Switch Theme:

[2000] - Chaos knight / Thousand sons  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in nl
Longtime Dakkanaut






Somebody played this armylist at a tournament and did well. I like the setup and might try this myself. I understand the basic strategy with units teleporting and flying forward and disturbing the enemies deployment, spawns hitting hard, meanwhile the wardogs are moving in. I've never played thousand sons and like to know if I should change this armylist by removing / adding wargear or other units. I'am talking about small changes. Any veteran thousand sons players that could give my some input?

Chaos knight super heavy detachment *iconoclast household*

War Dog: stubber, thermal spear and chain cleaver (WT: infernal quest, Relic: Veil of medriel)

2x Wardog moirax: Graviton pulsar, Seige claw, rad cleanser

2x Wardog moirax: Graviton pulsar, Seige claw, rad cleanser

2x Wardog moirax: Graviton pulsar, Seige claw, rad cleanser

Thousand sons Vanguard detachment *Cult of duplicity*

HQ: Daemon prince: Talons. Wings, Warptime, weavers of fate, Dark matter crystal (-1 CP extra relic)
HQ: Sorcerer: Magister (-1 CP), WT: High magister, Precience, Sorcerer Facade

El: 4 spawns
El: 5 spawns
El: 5 spawns

FA: Helldrake (Baleflame)
FA: Helldrake (Baleflame)
   
Made in fr
Crazed Spirit of the Defiler






I am by no mean an expert but here are my thoughts:

- Death hex is super nice when you want to focus down a unit with a high invulnerable save.
- The cult unique WL trait is real nice to reposition units during deployment and can catch people of guard (And I just find it more interesting then High Magister, just a personal thing)
- Might want to trade in a few spawns to upgrade the Sorcerer to Sorcerer in Terminator armour if only to make it tankier and for the teleport in.

-"For the Ruinous Powers!" 
   
Made in nl
Longtime Dakkanaut





DreadfullyHopeful wrote:
I am by no mean an expert but here are my thoughts:

- Death hex is super nice when you want to focus down a unit with a high invulnerable save.
- The cult unique WL trait is real nice to reposition units during deployment and can catch people of guard (And I just find it more interesting then High Magister, just a personal thing)
- Might want to trade in a few spawns to upgrade the Sorcerer to Sorcerer in Terminator armour if only to make it tankier and for the teleport in.


Thanks for the input.

Prescience is nice for the spawns to get an extra to hit bonus With the familiair stratagem I can switch a single psychic power with a new one. I can also do this with 'smite' so at any time I could take my pick. High magister is needed to make sure that I can use sorcerers facade and teleport units in. Thats why I don't need a teleporting Sorcerer because it will probably just deploy in the background and start teleporting spawns towards the enemy.

The psychic awakening engine war book got nice upgrades for the chaos knights. But Ia'm not sure if I should pick some of them or just keep it regular iconoclast. Also not sure about the warhouds setup. Should I switch a few seige claws with extra shooting?
   
Made in fr
Crazed Spirit of the Defiler






shogun wrote:
The psychic awakening engine war book got nice upgrades for the chaos knights. But Ia'm not sure if I should pick some of them or just keep it regular iconoclast. Also not sure about the warhouds setup. Should I switch a few seige claws with extra shooting?


Sorry but I have no idea how to run Chaos knights ! Good luck on the table top though !

-"For the Ruinous Powers!" 
   
Made in us
Tzeentch Aspiring Sorcerer Riding a Disc






Battle Barge Impossible Fortress

Might I also suggest that you take Gaze of Fate on a psyker. It will cost 1 CP to swap to it, unless the prince wants to start with it. I recommend the swap, if you intend on sitting in the back.

the gaze of fate re-roll can be super helpful for your whole army.
   
 
Forum Index » 40K Army Lists
Go to: