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Made in us
Fresh-Faced New User




Any help would be appreciated. How would Loci of Virulence and Virulent Blessing interact if I roll the 6 to wound. Do I double the damage after adding the +1 or before. Only asking as its pretty clear cut for strength modifiers but not as much for damage (I'm not even sure there is another interaction like this in the game at the moment.)

Thank in advance.
   
Made in de
Nihilistic Necron Lord






Germany

Damage is a characteristic, thus you would use the modify characteristics rule.

7. WEAPONS
In the condensed datasheets, weapons are given a number that corresponds to annotated pictures of the miniature, rather than being named. Weapons are described with the following characteristics:

Range: How far the weapon can shoot. Weapons with a range of ‘Melee’ are melee weapons and can only be used in hand-to-hand combat. All other weapons are ranged weapons. Some weapons have a minimum and maximum range, for example 6"-48"; such weapons cannot target units that are wholly within the shorter range.

Type: These are all explained under the Shooting and Fight phases of the basic rules. These types are denoted by symbols on the condensed datasheet.

Strength (S): How likely the weapon is to wound a foe. If a weapon’s Strength lists ‘User’, it is equal to the bearer’s Strength characteristic. If a weapon lists a modifier (e.g. ‘+1’ or ‘x2’), modify the bearer’s Strength characteristic as shown (e.g. if a weapon’s Strength was ‘x2’, and the bearer had a Strength of 6, that weapon has a Strength of 12).

Armour Penetration (AP): How good the weapon’s attacks are at getting through armour.

Damage (D): The amount of damage inflicted by a successful wound.


If the damage is 2, and virulent blessing is active, and you roll a 7+, the damage would be 5.

MODIFYING CHARACTERISTICS
Many rules modify the characteristics of models and weapons. All modifiers to a characteristic are cumulative; you must apply division modifiers before applying multiplication modifiers, and before applying addition and then subtraction modifiers.

LOCUS OF VIRULENCE
Each time you make a wound roll of 6+ for a NURGLE DAEMON unit within 6" of any friendly model with the Locus of Virulence, that attack inflicts 1 additional damage.

VIRULENT BLESSING
Virulent Blessing has a warp charge value of 7. If manifested, select a friendly NURGLE DAEMON unit within 18" of the psyker. Add 1 to wound rolls made for that unit in the Fight phase. Furthermore, wound rolls of 7+ made for that unit in the Fight phase inflict double damage.

   
Made in us
Fresh-Faced New User




Brilliant! Thanks.
   
 
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