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Made in dk
Loyal Necron Lychguard






The Silent King is a bit of a whammy in terms of number of rules and weapons, using him for the first time wasn't too easy and I am glad my opponent had prior experience against him so I didn't have to explain all his rules. This is an attempt to make those rules a little easier to learn and maybe a little faster to resolve in some cases.

Annihilator beam

Range 36" -> Range 24" (normalize ranges of all ranged weapons to 24" )

Staff of Stars (shooting)

Assault 9 S6 AP-2 -> Assault 6 S8 AP-3 (normalize Strength and AP of the shooting profiles of the Staff of Stars and Sceptre of Eternal Glory, making the only difference Assault 6 1D and Assault 3 2D)

Staff of Stars (melee)

Each time the bearer fights, it makes 3 additional attacks with this weapon and no more than 3 attacks can be made with this weapon. -> Each time the bearer fights, it makes 4 additional attacks with this weapon and no more than 4 attacks can be made with this weapon. (Overlords have 4 attacks, it would make sense if the Phaeron of the Stars had that many attacks and it would make the Phaeron of the Stars and Phaeron of the Blades have an equal number of attacks in melee)

Sceptre of Eternal Glory (melee)

S+4 AP-3 -> S+3 AP-4 (makes the Sceptre of Eternal Glory the same in melee as the Scythe of Dust, except with 2D instead of 3D)

Would you like weapons to be similar in this manner? Do you think it'd be more confusing to have similar weapons with slight differences compared to more completely different profiles? I have made similar suggestions for the Tyranid Carnifex and Space Marines Repulsor Executioner previously, Szarekh doesn't have the re-rolls that made the Executioner hell to play with and the Carnifex weapons aren't hugely problematic and I did not take too long to look up profiles, but I think with my suggestion I would be more easily able to explain Szarekh's weapon profiles in the future.

This message was edited 6 times. Last update was at 2021/06/20 16:58:27


 
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

For a singular unique model, I don’t think it’s a huge deal if the weapons aren’t similar. And he doesn’t have that many weapons anyway.

I’d look more at balance for the Silent King, since ease of play is already pretty good.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in us
Confessor Of Sins





Tacoma, WA, USA

I think you are missing the point of the Silent King's weapons. He has an anti-tank weapon (Annihilator bean), an anti-heavy infantry weapon (Sceptre of Eternal Glory), and an anti-horde weapon (Staff of Stars). They are all different to allow him to engage multiple types of units at the same time.
   
Made in ca
Stubborn Dark Angels Veteran Sergeant




Vancouver, BC

Just learn the rules...
   
Made in dk
Loyal Necron Lychguard






 alextroy wrote:
I think you are missing the point of the Silent King's weapons. He has an anti-tank weapon (Annihilator bean), an anti-heavy infantry weapon (Sceptre of Eternal Glory), and an anti-horde weapon (Staff of Stars). They are all different to allow him to engage multiple types of units at the same time.

I don't think the annihilator beams need extra range to engage vehicles and the Staff of Stars will still be more useful than the Sceptre of Eternal Glory against hordes despite the suggested change, S6 AP-3 isn't exactly anti-chaff either. Making the Staff of Stars Assault 12 S5 AP-2 would make it easier to remember, it'd be 4x staff of light instead of Unique Weapon Do Not Steal. A unique profile would be okay on a regular unique character, but is less okay on a unit with 5 other unique weapon profiles. Then the ranged portion of the Sceptre of Eternal Glory could be upgraded to AP-4 such that both the melee and ranged profile of the Sceptre had the same S8 AP-4 like the Scythe of Dust, with the unique thing about the Scythe of Dust being an extra point of Damage.

This message was edited 2 times. Last update was at 2021/06/21 05:34:17


 
   
Made in ca
Stubborn Dark Angels Veteran Sergeant




Vancouver, BC

I'm going to try to be less harsh, but why exactly are these changes needed? After a game or two anybody playing with the model should already know what it does and be able to explain it to an opponent. This isn't exactly an MtG combo where you have to explain 4 card interactions and a rules interpretation.
   
 
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