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Made in au
I'll Be Back





Hey, I'm quite new to 40k. Looking for any advice people have to give, any and all is welcome. I’m just wondering if this list is good enough to perform well competitively. I’m mainly playing casual with friends, but i’d still like the option to go competitive if I wanted to in the near future. I’ve done some research into the individual units and what not, but I can’t help feeling that my synergy is a bit off. Either way, I’d like some one else’s opinion.

Out of all the troops in my list I've already got the nightbringer, command barge, 30 warriors, 9 scarabs, 6 skorpekh destroyers, and a technomancer. I'd like to use most of them in a final list if I can. I've also got a royal warden and overlord with tachyon arrow if that helps with anything.

Also, if it's not too much to ask, do you guys think I should keep mephrit, or should I go for a custom ob sec dynasty?


My (probably terrible) List:

++ Battalion Detachment 0CP (Necrons) [96 PL, 12CP, 1,990pts] ++

+ Configuration +

Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points)

Detachment Command Cost

Dynasty Choice: Dynasty: Mephrit

Gametype: Matched

+ HQ +

Catacomb Command Barge [9 PL, 185pts]: Gauss Cannon, Resurrection Orb, Warlord, Warlord Trait (Codex 1): Enduring Will, Warscythe

Chronomancer [4 PL, 80pts]: Aeonstave

Technomancer [4 PL, 80pts]: Canoptek Cloak, Relic: Veil of Darkness

+ Troops +

Immortals [4 PL, 85pts]: Gauss Blaster, 5x Immortal

Necron Warriors [12 PL, 260pts]
. 20x Necron Warrior (Gauss Flayer): 20x Gauss Flayer

Necron Warriors [12 PL, 260pts]
. 20x Necron Warrior (Gauss Reaper): 20x Gauss Reaper

+ Elites +

C'tan Shard of the Nightbringer [19 PL, 370pts]: Power of the C'tan: Antimatter Meteor

Skorpekh Destroyers [10 PL, 210pts]
. 2x Skorpekh Destroyer (Reap-Blade): 2x Hyperphase Reap-Blade
. 4x Skorpekh Destroyer (Thresher): 4x Hyperphase Threshers

+ Fast Attack +

Canoptek Scarab Swarms [4 PL, 90pts]
. 6x Canoptek Scarab Swarm: 6x Feeder Mandibles

Canoptek Scarab Swarms [4 PL, 90pts]
. 6x Canoptek Scarab Swarm: 6x Feeder Mandibles

+ Heavy Support +

Canoptek Doomstalker [7 PL, 140pts]

Canoptek Doomstalker [7 PL, 140pts]

++ Total: [96 PL, 12CP, 1,990pts] ++

This message was edited 2 times. Last update was at 2021/06/14 09:11:47


 
   
Made in us
Wicked Canoptek Wraith






bonyboy wrote:

Hey, I'm quite new to 40k. Looking for any advice people have to give, any and all is welcome. I’m just wondering if this list is good enough to perform well competitively. I’m mainly playing casual with friends, but i’d still like the option to go competitive if I wanted to in the near future. I’ve done some research into the individual units and what not, but I can’t help feeling that my synergy is a bit off. Either way, I’d like some one else’s opinion.

Out of all the troops in my list I've already got the nightbringer, command barge, 30 warriors, 9 scarabs, 6 skorpekh destroyers, and a technomancer. I'd like to use most of them in a final list if I can. I've also got a royal warden and overlord with tachyon arrow if that helps with anything.

Also, if it's not too much to ask, do you guys think I should keep mephrit, or should I go for a custom ob sec dynasty?


My (probably terrible) List:
Spoiler:

++ Battalion Detachment 0CP (Necrons) [96 PL, 12CP, 1,990pts] ++

+ Configuration +

Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points)

Detachment Command Cost

Dynasty Choice: Dynasty: Mephrit

Gametype: Matched

+ HQ +

Catacomb Command Barge [9 PL, 185pts]: Gauss Cannon, Resurrection Orb, Warlord, Warlord Trait (Codex 1): Enduring Will, Warscythe

Chronomancer [4 PL, 80pts]: Aeonstave

Technomancer [4 PL, 80pts]: Canoptek Cloak, Relic: Veil of Darkness

+ Troops +

Immortals [4 PL, 85pts]: Gauss Blaster, 5x Immortal

Necron Warriors [12 PL, 260pts]
. 20x Necron Warrior (Gauss Flayer): 20x Gauss Flayer

Necron Warriors [12 PL, 260pts]
. 20x Necron Warrior (Gauss Reaper): 20x Gauss Reaper

+ Elites +

C'tan Shard of the Nightbringer [19 PL, 370pts]: Power of the C'tan: Antimatter Meteor

