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Cut off the head" secondary, seem to me like the dumbest secondary ever  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in dk
Longtime Dakkanaut




Danmark

Since you pick secondaries before you decide whether you put something in reserves or deepstrike, its not difficult, at all, to counter.

Someone picks cut off the head, whats going to stop his opponent from putting his warlord in deepstrike (coming in last turn 3) or even reserves coming in last turn 5 or untill its somewhat safe? Hell coming in turn 3 would have reduced the amount of points to such a low number, that its not going to be worth it anymore.

Denying your opponent his 13 points by molesting the warlord by turn 1 is almost too easy to do.

Unless there might be specific factions that cant "reserve" their warlord i dont see it happening. He'll come in turn 3 or so and then if you snipe him by then you get maybe 6 points or so

This message was edited 2 times. Last update was at 2021/05/11 10:48:28


Hope, is the first step on the road to disappointment.

- About Dawn of War 3 
   
Made in fi
Locked in the Tower of Amareo





Well turn 5 is at least easy. He's going to lose his model automatically on turn 4.

I have lost 30 boyz 3 times and zephyrim squad twice for having them in reserve after turn 3 :(

But yeah there's reason it's not generally taken.

2024 painted/bought: 109/109 
   
Made in de
Boom! Leman Russ Commander






Another variant of this is to put units (for example cheap guard psykers or warlords) into a flying transport and then each turn arrive on the board and immediatly fly off the table edge. As far as I know it it's legal to do it every turn and it's exempt from the usual "killed in turn 4" rule, as the units are one the table each turn, just not in the enemies turn.

Can be hilarious if as guard one takes 3 Astropaths as only Psykers, the enemy takes abhor the witch thinking he can easily kill them and then deny it to them by putting them (and the warlord if he takes cut off the head) in a Valkyrie. It's only 100 something points you can't use, while denying many victory points.

~6550 build and painted
819 build and painted
830 
   
Made in it
Longtime Dakkanaut





I've seen battle reports won thanks to that objective.

You select it when your opponent has a list based on sacrificing his warlord charging your lines turn 1 or rushing the mid objective.
Selecting that objective, he either has to change his approach to the game, or gift you easy 13 points.

   
Made in fi
Locked in the Tower of Amareo





How does that work? You deep strike with flyer. Can't move after coming. Opponent always has turn to shoot at them.

2024 painted/bought: 109/109 
   
Made in de
Boom! Leman Russ Commander






Sorry, my bad. I seriously misunderstood how flyers flying off the board edge work. Please ignore my last post ;-)
Or at least take with you, that you can stuff flimsy Astropaths into a Valkyrie, keep them safe until turn three and even then let them come in a supersonic, hard to hit T7 3+ model.

~6550 build and painted
819 build and painted
830 
   
Made in us
Lieutenant General





Florence, KY

 Pyroalchi wrote:
Sorry, my bad. I seriously misunderstood how flyers flying off the board edge work. Please ignore my last post ;-)
Or at least take with you, that you can stuff flimsy Astropaths into a Valkyrie, keep them safe until turn three and even then let them come in a supersonic, hard to hit T7 3+ model.

Congratulations, you've just taken your own model out of the game for your opponent.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in pl
Fixture of Dakka




It could be a small sacrifice points wise, if in returns it gives you a 10 or VP adventage.

If you have to kill, then kill in the best manner. If you slaughter, then slaughter in the best manner. Let one of you sharpen his knife so his animal feels no pain. 
   
Made in dk
Longtime Dakkanaut




Danmark

Regardless, the secondary is generally speaking terrible. I wouldnt even use it against Magnus even if i can crump him in one turn because most Magnus users deepstrikes.

It doesnt hurt your enemy that much to use his warlord as a reserve and come in turn 2, but you not killing him turn 1 and killing him turn 2 is already such a large loss of points, that in the secondary game, you are losing out on points. You should aspire to receive at least 10 points, which i believe you dont, if you kill the warlord on turn 2.

Hope, is the first step on the road to disappointment.

- About Dawn of War 3 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






First of all, any secondary that scores 8VP or more usually is a good secondary, so killing the warlord turn 2 is still fine, if you kill it turn 3 you still haven't lost the whole game.

That said, it really only works against armies where the warlord is a powerful melee unit or a weak support model that is killed easily. By picking the secondary you essentially force them to take their warlord, often an expensive model also holding a relic, out of the fight.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Deathwing Terminator with Assault Cannon






Agreed with above posts. I feel like the main purpose of this secondary is to play mind games/psychological warfare with your opponent - it's like setting up a trap for your opponent's WL. If they mess up, you get free points.

Makes them think twice about running plays like quad-FB coldstar rush.

This message was edited 1 time. Last update was at 2021/05/11 16:31:13


 
   
Made in us
Decrepit Dakkanaut





You have to pick secondaries that will work against your opponent. This is no different.

You probably shouldn't pick something like linebreaker / scramblers against Guard unless you have super fast transports as deepstrike will likely not work.
   
 
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