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Made in gb
Longtime Dakkanaut




GW just released new FAQs for most armies:

https://www.warhammer-community.com/faqs/#warhammer-40000

So far it looks like DE have been nerfed in a couple of ways. Not quite sure why it took them two bites at the cherry to change the rules.

Also, weirdly, the Craftworlds FAQ has apparently been updated but no changes are noted.

This message was edited 1 time. Last update was at 2021/06/02 14:30:29


 
   
Made in gb
Battleship Captain





Bristol (UK)

It's possible that whatever intern they stuck on the Eldar just messed up and didn't use the colour coding properly.
That's happened with the current Necromunda FAQ.
   
Made in fr
Mekboy Hammerin' Somethin'






Overall good, but drukhari raiders only went up by 10, they could have gone up to an even 100 instead of being 95.
Same goes for Draz (+10 too, now 145)

DT kiquifiers doesn't exist anymore, that is good, but the 60 point 40 attack HQ still exists.

No more starting at 14 CP, it will be 12 CP now.

So yes, I say overall good, but DA were hit just as hard, if not harder (+15 points for talonmaster for example).


Ere we go ere we go ere we go
Corona Givin’ Umies Da good ol Krulpin they deserve huh huh 
   
Made in us
Longtime Dakkanaut




 addnid wrote:

DT kiquifiers doesn't exist anymore, that is good, but the 60 point 40 attack HQ still exists.


Incorrect, this was addressed in the BRB FAQ.
   
Made in gb
Longtime Dakkanaut




Sterling191 wrote:
 addnid wrote:

DT kiquifiers doesn't exist anymore, that is good, but the 60 point 40 attack HQ still exists.


Incorrect, this was addressed in the BRB FAQ.


Good catch. I'd missed that, probably because light blue is a horrible colour to read on a screen.

Somewhat related, the tortured wording and overly specific examples GW are resorting to in these rare rules changes really highlight the usefulness of universal special rules, IMO.
   
Made in fr
Mekboy Hammerin' Somethin'






Ah thanks for catching this Sterling, I exalted your post !

Ere we go ere we go ere we go
Corona Givin’ Umies Da good ol Krulpin they deserve huh huh 
   
Made in gb
Longtime Dakkanaut






Found the "‘IF EVERY UNIT IN YOUR ARMY’ RULES" bit interesting – if I'm understanding correctly, it clears up the question of whether or not, say, summoning loses you Contagions for Death Guard (it doesn't).
   
Made in us
Longtime Dakkanaut




Looks like they also finally fixed Combat Squadding and Transports / Reserves. Only took em a year on that one.
   
Made in us
Enigmatic Chaos Sorcerer




The dark hollows of Kentucky

Dreadclaws and the Karybdis fixed. Now they work like drop pods should. Groovy.
   
Made in gb
Killer Klaivex




The dark behind the eyes.

Phew, glad I didn't buy any additional Wrack models for my army.

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in us
Shadowy Grot Kommittee Memba






I gotta say credit where credit is due: this is the closest GW has landed to my personal "in an ideal world" mark with nerfs in a WHILE.

-Raiders hit (slight quibble, I would have also swapped the costs of dl and dissie, as it stands DL will still always be the best and dissie never taken, but at least DL raiders will be a bit less oppressive)

-Blender succubus gone (BRB faq)

-Drazar/Incubi bumped in some way

-Dark Tech basically deleted thank god

-+2cp for no reason gone

Pretty solid, a wee bit restrained, I still think you're going to see Drukhari with a higher than 50% wr personally and a higher playrate than most xenos, but I do not think we'll see a true "Drukhari Meta" develop now. If anything, if they go up from 10% to like 15% playrate, I'm betting their winrate would even out to about 50% as the tools people take to deal with them and admech trickle into the meta, as admech also feature strong light infantry and strong T5-T6 targets.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in gb
Longtime Dakkanaut




I think DE are still going to be very good but this should help curb them a lot. I agree the Disintegrator is still not going to be taken but if the priority was to hit the most broken stuff first then this is a decent first attempt.
   
Made in fr
Regular Dakkanaut




Death Guard now ignores Difficult Ground !

It's in the Core Rules Book FAQ.