Skorpekh Destroyers [10 PL, 210pts]
. 2x Skorpekh Destroyer (Reap-Blade): 2x Hyperphase Reap-Blade
. 4x Skorpekh Destroyer (Thresher): 4x Hyperphase Threshers

+ Fast Attack +

Canoptek Scarab Swarms [4 PL, 90pts]
. 6x Canoptek Scarab Swarm: 6x Feeder Mandibles

Canoptek Scarab Swarms [4 PL, 90pts]
. 6x Canoptek Scarab Swarm: 6x Feeder Mandibles

+ Heavy Support +

Canoptek Doomstalker [7 PL, 140pts]

Canoptek Doomstalker [7 PL, 140pts]

++ Total: [96 PL, 12CP, 1,990pts] ++



First thing to note: your technomancer + canoptek cloak synergizes well with the doomstalkers but you've included anti-synergy on the techno by putting the veil on that model. This is easily fixed by putting it on the Chronomancer (which is the much better choice anyway).

You've chosen the "mephrit" dynasty, but the design of your list feels like you're in the middle of a few archetypes for necrons.*I take this back somewhat, there's quite a lot of shooting that will gain the benefit of mephrit. It's mainly the skorpekhs that don't benefit and have little to no support in your list.* You've got 2 big blobs of warriors but not many sources of warrior buffs (multiple chronomancers, overlord, silent king, etc), nor are your Novokh for the (now classic) "novokh warrriors" list which takes 3 20-man reaper warrior blobs. You've also taken a CCB, which on it's own is a decent unit but again doesn't specifically synergize with your very large troop core. It's solid but isn't efficient for the cost if you're using it as a buff unit for the warriors/immortals since you could just take an overlord on foot.

Similarly, Skorpekh Destroyers are becoming one of the more enjoyable units I've taken, but really have no place in a Mephrit list as they don't benefit at all from the dynasty. You may be better served with 10 Lychguard with shields in their place as they benefit from almost all of the same buffs that warriors and immortals do since they're also 'core' and infantry and they're super durable with no buffs at all from characters. Skorpekhs definitely can live with their strategem, but unless you play them very well, it becomes a 1cp/phase tax just to get them where you want them. If they reach their target, they're VERY killy, but you have to get enough of them there first.

The Nightbringer and scarabs are always decent choices, although with the new version of 'thin the ranks' is based on wounds which hurts us in a big way when taking scarabs. Not specifically a reason to avoid them, just something to think about.

Last bit to think about is that Doomstalkers are solid backup to blobs because of their overwatch rules, however the "tax" of bs4+ without the technomancer means they're less efficient than doomsday arks since you could drop the technomancer and both doomstalkers and just take 2 doomsday arks for less points overall (you'd save 20) and have a bit more mobility/independence of unit placement.

So what does all this mean?
My 2 cents after all of that is basically, pick a direction. Don't blob if you're not buffing them. Don't go half-in on melee without a supporting dynasty (custom relentlessly expansionist + eternal conquerors is preferred by many). If you want to build the list for competitive play, be sure that you have a clear concept of your win-condition or path to scoring and holding objectives in mind. A significant failing in many a first-timer's list is the desire to do everything when really you should aim to do 1 or maybe 2 things really effectively.

As a last small bit -- if you have the models, I'd highly suggest just building a TON of lists and messing around to find out which units, dynasties, strategems, and combos you enjoy the most or have the most effect in your particular style of game play. The rule of cool (and fun) doesn't have to be forgotten just because you want to be competitive!

quick edit -> also netlisting isn't such a bad thing if you're new to the army/game. I'd definitely make sure in your friendly games that your opponents aren't taking some custom super-non-competitive list though as that will likely feel bad.

This message was edited 2 times. Last update was at 2021/06/15 00:52:11


 
   
Made in au
I'll Be Back




Thanks so much for the advice. It's never fun to hear that you're doing a lot of things wrong, but I'd much rather have it that way and improve than to devote money into a list that absolutely fails and I end up regretting.

Again, thank you so much for the advice. I'll go improve my list, using your greatly helpful ideas, and come back with a (hopefully) much better list.

This message was edited 2 times. Last update was at 2021/06/15 02:01:06


 
   
Made in us
Wicked Canoptek Wraith






bonyboy wrote:
Thanks so much for the advice. It's never fun to hear that you're doing a lot of things wrong, but I'd much rather have it that way and improve than to devote money into a list that absolutely fails and I end up regretting.

Again, thank you so much for the advice. I'll go improve my list, using your greatly helpful ideas, and come back with a (hopefully) much better list.



I wouldn't say you've come up with a strictly bad list. It will probably compete to a reasonable degree, it just isn't going to take advantage of your components to the maximum efficiency (when talking about competitive this matters a lot more).

Also no worries!

This message was edited 1 time. Last update was at 2021/06/15 02:12:40


 
   
Made in au
I'll Be Back




 Parsalian wrote:
bonyboy wrote:

Hey, I'm quite new to 40k. Looking for any advice people have to give, any and all is welcome. I’m just wondering if this list is good enough to perform well competitively. I’m mainly playing casual with friends, but i’d still like the option to go competitive if I wanted to in the near future. I’ve done some research into the individual units and what not, but I can’t help feeling that my synergy is a bit off. Either way, I’d like some one else’s opinion.

Out of all the troops in my list I've already got the nightbringer, command barge, 30 warriors, 9 scarabs, 6 skorpekh destroyers, and a technomancer. I'd like to use most of them in a final list if I can. I've also got a royal warden and overlord with tachyon arrow if that helps with anything.

Also, if it's not too much to ask, do you guys think I should keep mephrit, or should I go for a custom ob sec dynasty?


My (probably terrible) List:
Spoiler:

++ Battalion Detachment 0CP (Necrons) [96 PL, 12CP, 1,990pts] ++

+ Configuration +

Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points)

Detachment Command Cost

Dynasty Choice: Dynasty: Mephrit

Gametype: Matched

+ HQ +

Catacomb Command Barge [9 PL, 185pts]: Gauss Cannon, Resurrection Orb, Warlord, Warlord Trait (Codex 1): Enduring Will, Warscythe

Chronomancer [4 PL, 80pts]: Aeonstave

Technomancer [4 PL, 80pts]: Canoptek Cloak, Relic: Veil of Darkness

+ Troops +

Immortals [4 PL, 85pts]: Gauss Blaster, 5x Immortal

Necron Warriors [12 PL, 260pts]
. 20x Necron Warrior (Gauss Flayer): 20x Gauss Flayer

Necron Warriors [12 PL, 260pts]
. 20x Necron Warrior (Gauss Reaper): 20x Gauss Reaper

+ Elites +

C'tan Shard of the Nightbringer [19 PL, 370pts]: Power of the C'tan: Antimatter Meteor

Skorpekh Destroyers [10 PL, 210pts]
. 2x Skorpekh Destroyer (Reap-Blade): 2x Hyperphase Reap-Blade
. 4x Skorpekh Destroyer (Thresher): 4x Hyperphase Threshers

+ Fast Attack +

Canoptek Scarab Swarms [4 PL, 90pts]
. 6x Canoptek Scarab Swarm: 6x Feeder Mandibles

Canoptek Scarab Swarms [4 PL, 90pts]
. 6x Canoptek Scarab Swarm: 6x Feeder Mandibles

+ Heavy Support +

Canoptek Doomstalker [7 PL, 140pts]

Canoptek Doomstalker [7 PL, 140pts]

++ Total: [96 PL, 12CP, 1,990pts] ++



First thing to note: your technomancer + canoptek cloak synergizes well with the doomstalkers but you've included anti-synergy on the techno by putting the veil on that model. This is easily fixed by putting it on the Chronomancer (which is the much better choice anyway).

You've chosen the "mephrit" dynasty, but the design of your list feels like you're in the middle of a few archetypes for necrons.*I take this back somewhat, there's quite a lot of shooting that will gain the benefit of mephrit. It's mainly the skorpekhs that don't benefit and have little to no support in your list.* You've got 2 big blobs of warriors but not many sources of warrior buffs (multiple chronomancers, overlord, silent king, etc), nor are your Novokh for the (now classic) "novokh warrriors" list which takes 3 20-man reaper warrior blobs. You've also taken a CCB, which on it's own is a decent unit but again doesn't specifically synergize with your very large troop core. It's solid but isn't efficient for the cost if you're using it as a buff unit for the warriors/immortals since you could just take an overlord on foot.

Similarly, Skorpekh Destroyers are becoming one of the more enjoyable units I've taken, but really have no place in a Mephrit list as they don't benefit at all from the dynasty. You may be better served with 10 Lychguard with shields in their place as they benefit from almost all of the same buffs that warriors and immortals do since they're also 'core' and infantry and they're super durable with no buffs at all from characters. Skorpekhs definitely can live with their strategem, but unless you play them very well, it becomes a 1cp/phase tax just to get them where you want them. If they reach their target, they're VERY killy, but you have to get enough of them there first.

The Nightbringer and scarabs are always decent choices, although with the new version of 'thin the ranks' is based on wounds which hurts us in a big way when taking scarabs. Not specifically a reason to avoid them, just something to think about.

Last bit to think about is that Doomstalkers are solid backup to blobs because of their overwatch rules, however the "tax" of bs4+ without the technomancer means they're less efficient than doomsday arks since you could drop the technomancer and both doomstalkers and just take 2 doomsday arks for less points overall (you'd save 20) and have a bit more mobility/independence of unit placement.

