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Made in us
Regular Dakkanaut



Sheridan, WY

Hi all,

With the release of Aos 3.0 I have decided that it is a good time for me to get into the hobby. I have been reading up on the new rules and trying to decide on a faction, but I have noticed that there is far less information out there for AoS than there is for 40k. Anyway, I need some help deciding. Here is my list of needs/wants in order of priority.

1) Flesh or robes. I enjoy painting fleshy models more than armor. A close 2nd is robes. Robes are dope. That said, I think I would also enjoy painting sylvaneth and seraphon.
2) Minimal resin models. I have had terrible experiences with this in the past.
3) Mobile infantry heavy army. I like the occasional large centerpiece or utility model, but I mainly enjoy painting infantry. I want to be able to play the objectives well.
4) Preferably a more elite army. My current 40k army is horde and I'm not sure I can do another 200+ models.
5) Shooting or Magic focused, or immovable objects. My current 40k army is 95% melee focused so I would enjoy some different mechanics.
6) Medium-high difficulty. I am very strategic and need to be challenged mentally during a match. I enjoy armies with unique abilities that keep the enemy on their toes. If you can guess what I'm going to do next turn, what's the point in playing?

I am not considering the following factions as I am not a fan of the models, so please don't recommend these ...Idoneth deepkin...Kharadron Overlords...cities of sigmar...stormcast eternals.

Currently, I have been considering ogor mawtribes pretty heavily but I'm not sure if they suit me. I also dig the fyreslayer models (naked dwarves ftw), and like what I've read about Lumineth - mainly their playstyle and their robes and the fact that its a new line with plastic kits.

This message was edited 6 times. Last update was at 2021/06/18 21:54:06


 
   
Made in fi
Dark Angels Neophyte Undergoing Surgeries




I think Ogor Mawtribes would check on everything you've mentioned.
Showing lot of skin, lot of plastic, quite fast with options of infantry and low model count.
Not heavily focused on magic side but they can make shooty Leadbelchers battleline.

That said, with new armybuilding rules and reinforcement restrictions number of of huge blobs might go down.
   
Made in no
Liche Priest Hierophant





Bergen

Ogor mawtribe fits all the things you wants. And they fit it extremely well.

Second place is Flesh Eater Court. Their heroes take up about 1000 of your points and the rest are ghouls. But they are playing on easy mode.

But back to the Ogors they are imensly diverse and 3rd edition lends itself to many exciting desissions when building a list and playing the army. Not to mention how fun it is to just eat stuff to death.

   
Made in us
[DCM]
Savage Minotaur




Baltimore, Maryland

BDBurrow wrote:
I also dig the fyreslayer models (naked dwarves ftw),


Fyreslayers do check 4 of your 5 points. Just no magic. They have Magmic Invocations and prayers instead.
   
Made in us
Powerful Ushbati





United States

Morrslieb wrote:
I think Ogor Mawtribes would check on everything you've mentioned.
Showing lot of skin, lot of plastic, quite fast with options of infantry and low model count.
Not heavily focused on magic side but they can make shooty Leadbelchers battleline.

That said, with new armybuilding rules and reinforcement restrictions number of of huge blobs might go down.


I wouldn't advise buying that army currently. For starters, over half the book is garbo in terms of rules. The Shooters are so bad that they literally cannot be played, or you will automatically lose the game as your opponent steam rolls you. The second reason is there are fairly credible rumors that they're one of the early battletomes for this edition and are getting a host of new plastic models to replace the older sculpts. If OP does want this army, I'd say wait until the book drops and see if the model rumors are true. Nothing worse than buying models and then seeing beautiful new ones 4 months later.
   
Made in us
Regular Dakkanaut



Sheridan, WY

Togusa wrote:
Morrslieb wrote:
I think Ogor Mawtribes would check on everything you've mentioned.
Showing lot of skin, lot of plastic, quite fast with options of infantry and low model count.
Not heavily focused on magic side but they can make shooty Leadbelchers battleline.

That said, with new armybuilding rules and reinforcement restrictions number of of huge blobs might go down.


