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Made in us
Powerful Ushbati





United States

I ended up picking up two set booster boxes at my FLGS last night. Two hours of opening and organizing ended up being the most fun I've had in months. My luck on pulls was insane and the first ten packs of the first box made all of the money back and then some with the rare pulls.

The cards in this set are so beautiful, the art and the card mechanics are so good. They actually managed to translate a pen and paper role playing experience into a card game in a non-gimmicky way. While I was opening up the packs I kept wondering "why didn't they do this sooner" and I have to say, I really really want to see other settings be turned into sets in the coming years. Please gimmie Spelljammer! Anyone else have any stories for their pulls and picks yet?
   
Made in gb
Mighty Vampire Count






UK

Had a look on line - the images look very good and the mechanics seem quite fun and evocative.

Love to see this for Age of Sigmar and/or Fantasy battle.

Spelljammer would be cool as would Dark Sun and Eberon. Plus Cthulhu of course!

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in gb
Executing Exarch





Magic is more or less dead locally but much like GW stuff I skim to keep up to date as at my age that's easier than having to relearn from scratch

Looked quite neat, hopefully the dice rolling wont seep outside the set, well maybe in EDH a bit,

"AND YET YOU ACT AS IF THERE IS SOME IDEAL ORDER IN THE WORLD, AS IF THERE IS SOME...SOME RIGHTNESS IN THE UNIVERSE BY WHICH IT MAY BE JUDGED." 
   
Made in si
Foxy Wildborne







Eh. It's the second Standard set in a row based on jamming pop culture references down our throats to the point of being pure cringe, with too much do-nothing text on the cards and based on parasitic mechanics (meaning in MTG lingo a self-contained mechanic that can't synergize with cards from outside this one set). Also telling about how little foresight WotC has when in just the two years prior to the D&D set they used up "Party" and "Adventure" as names for card mechanics.

This message was edited 3 times. Last update was at 2021/07/19 10:28:23


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Made in us
Secret Force Behind the Rise of the Tau




USA

 lord_blackfang wrote:
Eh. It's the second Standard set in a row based on jamming pop culture references down our throats to the point of being pure cringe, with too much do-nothing text on the cards and based on parasitic mechanics (meaning in MTG lingo a self-contained mechanic that can't synergize with cards from outside this one set). Also telling about how little foresight WotC has when in just the two years prior to the D&D set they used up "Party" and "Adventure" as names for card mechanics.


I was surprised how little the latter two mechanics actually come up in the set. I think a lot of people were operating on the assumption that they'd be central to the crossover set but the set instead uses a different set of keywords and makes little use of Party or Adventure (which indeed are not prominently featured enough in their own sets to be deck archetypes that work).

   
Made in us
Powerful Ushbati





United States

So far I'm enjoying the set. Friday night my FLGS is having a booster draft that I am planning on attending. I'm excited to see how it all goes as I haven't drafted in 6-7 years.


Automatically Appended Next Post:
 Mr Morden wrote:
Had a look on line - the images look very good and the mechanics seem quite fun and evocative.

Love to see this for Age of Sigmar and/or Fantasy battle.

Spelljammer would be cool as would Dark Sun and Eberon. Plus Cthulhu of course!


Personally I'd say not to get carried away. While I like this set a lot and I feel that the realms work well within Magic, I don't like the idea of turning it into a Disney style IP mish-mash.

About four years ago I was making jokes about being ready to play my Captain Picard/Frodo Baggins/Black Legion/Godzilla/Harry Potter commander deck. As I look back on it today, it's not so much funny anymore as it is a bit sad.

Magic was at its best when they were doing their own thing, telling stories set in their own world. The constant plane hopping over the last decade and a half has, in my personal opinion killed the 'magic' that was present in the game. None of the new characters (especially the planeswalkers) have been able to hold a candle to the older characters. Urza, Barrin, Rayne, Karn, Serra, Kemal, etc, they all had interesting cards, stories and felt like they were tied into the world.

I caught a lot of heat for saying this on the MTG subreddit a while back, but I think the problem is Mark. He's one of those guys who has a mind full of ideas, but is surrounded by Yes Men. The constant push to innovate the worlds and the way sets work, in my opinion is precisely what has lead to the game becoming watered down, boring and bland. One of the big things that is really catching my fancy with this new release, more so than the mechanics is the art. For a long time now art in MTG has been just plain bad. Dull, uninspired and drab. It's hard to tell which characters (among humanoids) are male, female, etc. A lot of the character art is very dark in contrast with average features. When you combine it with the absurd amount of alt-art cards now shoved into the game (and let's be honest, the almost EA like monetization of things such as set boosters, premium packs, etc) it really felt more like they were just throwing things at a wall to see what stuck. Mark is a guy who wants to make everyone happy, but when he and his team usually do is make no one happy by trying too hard to play into the current gaming culture and then to combine that with watered down design and pop-culture references.