So what does all this mean?
My 2 cents after all of that is basically, pick a direction. Don't blob if you're not buffing them. Don't go half-in on melee without a supporting dynasty (custom relentlessly expansionist + eternal conquerors is preferred by many). If you want to build the list for competitive play, be sure that you have a clear concept of your win-condition or path to scoring and holding objectives in mind. A significant failing in many a first-timer's list is the desire to do everything when really you should aim to do 1 or maybe 2 things really effectively.

As a last small bit -- if you have the models, I'd highly suggest just building a TON of lists and messing around to find out which units, dynasties, strategems, and combos you enjoy the most or have the most effect in your particular style of game play. The rule of cool (and fun) doesn't have to be forgotten just because you want to be competitive!

quick edit -> also netlisting isn't such a bad thing if you're new to the army/game. I'd definitely make sure in your friendly games that your opponents aren't taking some custom super-non-competitive list though as that will likely feel bad.


Sorry to be a drag. I'm just wondering how to use the CCB effectively. I now understand that if you're just focusing on the buffs, an overlord on foot will be better since it's cheaper, but isn't a CCB just meant to be a tankier buffer that provides some fire support? I'm not saying your wrong or anything. You obviously know more than me. I just don't know what else it would be used for.
   
Made in us
Wicked Canoptek Wraith






I don't claim to be the most knowledgeable player, but in my experience the benefit of a CCB is it's ability to handle situations without much or any backup units. It's still a character with <9 wounds, so you can use "Look Out, Sir!" to your advantage to keep it safe until you're ready for him to really zoom. Since he's a vehicle that moves 12" he can go very fast when you need him to and he can be equipped with some pretty solid items. He can have a Warscythe or the Artifact upgrade or even the Voltaic Staff Artifact upgrade for the staff of light. Both choices are pretty solid in melee, which means he can assault fairly effectively into a unit without too much fear of losing on top of having a gauss cannon on his vehicle. He may not always want to be in combat or even over extended, but he can be a solid heavy hitter, or even swing across the board fairly quickly to support a weakening flank. You can maneuver him to take/contest an objective as a sort of last ditch effort as well if you want to prevent some primary scoring for your opponent's next turn but you need to be careful that he's not also exposed when the unit he engages falls back.

If you take the custom dynasty traits I mentioned before, you get 6" pre-game movement, then also every dynasty unit gets Objective Secured, which includes him! This can make him a single model capable of stealing an objective from your opponent if they don't have obsec. Since he moves pretty quick, isn't a massive profile for a vehicle, and can even dish some solid damage (and has quantum shielding) he can be very effective at doing that.

Again, I'm not the most experienced or knowledgeable on this site, so someone may chime in with something(s) I missed, but in lists where you are focusing on buffing 20man warrior blobs, you don't need that level of mobility from the overlord. Usually you just want the res-orb artifact so you can keep the warriors going for a really long time as well as give them re-rolls on all hit roll (my will be done).

8000
2700 
   
Made in au
I'll Be Back




Noted. I'll try to incorporate those strengths into the updated list.


Automatically Appended Next Post:

Here is the updated list.
Notable changes include:
Changing from Mephrit dynasty to custom 6 inch pregame move and obsec dynasty (to benefit all troops)
Dropping technomancer and both doomstalkers, replaced with 2 DDA's (to save points and because it seems better)
Dropping the 20 man blob of reapers down to 14 (to put the points into other areas)
Adding in an overlord (so all the warriors blobs get buffed)


Here it is:

++ Battalion Detachment 0CP (Necrons) [? PL, 12CP, 1,999pts] ++

+ Configuration +

Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points)

Detachment Command Cost

Dynasty Choice: Circumstance of Awakening: Relentlessly Expansionist, Dynastic Tradition: Eternal Conquerors, Dynasty: <Custom>

Gametype: Matched

+ HQ +

Catacomb Command Barge [9 PL, 195pts]: Gauss Cannon, Resurrection Orb, Warlord, Warlord Trait (Codex 1): Enduring Will, Warscythe

Chronomancer [? PL, 90pts]: Entropic Lance, Relic: Veil of Darkness

Overlord [6 PL, 100pts]: Tachyon Arrow and Hyperphase Glaive: Tachyon Arrow

+ Troops +

Immortals [4 PL, 85pts]: Gauss Blaster, 5x Immortal

Necron Warriors [12 PL, 260pts]
. 20x Necron Warrior (Gauss Flayer): 20x Gauss Flayer

Necron Warriors [9 PL, 169pts]
. 14x Necron Warrior (Gauss Reaper): 13x Gauss Reaper

+ Elites +

C'tan Shard of the Nightbringer [19 PL, 370pts]: Power of the C'tan: Antimatter Meteor

Skorpekh Destroyers [10 PL, 210pts]
. 2x Skorpekh Destroyer (Reap-Blade): 2x Hyperphase Reap-Blade
. 4x Skorpekh Destroyer (Thresher): 4x Hyperphase Threshers