I wouldn't advise buying that army currently. For starters, over half the book is garbo in terms of rules. The Shooters are so bad that they literally cannot be played, or you will automatically lose the game as your opponent steam rolls you. The second reason is there are fairly credible rumors that they're one of the early battletomes for this edition and are getting a host of new plastic models to replace the older sculpts. If OP does want this army, I'd say wait until the book drops and see if the model rumors are true. Nothing worse than buying models and then seeing beautiful new ones 4 months later.


Thanks for the heads up! That's exciting news.
   
Made in us
Furious Fire Dragon




USA

BDBurrow wrote:
Togusa wrote:
Morrslieb wrote:
I think Ogor Mawtribes would check on everything you've mentioned.
Showing lot of skin, lot of plastic, quite fast with options of infantry and low model count.
Not heavily focused on magic side but they can make shooty Leadbelchers battleline.

That said, with new armybuilding rules and reinforcement restrictions number of of huge blobs might go down.


I wouldn't advise buying that army currently. For starters, over half the book is garbo in terms of rules. The Shooters are so bad that they literally cannot be played, or you will automatically lose the game as your opponent steam rolls you. The second reason is there are fairly credible rumors that they're one of the early battletomes for this edition and are getting a host of new plastic models to replace the older sculpts. If OP does want this army, I'd say wait until the book drops and see if the model rumors are true. Nothing worse than buying models and then seeing beautiful new ones 4 months later.


Thanks for the heads up! That's exciting news.
The above poster is only partially right. The Beastclaw Raiders side is actually newer models that are safe. The frost lord on stonehorn is also the best unit in the book and the big monsters are only getting better in 3.0. If you like Ogors, the BCR start collecting is a great start. Two of them gives you a 1500 point Army if you build it right.
Of course, any resin kit should be avoided completely. The beastgrave hunter kit is solid too.

This message was edited 1 time. Last update was at 2021/06/18 22:58:55


We mortals are but shadows and dust...
6k
:harlequin: 2k
2k
2k 
   
Made in no
Liche Priest Hierophant





Bergen

Half of the book is not garbage. The Leadbelchers got better in this edition because you can pay 1 CP to shoot d6 shots when the opponent charges. They are not really a shooting unit as much as they are Ogors who can shoot and that is excelent. Cannons are good when you lean into undertribe. Beast law shooting is more accidental but good. They used to be a good army. With Aos3 who knows.

I do not know why they would need new sculpts. The old once look great. Only yeti and some of the heroes are in fine cast. And you can easaly kitbash up heroes in its current form.

   
Made in de
Regular Dakkanaut





From the initial outline I would suggest either Fyreslayers or Ogors.

Fyreslayers are in a bad spot right now though, due to a severely limited model range and pretty old book. Also: painting some naked skin and beard can be fun, but on all models, all the time?

Ogors have some more recent models, among a quite diverse range. Their book is indeed rumoured to be among the earlier one for third edition. As others said: I consider the Beastclaw models - i.e. all the mounted stuff - to sta, as they are not that old and perfectly fine. The much older infantry? Honestly, I have no clue. To me they look fine - they are old and quite static though. None of it matters if you like the current models! And a remake will flood the second hand market with cheap options.

Having said all that: why not get some cheap models for both factions from the likes of 'bay? Paint up some models, see if you like the experience. Sometimes what you think you like you do not actually want to do more than once. Give it a test.
   
Made in fi
Locked in the Tower of Amareo





Togusa wrote:
Morrslieb wrote:
I think Ogor Mawtribes would check on everything you've mentioned.
Showing lot of skin, lot of plastic, quite fast with options of infantry and low model count.
Not heavily focused on magic side but they can make shooty Leadbelchers battleline.

That said, with new armybuilding rules and reinforcement restrictions number of of huge blobs might go down.


I wouldn't advise buying that army currently. For starters, over half the book is garbo in terms of rules. The Shooters are so bad that they literally cannot be played, or you will automatically lose the game as your opponent steam rolls you. The second reason is there are fairly credible rumors that they're one of the early battletomes for this edition and are getting a host of new plastic models to replace the older sculpts. If OP does want this army, I'd say wait until the book drops and see if the model rumors are true. Nothing worse than buying models and then seeing beautiful new ones 4 months later.


