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Made in us
Fresh-Faced New User




USA

Hello! A few weeks ago, I posted my first army list - 1,000 pts. of Astra Militarum. I've played some games, and I'm getting the hang of it, and I'm going to get some new models and am refreshing some old ones to have a full 2k point list.

I have to admit, at first I wanted to make a Shadowsword or a Baneblade, but I had a chance to play with a friend's, and they just don't seem very practical on the tabletop. If anyone disagrees, I would like to hear your opinion, as I still think it would be a fun model.

Anyways, here's the list...

HQ - 230
Company Commander (35)
Tank Commander (195)

Troops - 330
Infantry Squads w/ Sergeants x 6 at 55 pts each.

Elites - 375
Bullgryns x 6 w/ Bone'ead at 35 pts. each
Commissar w/ Plasma Pistol and Power Sword (Warlord with Master of Command) 35 pts.
Platoon Commander x 4 at 25 pts. each

Fast Attack - 84
Scout Sentinels x2 w/ HK missiles and chainsaws at 42 pts. each

Heavy Support - 975
Leman Russ x5 w/ Battle Cannons and Lascannons at 165 pts each
Manticore 195 pts.

Total - 1,994 pts

My thought process was to have lots of order options for my troops and get as much out of them as possible. Russes have orders too, but would it be worth to swap one of my Russes out for another Tank Commander for more Tank Orders? Looking for opinions from you guys, since I'm relatively inexperienced!

This message was edited 2 times. Last update was at 2021/08/04 17:45:30


 
   
Made in gb
Regular Dakkanaut






Without looking too deep I can say a few things. Firstly the cost of your manticore is wrong, should be 145 not 195. Second tank commanders are much better than regular russes so definitely go for a second one of those. Also demolishers out perform battle cannons in nearly every case.
What regiment are you running? With that many thanks I'd say gunnery expert would be a good bet.
   
Made in us
Guardsman with Flashlight




First off, I love the list. Loads of infantry and tanks were what drew me to the Guard originally. Here are my tips:

-You can only use 3 of any one data sheet in matched play. You can still bring 5 regular Russ by taking squadrons of 2 or 3, but you list 4 platoon commanders, which you cannot take.

-Speaking of platoon commanders, they are way way worse than company commanders for getting out orders. You have room for HQ slots so I would max those out before you consider any of the lesser commanders. Having so many characters will allow your opponent to score very easy assassinate points every game.

-I'm not sure what your detachments look like, but I'm assuming you crammed this all into a battalion. If you want to run 5+ Leman Russ, I strongly recommend you put them all together in a spearhead detachment with any other vehicles you happen to be running. This way they all gain the objective secured ability, just like your infantry squads. You can also then customize your regiments so that all your vehicles gain, for instance, reroll number of shots and healing every turn, while also allowing you to take infantry focused abilities on your battalion. All this for 3CP is a bargain.

-A little thing, but 5 Bullgryn are much easier to move and use than 6. If you have 6 they trigger the blast keyword and you have to keep them more clumped up, where with 5 you can move them however you want without worrying about extra coherency issues. I know they come in boxes of 3 so if you want to run all six, you don't need to lose any sleep over it.

-You didn't list any units for Tank Aces. These are really good upgrades and if you drop the Master of Command you get one free, and a second for just 1CP. The manticore and the Tank Commanders are the best choices for these generally.

-The demolisher cannon on any Russ is the clear best turret. While the battle cannon and plasma cannon are OK, I strongly recommend at least running a few of them with demolishers. As you have so many the extra range from the battle cannon will be useful on the ones you leave in the backfield.

In summary, I would alter the list to run 2 detachments. Spring for 3 company commanders in your battalion so you get tons of orders, but don't take any platoon commanders if you can avoid it. Spring for 2 tank commanders in your spearhead with all the vehicles in it. It is really hard to overstate how much better they are than regular Russes.


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