+ Fast Attack +

Canoptek Scarab Swarms [4 PL, 90pts]
. 6x Canoptek Scarab Swarm: 6x Feeder Mandibles

Canoptek Scarab Swarms [4 PL, 90pts]
. 6x Canoptek Scarab Swarm: 6x Feeder Mandibles

+ Heavy Support +

Doomsday Ark [10 PL, 170pts]

Doomsday Ark [10 PL, 170pts]

++ Total: [? PL, 12CP, 1,999pts] ++

My plan is that the scarabs, nightbringer, CCB, and 20 blob of flayers will battle for control in the centre (still not sure if this is a good use of the nightbringer, don't really know his play style). DDA's will stay back to provide fire. The immortals stay around my deployment zone with the DDA's, holding those objectives that aren't under much threat, and possible warding off any enemy units looking to flank around the side or deepstrike my DDA's. My 13 man blob of reaper warriors with the overlord or my skorpekh destroyers with the chronomancer are to veil of darkness behind the enemy to provide a semi destraction while dealing some damage and collecting vp for engage on all fronts if I take it. I haven’t decided which group should get veil. It seems like they both need it. Maybe I’ll need to completely rethink it and drop one of those 2 groups?

For secondaries, I'll probably choose engage on all fronts or maybe treasure of the aeons if its any good, deploy scramblers, and possibly thin their ranks? I don't know what to pick for the 3rd one.


What do you guys think?

Edits: changed incorrect point values and elaborated on points as well as fixing rule mistakes

This message was edited 7 times. Last update was at 2021/06/15 09:18:27


 
   
Made in us
Wicked Canoptek Wraith






bonyboy wrote:
Noted. I'll try to incorporate those strengths into the updated list.


Automatically Appended Next Post:

Here is the updated list.
Notable changes include:
Changing from Mephrit dynasty to custom 6 inch pregame move and obsec dynasty (to benefit all troops)
Dropping technomancer and both doomstalkers, replaced with 2 DDA's (to save points and because it seems better)
Dropping the 20 man blob of reapers down to 14 (to put the points into other areas)
Adding in an overlord (so all the warriors blobs get buffed)


Here it is:
Spoiler:

++ Battalion Detachment 0CP (Necrons) [? PL, 12CP, 1,999pts] ++

+ Configuration +

Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points)

Detachment Command Cost

Dynasty Choice: Circumstance of Awakening: Relentlessly Expansionist, Dynastic Tradition: Eternal Conquerors, Dynasty: <Custom>

Gametype: Matched

+ HQ +

Catacomb Command Barge [9 PL, 195pts]: Gauss Cannon, Resurrection Orb, Warlord, Warlord Trait (Codex 1): Enduring Will, Warscythe

Chronomancer [? PL, 90pts]: Entropic Lance, Relic: Veil of Darkness

Overlord [6 PL, 100pts]: Tachyon Arrow and Hyperphase Glaive: Tachyon Arrow

+ Troops +

Immortals [4 PL, 85pts]: Gauss Blaster, 5x Immortal

Necron Warriors [12 PL, 260pts]
. 20x Necron Warrior (Gauss Flayer): 20x Gauss Flayer

Necron Warriors [9 PL, 169pts]
. 14x Necron Warrior (Gauss Reaper): 13x Gauss Reaper

+ Elites +

C'tan Shard of the Nightbringer [19 PL, 370pts]: Power of the C'tan: Antimatter Meteor

Skorpekh Destroyers [10 PL, 210pts]
. 2x Skorpekh Destroyer (Reap-Blade): 2x Hyperphase Reap-Blade
. 4x Skorpekh Destroyer (Thresher): 4x Hyperphase Threshers

+ Fast Attack +

Canoptek Scarab Swarms [4 PL, 90pts]
. 6x Canoptek Scarab Swarm: 6x Feeder Mandibles

Canoptek Scarab Swarms [4 PL, 90pts]
. 6x Canoptek Scarab Swarm: 6x Feeder Mandibles

+ Heavy Support +

Doomsday Ark [10 PL, 170pts]

Doomsday Ark [10 PL, 170pts]

++ Total: [? PL, 12CP, 1,999pts] ++

My plan is that the scarabs, nightbringer, CCB, and 20 blob of flayers will battle for control in the centre (still not sure if this is a good use of the nightbringer, don't really know his play style). DDA's will stay back to provide fire. The immortals stay around my deployment zone with the DDA's, holding those objectives that aren't under much threat, and possible warding off any enemy units looking to flank around the side or deepstrike my DDA's. My 13 man blob of reaper warriors with the overlord or my skorpekh destroyers with the chronomancer are to veil of darkness behind the enemy to provide a semi destraction while dealing some damage and collecting vp for engage on all fronts if I take it. I haven’t decided which group should get veil. It seems like they both need it. Maybe I’ll need to completely rethink it and drop one of those 2 groups?