Loki is popular right now, let's have Vikings!
GW is doing well, let's get a 40K Commander series!
Harry Potter is popular, let's have a copy wizard school!

Compared to the good old days where sets like Ice Age, Mirage, and Urza's Saga created extremely fun, unique and interesting cards, as well as good stories...the modern stuff just doesn't hold up much.

This message was edited 1 time. Last update was at 2021/07/20 22:42:39


 
   
Made in si
Foxy Wildborne







I prefer the modern gameplay and tight design to the bustedness of the late 90s, but there have been a lot of missteps in the last 2-3 years.

A viking set had to happen but it's pathetically bland compared to Kaladesh and Amonkhet. Harry Potter, 40k and D&D didn't have to happen at all.

Hopefully the upcoming return to the return to Innistrad 1&2 get the plot and the mechanics back on track.

Posters on ignore list: 36

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Gangs of Nu Ork - Necromunda / Gorkamorka expansion supporting all faction. Feedback thread here
   
Made in fi
Longtime Dakkanaut




I'm not huge fan of modern MtG and generally out of touch, but I did start to play Arena recently as hey, it's free and has nice very playable design.

I feel the mechanics of Forgotten Realms are fun though they really feel tacked-on. Lore-wise, it feels like Star Trek and Star Wars crossover. That is, the pieces don't really click. You really get the 'jumping the shark' impression out of it.

Mr Vetock, give back my Multi-tracker! 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

Backfire wrote:
I'm not huge fan of modern MtG and generally out of touch, but I did start to play Arena recently as hey, it's free and has nice very playable design.

I feel the mechanics of Forgotten Realms are fun though they really feel tacked-on. Lore-wise, it feels like Star Trek and Star Wars crossover. That is, the pieces don't really click. You really get the 'jumping the shark' impression out of it.

Big issue, IMO, is that the "Venture into the Dungeon" and the "Roll D20" isn't as widespread as things like Foretell, Landfall, or the "teaching" and "learn" mechanics from Strixhaven.

It doesn't help either that the Party mechanic from Zendikar Rising was left out, notably because of the desire to use more of the D&D classes than just Rogue, Wizard, Warrior, and Cleric. Would be nice to see Party get amended to include Ranger, Druid, Warlock, and Knight as well.
   
Made in fi
Longtime Dakkanaut




Yes, I did not think Party mechanic fit too well in MtG, but it was truly bizarre it was not utilized in Forgotten Realms expansion.

Mr Vetock, give back my Multi-tracker! 
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Italy

Haven't played MTG since I was a younger lad but I do like to look at the new sets they release every now and then since they're usually packing some lovely artwork.

I only saw a few of the D&D set but wasn't a fan, I saw a card of Minsc and Boo and looked a little too cartoony for my tastes.
   
Made in us
Longtime Dakkanaut





Central Valley, California

I played in the pre-release for this set , it was really a good time.

~ Shrap

Rolling 1's for five decades.
AoS * Konflikt '47 * Conquest Last Argument of Kings * A War Transformed  
   
Made in us
Powerful Ushbati





United States

Backfire wrote:
Yes, I did not think Party mechanic fit too well in MtG, but it was truly bizarre it was not utilized in Forgotten Realms expansion.


Frankly, there isn't any room for it in this set. I think personally that a lot of folks talking about the party mechanic are simply making the connection between D&D and Party. Because these things exist, doesn't mean they needed to make it into the FR set.

Tonight I got to draft it and my impressions from the first draft is that the set is noticeably less powerful than some of the previous sets to have come out in the last three years or so. Black and Green are the clear winners, with several good draft combos that lead to fairly easy wins if piloted correctly. One thing I did notice that was a bit bizarre was the lack of any cheap artifact/enchantment removal. I was truly shocked that naturalize wasn't in this set. Likewise, no Anti-magic Field. It lead to equipment and enchantments being quite a nuisance with no decent way to remove them.
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

Party would have fit in there just fine...but really the Party mechanic needs to be rejigged a little bit to start with. Worth mentioning that Mark Rosewater has kinda/sorta hinted that they're considering a big ol' FAQ concerning Party at some point soon.
   
Made in us
Secret Force Behind the Rise of the Tau




USA

 Kanluwen wrote:
Party would have fit in there just fine...but really the Party mechanic needs to be rejigged a little bit to start with. Worth mentioning that Mark Rosewater has kinda/sorta hinted that they're considering a big ol' FAQ concerning Party at some point soon.


It's a bit too constraining as a mechanic, while at the same time being a solid idea for one. Honestly though, there's more than enough warrior/cleric/rogue/wizard cards in the game. What the mechanic really needs is good pay offs and synergies to manipulate, which are the things it really doesn't have right now.

   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

The problem isn't the number of those things in the game, it's that the Party mechanic weirdly ignores certain common classes and never really "works" for all colors without having to go MC.