*Page 262 – Difficult Ground
Change this rule to read:
‘If a unit makes a Normal Move, Advances or Falls Back, and any of its models wish to move over any part of this terrain feature, subtract 2" from the Move characteristic of every model in that unit (to a minimum of 0), even if every part of this terrain feature is 1" or less in height. If a unit declares a charge, and any of its models wish to move over any part of this terrain feature as part of its subsequent charge move, subtract 2 from that unit’s charge roll, even if every part of this terrain feature is 1" or less in height. These modifiers do not apply if every model in the moving unit can Fly. These modifiers do not apply if every model in the moving unit is Ti ta nic and this terrain feature is less than 3" in height. The height of a terrain feature is measured from the highest point on that terrain feature.’


This message was edited 1 time. Last update was at 2021/06/02 15:00:51


 
   
Made in us
Enigmatic Chaos Sorcerer




The dark hollows of Kentucky

Hereticus Discipline now only works on <LEGION> units, and 1ksons Warptime only works on <THOUSAND SONS> units. So no more Warptimeing Morty?

Dual welding melee weapons still pointless for Contemptors. Booooo gw!
   
Made in pl
Fixture of Dakka




No FAQ for my dudes, that is a good thing.

If you have to kill, then kill in the best manner. If you slaughter, then slaughter in the best manner. Let one of you sharpen his knife so his animal feels no pain. 
   
Made in it
Longtime Dakkanaut





Also nerfs to Mortarion in soup ( can no longer be warptimed).

Buff to DG (no longer affected by difficult terrain during charge)

Nerf to Ravenwing's secondary (you need to end the movement 12" away for it to count)

Little nerf to the Exocrine

Edit: Ninjaed

This message was edited 1 time. Last update was at 2021/06/02 15:05:07


 
   
Made in fr
Regular Dakkanaut




Important information regarding Summoning for DG players :

In the Core Rules Book FAQ, GW rephrased / changed the "If every unit in your army" rules. It has massive implications for Summoning, because it means that now, Summoning daemons during the Battle doesn't break your army wide rules.

‘IF EVERY UNIT IN YOUR ARMY’ RULES
Many armies have abilities that only apply if every model in your army has a specific keyword. For example, many units in Codex: Space Marines have the Combat Doctrines ability, but this rule only applies if ‘every unit in your army has the Adeptus Astartes keyword’ (with a few listed exceptions). The condition of ‘every unit in your army’ is checked once, after you have selected your army, which happens at the end of the ‘Muster Armies’ step of the mission sequences used in a mission pack, and such rules either apply for the duration of the battle or they don’t. If the condition is satisfied at the end of this step, then those rules will apply throughout the battle, regardless of whether or not new units are added to your army during the battle that might not satisfy this condition. Similarly, if at the end of the ‘Muster Armies’ step, this condition is not satisfied, then it will not apply for the duration of the battle, even if during the battle you suffer casualties to the point where all your remaining units would start to satisfy the condition.
   
Made in us
Quick-fingered Warlord Moderatus




Found the "‘IF EVERY UNIT IN YOUR ARMY’ RULES" bit interesting – if I'm understanding correctly, it clears up the question of whether or not, say, summoning loses you Contagions for Death Guard (it doesn't).


Would be happier about this if there was a way to summon in the DG book ....

I know technically you can still do it given the wording in the Demons book, but will be curious to see if that remains when they get updated. It's fairly telling imo that they specifically removed all mention of it from the DG book and have not added it back.

This message was edited 1 time. Last update was at 2021/06/02 15:16:36


Edit: I just googled ablutions and apparently it does not including dropping a duece. I should have looked it up early sorry for any confusion. - Baldsmug

Psiensis on the "good old days":
"Kids these days...
... I invented the 6th Ed meta back in 3rd ed.
Wait, what were we talking about again? Did I ever tell you about the time I gave you five bees for a quarter? That's what you'd say in those days, "give me five bees for a quarter", is what you'd say in those days. And you'd go down to the D&D shop, with an onion in your belt, 'cause that was the style of the time. So there I was in the D&D shop..." 
   
Made in us
Stealthy Warhound Titan Princeps






Tycho wrote:
Found the "‘IF EVERY UNIT IN YOUR ARMY’ RULES" bit interesting – if I'm understanding correctly, it clears up the question of whether or not, say, summoning loses you Contagions for Death Guard (it doesn't).