For secondaries, I'll probably choose engage on all fronts or maybe treasure of the aeons if its any good, deploy scramblers, and possibly thin their ranks? I don't know what to pick for the 3rd one.


What do you guys think?

Edits: changed incorrect point values and elaborated on points as well as fixing rule mistakes


Veil can only be used on 'Core' units, so you can't select the skorpekh's unfortunately (trust me I hate this limitation too). That means you're definitely going to be using it on warriors. The other note is that if you plan on having a large blob of warriors fighting in a central area, you should have all of them use Gauss Reapers instead of Flayers (s5 ap-2 vs S4 ap-1). You're definitely going to get them into range at that point so you're getting 2 shots regardless, might as well have better guns.

In the current edition it's pretty risky to take MSU immortals since they stand a fair chance of being wiped before you get to use reanimate at all, but if you're confident you can hide them effectively then it's not the worst thing.

8000
2700 
   
Made in au
I'll Be Back




Well that sucks. Guess I’ve got more revising to do.
   
Made in us
Wicked Canoptek Wraith






bonyboy wrote:
Well that sucks. Guess I’ve got more revising to do.


One thing I do like doing is taking a 6 man unit of Skorpekh Destroyers and paying for a Chronomancer to join them. The Chronomancer also moves 8" and can give them a 5++ (5 up invulnerable save) every command phase that lasts until your next command phase. This boosts their survival MASSIVELY on top of having the stratagem for 1cp to give any attack against them -1 on their 'to wound' roll. The combination of these things gives you a veerrrry good chance of getting them into melee with something (chronomancer also gives a re-roll to their charge from the same ability). With some good maneuvering, you can get them where you want them without too much loss and do some solid damage.

8000
2700 
   
Made in au
I'll Be Back




I’ve gotten myself into a bit of a pickle
Here’s the list:

++ Battalion Detachment 0CP (Necrons) [90 PL, 1,805pts, 12CP] ++

+ Configuration +

Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points)

Detachment Command Cost

Dynasty Choice: Circumstance of Awakening: Relentlessly Expansionist, Dynastic Tradition: Eternal Conquerors, Dynasty: <Custom>

Gametype: Matched

+ HQ +

Catacomb Command Barge [9 PL, 195pts]: Gauss Cannon, Resurrection Orb, Warlord, Warlord Trait (Codex 1): Enduring Will, Warscythe

Chronomancer [4 PL, 80pts]: Aeonstave

+ Troops +

Immortals [8 PL, 170pts]: Gauss Blaster, 10x Immortal

Necron Warriors [12 PL, 260pts]
. 20x Necron Warrior (Gauss Reaper): 20x Gauss Reaper

+ Elites +

C'tan Shard of the Nightbringer [19 PL, 370pts]: Power of the C'tan: Antimatter Meteor

Skorpekh Destroyers [10 PL, 210pts]
. 2x Skorpekh Destroyer (Reap-Blade): 2x Hyperphase Reap-Blade
. 4x Skorpekh Destroyer (Thresher): 4x Hyperphase Threshers

+ Fast Attack +

Canoptek Scarab Swarms [4 PL, 90pts]
. 6x Canoptek Scarab Swarm: 6x Feeder Mandibles

Canoptek Scarab Swarms [4 PL, 90pts]
. 6x Canoptek Scarab Swarm: 6x Feeder Mandibles

+ Heavy Support +

Doomsday Ark [10 PL, 170pts]

Doomsday Ark [10 PL, 170pts]

++ Total: [90 PL, 1,805pts, 12CP] ++

I’ve increased the 5 immortals to 10. But to have the 20 man blob reapers it means I currently can’t have the 10 or so blob with veil be reapers as well. Since I only have 20 at home and at this stage I don’t want to spend another roughly $70 (aus dollars) on another pack of ten. I’ve got 20 flayers but I don’t think it’s worth taking them in a squad of ten to veil. So my problem is I need 1 more selection of troops since I’m taking a battalion detachment and I have 195ish points to spend but I don’t know what will synergies well. Maybe I get some warriors off eBay? I really don’t know.

Edit: thinking about it if I am going to play competitively I probably should be willing to get another pack of warriors if I needed it. I’m not sure if a 10 blob of reapers is still worth veiling though. For their impact and their point

This message was edited 1 time. Last update was at 2021/06/15 22:00:12


 
   
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Italy

I am by no means a Necron expert but I've certainly lost to them many times.

First thing I'd like to point out is the Blast rule which affects any units that contain 6+ models. While there are a lot of reason to take a large blob of units since it's more efficient when you spend CP on them or enhance them with My Will Be Done it's generally not worthwhile to do a unit of 6 models.

