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Made in us
Death-Dealing Devastator





South Carolina, USA

The Ork codex was previewed the other day. Along with Beast-snagga models (including squighog riders, which are super cool). But does anyone have any indication what upgrades Orks might be receiving that will make them competitive again?

I ask because my second son plays orks and rants at great length about how bad their armor and wounds are and how desperately they need improvements to be viable on the table. I think he has some valid points and we have discussed what changes we would make, but I'm curious if anyone has any leads on what might be coming down the pike.

Squats 2020! 
   
Made in us
Terrifying Doombull




Nope.

We know the beastsnagga boys are 'somewhere between a boy or nob' (so... probably Strength 5) and... that's about it.

There's probably at least two more kits we haven't seen (in plastic, they're likely in the video art).

No idea on overall changes to the army unless they talked about it in the video on friday.
I do suspect that some of the clan traits will change. Snakebites/Blood Axes do too little, and Deathskulls does too much, and the rest are staggered in between. Hopefully they'll be brought in line (and upwards for most of them)


I have doubts about the Beastsnagga Squighog unit, just because the Khorne bloodcrushers exist and are far too easy to kill.

Efficiency is the highest virtue. 
   
Made in pl
Fixture of Dakka




Everything could break on points or special traits. If they get some pseudo fly all terrain type of movment or at ~35pts for 3W per raider, they could find some us. Specially if they move fast.

If you have to kill, then kill in the best manner. If you slaughter, then slaughter in the best manner. Let one of you sharpen his knife so his animal feels no pain. 
   
Made in us
Lieutenant General





Florence, KY

There were a few hints that Beast Snaggas will benefit more from the Snakebites Kultur than any other (much like Speed Freeks do with the Evil Sunz Kultur) but seeing as how this is basically a total re-write of the codex that could just be GW's take on the matter and not how it plays on the table.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in us
Confessor Of Sins





Tacoma, WA, USA

Makes you wonder what the other half of the updated Kultur rule will be since 6+++ isn't something that could be better or worst for any type of model.
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

 Ghaz wrote:
There were a few hints that Beast Snaggas will benefit more from the Snakebites Kultur than any other (much like Speed Freeks do with the Evil Sunz Kultur) but seeing as how this is basically a total re-write of the codex that could just be GW's take on the matter and not how it plays on the table.
But the biggest benefit for Evil Suns goes to Meganobz, not Speed Freaks.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in us
Lieutenant General





Florence, KY

 JNAProductions wrote:
 Ghaz wrote:
There were a few hints that Beast Snaggas will benefit more from the Snakebites Kultur than any other (much like Speed Freeks do with the Evil Sunz Kultur) but seeing as how this is basically a total re-write of the codex that could just be GW's take on the matter and not how it plays on the table.

But the biggest benefit for Evil Suns goes to Meganobz, not Speed Freaks.

Except they noted that they get more of a benefit from the Evil Sunz Kultur than any other Kultur, not that they a bigger benefit from the Evil Sunz Kultur than any other unit.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in us
Veteran Wolf Guard Squad Leader






I expect like most 9th edition codexs so far, there will be a lot of changes across the board. I'm looking forward to seeing what the army will look like.

Wolfspear's 2k
Harlequins 2k
Chaos Knights 2k
Spiderfangs 2k
Ossiarch Bonereapers 1k 
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

 Ghaz wrote:
 JNAProductions wrote:
 Ghaz wrote:
There were a few hints that Beast Snaggas will benefit more from the Snakebites Kultur than any other (much like Speed Freeks do with the Evil Sunz Kultur) but seeing as how this is basically a total re-write of the codex that could just be GW's take on the matter and not how it plays on the table.

But the biggest benefit for Evil Suns goes to Meganobz, not Speed Freaks.

Except they noted that they get more of a benefit from the Evil Sunz Kultur than any other Kultur, not that they a bigger benefit from the Evil Sunz Kultur than any other unit.
I dunno. I'd much rather have a 6++ on units that have 12" or more of move than an extra 2"-4" of move.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in au
Battlewagon Driver with Charged Engine





Honestly we're a month or 2 away from codex release. Keep your eyes out, sooner or later you'll start to see the simplified datasheets being leaked/released with repackaged boxes. Then you'll be able to start guessing what upgrades have been made.
   
Made in ca
Gargantuan Gargant






I can see Deffskullz being reduced to having the 6++ save and Obsec on all units. Or they make it a 6++ save, Obsec on all infantry, and our units get to make one reroll to wound roll for each unit in each phase.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






 Ghaz wrote:
 JNAProductions wrote:
 Ghaz wrote:
There were a few hints that Beast Snaggas will benefit more from the Snakebites Kultur than any other (much like Speed Freeks do with the Evil Sunz Kultur) but seeing as how this is basically a total re-write of the codex that could just be GW's take on the matter and not how it plays on the table.

