an objective all game.

Command Protocols: Not getting Command Protocols was not a big deal this game.

Deployment: My Warriors went centrally, Immortals on the flanks to secure objectives, Skorpekhs across the front, Ophydians in deep strike. My opponent just deployed across the front line.

Game: I got first turn and advanced everything to take control of the board. Turn 2 I made all my 9" charges with my Ophydian Destroyers and I quickly destroyed most of my opponent's list before he surrendered as he was left with his Terminators and Chaplain hanging out in the middle of nowhere and a Land Raider about to get converged on by Destroyers as well as a serious victory points deficit.

Game 10 Loss Necrons Hexforge Watchers vs Forces of the Hive Mind

Necrons
Spoiler:

++ Battalion Detachment 0CP (Necrons) [101 PL, 10CP, 1,992pts] ++

+ Configuration [12CP] +

Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP]

Detachment Command Cost

Dynasty Choice: Circumstance of Awakening: Relentlessly Expansionist, Dynastic Tradition: Eternal Conquerors, Dynasty: <Custom>

+ HQ [18 PL, -2CP, 335pts] +

Lokhust Lord [6 PL, 110pts]: Phylactery [5pts], Relic: Voltaic Staff, Staff of Light, Warlord, Warlord Trait (Codex 1): Enduring Will

Lokhust Lord [6 PL, -2CP, 115pts]: Dynastic Heirlooms [-1CP], Phylactery [5pts], Rarefied Nobility [-1CP], Relic: Voidreaper, Warlord Trait (Codex 6): Honourable Combatant, Warscythe [5pts]

Orikan the Diviner [6 PL, 110pts]: Staff of Tomorrow

+ Troops [20 PL, 352pts] +

Immortals [4 PL, 85pts]: Gauss Blaster, 5x Immortal [85pts]

Immortals [4 PL, 85pts]: Gauss Blaster, 5x Immortal [85pts]

Necron Warriors [12 PL, 182pts]
. 14x Necron Warrior (Gauss Reaper) [182pts]: 14x Gauss Reaper

+ Elites [33 PL, 675pts] +

Canoptek Plasmacyte [1 PL, 15pts]: Monomolecular Proboscis

Canoptek Plasmacyte [1 PL, 15pts]: Monomolecular Proboscis

Canoptek Plasmacyte [1 PL, 15pts]: Monomolecular Proboscis

Skorpekh Destroyers [10 PL, 210pts]
. 2x Skorpekh Destroyer (Reap-Blade) [70pts]: 2x Hyperphase Reap-Blade
. 4x Skorpekh Destroyer (Thresher) [140pts]: 4x Hyperphase Threshers

Skorpekh Destroyers [10 PL, 210pts]
. 2x Skorpekh Destroyer (Reap-Blade) [70pts]: 2x Hyperphase Reap-Blade
. 4x Skorpekh Destroyer (Thresher) [140pts]: 4x Hyperphase Threshers

Skorpekh Destroyers [10 PL, 210pts]
. 2x Skorpekh Destroyer (Reap-Blade) [70pts]: 2x Hyperphase Reap-Blade
. 4x Skorpekh Destroyer (Thresher) [140pts]: 4x Hyperphase Threshers

+ Fast Attack [30 PL, 630pts] +

Ophydian Destroyers [10 PL, 210pts]
. 2x Ophydian Destroyer (Reap-Blade) [70pts]: 2x Ophydian Claws, 2x Two Hyperphase Reap-Blades
. 4x Ophydian Destroyer (Thresher) [140pts]: 4x Hyperphase Threshers, 4x Ophydian Claws

Ophydian Destroyers [10 PL, 210pts]
. 2x Ophydian Destroyer (Reap-Blade) [70pts]: 2x Ophydian Claws, 2x Two Hyperphase Reap-Blades
. 4x Ophydian Destroyer (Thresher) [140pts]: 4x Hyperphase Threshers, 4x Ophydian Claws

Ophydian Destroyers [10 PL, 210pts]
. 2x Ophydian Destroyer (Reap-Blade) [70pts]: 2x Ophydian Claws, 2x Two Hyperphase Reap-Blades
. 4x Ophydian Destroyer (Thresher) [140pts]: 4x Hyperphase Threshers, 4x Ophydian Claws

++ Total: [101 PL, 10CP, 1,992pts] ++

Created with BattleScribe (https://battlescribe.net)


I accidentally switched up the dynastic code which was in my favour, I think ObSec can be super powerful.

Tyranids had 12 Hive Guard, Dimachaeron, 3 Rippers, Neurothrope. GSC had 4 Trucks, 20 Neophytes, a bunch of Acolytes with saws, Patriarch, psyker and commander dude.

Mission: Retrieval Mission

Necron Objectives: Deploy Scramblers, Engage on All Fronts, Grind Them Down. Engage on All Fronts and Grind Them Down went horribly.

Hive Mind Objectives: Deploy Scramblers, Engage on All Fronts and While We Stand We Fight.