Apart from tons of errors in your post the "rumour" is 4chan post that was designed to target another group. No reliable rumour mn order.

2024 painted/bought: 109/109 
   
Made in gb
Horrific Hive Tyrant





As an Ogor player I'd also like to chime in and say that Ogors are a great army to play. Decent at everything, so lots of variety of playstyle. Magic, shooting, and of course melee - loads of options to build. And I too like the low model count - I'm a slow painter, and don't want to shuffle hundred of models around either.

They've also been consistently mid tier through 2e (since their book dropped), which is a great place to be imo. You'll still win games with a bit of skill, provided you aren't always facing top tier meta stuff, and there's no risk of being seen as That Guy.

Regarding the models, there's a few resin kits I'd avoid like the Gorgers, Yehtees and Maneaters but at the moment these are really the only units that don't have a place in lists - the rare really bad units.The ones to be wary of at the moment are the Butcher and Frostsabres. Also still resin, but quite good units and I could see being replaced.

Everything else you might want is plastic, and while almost all of it pre dates AoS, it's mostly holding its age really well in my opinion.

Going into 3e, the leaked points don't look like they'll change their meta standing. Obviously could change a lot with future books, but that will always be true. There's always risk here, so best to focus on armies you'll enjoy collecting than chasing the meta.
   
Made in no
Liche Priest Hierophant





Bergen

Yeah the diversety of ogors for list building really has to be highlighted.

Undertribes for shooting. Bloodgullet for magic (as they can cast 2 spells), Boulderhead for monster smash (and o boy do they smash.) For a non spesific list both boulderhead and bloodgullet or no spesific faction can work.

Very spesific an iconic units that are recognisable for AoS. Stonehorn is one of the badest monsters in the game. And comes in 3 variants (frost lord beeing the best one.) They can even be battleline. Ironguts are also a very iconic unit.

After that it is quite descent. I really recomend it.

   
Made in gb
Devastating Dark Reaper





I can't really sell them to you as I have very little experience of them, but daughters of khaine would seem to tick a lot of those boxes and might be worth checking out. They don't have much of a shooting focus though.

Lumineth embody shooting and magic focus and are fairly difficult to play due to the sheer number of interlocking rules and abilities, they strike me as very much a synergy faction. I believe Seraphon can also be built around shooting and magic if you wanted.
   
Made in us
Veteran Wolf Guard Squad Leader






If bone is in the same boat as flesh, Ossiarch Bonereapers are immovable, Low model count (pretty much), Have some great artillary, lots of good wizards and spells, and the whole army is plastic.

The army also have really good value for $ in their box sets, especially the Mortek Guard, can be an army on the cheaper spectrum to collect.

Wolfspear's 2k
Harlequins 2k
Chaos Knights 2k
Spiderfangs 2k
Ossiarch Bonereapers 1k 
   
Made in ca
Longtime Dakkanaut




Flesh Eater Courts maybe, though they largely are a horde army though. So I think that's a bit of a bummer. It's very cheap to collect though.
   
Made in us
Longtime Dakkanaut




Ogors are not a shooting or magic army at all though. They don't do either well. They're an army that wants to push into combat fast and get clobbering.

Like, the army that hits all your points is a snek lady DoK list.
   
Made in gb
Horrific Hive Tyrant





They're never going to be the best magic army, but they can better than most. Bloodgullet Butchers are great.

Same for shooting and Underguts with a Gruesome Trophy Rack.

The key point is the flexibility.
   
Made in no
Liche Priest Hierophant





Bergen

It is true that it is hard to do a heavy shooting and a heavy magic armie with Ogors. But you can do either very well. Underguts increases range and a tyrant with thropy rack doubling the number of cannon shots is good. Perfect for sniping heroes or kill monsters. Both are everywhere in AoS3.

Blood gullet 2x casts on wizards is good. And AoS3 made sure they know more spells as well. Of course it is not hard to throw some magic into an underguts tribe or some shooting into a blood gullet tribe. Blood gullet with endless spells seems very much like a magical arena.

   
Made in us
Regular Dakkanaut



Sheridan, WY

Stux wrote:As an Ogor player I'd also like to chime in and say that Ogors are a great army to play. Decent at everything, so lots of variety of playstyle. Magic, shooting, and of course melee - loads of options to build. And I too like the low model count - I'm a slow painter, and don't want to shuffle hundred of models around either.

They've also been consistently mid tier through 2e (since their book dropped), which is a great place to be imo. You'll still win games with a bit of skill, provided you aren't always facing top tier meta stuff, and there's no risk of being seen as That Guy.

Regarding the models, there's a few resin kits I'd avoid like the Gorgers, Yehtees and Maneaters but at the moment these are really the only units that don't have a place in lists - the rare really bad units.The ones to be wary of at the moment are the Butcher and Frostsabres. Also still resin, but quite good units and I could see being replaced.

Everything else you might want is plastic, and while almost all of it pre dates AoS, it's mostly holding its age really well in my opinion.

Going into 3e, the leaked points don't look like they'll change their meta standing. Obviously could change a lot with future books, but that will always be true. There's always risk here, so best to focus on armies you'll enjoy collecting than chasing the meta.


Thank you for the in-depth rundown. I do believe ogors check most of my boxes, but I do worry that they are too easy to play. Could you speak more to their playstyle? I am specifically interested in various types of foot ogres.

stratigo wrote:Ogors are not a shooting or magic army at all though. They don't do either well. They're an army that wants to push into combat fast and get clobbering.

Like, the army that hits all your points is a snek lady DoK list.


I am not familiar with DoK. Could you explain this "Snek Lady" list some more please?

Unknown_Lifeform wrote:I can't really sell them to you as I have very little experience of them, but daughters of khaine would seem to tick a lot of those boxes and might be worth checking out. They don't have much of a shooting focus though.

Lumineth embody shooting and magic focus and are fairly difficult to play due to the sheer number of interlocking rules and abilities, they strike me as very much a synergy faction. I believe Seraphon can also be built around shooting and magic if you wanted.


Would you mind expanding a little bit on Lumineth? I am really considering them more now.

   
Made in pl
Longtime Dakkanaut





BDBurrow wrote:
I am not familiar with DoK. Could you explain this "Snek Lady" list some more please?

Spam of their heavy infantry/archers. So, basically this box:

https://www.games-workshop.com/en-GB/Daughters-Of-Khaine-Melusai-Blood-Sisters-2018
https://www.games-workshop.com/en-GB/Daughters-Of-Khaine-Melusai-Blood-Stalkers-2018

Plus these as leaders:

https://www.games-workshop.com/en-GB/Daughters-Of-Khaine-Melusai-Ironscale-2021
https://www.games-workshop.com/en-GB/Daughters-Of-Khaine-Morathi-2018
   
Made in us
Regular Dakkanaut



Sheridan, WY

Thank you. I have to say though I'm not much of a fan of those models and also not too high on spammy lists.


Automatically Appended Next Post:
I stopped by the local gaming store today for AOS open play and was able to witness several of these armies in action. I am no longer considering fyreslayers and Lumineth. Ogors are still on the table, and I am also considering a pale skin bonesplitters army now as well. I can't help but be drawn to orks!

I've taken everything you guys have said into consideration. None of the death armies interest me, and I wasn't too impressed with the two seraphon armies I saw in person. If I went with ogors I would definitely wait for the new battletome and potential line of models.

This message was edited 1 time. Last update was at 2021/06/20 23:54:33


 
   
Made in jp
Longtime Dakkanaut





Honestly the new Kruleboyz might be what you're looking for. They have a good mixture of robes and bare skin especially on the core unit. They have an all new range of minis with more on the way (so no resin) and you'll be able to mix them in with bonesplittas and ironjawz to give you a wide variety of play styles. I'd probably wait to see the new battletome though as the current rules are a bit uninspiring. The fluff describes hit and run tactics but that isn't represented in the simplified rules in the Dominion box. I've seen a few eBay listings for the Kruleboyz side of the box at a reasonable price, so you might be able to build an army without breaking the bank.
If you want info on AoS in general you should check out the Grand Alliance Community forums. Its much more active than here with dedicated threads for each faction.
   
Made in us
Decrepit Dakkanaut






Springfield, VA

One shoutout for Cities of Sigmar - not because they meet your criteria one-for-one, but because they are super flexible and can meet any criteria you want. I'll give you a rundown:

1) Flesh or robes. I enjoy painting fleshy models more than armor. A close 2nd is robes. Robes are dope. That said, I think I would also enjoy painting sylvaneth and seraphon.

- Plenty of Cities models have robes or flesh, and the ones that don't could. This is one of the few armies where GW actively publishes articles about making up your OWN minis, rather than being locked into using their existing minis (here is a relevant article, though none of the example armies are terribly fleshy/robed, they certainly can be!).

2) Minimal resin models. I have had terrible experiences with this in the past.

Ironically, because they're so old, existing GW CoS models are entirely plastic. They haven't had the (mis)fortune of being Finecasted or Forge World'd. That said, when you can use or convert whatever minis you want anyways, it doesn't matter.

3) Mobile infantry heavy army. I like the occasional large centerpiece or utility model, but I mainly enjoy painting infantry. I want to be able to play the objectives well.

The Backbone of CoS armies are its infantry. It's one of the few armies that relies upon units cooperating on a tactical level (rather than just buffing each other). Units like Freeguild Guard or Flagellants can be large and cheap, absorbing charges, while handgunners fire into the enemy's flanks - and those are just the human units! With so many infantry options, it's difficult to find a task that some kind of infantry DON'T do well.

4) Preferably a more elite army. My current 40k army is horde and I'm not sure I can do another 200+ models.

Depending on what you run, CoS can be horde or elite. If you run things like Battleline Eternal Guard, you can get away with like 30, and they can hold the line for another 30 Ironbreakers (shooters) to put in their work. That's 60 models for 780 points, not too bad. Throw in some things like the Celestial Hurricanum for magic and perhaps cavalry or the like and you could be playing 2k games without painting many more models.

5) Shooting or Magic focused, or immovable objects. My current 40k army is 95% melee focused so I would enjoy some different mechanics.

CoS has the most diverse shooting options in the game AND access to a huge amount of magic. My current army is slightly different (because the flesh/robes thing doesn't bother me) but it's Steam Tanks and Wizards mostly - shooting, mobility, and magic! You could sub out the steam tanks for some fun shooting infantry, or swordsmen to hold the line, or crazed fanatics, whatever!

6) Medium-high difficulty. I am very strategic and need to be challenged mentally during a match. I enjoy armies with unique abilities that keep the enemy on their toes. If you can guess what I'm going to do next turn, what's the point in playing?

CoS is definitely this. It hurts my brain just trying to make the army function - I can only imagine what an opponent must be thinking, given that the army is fairly rare in the first place.
   
Made in us
Powerful Ushbati





United States

 mokoshkana wrote:
BDBurrow wrote:
Togusa wrote:
Morrslieb wrote:
I think Ogor Mawtribes would check on everything you've mentioned.
Showing lot of skin, lot of plastic, quite fast with options of infantry and low model count.
Not heavily focused on magic side but they can make shooty Leadbelchers battleline.

That said, with new armybuilding rules and reinforcement restrictions number of of huge blobs might go down.


I wouldn't advise buying that army currently. For starters, over half the book is garbo in terms of rules. The Shooters are so bad that they literally cannot be played, or you will automatically lose the game as your opponent steam rolls you. The second reason is there are fairly credible rumors that they're one of the early battletomes for this edition and are getting a host of new plastic models to replace the older sculpts. If OP does want this army, I'd say wait until the book drops and see if the model rumors are true. Nothing worse than buying models and then seeing beautiful new ones 4 months later.


Thanks for the heads up! That's exciting news.
The above poster is only partially right. The Beastclaw Raiders side is actually newer models that are safe. The frost lord on stonehorn is also the best unit in the book and the big monsters are only getting better in 3.0. If you like Ogors, the BCR start collecting is a great start. Two of them gives you a 1500 point Army if you build it right.
Of course, any resin kit should be avoided completely. The beastgrave hunter kit is solid too.


This is true. I always forget those guys exist though because I've never seen anyone play them. But they are cool models and I hear the rules are really good.
   
 
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