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Guard or not?
More guard
Harlequins

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Made in gb
Stealthy Space Wolves Scout






Hey guys.

I played a 1200 game with my guard yesterday, and I fielded this list.

3 x Tank commander W B/cannon and Hbolters

3 x 10 guardsman

3 x lascannon teams

2 x manticore.

I feel like my gameplay with my guard is getting so boring and I don't know if it's how I'm playing that's the issue, or if it's just me getting bored of my imperial guard, which in its own right is upsetting.

I'm comparing this to the playstyle of harlequins regularly and debating whether or not it's worthwhile selling off some guard to obtain a small harlequins force.

My issue then comes with the fact that I know 9th edition is on the horizon and would I end up shooting myself if they made guard a little more interesting to play? I run them as cadians which doesn't help, but I've found myself handicapped by relying on overlapping fields of fire.

I got into guard because I love the lore and idea of the humble guardsman, but I'm finding myself bored of the gameplay.

I'm really sorry for bombarding you guys with questions, but I suffer really badly with pathological indecisiveness and anxiety.

Thank you kindly for all your help
   
Made in us
Battle-tested Knight Castellan Pilot





Would getting some new guard units help mix it up?

edit: didn't notice this was a poll. Anyways, I think adding some Bullgryn will mix up the gameplan.

This message was edited 1 time. Last update was at 2021/05/08 20:12:56


 
   
Made in nl
Secret Inquisitorial Eldar Xenexecutor






your mind

Bullgryn yes. Maybe stormtroopers|scions. Maybe an inquisitor, and build into a supplementary inquisition collection over time.

This message was edited 2 times. Last update was at 2021/05/08 20:22:24


   
Made in ch
Warped Arch Heretic of Chaos





First off , guard is guard. So sadly gw thinks it's fine to hand you an upgrade sprue and call it a day instead of fixing guard.
Secondly: tying into above, once the humble guardsmen was actually quite diffrent from each other since doctrines were a thing....
Thirdly, the Monstrous creaturing of vehicles hasn0t increased unit type diversity...

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.

 Daedalus81 wrote:

In the 41st millennium there is only overpriced hamberders.

 
   
Made in us
Shadowy Grot Kommittee Memba






I traded off my guard army personally because I found the gameplay so dull.

"I can't believe all these tryhard WAACs out there just care about winning all the time when it's supposed to be a game for fun!!!!!!! Also here's my 27 page essay on why marines are OP and Orkz should get a bunch of OP rules so I can win more games

-the_scotsman"

-ERJAK 
   
Made in ca
Drop Trooper with Demo Charge



Canada

Not Online!!! wrote:
First off , guard is guard. So sadly gw thinks it's fine to hand you an upgrade sprue and call it a day instead of fixing guard.
Secondly: tying into above, once the humble guardsmen was actually quite diffrent from each other since doctrines were a thing....
Thirdly, the Monstrous creaturing of vehicles hasn0t increased unit type diversity...


Agree on points two and three. But regimental doctrines are still there, just very tilted towards a handful of options right now.

Disagree on point 1. We have a lot of models, and lots more we can raid. I've just spent the last hour thinking about buying some Necromunda Orlock Gangsters to form another detachment in my army. There are half a dozen potential regiments sitting there in plastic (albeit, most of those kits would be hard to start a guard army with due to lack of lasguns, but if you're a guard player looking to expand, you probably have a few dozen spare.)

Imperial Guard - 1500 GSC - 250  
   
Made in de
Lone Wolf Sentinel Pilot






Regarding "what to get to make the gameplay more interesting": from a theoretical point of view: Bullgryns or even better: Deathriders (in a sense of: a cavalry model of your choice that stands in as death riders). So far you seem to have not played with a melee element. Both units would mix this up a bit and offer a new perspective to the game. Deathriders are in my personal opinion pretty cool as you get more models than Bullgryns for the price and they are pretty sturdy for their pricetag. Even if they don't kill a unit on an objective, they come in large enough groups that they might contest it successfully while being in close combat.

The other ideas here are also very solid.

But in the end: I think you know best what you like and if you repeatedly compare them to Harlies game play, I somewhat suspect deep down you know the answer to your question...

~5600 build and painted 
   
Made in us
Fixture of Dakka






I vote more guard b.c Scions and DKOK are things also you can go the GSC route.

15k+
3k
Emperor's Spears 2k
Beastmen 9500
CoS: 3500

Reading/Writing LD, be kind!

https://maddpaint.blogspot.com 
   
Made in us
Confessor Of Sins




Tacoma, WA, USA

You are playing a one-note gunline. A one-note Cadian gunline at that. Your army just wants to sit in one place and shoot your opponent off the table. You are using exactly 4 different units. The problem is your list lacks any sort of diversity at all. There is a whole codex worth of units to diversify into within Guard, not to mention all the different regiments you could be using.
   
Made in us
Hardened Veteran Guardsman




Illinois

My main regular opponent plays guard allied with inquisitors, assassins, custodes, and scions. I’d branch out in those directions first. I’m not sure how you even score points with the list you’re running now.
   
Made in ca
Jinking Ravenwing Land Speeder Pilot



Canada

Speaking of stale, you list looks a little dry. Maybe ease up on the Tank Commanders and Manticores and add something fun. Bullgryns, Scions, anything.

All you have to do is fire three rounds a minute, and stand 
   
Made in fr
Storm Trooper with Maglight




France

I don't think you should sell any of your guard, because if you sell them you will end up with two little forces that don't allow for much variety.

But setting aside money to start an harlequin force could be refreshing for you.


40k: Necrons/Imperial Guard
Bolt Action: Germany/ USA
Project Z.
 
   
 
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