Command Protocols: Not getting Command Protocols sucked, I was 1" off completing Scramblers and winning the game.

Deployment: My Warriors were defensive, Immortals on the flanks and Destroyers centrally with Ophydians in reserve. My opponent put down nothing until I had deployed my entire army and then refused the flank with most of my Skorpekh Destroyers.

Game: I got first turn and advanced everything to take control of the board. Turn 2 I killed a Dimachaeron with my Ophydian Destroyers, the Ophydian Destroyers got slaughtered by Hive Guard and I slowly got ground down. I performed well on primaries but narrowly failed to deploy scramblers.

Game 11 Victory Necrons Hexforge Watchers vs Tau Farsight Enclaves

Necrons
Spoiler:

++ Battalion Detachment 0CP (Necrons) [101 PL, 10CP, 1,992pts] ++

+ Configuration [12CP] +

Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP]

Detachment Command Cost

Dynasty Choice: Circumstance of Awakening: Relentlessly Expansionist, Dynastic Tradition: Eternal Conquerors, Dynasty: <Custom>

+ HQ [18 PL, -2CP, 335pts] +

Lokhust Lord [6 PL, 110pts]: Phylactery [5pts], Relic: Voltaic Staff, Staff of Light, Warlord, Warlord Trait (Codex 1): Enduring Will

Lokhust Lord [6 PL, -2CP, 115pts]: Dynastic Heirlooms [-1CP], Phylactery [5pts], Rarefied Nobility [-1CP], Relic: Voidreaper, Warlord Trait (Codex 6): Honourable Combatant, Warscythe [5pts]

Orikan the Diviner [6 PL, 110pts]: Staff of Tomorrow

+ Troops [20 PL, 352pts] +

Immortals [4 PL, 85pts]: Gauss Blaster, 5x Immortal [85pts]

Immortals [4 PL, 85pts]: Gauss Blaster, 5x Immortal [85pts]

Necron Warriors [12 PL, 182pts]
. 14x Necron Warrior (Gauss Reaper) [182pts]: 14x Gauss Reaper

+ Elites [33 PL, 675pts] +

Canoptek Plasmacyte [1 PL, 15pts]: Monomolecular Proboscis

Canoptek Plasmacyte [1 PL, 15pts]: Monomolecular Proboscis

Canoptek Plasmacyte [1 PL, 15pts]: Monomolecular Proboscis

Skorpekh Destroyers [10 PL, 210pts]
. 2x Skorpekh Destroyer (Reap-Blade) [70pts]: 2x Hyperphase Reap-Blade
. 4x Skorpekh Destroyer (Thresher) [140pts]: 4x Hyperphase Threshers

Skorpekh Destroyers [10 PL, 210pts]
. 2x Skorpekh Destroyer (Reap-Blade) [70pts]: 2x Hyperphase Reap-Blade
. 4x Skorpekh Destroyer (Thresher) [140pts]: 4x Hyperphase Threshers

Skorpekh Destroyers [10 PL, 210pts]
. 2x Skorpekh Destroyer (Reap-Blade) [70pts]: 2x Hyperphase Reap-Blade
. 4x Skorpekh Destroyer (Thresher) [140pts]: 4x Hyperphase Threshers

+ Fast Attack [30 PL, 630pts] +

Ophydian Destroyers [10 PL, 210pts]
. 2x Ophydian Destroyer (Reap-Blade) [70pts]: 2x Ophydian Claws, 2x Two Hyperphase Reap-Blades
. 4x Ophydian Destroyer (Thresher) [140pts]: 4x Hyperphase Threshers, 4x Ophydian Claws

Ophydian Destroyers [10 PL, 210pts]
. 2x Ophydian Destroyer (Reap-Blade) [70pts]: 2x Ophydian Claws, 2x Two Hyperphase Reap-Blades
. 4x Ophydian Destroyer (Thresher) [140pts]: 4x Hyperphase Threshers, 4x Ophydian Claws

Ophydian Destroyers [10 PL, 210pts]
. 2x Ophydian Destroyer (Reap-Blade) [70pts]: 2x Ophydian Claws, 2x Two Hyperphase Reap-Blades
. 4x Ophydian Destroyer (Thresher) [140pts]: 4x Hyperphase Threshers, 4x Ophydian Claws

++ Total: [101 PL, 10CP, 1,992pts] ++

Created with BattleScribe (https://battlescribe.net)


Tau had Farsight, Coldstar, Breachers in 2 Devilfish, 5 Fire Warriors, 4 flamer Crisis, 3 ion Crisis, 2x2 Piranhas, 3 Broadsides, Riptide and various drones.

Mission: Surround and Destroy

Necron Objectives: Deploy Scramblers, Purge the Vermin, Bring it Down. I feel good about the secondaries I picked.

Tau Objectives: Engage on All Fronts, Assassinate and Thin Their Ranks.

Command Protocols: Not having Command Protocols was no big deal.

