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Made in nl
Fresh-Faced New User




Hey, I'm new here, and I start of with an army list adeptus mechanicus, a 1000 point list.

HQ

Skitarrii Marshall.... 45

TechPriest Minipulus.... 70

+----------------+

Troops

15 vanguard.... 120

10 vanguard.... 80

10 rangers.... 80

+----------------+

Elites

10 fugelite electro-priests ... 150

+----------------+

Heavy Support

3 Robots .... 300
Blaster en Fist.

+----------------+

Totaal; 845 pts ---> + Weapons and options


I'm really curious what kind of options and weapons will do well. Both in the vanguard and rangers unit... As with the characters... But alsof the robots...


Thx in advance

Grts, B_H.

This message was edited 2 times. Last update was at 2021/07/29 16:34:24


 
   
Made in gb
Automated Rubric Marine of Tzeentch




dorset

welcome, brother, to the machine cult!

a few comments for your consideration:

with special weapons, i'd generally just consider taking all 3 available for the rangers, but not bring the Arquebus for the Vanguard, as its "must be stationary to fire" rule conflicts massively with the vanguards assault weapons are meant to be shot on the move.

on the numbers, i would either run squads of 10 or 20, thier isnt much reason to run 15 unless your hard up agianst the points limits and/or thats just how many physical models you have. running 20 lets you double up on specail weapons (ie, run 2 of everything), and carry both the data tether and omispex

I would strongly consider the enhanced data tether for your vanguard, which would let them recieve the "ignores the dontrina penalty" ability of the Marshall anywhere on the battlefield. conversely, the Omnipex lets you ignore the cover bonus to armour saves, which might be a factor to think about, espically for the Rangers with thier long reach to hit targets in cover.

I would recommend against squad leader weapons like pistols or power swords, your skitarii are not really suppose to be in melee, and having the extra rifle fire is normally better than the slightly better melee attacks you might get form a power weapon. that said, the taser goad is better than the power sword, if you choose to run with one. the 2 extra hits on 6s with higher strength will get more wounds though armour than the higher AP value of the sword.

Fulgurites are nasty in melee, but they are fragile, the 5+ invulnerable/5+ feel no pain saves can only help so much. in bigger games, the normal solution is a dunerider transport to get them into charge range, but if thats not a option, consider holding them back behind the vanguard for counter-attacks.



for expansion, id recommend looking at the following stuff:

Iornstriders ballistarii: it has just recieved a nerf by having "core" stripped form it, but its still a very effective and low points fire support platform that can provide some nasty anti-tank if your in need of it, or a lot of damage 2 fire that works well against marines.

Serbrys Raiders: a very low points but versatile unit, it gets most of its value form being moderately tough and able to forward deploy into the centre of the board. basically, it can rush forward and "Hold up" the enemy like historical cavalry was used to do, giving you time and space to get out of your own deployment zone onto the midfield objectives and denying the enemy the same, and forcing him to put a lot of effort into killing what is still only a 50 point unit.

Kataphron Breachers: a squad of 3 is just 105 points in arc rilfe/arc claw loadout, but has very good durability for that price. they are great for screening other units form melee threats, and are actually surprisingly good in melee. they dont have a great punch but are very good at "tanking".


To be a man in such times is to be one amongst untold billions. It is to live in the cruelest and most bloody regime imaginable. These are the tales of those times. Forget the power of technology and science, for so much has been forgotten, never to be relearned. Forget the promise of progress and understanding, for in the grim dark future there is only war. There is no peace amongst the stars, only an eternity of carnage and slaughter, and the laughter of thirsting gods.

Coven of XVth 2000pts
The Blades of Ruin 2,000pts Watch Company Rho 1650pts
 
   
Made in nl
Fresh-Faced New User




Hey!

Thx for the indept reply .

So I will gett alle of the Weapons for the skitarrii units.

Question though; The robots, what would you equipe Them with?


Thx and grts

This message was edited 2 times. Last update was at 2021/07/31 13:14:55


 
   
Made in gb
Automated Rubric Marine of Tzeentch




dorset

Broodje_Ham wrote:
Hey!

