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Made in se
Resentful Grot With a Plan






Hello everyone! I made a strange little list for Incursion games, almost entirely made up of canoptek units. There are definitely more competitive lists, but I would still like to hear what you think.

The idea is that the back objective is protected by the doomstalkers, and then the warriors and the overlord teleport at need towards a forward objective, with the scarabs and thralls working on the other objectives. The reanimator is not a very good pick, I know, but it's canoptek and looks cool. Ideally it follows the warriors around and buff them whenever possible. The thralls may also make a dive against the middle with support from the technomancer.

Since almost all units are canoptek, the list makes use of their unique Circumstance of Awakening, the extra inch of movement for canoptek units. It should be confusing but quite useful. I thought of a more extreme version with an Outrider detachment, no Overlord and no warriors, but that would leave out protocols and cost me 3 CP, though of course it would be cool to have an aura increase on the node technomancer.

++ Patrol Detachment 0CP (Necrons) [50 PL, 6CP, 1,000pts] ++

+ Configuration +

Battle Size [6CP]: 2. Incursion (51-100 Total PL / 501-1000 Points)

Detachment Command Cost

Dynasty Choice: Circumstance of Awakening: The Ancients Stir, Dynastic Tradition: Eternal Conquerors, Dynasty: <Custom>

+ No Force Org Slot +

Bound Creation [2 PL, 40pts]
. Cryptothralls
. . 2x Cryptothrall: 2x Scouring Eye, 2x Scythed Limbs

Bound Creation [2 PL, 40pts]
. Cryptothralls
. . 2x Cryptothrall: 2x Scouring Eye, 2x Scythed Limbs

+ HQ +

Overlord [6 PL, 100pts]: Relic: Veil of Darkness, Warlord, Warlord Trait (Codex 6): Honourable Combatant
. Tachyon Arrow and Hyperphase Glaive: Tachyon Arrow

Technomancer [4 PL, 90pts]: Canoptek Control Node

+ Troops +

Necron Warriors [6 PL, 130pts]
. 10x Necron Warrior (Gauss Flayer): 10x Gauss Flayer

+ Elites +

Canoptek Reanimator [4 PL, 80pts]

Canoptek Spyders [4 PL, 60pts]: Canoptek Spyder

+ Fast Attack +

Canoptek Scarab Swarms [4 PL, 90pts]
. 6x Canoptek Scarab Swarm: 6x Feeder Mandibles

Canoptek Scarab Swarms [4 PL, 90pts]
. 6x Canoptek Scarab Swarm: 6x Feeder Mandibles

+ Heavy Support +

Canoptek Doomstalker [7 PL, 140pts]

Canoptek Doomstalker [7 PL, 140pts]

++ Total: [50 PL, 6CP, 1,000pts] ++

Created with BattleScribe

This message was edited 1 time. Last update was at 2021/06/19 09:55:43


   
Made in ch
Irked Necron Immortal




Switzerland

looks ok
   
Made in us
Wicked Canoptek Wraith






A similar question was asked just a few days back in the Necrons tactics thread and after looking at a suggestion, my adaptation was this:

Spoiler:


++ Outrider Detachment -3CP (Necrons) [55 PL, 9CP, 1,000pts] ++

+ Configuration +

Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points)

Detachment Command Cost [-3CP]

Dynasty Choice: Circumstance of Awakening: Relentlessly Expansionist, Dynastic Tradition: Eternal Conquerors, Dynasty: <Custom>

Gametype: Matched

+ HQ +

Chronomancer [4 PL, 90pts]: Entropic Lance, Warlord, Warlord Trait (Codex 6): Honourable Combatant

Chronomancer [5 PL, 105pts]: Arkana: Cortical Subjugator Scarabs, Entropic Lance

+ Elites +

Canoptek Spyders [4 PL, 65pts]
. Canoptek Spyder: Gloom Prism

Canoptek Spyders [4 PL, 65pts]
. Canoptek Spyder: Gloom Prism

+ Fast Attack +

Canoptek Scarab Swarms [4 PL, 75pts]
. 5x Canoptek Scarab Swarm: 5x Feeder Mandibles

Canoptek Scarab Swarms [4 PL, 75pts]
. 5x Canoptek Scarab Swarm: 5x Feeder Mandibles

Canoptek Wraiths [10 PL, 175pts]
. 5x Canoptek Wraith (Whip Coils): 5x Whip Coils

Canoptek Wraiths [10 PL, 175pts]
. 5x Canoptek Wraith (Claws): 5x Vicious Claws

Canoptek Wraiths [10 PL, 175pts]
. 5x Canoptek Wraith (Claws): 5x Vicious Claws

++ Total: [55 PL, 9CP, 1,000pts] ++

Created with BattleScribe


This list is almost 100% canoptek units and plays hard into their resilience and synergy. While you do lose half your possible starting cp, I think it's worth it since these units don't generally NEED cp to funciton nicely. You'll probably spend 1/turn on auto wound w/ a Chronomancer's shooting if you want to pick off a particularly tanky enemy (dreads etc). Otherwise you shouldn't need to rely very heavily on CP in this list. Also I think sticking w/ Relentlessly Expansionist is just straight up better than the canoptek 'circumstance' choice. That just doesn't give you the same advantage that a pre-game 6" move gives you. Turn 1 charge w/ wraiths against anything on their deployment edge is pretty bonkers. it wouldn't even be a difficult charge since you'd move 18" combined. Only have to make a 6" charge if they're right on the edge. This, plus the quick objective grabbing allows for some solid primary control and board control.

8000
2700 
   
 
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