Bear in mind, I'm looking at this from the lens of Commander and someone relatively new to the game(I started with Kaldheim and have gone on a bit of an Elf kick). For my mind, it seems like Party was meant to make a set that didn't have the weird outliers like Scout, Archer, Druid, Warlock, etc...all things that would really be classed as part of D&D adventuring parties!
   
Made in us
Using Inks and Washes





San Francisco, CA

I've finally decided to take the plunge (after avoiding MTG all this time) as my 9 year old son mentioned that some of his pals play, and we've had a hoot.

Daddy's done most of the deckbuilding, but he plays OK for a lil guy, and I get so proud when he beats me! We have to work on his trash talking and (worse) his defeatist attitude when he's losing, but we're having a good time.

I never would have picked up this game if they hadn't done a mash up with DnD. Seems like they should have done this ages ago!

I play...

Sigh.

Who am I kidding? I only paint these days... 
   
Made in fi
Longtime Dakkanaut




Togusa wrote:

I caught a lot of heat for saying this on the MTG subreddit a while back, but I think the problem is Mark. He's one of those guys who has a mind full of ideas, but is surrounded by Yes Men. The constant push to innovate the worlds and the way sets work, in my opinion is precisely what has lead to the game becoming watered down, boring and bland. One of the big things that is really catching my fancy with this new release, more so than the mechanics is the art. For a long time now art in MTG has been just plain bad. Dull, uninspired and drab. It's hard to tell which characters (among humanoids) are male, female, etc. A lot of the character art is very dark in contrast with average features.


I loved early MtG art, and then didn't like the turn it took at around 5th edition, as they had to replace old artists and the replacement art looked very generic fantasy art, and as you said, dark and hard to make out. But I do think WotC employs some pretty good artists nowadays and some of the new cards are amongst my favourite MtG pieces. For example this Dueling Rapier:


Lighting is top notch, the card is not too cluttered, and just look at how happy she is when she gets to stab people!

This message was edited 2 times. Last update was at 2021/07/30 22:16:59


Mr Vetock, give back my Multi-tracker! 
   
Made in gb
Executing Exarch





Of course she's happy that's the blade of the Dread Pirate Roberts

"AND YET YOU ACT AS IF THERE IS SOME IDEAL ORDER IN THE WORLD, AS IF THERE IS SOME...SOME RIGHTNESS IN THE UNIVERSE BY WHICH IT MAY BE JUDGED." 
   
Made in us
Using Inks and Washes





San Francisco, CA

My son *hates* that card cuz daddy uses it well. Poor fella

I play...

Sigh.

Who am I kidding? I only paint these days... 
   
Made in si
Foxy Wildborne







The best arts are stuff like Kaldheim sagas, which are all photos of real physical items like wood carvings, reliefs, etc. the artists crafted that exist "in universe" as records of the event.

https://scryfall.com/search?as=grid&order=name&q=%28type%3Aenchantment+type%3Asaga%29+set%3Akhm

This message was edited 3 times. Last update was at 2021/07/31 05:56:50


Posters on ignore list: 36

40k Potica Edition - 40k patch with reactions, suppression and all that good stuff. Feedback thread here.

Gangs of Nu Ork - Necromunda / Gorkamorka expansion supporting all faction. Feedback thread here
   
Made in us
Powerful Ushbati





United States

New art is hit or miss for me. I miss a lot of the character the old art had. Stuff like Chub Toad, Fyndhorn Brownie, Jokulhaups, Chaos Lord, Wrath of God, Icy Manipulator, Labyrinth Minotaur, Maze of Ith. I could go on.

A lot of the art today feels very sterilized. There are some good pieces out there, stuff recently that has caught my fancy would be things like Semilich, Flameskull, Ankle Shanker, Mantis Rider, just to name a few.

Stuff like the classic art for Incinerate and Disintegrate, Wall of Spears, Birds of Parodies, Concordant crossroads along with the first run of Fetches were among my most favorite art.

So anyways, tonight we drafted Jumpstart. I like the idea, but the execution is way off. Some of the packs were orders of magnitude more stacked than others, pretty much guaranteeing a win to specific setups.
   
Made in us
Focused Fire Warrior




Les Etats Unis

 lord_blackfang wrote:
The best arts are stuff like Kaldheim sagas, which are all photos of real physical items like wood carvings, reliefs, etc. the artists crafted that exist "in universe" as records of the event.

https://scryfall.com/search?as=grid&order=name&q=%28type%3Aenchantment+type%3Asaga%29+set%3Akhm


From my understanding, only two of the Kaldheim sagas (The Three Seasons and Binding the Old Gods, I think?) were created from non-paint/digital/etc mediums. That being said, they all still look beautiful, as well as older Sagas such as The Antiquities War and The Birth of Meletis.

Spoiler:

Dudeface wrote:
 Eldarain wrote:
Is there another game where players consistently blame each other for the failings of the creator?

If you want to get existential, life for some.
 
   
 
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