Thx for the indept reply .

So I will gett alle of the Weapons for the skitarrii units.

Question though; The robots, what would you equipe Them with?


Thx and grts


The traditional answer was triple phosphor guns, but I've seen fists becoming more popular. I'd just go with whichever you think is coolest.


Is this your 1st army? If so I'd recommend just starting with 500 points and then seeing if you like the play style before busting big bucks on the army.

To be a man in such times is to be one amongst untold billions. It is to live in the cruelest and most bloody regime imaginable. These are the tales of those times. Forget the power of technology and science, for so much has been forgotten, never to be relearned. Forget the promise of progress and understanding, for in the grim dark future there is only war. There is no peace amongst the stars, only an eternity of carnage and slaughter, and the laughter of thirsting gods.

Coven of XVth 2000pts
The Blades of Ruin 2,000pts Watch Company Rho 1650pts
 
   
Made in nl
Fresh-Faced New User




Hey, its my first army.

I've bought 2x robots, 3x vanguard/rangers,
Balasar cawl, a Dominus, a manipulus, a Marshall
And a onager dunecrawler.

I was wondering: van you equipe the robots with 1 Fist and 1 blaster?

Grts
   
Made in gb
Automated Rubric Marine of Tzeentch




dorset

Broodje_Ham wrote:
Hey, its my first army.

I've bought 2x robots, 3x vanguard/rangers,
Balasar cawl, a Dominus, a manipulus, a Marshall
And a onager dunecrawler.

I was wondering: van you equipe the robots with 1 Fist and 1 blaster?

Grts



can you? yes, its the current default loadout for them, and can be a good versatile loadout for them. check the codex, you can see it all their.

Since its your 1st army, my advice would be to go with that, as most of your early games are going to be pretty small, and its quite likely you would struggle to fit the robots into a 500 point list (they'd be like 40% of your army), so i;d concentrate on building and painting your Skitarii first to get a few games in and get a feel of the army,


have you made any considerations as to things like warlord traits, relics, forge world etc? they are a little advanced for your first couple of games, but the admech as a faction gain a lot of their power form these and thier detachment rules (doctrina imperatives/Canticles of the Omnissiah), and correct useage of them at the correct time.

To be a man in such times is to be one amongst untold billions. It is to live in the cruelest and most bloody regime imaginable. These are the tales of those times. Forget the power of technology and science, for so much has been forgotten, never to be relearned. Forget the promise of progress and understanding, for in the grim dark future there is only war. There is no peace amongst the stars, only an eternity of carnage and slaughter, and the laughter of thirsting gods.

Coven of XVth 2000pts
The Blades of Ruin 2,000pts Watch Company Rho 1650pts
 
   
Made in nl
Fresh-Faced New User




Hey, thx for the reply.

I havent looked indept at the stragetems yet

One thing though, can you Both shoot and fight in
Combat with the robots? I thought there was something about that in big rule book, but I can't find it anymore.

This message was edited 1 time. Last update was at 2021/08/02 10:46:10


 
   
Made in gb
Automated Rubric Marine of Tzeentch




dorset

Yes, since they have the VEHICLE keyword, they can shoot, but only at the unit they are in melee with, and its -1 to hit. The rule is "big guns never tire".

So being in combat will limit their ability to shoot, but this is not a huge problem

To be a man in such times is to be one amongst untold billions. It is to live in the cruelest and most bloody regime imaginable. These are the tales of those times. Forget the power of technology and science, for so much has been forgotten, never to be relearned. Forget the promise of progress and understanding, for in the grim dark future there is only war. There is no peace amongst the stars, only an eternity of carnage and slaughter, and the laughter of thirsting gods.

Coven of XVth 2000pts
The Blades of Ruin 2,000pts Watch Company Rho 1650pts
 
   
Made in nl
Fresh-Faced New User




Hey, ok! I found the rule.

Nice, I Will make them allround, so 1 Fist and 1 blaster.


Alsof, I think I will go for Mars... Though I don't know all of the abillities yet , I Will have to playtest Them.

This message was edited 1 time. Last update was at 2021/08/02 13:22:06


 
   
 
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