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Made in us
Using Object Source Lighting





Portland

Hi all, my group has slowly been getting back into 40k and we've concluded that we simply don't have the time, energy, budget, interest, etc. in trying to keep up.

Right now, we have marines, CSM, IG, some inquisition, variously including some FW characters and vehicles. We also have GSC and DW from that old game, and most of the Blackstone goons/characters.

We're 100% open to rules mods and reasonable proxies (for instance, a rogue trader might be an inquisitor, and GSC/Blackstone baddies might be traitor guard or whatever).

We all generally prefer 8th edition vehicle rules, but are open to earlier editions so, do people have any recommendations when would be a good "snapshot"? Either at some point in 8th (which felt like it went through a lot of editions).

So, in short, is there a "sweet spot" people feel has a nice mix of balance and interest? Moderate but not huge preference towards sometime during 8th but also possibly earlier.

This message was edited 1 time. Last update was at 2021/08/01 20:09:49



My painted armies (40k, WM/H, Malifaux, Infinity...) 
   
Made in us
Gore-Soaked Lunatic Witchhunter







Mezmorki's Prohammer is one of the most complete oldhammer projects I've seen on this forum; it's based on the 5e core rules but has backwards/forwards-compatibility material so you can use Codexes from anywhere from 3e-7e if you have a particular one you like. It can be found at https://www.dakkadakka.com/dakkaforum/posts/list/0/796101.page.

My own oldhammer project (linked in my signature) is a more comprehensive overhaul where I've attempted to rebuild army books specifically for my core rules; it's less finished and not particularly tested, and takes more random bits of 30k ethos than Mezmorki's.

If you want one of GW's editions to pick up rather than an existing homebrew project I'd suggest starting from either 5th or 8th and then fiddling with the army books; 5th is probably the cleanest and most straightforward the 3e-7e rules have ever been (it cleaned up some of the wonkier and less developed vehicle rules from 4th, but didn't yet have the unit type/USR/statline bloat from 6th), if you common-sense nerf a few of the sillier things in the Marine variant books and some of the not-flyer models it almost just works out of the box. 8e's going to be a little more work just because there are problems with the math GW did when writing the Indexes, but if you start from the Indexes, do some common-sense re-statting, and then introduce a smaller and more curated pool of stratagems/WTs/relics/whatever you could probably make a perfectly functional game right there.

There's never been a time when you could take all of GW's stuff right out of the box and it'll all work correctly, but I think either 5e or Index 8e are the times when you could patch it yourself more easily than at other times.

Balanced Game: Noun. A game in which all options and choices are worth using.
Homebrew oldhammer project: https://www.dakkadakka.com/dakkaforum/posts/list/790996.page#10896267
Meridian: Necromunda-based 40k skirmish: https://www.dakkadakka.com/dakkaforum/posts/list/795374.page 
   
Made in it
Waaagh! Ork Warboss




Italy

8th edition is ok as long as you play with the first SM codex. And everyone else with the same edition's codex. Otherewise I recommend 3rd or 5th.

Avoid 8th indexes at all cost, most unbalanced 40k ever. Especially if one of the players has Astra Militarum.

This message was edited 1 time. Last update was at 2021/08/01 20:27:22


 
   
Made in us
Gore-Soaked Lunatic Witchhunter







 Blackie wrote:
...Avoid 8th indexes at all cost, most unbalanced 40k ever. Especially if one of the players has Astra Militarum.


Clarification: I don't suggest index 8th because it was particularly balanced out of the box; I suggest it because it's a very straightforward baseline to hack on. Once you introduce Codexes with their stratagems, relics, WTs, and general combo-play it becomes much harder to glance at statlines and see quickly what stat/price tweaks are going to break the game; Codex 8th played better, but it's a lot harder to tweak.

Balanced Game: Noun. A game in which all options and choices are worth using.
Homebrew oldhammer project: https://www.dakkadakka.com/dakkaforum/posts/list/790996.page#10896267
Meridian: Necromunda-based 40k skirmish: https://www.dakkadakka.com/dakkaforum/posts/list/795374.page 
   
Made in it
Waaagh! Ork Warboss




Italy

Unfortunately points costs in indexes are so absurd that I find impossible to have fun playing with those books. AM in particular had tons of undercosted stuff, a barely optimized list can easily break the game even without all the stuff/combos that are available in the codexes.

 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






 AnomanderRake wrote:
 Blackie wrote:
...Avoid 8th indexes at all cost, most unbalanced 40k ever. Especially if one of the players has Astra Militarum.


Clarification: I don't suggest index 8th because it was particularly balanced out of the box; I suggest it because it's a very straightforward baseline to hack on. Once you introduce Codexes with their stratagems, relics, WTs, and general combo-play it becomes much harder to glance at statlines and see quickly what stat/price tweaks are going to break the game; Codex 8th played better, but it's a lot harder to tweak.


Some armies only worked at all because of their stratagems and relics. Trying to bring the train wrecks that some of index armies were to enjoyable levels is just as much effort as just writing your own codices.

If you don't like the whole relic and stratagem stuff (which is a valid opinion to have), I would just directly go for mezmorki's prohammer.
If you liked 8th edition style rules, I would go for game right before the launch of space marines 8.5, but allow PA for all factions that aren't loyalist space marines - some of them direly need their PA rules to at least be fun. Another option would be to just ban supplement rules.

This message was edited 2 times. Last update was at 2021/08/01 21:06:50


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in de
Longtime Dakkanaut





Battle Bible from interwebz.
   
Made in us
Shadowy Grot Kommittee Memba






Here's what Id do:

8th edition, post GSC codex, Marines are playing with 1.0 codex BUT:

-All subfaction traits for all armies apply to all units.

-All marine/CSM units get +1 to their Wounds and +1A on the charge (if that wasnt already a rule at that point in time). They keep their current point costs, maybe bumping up by 1 or 2 if they feel overpowering, IIRC at the time they were quite underpowered. Additionally I'd slap '-1 damage' from dreadnoughts on basically all marine vehicle units.

-Use 9th edition's cover system. It's just a better terrain ruleset than 8th by a country mile and it's fully compatible.

This message was edited 2 times. Last update was at 2021/08/03 12:26:58


"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in gb
Sagitarius with a Big F'in Gun





North-East UK

I highly recommend 5th ed. I've been trying to make a top-up to 5th edition I'm calling 5th ed. reforged! (Link is in my bio).

Black Templars: WIP
Night Lords (30/40k): WIP
Red Corsairs: WIP
Iron Warriors: WIP
Orks: 6000pts
Batman Miniatures Game: Mr.Freeze, Joker
Ever wanted a better 5th ed. 40k? Take a look at 5th ed. Reforged! https://www.dakkadakka.com/dakkaforum/posts/list/0/794253.page 
   
 
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