So I'd recommend for your Skorpekhs to do 5 units vice 6, for your Scarabs if you're not using all your Fast attack slots you can easily split them into groups of three.

When it comes to troops both Warriors and Immortals are solid. Warriors with the new Gauss Reaper gun is assault which makes them well suited to move up and claim midfield objectives. Immortals are great if you know your opponents will be fielding lots of S4 weapons.

Scarabs can be great to tie up your opponents units in the backfield.

Any type of Cryptek can also take Cryptothralls for 40 points which are a great bodyguard unit and very capable in melee.

This message was edited 1 time. Last update was at 2021/06/15 22:45:08


 
   
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Hopefully this list is finally good enough for comp play.


++ Battalion Detachment 0CP (Necrons) [103 PL, 12CP, 2,030pts] ++

+ Configuration +

Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points)

Detachment Command Cost

Dynasty Choice: Circumstance of Awakening: Relentlessly Expansionist, Dynastic Tradition: Eternal Conquerors, Dynasty: <Custom>

Gametype: Matched

+ HQ +

Catacomb Command Barge [9 PL, 195pts]: Gauss Cannon, Resurrection Orb, Warlord, Warlord Trait (Codex 1): Enduring Will, Warscythe

Chronomancer [4 PL, 80pts]: Aeonstave

Chronomancer [4 PL, 80pts]: Aeonstave

+ Troops +

Immortals [4 PL, 85pts]: Gauss Blaster, 5x Immortal

Immortals [4 PL, 85pts]: Gauss Blaster, 5x Immortal

Necron Warriors [12 PL, 260pts]
. 20x Necron Warrior (Gauss Reaper): 20x Gauss Reaper

+ Elites +

C'tan Shard of the Nightbringer [19 PL, 370pts]: Power of the C'tan: Antimatter Meteor

Cryptothralls [2 PL, 40pts]
. 2x Cryptothrall: 2x Scouring Eye, 2x Scythed Limbs

Lychguard [7 PL, 140pts]: 5x Lychguard
. Hyperphase Sword and Dispersion Shield

Skorpekh Destroyers [10 PL, 175pts]: Skorpekh Destroyer (Reap-Blade)
. 4x Skorpekh Destroyer (Thresher): 4x Hyperphase Threshers

+ Fast Attack +

Canoptek Scarab Swarms [4 PL, 75pts]
. 5x Canoptek Scarab Swarm: 5x Feeder Mandibles

Canoptek Scarab Swarms [4 PL, 75pts]
. 5x Canoptek Scarab Swarm: 5x Feeder Mandibles

+ Heavy Support +

Doomsday Ark [10 PL, 170pts]

Doomsday Ark [10 PL, 170pts]

++ Total: [103 PL, 12CP, 2,000pts] ++


Immortals are for slot fills
   
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 The Red Hobbit wrote:
First thing I'd like to point out is the Blast rule which affects any units that contain 6+ models. While there are a lot of reason to take a large blob of units since it's more efficient when you spend CP on them or enhance them with My Will Be Done it's generally not worthwhile to do a unit of 6 models.

So I'd recommend for your Skorpekhs to do 5 units vice 6, for your Scarabs if you're not using all your Fast attack slots you can easily split them into groups of three.


I have to disagree with this sentiment for the most part. While true, I think it overlooks the fact that blast as a rule isn't what will make or break shooting since 6 models only guarantees 3 shots (not max). On top of that, as mentioned above, skorpekhs in particular have some extra levels of defense. The way to protect them comes mainly from positioning anyway. If you're putting them somewhere to start that's exposed, you're losing them no matter what is shooting them. The other reason to take 6 is to get the second big weapon. 3 damage vs 2 damage per attack is actually a big difference and you can't make the upgrade for the bigger weapon unless you have the 6th model.

Especially if you play them the way I mentioned with the chronomancer babysitter (who also does some work on his own w/ the Entropic Lance), I don't think you need to worry about blast weapons that heavily. This is my personal experience, but it's true that there are likely situations where a particular army will wreck me for my decisions


Automatically Appended Next Post:
bonyboy wrote:
Hopefully this list is finally good enough for comp play.