Would be happier about this if there was a way to summon in the DG book ....

I know technically you can still do it given the wording in the Demons book, but will be curious to see if that remains when they get updated. It's fairly telling imo that they specifically removed all mention of it from the DG book and have not added it back.


The DG book only ever had reminder text, the rule itself was always from the Daemons book. Just like Death Guard could never actually take Nurglings, their datasheets were only in the codex to show you units you could summon without buying the Daemons book.

They're now just *not* re-printing the redundant rules, because errataing datasheets/rules in 2 sources leads to errors... like 21 point nurglings in one book and 18 point nurglings in the other.

I'm on a podcast about (video) game design:
https://anchor.fm/makethatgame

And I also stream tabletop painting/playing Mon&Thurs 8PM EST
https://twitch.tv/tableitgaming
And make YouTube videos for that sometimes!
https://www.youtube.com/@tableitgaming 
   
Made in us
Agile Revenant Titan




Florida

Spoletta wrote:
Also nerfs to Mortarion in soup ( can no longer be warptimed).

Buff to DG (no longer affected by difficult terrain during charge)

Nerf to Ravenwing's secondary (you need to end the movement 12" away for it to count)

Little nerf to the Exocrine

Edit: Ninjaed


I cannot find the ruling regarding Mortarion and Warp Time. Where did you find it?

No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby. 
   
Made in at
Dakka Veteran




 Sarigar wrote:
Spoletta wrote:
Also nerfs to Mortarion in soup ( can no longer be warptimed).

Buff to DG (no longer affected by difficult terrain during charge)

Nerf to Ravenwing's secondary (you need to end the movement 12" away for it to count)

Little nerf to the Exocrine

Edit: Ninjaed


I cannot find the ruling regarding Mortarion and Warp Time. Where did you find it?


In the CSM (&TS) FAQ. Warp time is now only [Legion] so can’t affect Morty who can’t share a legion with anyone who has it.
   
Made in ca
Longtime Dakkanaut





 Sarigar wrote:

I cannot find the ruling regarding Mortarion and Warp Time. Where did you find it?


It's in the Thousand Sons and Chaos faq's. They changed Warptime from affecting Heretic Astartes to only affecting your same Legion. So a T.Sons Sorcerer can only cast Warptime on another T.Sons unit, a Red Corsair Sorcerer can only cast it on another Red Corsair unit, and a "My Legion is the Best Name Ever" Sorcerer can only cast it on another "My Legion is the Best Name Ever" unit . I think it's a good change.

 Galef wrote:
If you refuse to use rock, you will never beat scissors.
 
   
Made in us
Swift Swooping Hawk





Spoletta wrote:
Also nerfs to Mortarion in soup ( can no longer be warptimed).

Buff to DG (no longer affected by difficult terrain during charge)

Nerf to Ravenwing's secondary (you need to end the movement 12" away for it to count)

Little nerf to the Exocrine

Edit: Ninjaed


Any clarification you could give on the Exocrine nerf? I assume it's something from the BRB FAQ.
   
Made in ca
Longtime Dakkanaut





 Gene St. Ealer wrote:
Any clarification you could give on the Exocrine nerf? I assume it's something from the BRB FAQ.


Ehhhhhh..... it's not really a nerf.

Previously the ruling on the Exocrine's stratagem from Psychic Awakening was that it could Advance and shoot as if stationary, but couldn't Fall Back and shoot using the same strat. The new wording on "counts as being stationary" definitely allows it to shoot after falling back by using this strat though, but they have modified the strat so that it doesn't work on an Exocrine that advanced. So, it's a sideways change for it. Honestly, I think it's a buff myself.

 Galef wrote:
If you refuse to use rock, you will never beat scissors.
 
   
Made in us
Longtime Dakkanaut




Really don't like the nerf to chaos soup. It puts CSM even more firmly in the dumpster no for real reason, when I suspect all they actually cared about was Morty being warptimed, which could have been cured easily enough with a specific exclusion for DG or even just for Morty himself, either of which would have worked both ruleswise and fluffwise.

It also changes an editions-long paradigm of Chaos being the superfaction that is most able to field a hodgepodge of remnants of various groups, something that has always fit the lore spectacularly well and helped create its identity as a weird and wild jumble of stuff.
   
Made in us
Decrepit Dakkanaut





yukishiro1 wrote:
Really don't like the nerf to chaos soup. It puts CSM even more firmly in the dumpster no for real reason, when I suspect all they actually cared about was Morty being warptimed, which could have been cured easily enough with a specific exclusion for DG or even just for Morty himself, either of which would have worked both ruleswise and fluffwise.

It also changes an editions-long paradigm of Chaos being the superfaction that is most able to field a hodgepodge of remnants of various groups, something that has always fit the lore spectacularly well and helped create its identity as a weird and wild jumble of stuff.


Yea, but at the same time you shouldn't be seeing Magnus, Morty, and likely Be'Lakor together all the time. It's just kind of weird. CSM will find a way.


Automatically Appended Next Post:
 the_scotsman wrote:
I gotta say credit where credit is due: this is the closest GW has landed to my personal "in an ideal world" mark with nerfs in a WHILE.

-Raiders hit (slight quibble, I would have also swapped the costs of dl and dissie, as it stands DL will still always be the best and dissie never taken, but at least DL raiders will be a bit less oppressive)

-Blender succubus gone (BRB faq)

-Drazar/Incubi bumped in some way

-Dark Tech basically deleted thank god

-+2cp for no reason gone

Pretty solid, a wee bit restrained, I still think you're going to see Drukhari with a higher than 50% wr personally and a higher playrate than most xenos, but I do not think we'll see a true "Drukhari Meta" develop now. If anything, if they go up from 10% to like 15% playrate, I'm betting their winrate would even out to about 50% as the tools people take to deal with them and admech trickle into the meta, as admech also feature strong light infantry and strong T5-T6 targets.


This is why I am not overly concerned about AdMech ( *cough* Xeno *cough* ). It really feels like that book has a dumpster load full of typos from being rushed. A few quick taps and it should be a respectable book.

This message was edited 1 time. Last update was at 2021/06/02 16:39:07


 
   
Made in us
Shadowy Grot Kommittee Memba






yukishiro1 wrote:
Really don't like the nerf to chaos soup. It puts CSM even more firmly in the dumpster no for real reason, when I suspect all they actually cared about was Morty being warptimed, which could have been cured easily enough with a specific exclusion for DG or even just for Morty himself, either of which would have worked both ruleswise and fluffwise.

It also changes an editions-long paradigm of Chaos being the superfaction that is most able to field a hodgepodge of remnants of various groups, something that has always fit the lore spectacularly well and helped create its identity as a weird and wild jumble of stuff.


probably because they are going to take at least a couple months to get codex csm out there, and they dont want people stapling it on to DG/Tsons just to make certain units like the daemon primarchs significantly more potent than they otherwise would be.

Also, Tsons is coming out in like a month, and historically their way around 8th+ psychic phase mechanics was to give Tsons their own list of 6 powers, plus the regular CSM powers, plus some units having the daemon powers just to avoid bottoming out on how many power casts you can easily get into a 2k tsons list.

Theyre probably changing it preemptively since theyd be changing it in the tsons book anyway.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in us
Longtime Dakkanaut




Again, they very easily could come up with a change that accomplished that that doesn't also dumpster CSM even more than it already is in the process.

This is a sledgehammer change for a scalpel problem.

The fact that CSM are going to remain dumpster tier for a long period of time makes it worse that they chose this way to deal with what was only actually an issue with Morty if it was an issue at all, not better.
   
Made in us
Shadowy Grot Kommittee Memba






yukishiro1 wrote:
Again, they very easily could come up with a change that accomplished that that doesn't also dumpster CSM even more than it already is in the process.

This is a sledgehammer change for a scalpel problem.

The fact that CSM are going to remain dumpster tier for a long period of time makes it worse that they chose this way to deal with what was only actually an issue with Morty if it was an issue at all, not better.


....Do you really think the inability to cast warptime on souped in allies is really a material benefit to the competitive performance of CSM as a faction? Like if it became the norm to take a CSM sorceror and 1 5-man squad of CSM as allies to a thousand sons list purely to Warptime Magnus, would you actually consider CSM 'more competitive'?

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in us
Enigmatic Chaos Sorcerer




The dark hollows of Kentucky

TITANIC units now ignore the penalty for moving across Difficult Ground unless it's at least 3 high. Cool. Can't keep a good tank down.
   
 
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