moreorless wrote:A bit of a forward moving castle with Azrael and the Hellblasters, maybe the Aggressors as well? the former especially seem like they could be monsters with Assault Plasma guns and Weapons of the Dark Age.
I do still prefer cyclone launchers myself personally, just that much more adaptability and maybe useful for clearing away blocking units before you teleport deep strike with the Knights?
Thats the general jist yeah.
Keep azrael blob with the hellblasters and aggressors. Move them around where needed fairly centre table.
Use the
DW squads to tabk and take out threats, absorb lots of fire power with inner circle. Normal termis get obsec too. Ezekiel there to support to remove obsec fro. Contesting units for objective capturing.
Its built with hold the board and keep objectives in mind for as long as possible.