Deployment: Warriors were offensive on the left flank, most of my Destroyers went on the right flank, with a single unit running alongside the Warriors. One unit of Immortals was central, the other on the right flank behind my Destroyers to hold an objective. My opponent had a central firebase with Piranhas flanking and ion Crisis and Fire Warriors each holding an objective on the flank.

Game: I went second, only a single unit of Skorpekhs were in the open, their stratagem helped them weather the storm. I used my opponent's Piranhas that were scoring engage on all fronts to slingshot forward as much as possible. Turn 2 I failed all my Ophydian charges and subsequently got shot to pieces. I managed to wrestle my opponent off every objective on his fourth turn, scoring big on primaries while doing it. Turn 5 I had a Destroyer Lord and a single Immortal left that won me the game by denying Assassinate points and getting me 5 primary points. Ophydian Destroyers really showed their weakness this game.

This message was edited 3 times. Last update was at 2021/05/04 17:08:08


 
   
Made in dk
Grisly Ghost Ark Driver






Game 12 Loss Necrons Everstorm Legion vs Cult Mechanicus

Necrons
Spoiler:


++ Battalion Detachment 0CP (Necrons) [100 PL, 14CP, 1,995pts] ++

+ Configuration [12CP] +

Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP]

Detachment Command Cost

Dynasty Choice: Dynasty: Sautekh

+ No Force Org Slot [4 PL, 90pts] +

Dynastic Advisor [4 PL, 90pts]
. Technomancer [4 PL, 90pts]: Canoptek Control Node [15pts], Staff of Light

+ HQ [18 PL, 2CP, 330pts] +

Chronomancer [6 PL, 110pts]: Aeonstave, Arkana: Countertemporal Nanomines [2 PL, 30pts], Chronotendrils

Imotekh the Stormlord [8 PL, 2CP, 145pts]: Gauntlet of Fire, Staff of the Destroyer
. Warlord: Warlord Trait (Sautekh): Hyperlogical Strategist

Royal Warden [4 PL, 75pts]: Relic Gauss Blaster, Relic: Veil of Darkness

+ Troops [30 PL, 650pts] +

Necron Warriors [6 PL, 130pts]
. 10x Necron Warrior (Gauss Reaper) [130pts]: 10x Gauss Reaper

Necron Warriors [12 PL, 260pts]
. 20x Necron Warrior (Gauss Flayer) [260pts]: 20x Gauss Flayer

Necron Warriors [12 PL, 260pts]
. 20x Necron Warrior (Gauss Flayer) [260pts]: 20x Gauss Flayer

+ Elites [7 PL, 150pts] +

Triarch Stalker [7 PL, 150pts]: Stalker's Forelimbs, Twin Heavy Gauss Cannon [15pts]

+ Fast Attack [12 PL, 210pts] +

Canoptek Scarab Swarms [4 PL, 75pts]
. 5x Canoptek Scarab Swarm [75pts]: 5x Feeder Mandibles

Canoptek Scarab Swarms [4 PL, 75pts]
. 5x Canoptek Scarab Swarm [75pts]: 5x Feeder Mandibles

Canoptek Scarab Swarms [4 PL, 60pts]
. 4x Canoptek Scarab Swarm [60pts]: 4x Feeder Mandibles

+ Heavy Support [21 PL, 420pts] +

Canoptek Doomstalker [7 PL, 140pts]: Doomsday Blaster, Twin Gauss Flayer

Canoptek Doomstalker [7 PL, 140pts]: Doomsday Blaster, Twin Gauss Flayer

Canoptek Doomstalker [7 PL, 140pts]: Doomsday Blaster, Twin Gauss Flayer

+ Dedicated Transport [8 PL, 145pts] +

Ghost Ark [8 PL, 145pts]: 2x Gauss Flayer Array

++ Total: [100 PL, 14CP, 1,995pts] ++

Created with BattleScribe (https://battlescribe.net)


Countertemporal Nanonmines were useless and Warden didn't do anything other than shoot a little.

Adeptus Mechanicus had the book of Rust Detachment with 56 Electro-priests, 5 Kastelan Robots, various characters and some Destroyers.

Mission: Battle Lines

Necron Objectives: Deploy Scramblers, Thin Their Ranks and Purge the Vermin. Deploy Scramblers failed due to me not protecting my Warriors enough.

Adeptus Mechanicus Objectives: Thin Their Ranks, Vital Ground and Domination.

Necron Command Protocols: 1. Eternal Guardian 3. Vengeful Stars 5. Undying Legions 2. Sudden Storm 4. Hungry Void. Eternal Guardian was really nice, other than that, mostly useless.

Deployment: There were a bazillion ruins on the board. I put my Doomstalkers in bad positions because I didn't think the ruins would be obscuring, all my Warriors, HQs and my Ghost Ark on one flank, Scarabs and Triarch Stalker on the other flank.

Game: My opponent went first, didn't do much damage but turn 2-3 when his Kastelan Robots shot twice they did immense damage. I kept my Scarabs back for a charge against my opponent's Priests but staying safe meant not getting many VP.
   
 
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