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Made in no
Liche Priest Hierophant





Bergen

So GW made the rules awailable for all. Downloadable.

I read them in Norwegian. It was confusing as hell. But then I tryed to read the dificult part in English, I did not get much smarter.

Can somebody explain this part to me?

"27.3 ENHANCEMENTS
Each set of allegiance abilities includes a number of enhancements that
are given to specific units in an army. Enhancements are divided into
command traits, artefacts of power, spell lores, prayer scriptures,
mount traits, triumphs and one or more sets of unique enhancements.
Enhancements are picked after you have chosen the battalions for your
army (see 26.0). You can always take 1 enhancement of each type for your
army, and the battalions or battlepack you are using may allow you to
take additional enhancements for your army."

Further, and this might be related, can anyone explain how my ogor army can take 2 artifacts?

Edit update:

Aha! I think I know more now. if I take Warlord or Command Ontorage I can take more enhantments. Only one per Warlord / Command Ontorage as far as I can tell. (Not one more selection of enchantments from each type.) But, unlike AOS2, I can now take them as more then just artefacts. Selections include:

COMMAND TRAITS
ARTEFACTS OF POWER
SPELL LORES
PRAYER SCRIPTURES
TRIUMPHS
UNIQUE ENHANCEMENTS

Note that if I choose Spell Lores or Player Scruptures I get a new spell/prayer on all my wizards, asuming I have more then one.

I do belive the Avengory Dynasty of the gravelords have Cursed Mutations and Unique Enchantents, but I could be wrong. Also, note that Triumphs only work if my army is lover points then my opponent.

This message was edited 1 time. Last update was at 2021/06/14 21:11:13


   
Made in us
[DCM]
Savage Minotaur




Baltimore, Maryland

I haven't had a chance to read the rules, only listened to a rules reveal/Q&A late last night, but (and correct me if I'm wrong here, for anyone who has read the rules) I believe the last line in your quote is the key. "The battalions or battlepacks you are using may allow" means that some of the battlepacks/battalions will have a note that says it allows another artifact/enhancement.

Find one that allows another artifact and boom, there is your 2nd artifact.

This message was edited 1 time. Last update was at 2021/06/14 21:03:09


"Sometimes the only victory possible is to keep your opponent from winning." - The Emperor, from The Outcast Dead.
"Tell your gods we are coming for them, and that their realms will burn as ours did." -Thostos Bladestorm
 
   
Made in no
Liche Priest Hierophant





Bergen

I think the battlepacks are not in the downloadable rules. But this is very flexible it seems.

No more one drops. Or you can do it. But you seem to be giving away a lot.


Automatically Appended Next Post:
Command points questions?

So the regular command point is one for the player who goes first and two for the player who goes second. Every turn. Unless you break it with Battalions or Battelpacks. That seems rough.

You can also get a command points with HEROIC ACTIONS

Heroic Leadership: Pick 1 friendly Hero and roll a
dice. Add 2 to the roll if your general has been slain.
On a 4+, you receive 1 command point that can only
be spent during that turn to allow that Hero to issue
a command.

You give up the potensial of the other 3 heroic actions though.

Also, some Battalions gives you some few free to use command abilaties.

Edit update: Ah, if your general is alive you get 1 CP at the start of your turn as well.


Automatically Appended Next Post:
Update again:

Apparantly one of the universal command traits gives a CP on a 5+. And a prayers (Guidance) gives a CP on a 5+.

One of the artifacts is this:

Arcane Tome: The pages of this ancient grimoire grant the bearer arcane power.
The bearer becomes a Wizard that knows the
Arcane Bolt and Mystic Shield spells. They can attempt to cast 1 spell in your hero phase and
attempt to unbind 1 spell in the enemy hero phase.
If the bearer is already a Wizard, they can attempt to cast 1 additional spell instead.

When I chose spell lores cna I then chose a spell for that model from universal spell lore? Like Flaming Weapon or Levitate?

This message was edited 6 times. Last update was at 2021/06/14 22:27:28


   
Made in us
Stealthy Warhound Titan Princeps






When I chose spell lores cna I then chose a spell for that model from universal spell lore? Like Flaming Weapon or Levitate?

My reading of it is yes.

1. You're entitled to 1 (at least) of each enhancement type.
2. Therefore you're entitled to pick an enhancement from the Spell Lore.
3a When you take an enhancement from Spell Lores, you pick 1 spell from any available Spell Lore for each WIZARD.
3b. Your Arcane Tome'd hero is a WIZARD, so can take a spell from either your own Tome's Spell Lore or from the Universal Lore.

I'm on a podcast about (video) game design:
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And I also stream tabletop painting/playing Mon&Thurs 8PM EST
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Made in fi
Locked in the Tower of Amareo





One drop bat is there and seeing how important it is to decide who goes first unless you go to 3 drops anyway i see it being most popular easily. Some match ups getting to decide is the most importang thing in the game and having to go first/second can doom you right off the bat.


Automatically Appended Next Post:
Another question:

are rerolls triggered effect? Ie reroll rolls of X. Are those triggered effects or not? Can have big impact

This message was edited 1 time. Last update was at 2021/06/15 09:04:42


2024 painted/bought: 109/109 
   
Made in us
Evasive Eshin Assassin






it seems that having fixed command points with no modifiers based on the size of the game is a little odd.
anyone think there'll be size of the game modifiers further down the line?
   
Made in us
Stealthy Warhound Titan Princeps






 usernamesareannoying wrote:
it seems that having fixed command points with no modifiers based on the size of the game is a little odd.
anyone think there'll be size of the game modifiers further down the line?