But the biggest benefit for Evil Suns goes to Meganobz, not Speed Freaks.

Except they noted that they get more of a benefit from the Evil Sunz Kultur than any other Kultur, not that they a bigger benefit from the Evil Sunz Kultur than any other unit.


What are you talking about? Speed freeks already get an extra bonus from being evil suns over non-speed freeks. Snakebites probably get an additional bonus for beast snaggas (for example 5+++ instead of 6+++), but that doesn't mean that beast snaggas might not be better as deff skulls or goff.


Automatically Appended Next Post:
 dadx6 wrote:
The Ork codex was previewed the other day. Along with Beast-snagga models (including squighog riders, which are super cool). But does anyone have any indication what upgrades Orks might be receiving that will make them competitive again?

I ask because my second son plays orks and rants at great length about how bad their armor and wounds are and how desperately they need improvements to be viable on the table. I think he has some valid points and we have discussed what changes we would make, but I'm curious if anyone has any leads on what might be coming down the pike.


As others have said, there is not much known. If you expect orks to be harder to kill, that's highly unlikely, as quantity over quality is the primary army theme.
It's also not like orks aren't a viable army, while they lack the ability to remain undefeated for multiple games in a row, they definitely can win just as often as the 9th edition codices that aren't drukhari. If he isn't able to regularly win games with them now, it's unlikely that the new codex will help him greatly.

This message was edited 1 time. Last update was at 2021/05/10 09:39:29


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in gb
Ridin' on a Snotling Pump Wagon






During the reveal feed, they showed off....

Snagga Boyz
Squighog Cavalry
Zodgrod
Nob on Squighog
Mega Armour Warboss

They went on to say this is around half of what’s coming. Now, let’s take that at absolute face value, and not a rough indication. 5 kits shown, 5 kits yet to be shown.

So far, everything (except Zodgrod, I think) has featured in the teaser animation. And that animation contains stuff yet to be seen. From memory?

1. New Boys. Distinctively different from what exists, due to shoulder mounted and very Rogue Trader era looking heavy weapons.
2. Some large vehicle for Snaggas, pulled by at least one Squig
3. Snagga Warboss in Mega Armour.

And on Saturday’s animation, there was a plan to be all sneaky. That could be interpreted as teasing Kommandos, so they could be a 4th as yet unseen unit.

Is there a 5th in the wings? Quite possibly. Dunno what it might be though.


Automatically Appended Next Post:
Oh, and what feels like flipping ages ago, they did a reveal teaser video for 40K characters.\

We’ve seen the SoB and Ad Mech ones - but no sign of the Ork also teased. Seems a safe bet it’ll be coming soon.

This message was edited 1 time. Last update was at 2021/05/10 09:44:54


   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






@Mad Doc, they said half of the new kits are in the box, not that half of the new kits are shown on the stream.

This is what I posted in the ork thread:
 Jidmah wrote:
Full run-down of what we know, including images of the model and the tapestry spoiler:

In the box:
1. Nob on Smasha Squig
Spoiler:




2. Zodgrod Wortsnagga
Spoiler:




3. Squighog Riders
Spoiler:




4. Beast Snagga Boyz
Spoiler:




Not in the box:
1. Pain boss
Spoiler:




2. Mega Boss
Spoiler:




3. Squig Sled (not revealed yet)
Spoiler:




4. Beast Snagga Warboss? (not revealed yet)
Spoiler:




The "new boyz" are very likely just lootas with a bit of artistic freedom, one of them looks exactly like one of the guns from the kit. It's fairly safe to assume that anything that the beastsnagga talker deemed to be not proppa orky is not going to be a release.

This message was edited 1 time. Last update was at 2021/05/10 10:19:15


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Shadowy Grot Kommittee Memba






that Beast Snaga Warboss is the warboss in mega armor. He may have an alternative Beast Snaga build but is clearly the same big shoota gretchin on his shoulder.


Automatically Appended Next Post:
I would expect at least one of the wtwo remaining finecast units in the basic ork codex to get a new kit - kommandos or tankbustas.probably kommandos as it's easier to make tankbustas from plastic as-is (most ork troop kits come with a rokkit launcha compatible to any ork body, that's how most people I know make their tankbustas)

This message was edited 1 time. Last update was at 2021/05/10 12:14:31


"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






 the_scotsman wrote:
that Beast Snaga Warboss is the warboss in mega armor. He may have an alternative Beast Snaga build but is clearly the same big shoota gretchin on his shoulder.

Not really, the two orks have next to nothing in common. The beast snagga boss isn't even wearing mega-armour, which kind of makes sense for feral orks.