Spoiler:

++ Battalion Detachment 0CP (Necrons) [103 PL, 12CP, 2,030pts] ++

+ Configuration +

Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points)

Detachment Command Cost

Dynasty Choice: Circumstance of Awakening: Relentlessly Expansionist, Dynastic Tradition: Eternal Conquerors, Dynasty: <Custom>

Gametype: Matched

+ HQ +

Catacomb Command Barge [9 PL, 195pts]: Gauss Cannon, Resurrection Orb, Warlord, Warlord Trait (Codex 1): Enduring Will, Warscythe

Chronomancer [4 PL, 80pts]: Aeonstave

Chronomancer [4 PL, 80pts]: Aeonstave

+ Troops +

Immortals [4 PL, 85pts]: Gauss Blaster, 5x Immortal

Immortals [4 PL, 85pts]: Gauss Blaster, 5x Immortal

Necron Warriors [12 PL, 260pts]
. 20x Necron Warrior (Gauss Reaper): 20x Gauss Reaper

+ Elites +

C'tan Shard of the Nightbringer [19 PL, 370pts]: Power of the C'tan: Antimatter Meteor

Cryptothralls [2 PL, 40pts]
. 2x Cryptothrall: 2x Scouring Eye, 2x Scythed Limbs

Lychguard [7 PL, 140pts]: 5x Lychguard
. Hyperphase Sword and Dispersion Shield

Skorpekh Destroyers [10 PL, 175pts]: Skorpekh Destroyer (Reap-Blade)
. 4x Skorpekh Destroyer (Thresher): 4x Hyperphase Threshers

+ Fast Attack +

Canoptek Scarab Swarms [4 PL, 75pts]
. 5x Canoptek Scarab Swarm: 5x Feeder Mandibles

Canoptek Scarab Swarms [4 PL, 75pts]
. 5x Canoptek Scarab Swarm: 5x Feeder Mandibles

+ Heavy Support +

Doomsday Ark [10 PL, 170pts]

Doomsday Ark [10 PL, 170pts]

++ Total: [103 PL, 12CP, 2,000pts] ++


Immortals are for slot fills


I think this list is a decent start for sure. You'll likely find things you especially liked about it and other things you felt were underwhelming. I have my suspicions as to what those things are, but as a new player I think it's more important that you play with your list and FEEL the units' abilities yourself to get a better understanding of each of their capabilities.

As a last note, change the starting C'Tan power of the Nightbringer to "Sky of Falling Stars" since you're able to put out up to 9 MWs per turn with that one alone and it has very nice range and doesn't require LoS. If you need to kill something more tanky at some point in the game, you can spend 1cp to permanently change that choice to Antimatter Meteor, but I don't think that's the best one to start with.

This message was edited 2 times. Last update was at 2021/06/16 01:14:03


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Thanks for all your help guys. I probably won't post another list update. All your info has been a massive help. .
   
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bonyboy wrote:
Thanks for all your help guys. I probably won't post another list update. All your info has been a massive help. .


No worries, dude. Post as much as you want! That's what this place is for

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 Parsalian wrote:

I have to disagree with this sentiment for the most part. While true, I think it overlooks the fact that blast as a rule isn't what will make or break shooting since 6 models only guarantees 3 shots (not max). On top of that, as mentioned above, skorpekhs in particular have some extra levels of defense. The way to protect them comes mainly from positioning anyway. If you're putting them somewhere to start that's exposed, you're losing them no matter what is shooting them. The other reason to take 6 is to get the second big weapon. 3 damage vs 2 damage per attack is actually a big difference and you can't make the upgrade for the bigger weapon unless you have the 6th model.


Oh I agree, there are many reasons to take units as 6+, but as a general rule of thumb many units do not bring enough value to the table by having 6 instead of 5 to be worth it. Skorpekhs can be very sturdy so it's not a big issue if you're prepared for it like you said. Many troops are worthwhile taking as max squad size since blast isn't that potent.

Scarabs on the other hand are very vulnerable to blast. The 6th Scarab doesn't bring enough to the plate to justify that weakness in my opinion.

   
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 The Red Hobbit wrote:
 Parsalian wrote:

I have to disagree with this sentiment for the most part. While true, I think it overlooks the fact that blast as a rule isn't what will make or break shooting since 6 models only guarantees 3 shots (not max). On top of that, as mentioned above, skorpekhs in particular have some extra levels of defense. The way to protect them comes mainly from positioning anyway. If you're putting them somewhere to start that's exposed, you're losing them no matter what is shooting them. The other reason to take 6 is to get the second big weapon. 3 damage vs 2 damage per attack is actually a big difference and you can't make the upgrade for the bigger weapon unless you have the 6th model.


Oh I agree, there are many reasons to take units as 6+, but as a general rule of thumb many units do not bring enough value to the table by having 6 instead of 5 to be worth it. Skorpekhs can be very sturdy so it's not a big issue if you're prepared for it like you said. Many troops are worthwhile taking as max squad size since blast isn't that potent.

Scarabs on the other hand are very vulnerable to blast. The 6th Scarab doesn't bring enough to the plate to justify that weakness in my opinion.



Very true, understood! The scarabs are definitely one to think twice about when planning unit size since 4 wound models barely benefit from RP anyway and >5 models per squad as you mentioned starts to potentially become a detriment for such squishy units.

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Oh yeah I've learned when it comes to scarab it's best not to kill more than 2 at a time otherwise it gives my wife a much larger chance of having Reanimation Protocols going off. Cheers!
   
 
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