So they do indirectly scale with size, sort of.
Bigger game = more hero slots = more Core battalion that offer either enhancements (to get artefacts or spells or prayers that add CP, if your faction has them) or CP.

I can see a meta forming around maximizing CP.

I'm on a podcast about (video) game design:
https://anchor.fm/makethatgame

And I also stream tabletop painting/playing Mon&Thurs 8PM EST
https://twitch.tv/tableitgaming
And make YouTube videos for that sometimes!
https://www.youtube.com/@tableitgaming 
   
Made in us
Clousseau




Wasn't there already or is that 40k
   
Made in us
Stealthy Warhound Titan Princeps






40k 8th edition focused a lot on building out detachments with cheap units to maximize Command Points.
40k 9th edition inverted that.

Previously in AoS the only way to increase CP was to take battalions (which all inherently added 1 at the beginning of the game) but generally when people took battalions it was for the other rider effects (single drop deployment, extra artefact). Now in 3.0 battalions don't inherently do any of that, and do 1 of them each (except for one which gives a bonus CP per turn and an extra 'enhancement')

I think with reaction abilities and having one CP pool that starts at 2-3, and needing that to last both your turn AND your opponent's turn, you are extremely incentivized to fill out as many battalions as give you bonus CP as possible.

I'm on a podcast about (video) game design:
https://anchor.fm/makethatgame

And I also stream tabletop painting/playing Mon&Thurs 8PM EST
https://twitch.tv/tableitgaming
And make YouTube videos for that sometimes!
https://www.youtube.com/@tableitgaming 
   
Made in us
Humming Great Unclean One of Nurgle






It is funny that they massively restricted one-drops at the same time they may them barely relevant. Initiative for round one is random now, with the person who had less drops only winning ties. The one drop battalion also forces it; one cannot split it up if they wish. The most desirable thing now is actually to have as many drops as possible to force one's opponent to deploy key pieces before putting down one's own.

Ultimately it means one-stop deployment is a downside that one would want to force on their opponent if they could. The battalion that offers it as a 'benefit'? Less than worthless.

This message was edited 1 time. Last update was at 2021/06/15 17:26:22


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Made in fi
Locked in the Tower of Amareo





Rihgu wrote:
40k 8th edition focused a lot on building out detachments with cheap units to maximize Command Points.
40k 9th edition inverted that.

Previously in AoS the only way to increase CP was to take battalions (which all inherently added 1 at the beginning of the game) but generally when people took battalions it was for the other rider effects (single drop deployment, extra artefact). Now in 3.0 battalions don't inherently do any of that, and do 1 of them each (except for one which gives a bonus CP per turn and an extra 'enhancement')

I think with reaction abilities and having one CP pool that starts at 2-3, and needing that to last both your turn AND your opponent's turn, you are extremely incentivized to fill out as many battalions as give you bonus CP as possible.


Bat cp's are once per game though.


Automatically Appended Next Post:
 NinthMusketeer wrote:
It is funny that they massively restricted one-drops at the same time they may them barely relevant. Initiative for round one is random now, with the person who had less drops only winning ties. The one drop battalion also forces it; one cannot split it up if they wish. The most desirable thing now is actually to have as many drops as possible to force one's opponent to deploy key pieces before putting down one's own.

Ultimately it means one-stop deployment is a downside that one would want to force on their opponent if they could. The battalion that offers it as a 'benefit'? Less than worthless.


Sure. If you play path to glory. Matched it's he who finish first chooses.

This message was edited 1 time. Last update was at 2021/06/15 19:17:26


2024 painted/bought: 109/109 
   
Made in us
Humming Great Unclean One of Nurgle






Oh, do the matched play rules have a specific rule overriding the core on that? I haven't been able to get ahold of them yet so I wouldn't know.

This message was edited 1 time. Last update was at 2021/06/15 19:54:09


Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in us
Stealthy Warhound Titan Princeps






 NinthMusketeer wrote:
Oh, do the matched play rules have a specific rule overriding the core on that? I haven't been able to get ahold of them yet so I wouldn't know.


Yup, this bit is in the Contest of Generals Battlepack


I'm on a podcast about (video) game design:
https://anchor.fm/makethatgame

And I also stream tabletop painting/playing Mon&Thurs 8PM EST
https://twitch.tv/tableitgaming
And make YouTube videos for that sometimes!
https://www.youtube.com/@tableitgaming 
   
Made in fi
Locked in the Tower of Amareo





And for further fun having priority means able to choose. Initially some confusion as people thought that meant going first.

Now i do prefer non-ghb version myself. 58% pick rather than automatic so at home will often use that i think. But i expect at stores, tournaments etc that is used same as no warscroll battalion(same page actually).

The core rule one is exactly what i had been hoping...and apart from reduced shooting impact was my top wish.

0/0 on wishes granted :(

2024 painted/bought: 109/109 
   
Made in us
Humming Great Unclean One of Nurgle






Rihgu wrote:
 NinthMusketeer wrote:
Oh, do the matched play rules have a specific rule overriding the core on that? I haven't been able to get ahold of them yet so I wouldn't know.


Yup, this bit is in the Contest of Generals Battlepack

Ah, well nevermind me then!

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in no
Liche Priest Hierophant





Bergen

8th edition used to have finish first chooses. But then they faqed it to a roll of, winner chooses. Now it is winner goes first in 9th, no plusses on the dice for finishing first.

   
Made in fi
Locked in the Tower of Amareo





That would be fine as well though would need reworking of one drop as well as obviously then it would be just drawback with no bonuses. Which wouldnt be bad in itself as would make that battalion easier to balance out but bit more effort.

2024 painted/bought: 109/109 
   
 
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