Automatically Appended Next Post:
I would expect at least one of the wtwo remaining finecast units in the basic ork codex to get a new kit - kommandos or tankbustas.probably kommandos as it's easier to make tankbustas from plastic as-is (most ork troop kits come with a rokkit launcha compatible to any ork body, that's how most people I know make their tankbustas)


They literally used a famous scratch-build of kommandoz to depict them in the second video, there is a showballs chance in hell that they would make new ones.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Longtime Dakkanaut




They're doing the disaster they did with the SoB box where you can't buy the codex except in the box for "a short period of time" (which was like 3 months for SoB), so you'll presumably have plenty of time to figure out what's good and bad if you don't want to shell out for the box.
   
Made in us
Slaanesh Chosen Marine Riding a Fiend




Australia

Cawl-pattern Choppas.

The Circle of Iniquity
The Fourth Seal
 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 Marshal Loss wrote:
Cawl-pattern Choppas.

HARHARHARHARHAR.

You gonna ask "Where's the beef?" as an encore meme?

To the OP:
We don't know what upgrades are coming for Orks. We just know there's a large selection of new kits, and what we have seen via the Beast-Snaggas is supposed to be "only half of what's coming".
   
Made in us
Stealthy Grot Snipa





Atlanta, GA

I ask because my second son plays orks and rants at great length about how bad their armor and wounds are and how desperately they need improvements to be viable on the table. I think he has some valid points and we have discussed what changes we would make, but I'm curious if anyone has any leads on what might be coming down the pike.


For what it's worth, ork armor has always sucked. If you want to play an army that can make saves, play space marines.
   
Made in gb
Longtime Dakkanaut





Shock attack tank please and a squiggoth
   
Made in gb
Longtime Dakkanaut






 Mr. Grey wrote:
I ask because my second son plays orks and rants at great length about how bad their armor and wounds are and how desperately they need improvements to be viable on the table. I think he has some valid points and we have discussed what changes we would make, but I'm curious if anyone has any leads on what might be coming down the pike.


For what it's worth, ork armor has always sucked. If you want to play an army that can make saves, play space marines.

Yeah, if you think the be-all and end-all of a decent army is good armour and multiple wounds on individual models, what the hell are you doing anywhere near Orks to begin with? I mean, sure, load up on Nobz and Meganobz if that's what you're after, but it's never been the army's general vibe.
   
Made in fi
Locked in the Tower of Amareo





 alextroy wrote:
Makes you wonder what the other half of the updated Kultur rule will be since 6+++ isn't something that could be better or worst for any type of model.


Actually yes it can. 6+++ helps more the more wounds you have. It is at best marginal to zero boost on W1 models.

2024 painted/bought: 109/109 
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

tneva82 wrote:
 alextroy wrote:
Makes you wonder what the other half of the updated Kultur rule will be since 6+++ isn't something that could be better or worst for any type of model.


Actually yes it can. 6+++ helps more the more wounds you have. It is at best marginal to zero boost on W1 models.
No, it helps equally, provided you don't get overkilled.

You need to do 12 damage (from Damage 1 attacks) to kill ten 1 Wound models with a 6+++.
You need to do 12 damage (in any combination of attack Damages) to kill a 10-Wound model with a 6+++.

Sure, if your Ork Boys are getting bopped by D2 and D3 attacks, that 6+++ becomes practically useless, but your enemy is also wasting superior firepower on cheap models. It'd be much better for them to shoot Dark Lances and Meltas into Buggies, rather than Boys.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Eh, orks generally require you to pick between infantry and vehicles, so your opponent will always be shooting something inefficient at you. Not having and defense besides wound count kind of forces you to do that.

But outside of that, you are correct. Whether you ignore one in six damage dealt to 10 models with 1 wound or 1 model with 10 wounds makes little difference.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Agile Revenant Titan




Florida

My bet is the new Ork infantry in the big box release will be a troop choice and be T5 while the existing Orks remain at T4. Primaris-izing Orks, so to speak

No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby. 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






We already know that the infantry will be a troops choice called Beast Snagga Boyz.

T5 would be odd if nobz don't get T5 as well.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Stealthy Grot Snipa





Atlanta, GA

 Jidmah wrote:
We already know that the infantry will be a troops choice called Beast Snagga Boyz.

T5 would be odd if nobz don't get T5 as well.


Has it been mentioned that they're a Troops choice, though? They could be Elites.
   
Made in us
Deathwing Terminator with Assault Cannon






TBH though, all non-GEQ infantries (troops or not) should be at 2W minimum.
   
Made in us
Decrepit Dakkanaut





Ghaz no longer degrades. He is now always A7 / M7 / S7.

His gun went from A12 to RF12. It might be nice to see big shootas go the RF route to try and make them a little better.
   
 
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