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Warhammer 40K War for Hyrule (4 full Books, Hyrule, Goron, Gerudo and Zora)  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Calm Celestian






Ireland

A Series of warhammer 40K fan books for a War for Hyrule.
The great kingdoms march to war for the Triforce. An all out conflict for domination and victory through time.
Based on many of the great Zelda games. Ocarina of Time, Breath of the wild, Twilight Princess, Link to the past with a little bit of Age of calamity as well. Many of the famous main characters and historical moments, compiled into four army books. The Forces of Hyrule, Death Mountain Gorons, Desert Gerudo and the Zora Empire.

Now, the main issue is that this was made with 8th edition in mind. Since the global pandemic, I haven't had a chance to play a single game of 9th and, while I kept up with releases, I haven't had table time so I wasn't comfortable making rules for 9th. I'm much more familiar with 8th. (To be honest, I'd make a really good 3rd or 6th ed codex) And I used 40K since I haven't played much AOS. There are some things lacking in each book, there's no Warlord traits, Relics and limited chapter tactics for Hylian and Gerudo. I would very much appreciate help with those things and also, I'm really not sure how well balanced these are. The point costs are okay, I think, but I could be way off on them. I will really enjoy all your feedback. Thank you and on to the books.

The kingdom of Hyrule and their Sheikah allies.
They have two versions of Zelda, two versions of Link, two versions of Impa (The assassin and the Sage of Shadow), Rauru, along with
Hylian and Shiekah HQ choices. Spearmen, archers (Shiekah and Hylian), Lanayrian and Oronaian militia. Knights, Bannermen, Balistas and Bomb catapults along with a great Sheikah guardian.

Standard brick infantry with knights and archers, with some solid mage support and LD reinforcements. Solid, basic with three ways to play. A purely Hylian Army, with extra LD. A purely Sheikah army, with increased mobility and a mix of the two with more basic utility. Mostly S:3 and T:3, the baseline army of the game.

Contains two magic Lores, Light (Hylian) and Shadow (Sheikah) and 12 Stratagems.

Find it here:
https://www.deviantart.com/anjetto/art/The-Triforce-Alliance-Codex-884719116

Next up is the Desert Gerudo. The warriors of the desert.
This army contains Riju on her massive Sand seal, Urbosa, the Champion of Spirit, Nabooru, the Sage of Spirit and two versions of the legendary Ganondorf, the king of all Gerudo. They also include 2 generic HQs to give the army more utility. Desert raiders, relying on outflanking, ambush tactics and misdirection. Archer and generic Mages. A fast army that can hit hard in melee but prefers to shoot and move. Contains two ways to play, Desert Guardians, from the new golden age of the Gerudo, lead by either Riju or Urbosa with better staying power, or the feared Desert Raiders, lead by the overwhelming Ganandorf with greater speed. S:4 but T:3.

Contains the Lore of Spirit and 10 Stratagems.

Find it here:
https://www.deviantart.com/anjetto/art/Desert-Gerudo-Codex-884718789

Following up is the Death Mountain Gorons. Guardians of the volcano
This army has a lot of built in rules. +1 to wound on the first turn of combat as well as a 6+ feel no pain. Extra Strength, Toughness and wounds but lacking armour. This army is slow but WILL stay around. Lead by King Darunia, the King and Great sage of fire, Daruk, the Champion of fire, Medigron on a flame breathing Dodongo and two generic HQ choices. The troops focus around small groups of tough and elite infantry that hit hard and can take damage. Average LD but with a surprise in the Rollout! rule. A once per game ability that allows them to triple their movement speed. Sumo champions, a lone character in the elite section using forbidden techniques to groups of lesser warriors and the blast bombers, miners that toss bomb flowers and hapless victims. Also able to bring Dodongo Cavalry, fire breathing, tough monsters that are their only real source of speed. The army is slow but does have surprises and is loaded with extra wounds and toughness.

Contains The Lore of Fire and 12 Stratagems.

Find it here:
https://www.deviantart.com/anjetto/art/Death-Mountain-Goron-codex-884718560

Finally, we have the noble warriors of the Zora empire. Longer lived than the average Hylian. Well armoured and well equipped with many, many decades of experience. Lead by grand heroes and specialized squads. Good leadership and surprising toughness. Great mobility and a lot of mage support that includes two separate lores of magic, Water and Ice. Each squad has the option to be lead by a true veteran, a warrior of many wars and with great experience. This allows each squad to gain special rules. While more expensive, each squad can be equipped with a variety of equipment for any occasion and the mobility to get in place to use it. Lead by Princess Ruto, Princess Mipha, Prince Sidon and FOUR different generic HQ choices, each with a different specialty and use.

Contains the Lore of Water, The Lore of Ice and 10 Stratagems

Find it here:
https://www.deviantart.com/anjetto/art/River-Zora-Codex-884718916



This message was edited 6 times. Last update was at 2021/07/06 05:35:37


"Suffering is Faith, Faith is Strength.

Generations have suffered with the same devotion that we can offer but once. Still, our Faith leads us through these dark times like a beacon. It will guide us to triumph over these abominations. Either by breaking them upon us like waves against a limitless, golden peak or by thrusting through them like the spear of the Immortal Emperor Himself." - Cannoness Aoife, Order of the desert rose #Yesallwomen

Just finished my second album: http://www.youtube.com/watch?v=ptvBO4vwb-A 
   
Made in gb
Dakka Veteran




Out of curiosity, why translate Zelda into 40k, rather than AoS?
   
Made in us
Calm Celestian






Ireland

I've played maybe two games of AOS with a borrowed army. I don't know enough about it to be confident in making rules.

"Suffering is Faith, Faith is Strength.

Generations have suffered with the same devotion that we can offer but once. Still, our Faith leads us through these dark times like a beacon. It will guide us to triumph over these abominations. Either by breaking them upon us like waves against a limitless, golden peak or by thrusting through them like the spear of the Immortal Emperor Himself." - Cannoness Aoife, Order of the desert rose #Yesallwomen

Just finished my second album: http://www.youtube.com/watch?v=ptvBO4vwb-A 
   
Made in us
Stealthy Warhound Titan Princeps






Glanced at the Zora book and... have to say, it's pretty sloppy and makes little effort to conform to 40k rules writing or design and is hard to judge the intent of abilities.

Things like, causing "d6 AP -2 wounds" may make sense to you, but doesn't make a ton of sense in 40k terms. In 8th/9th, wounds caused outside of attacks are always Mortal Wounds. What phase is this ability used in?

The Expert Waver ability. When is this used? Why isn't it "Once per game when this unit Advances, add 6" to its Move characteristic for that Movement phase instead of rolling a dice."?

A 4+ save against Mortal Wounds does nothing. The wording would be like "Roll a dice each time you allocate a mortal wound to this model. On a 4+, that mortal wound is negated."

When do you choose the "single friendly Zora unit" a few effects refer to? Is this intended to work like the Chapter Master ability for space marines? On that note, there's a lot of single use per game/phase things going on that makes this army hard to keep track of.

I would find rules that do what you want to do and copy the wording. This needs a lot of work to be anywhere near usable.

I'm on a podcast about (video) game design:
https://anchor.fm/makethatgame

And I also stream tabletop painting/playing Mon&Thurs 8PM EST
https://twitch.tv/tableitgaming
And make YouTube videos for that sometimes!
https://www.youtube.com/@tableitgaming 
   
 
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