Switch Theme:

Session 0 - Your Thoughts?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Battlefield Tourist




MN

So, how many of you use the concept of a "Session 0" where you work with the players as a group to build characters, background, and possibly even (maybe) some of the the basic world before the first game of the RPG even begins?

How have you done it? What tips and tricks do you have? Do you think it was value add? Are there situations where you think it is a "must do" or a "never do"?

Do you like Free Wargames?
http://bloodandspectacles.blogspot.com/ 
   
Made in us
Decrepit Dakkanaut





Glorious Nation of U.S.S.A!

I usually do a session zero combined with a very gentle "meetup" style first session to get a feel for the mechanics. I make the first half of the session optional if folks have already made up their character and sent it to me for approval but I ask those who haven't or aren't sure how to show up to get it done. The second half of the four our session is a small "bunch of adventurers walk into a bar/inn/spaceport/whatever" type session with a small and easy combat encounter to actually try out the rules.
   
Made in us
Posts with Authority






I like doing a decent session zero. I generally game with the same people and they are all friends of mine so I can generally skip the x-card, lines and veils kind of stuff but that is nice for randos.

I also generally insist of team character building if the game doesn't do that for me, I want everyone to have a coherent reason for being around each other and make sure they are compatible.

I've fallen pretty hard into the PBTA sub-genre since it fits really well to the predilections of my players and that incorporates a lot of shared world/character building as a part of the system.
   
 
Forum Index » Board Games, Roleplaying Games & Card Games
Go to: