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Echoes of Prospero – Horus Heresy units for Thousand Sons 9e  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in gb
Dakka Veteran




If your army is a Cabal of Sorcerers, the following models generate Cabal points:
  • Magistus Amon: 3 CP
  • Osiron Sorcerer Dreadnought: 2 CP

  • Magistus Amon (HQ, Power Rating 7)
    Spoiler:
    1 Magistus Amon: M 6”; WS 2+; BS 2+; S 4; T 4; W 5; A 5; Ld 9; Sv 3+
    Magistus Amon is equipped with: Dust of the Devourers; force stave; frag grenades; krak grenades.

    Wargear
  • Dust of the Devourers: Range 6”; Type Pistol D6; Strength 1; AP -2; Damage 1; Abilities: Each time an attack is made with this weapon against an enemy unit (excluding VEHICLE units), that attack automatically hits the target, and has a Strength characteristic equal to the target’s Leadership characteristic.

  • Force stave: Range Melee; Type Melee; Strength +3; AP -1; Damage D3; Abilities: -

  • Frag grenades: Range 6”; Type Grenade D6; Strength 3; AP 0; Damage 1; Abilities: Blast.
  • Krak grenades: Range 6; Type Grenade 1; Strength 6; AP -1; Damage D3; Abilities: -

  • Abilities
  • Cabbalistic Rituals; Sigil of Corruption; Lord of the Thousand Sons: See Codex: Thousand Sons.
  • Bitter History: This model cannot be included in the same army as AHRIMAN, unless that army also includes MAGNUS THE RED.
  • Lord of Hidden Paths: In your Command phase, if this unit is wholly within 9” of a battlefield edge, you can select up to one other THOUSAND SONS INFANTRY unit that is wholly within 9” of this unit and the same battlefield edge. Remove both units from the battlefield and place them into Strategic Reserves.
  • Secret Scryings: Once per battle, when you use the Inescapable Forewarning Stratagem and select a friendly unit within 6” of this model, change the CP cost of that Stratagem to 0CP.

  • Psyker
    Magistus Amon can attempt to manifest two psychic powers in your Psychic phase, and attempt to deny two psychic powers in your opponent’s Psychic phase. He knows Smite and two psychic powers from the Discipline of Vengeance.

    Warlord Trait
    Master Misinformator: At the start of the first battle round, before the first turn begins, select up to D3 CULT OF DUPLICITY units (excluding VEHICLES) from your army. Remove these units and this WARLORD from the battlefield, then set up them again following the normal deployment rules for the mission being played.

    Keywords
  • Faction: CHAOS, TZEENTCH, HERETIC ASTARTES, ARCANA ASTARTES, THOUSAND SONS, CULT OF DUPLICITY
  • Keywords: CHARACTER, INFANTRY, PSYKER, EXALTED SORCERER, MAGISTUS AMON

  • Points Costs
  • Magistus Amon: 125 points

  • Exalted Sorcerer in Terminator Armour (HQ, Power Rating 7)
    Spoiler:
    1 Exalted Sorcerer in Terminator Armour: M 5"; WS 2+; BS 2+; S 4; T 4; W 6; A 4; Ld 9; Sv 2+
    An Exalted Sorcerer in Terminator Armour equipped with: Prosperine tabar; inferno combi-bolter.

    Wargear
  • Inferno combi-bolter: Range 24”; Type Rapid Fire 2; Strength 4; AP -2; Damage 1; Abilities: -
  • Inferno combi-warpflamer: Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll.
  • -- Inferno bolter: Range 24”; Type Rapid Fire 1; Strength 4; AP -2; Damage 1; Abilities: -
  • -- Warpflamer: Range 12”; Type Assault D6; Strength 4; AP -2; Damage 1; Abilities: Each time an attack is made with this weapon profile, that attack automatically hits the target.
  • Inferno combi-melta: Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll.
  • -- Inferno bolter: Range 24”; Type Rapid Fire 1; Strength 4; AP -2; Damage 1; Abilities: -
  • -- Meltagun: Range 12”; Type Assault 1; Strength 8; AP -4; Damage D6; Abilities: Each time an attack made with this weapon profile targets a unit within half range, that attack has a Damage characteristic of D6+2.
  • Inferno combi-plasma: Before selecting targets, select one or two of the profiles below to make attacks with (you can only select one of the plasma gun profiles). If you select two, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll.
  • -- Inferno bolter: Range 24”; Type Rapid Fire 1; Strength 4; AP -2; Damage 1; Abilities: -
  • -- Plasma gun (standard): Range 24”; Type Rapid Fire 1; Strength 7; AP -3; Damage 1; Abilities: -
  • -- Plasma gun (supercharge): Range 24”; Type Rapid Fire 1; Strength 8; AP -3; Damage 2; Abilities: If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon.
  • Plasma blaster: Before selecting targets, select one of the profiles below to make attacks with.
  • -- Standard: Range 18"; Type Assault 2; Strength 7; AP -3; Damage 1; Abilities: -
  • -- Supercharged: Range 18"; Type Assault 2; Strength 8; AP -3; Damage 2; Abilities: If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon.
  • Volkite charger: Range 20”; Type Heavy 2; Strength 5; AP 0; Damage 2; Abilities: Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 2 mortal wounds on the target in addition to any normal damage.

  • Chainfist: Range Melee; Type Melee; Strength x2; AP -4; Damage D3; Abilities: Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll, and if that attack is allocated to a VEHICLE model, that attack has a Damage characteristic of 3.
  • Force stave: Range Melee; Type Melee; Strength +3; AP -1; Damage D3; Abilities: -
  • Lightning claw: Range Melee; Type Melee; Strength User; AP -2; Damage 1; Abilities: Each time the bearer fights, it makes 1 additional attack with this weapon. Each time an attack is made with this weapon, you can re-roll the wound roll.
  • Power fist: Range Melee; Type Melee; Strength x2; AP -3; Damage 2; Abilities: Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll.
  • Prosperine khopesh: Range Melee; Type Melee; Strength +1; AP -3; Damage 2; Abilities: -
  • Prosperine tabar: Range Melee; Type Melee; Strength +2; AP -2; Damage 2; Abilities: -

  • Wargear Options
  • This model's Prosperine tabar and inferno combi-bolter can be replaced with two of the following: 1 inferno combi-bolter; 1 force stave; 1 Prosperine khopesh.
  • If this model is equipped with a Prosperine tabar, its inferno combi-bolter can be replaced with one of the following: 1 plasma blaster; 1 volkite charger.
  • If this model is equipped with a force stave, its inferno combi-bolter can be replaced with one of the following: 1 chainfist; 1 inferno combi-warpflamer; 1 inferno combi-melta; 1 inferno combi-plasma; 1 lightning claw; 1 power fist.

  • Abilities
  • Cabbalistic Rituals; Sigil of Corruption; Teleport Strike; Lord of the Thousand Sons: See Codex: Thousand Sons.
  • Specialist Magi: The Exalted Sorcerer in Terminator Armour is treated as an Exalted Sorcerer for all rules purposes.

  • Psyker
    An Exalted Sorcerer in Terminator Armour can attempt to manifest two psychic powers in your Psychic phase, and attempt to deny one psychic power in your opponent’s Psychic phase. It knows Smite and two psychic powers from the Discipline of Change or the Discipline of Vengeance.

    Keywords
  • Faction: CHAOS, TZEENTCH, HERETIC ASTARTES, ARCANA ASTARTES, THOUSAND SONS, <GREAT CULT>
  • Keywords: CHARACTER, INFANTRY, TERMINATOR, PSYKER, EXALTED SORCERER

  • Points Costs
  • Exalted Sorcerer in Terminator Armour: 115 points

  • Inferno combi-warpflamer: 0 points
  • Inferno combi-melta: 5 points
  • Inferno combi-plasma: 5 points
  • Plasma blaster: 5 points
  • Volkite charger: 5 points
  • Chainfist: 5 points
  • Lightning claw: 0 points
  • Power fist: 0 points

  • Osiron Sorcerer Dreadnought (HQ, Power Rating 9)
    Spoiler:
    1 Osiron Sorcerer Dreadnought: M 8”; WS 3+; BS 3+; S 7; T 7; W 9; A 4; Ld 9; Sv 3+
    An Osiron Sorcerer Dreadnought is equipped with: inferno combi-bolter; Dreadnought combat weapon; force greatblade.

    Wargear
  • Graviton blaster: Range 18”; Type Assault 2; Strength 5; AP -3; Damage 1; Abilities: Each time an attack made with this weapon is allocated to a model with a Save characteristic of 3+ or better, that attack has a Damage characteristic of 2.
  • Heavy warpflamer: Range 12”; Type Heavy D6; Strength 5; AP -2; Damage 1; Abilities: Each time an attack is made with this weapon, that attack automatically hits the target.
  • Inferno combi-bolter: Range 24”; Type Rapid Fire 2; Strength 4; AP -2; Damage 1; Abilities: -
  • Meltagun: Range 12”; Type Assault 1; Strength 8; AP -4; Damage D6; Abilities: Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2.

  • Dreadnought combat weapon: Range Melee; Type Melee; Strength x2; AP -3; Damage 3; Abilities: -
  • Force greatblade: Range Melee; Type Melee; Strength +1; AP -3; Damage D3+3; Abilities: -

  • Wargear Options
  • This model’s inferno combi-bolter can be replaced with one of the following: 1 graviton blaster; 1 heavy warpflamer; 1 meltagun.

  • Abilities
  • Cabbalistic Rituals; Malicious Volleys: See Codex: Thousand Sons.
  • Atomantic Shielding: This model has a 5+ invulnerable save.
  • Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 3" suffers 1 mortal wound.
  • Relentless Hatred: Each time an attack is allocated to this model, subtract 1 from the Damage characteristic of that attack (to a minimum of 1).

  • Psyker
    This model can attempt to manifest two psychic powers in your Psychic phase, and attempt to deny one psychic power in your opponent’s Psychic phase. It knows Smite and two psychic powers from the Discipline of Change or the Discipline of Vengeance.

    Keywords
  • Faction: CHAOS, TZEENTCH, HERETIC ASTARTES, ARCANA ASTARTES, THOUSAND SONS, <GREAT CULT>
  • Keywords: CHARACTER, VEHICLE, PSYKER, HELBRUTE, SORCERER, OSIRON SORCERER DREADNOUGHT

  • Points Costs
  • Osiron Sorcerer Dreadnought: 180 points

  • Graviton blaster: 5 points
  • Heavy warpflamer: 0 points
  • Meltagun: 5 points

  • Sarcophagus Rubric Dreadnought (Elites, Power Rating 8)
    Spoiler:
    1 Sarcophagus Rubric Dreadnought: M 8”; WS 3+; BS 3+; S 7; T 7; W 9; A 4; Ld 8; Sv 3+
    A Sarcophagus Rubric Dreadnought is equipped with: 1 inferno combi-bolter; 1 soulreaper cannon; 1 Dreadnought combat weapon.

    Wargear
  • Graviton blaster: Range 18”; Type Assault 2; Strength 5; AP -3; Damage 1; Abilities: Each time an attack made with this weapon is allocated to a model with a Save characteristic of 3+ or better, that attack has a Damage characteristic of 2.
  • Heavy warpflamer: Range 12”; Type Heavy D6; Strength 5; AP -2; Damage 1; Abilities: Each time an attack is made with this weapon, that attack automatically hits the target.
  • Hellfyre cyclone missile launcher: Before selecting targets, select one of the profiles below to make attacks with.
  • -- Frag: Range 36”; Type Heavy 2D6; Strength 4; AP 0; Damage 1; Abilities: Blast.
  • -- Krak: Range 36”; Type Heavy D3; Strength 8; AP -2; Damage D6; Abilities: Blast.
  • Inferno combi-bolter: Range 24”; Type Rapid Fire 2; Strength 4; AP -2; Damage 1; Abilities: -
  • Multi-melta: Range 24”; Type Heavy 2; Strength 8; AP -4; Damage D6; Abilities: Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2.
  • Soulreaper cannon: Range 24”; Type Heavy 5; Strength 6; AP -3; Damage 1; Abilities: -
  • Twin heavy inferno bolter: Range 36”; Type Heavy 6; Strength 5; AP -2; Damage 2; Abilities: -
  • Twin lascannon: Range 48”; Type Heavy 2; Strength 9; AP -3; Damage D6; Abilities: -

  • Dreadnought chainfist: Range Melee; Type Melee; Strength x2; AP -4; Damage 2D3; Abilities: Each time an attack made with this weapon is allocated to a VEHICLE model, that attack has a Damage characteristic of 6.
  • Dreadnought combat weapon: Range Melee; Type Melee; Strength x2; AP -3; Damage 3; Abilities: -

  • Wargear Options
  • This model’s Dreadnought combat weapon can be replaced with 1 Dreadnought chainfist.
  • This model’s inferno combi-bolter can be replaced with one of the following: 1 graviton blaster; 1 heavy warpflamer; 1 meltagun.
  • This model’s soulreaper cannon can be replaced with one of the following: 1 multi-melta; 1 twin heavy inferno bolter; 1 twin lascannon.
  • This model can be equipped with 1 hellfyre cyclone missile launcher.


  • Abilities
  • All Is Dust; Malicious Volleys: See Codex: Thousand Sons.
  • Atomantic Shielding: This model has a 5+ invulnerable save.
  • Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 3" suffers 1 mortal wound.
  • Relentless Hatred: Each time an attack is allocated to this model, subtract 1 from the Damage characteristic of that attack (to a minimum of 1).


  • Keywords
  • Faction: CHAOS, TZEENTCH, HERETIC ASTARTES, ARCANA ASTARTES, THOUSAND SONS, <GREAT CULT>
  • Keywords: VEHICLE, CORE, HELBRUTE, SARCOPHAGUS RUBRIC DREADNOUGHT

  • Points Costs
  • Sarcophagus Rubric Dreadnought: 155 points

  • Dreadnought chainfist: 10 points

  • Graviton blaster: 5 points
  • Heavy warpflamer: 0 points
  • Hellfyre cyclone missile launcher: 25 points
  • Meltagun: 5 points
  • Multi-melta: 10 points
  • Soulreaper cannon: 10 points
  • Twin heavy inferno bolter: 15 points
  • Twin lascannon: 20 points

  • Relic Scarab Occult Terminators (Elites, Power Rating 10)
    Spoiler:
    4-9 Relic Scarab Occult Terminator: M 5"; WS 3+; BS 3+; S 4; T 4; W 3; A 3; Ld 8; Sv 2+
    1 Scarab Occult Sorcerer: M 5”; WS 3+; BS 3+; S 4; T 4; W 3; A 3; Ld 9; Sv 2+
    If this unit contains between 6 and 10 models, it has Power Rating 20. Every model is equipped with: inferno combi-bolter; Prosperine tabar.

    Wargear
  • Heavy warpflamer: Range 12”; Type Heavy D6; Strength 5; AP -2; Damage 1; Abilities: Each time an attack is made with this weapon, that attack automatically hits the target.
  • Inferno autocannon: Range 36”; Type Heavy 3; Strength 7; AP -2; Damage 2; Abilities: -
  • Inferno combi-bolter: Range 24”; Type Rapid Fire 2; Strength 4; AP -2; Damage 1; Abilities: -
  • Plasma blaster: Before selecting targets, select one of the profiles below to make attacks with.
  • -- Standard: Range 18"; Type Assault 2; Strength 7; AP -3; Damage 1; Abilities: -
  • -- Supercharged: Range 18"; Type Assault 2; Strength 8; AP -3; Damage 2; Abilities: If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon.
  • Volkite charger: Range 20”; Type Heavy 2; Strength 5; AP 0; Damage 2; Abilities: Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 2 mortal wounds on the target in addition to any normal damage.

  • Chainfist: Range Melee; Type Melee; Strength x2; AP -4; Damage D3; Abilities: Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll, and if that attack is allocated to a VEHICLE model, that attack has a Damage characteristic of 3.
  • Lightning claw: Range Melee; Type Melee; Strength User; AP -2; Damage 1; Abilities: Each time the bearer fights, it makes 1 additional attack with this weapon. Each time an attack is made with this weapon, you can re-roll the wound roll.
  • Power fist: Range Melee; Type Melee; Strength x2; AP -3; Damage 2; Abilities: Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll.
  • Prosperine tabar: Range Melee; Type Melee; Strength +2; AP -2; Damage 2; Abilities: -

  • Wargear Options
  • Any number of models can each have their inferno combi-bolter replaced with 1 lightning claw.
  • Any number of models can each have their Prosperine tabar replaced with one of the following: 1 chainfist; 1 lightning claw; 1 power fist.
  • For every 5 models in this unit, 1 Relic Scarab Occult Terminator's inferno combi-bolter can be replaced with one of the following: 1 heavy warpflamer; 1 inferno autocannon.

  • Abilities
  • All Is Dust; Arcane Automata; Cabbalistic Rituals; Malicious Volleys; Sorcerous Master; Teleport Strike; Terminator Armour: See Codex: Thousand Sons.

  • Psyker
    The Scarab Occult Sorcerer can attempt to manifest one psychic power in your Psychic phase, and attempt to deny one psychic power in your opponent’s Psychic phase. It knows Smite and one psychic power from the Discipline of Change or the Discipline of Vengeance.

    Keywords
  • Faction: CHAOS, TZEENTCH, HERETIC ASTARTES, ARCANA ASTARTES, THOUSAND SONS, <GREAT CULT>
  • Keywords: INFANTRY, TERMINATOR, PSYKER, CORE, SCARAB OCCULT TERMINATORS

  • Points Costs
  • Relic Scarab Occult Terminator: 40 points
  • Scarab Occult Sorcerer: 40 points

  • Heavy warpflamer: 5 points
  • Inferno autocannon: 5 points
  • Plasma blaster: 5 points
  • Volkite charger: 5 points
  • Chainfist: 5 points
  • Lightning claw: 0 points
  • Power fist: 0 points

  • Jackal Occult Blades (Elites, Power Rating 6)
    Spoiler:
    4-9 Jackal Occult Blade: M 6"; WS 3+; BS 3+; S 4; T 4; W 2; A 3; Ld 8; Sv 3+
    1 Jackal Occult Sorcerer: M 6”; WS 3+; BS 3+; S 4; T 4; W 2; A 4; Ld 9; Sv 3+
    If this unit contains between 6 and 10 models, it has Power Rating 12. Every model is equipped with: 2 Prosperine khopesh.

    Wargear
  • Prosperine khopesh: Range Melee; Type Melee; Strength +1; AP -3; Damage 2; Abilities: -
  • Force stave: Range Melee; Type Melee; Strength +3; AP -1; Damage D3; Abilities: -

  • Icon of flame: At the start of your Psychic phase, if your army is a Cabal of Sorcerers and the bearer is on the battlefield, you generate 1 additional Cabal point.

  • Wargear Options
  • The Jackal Occult Sorcerer can have 1 Prosperine khopesh replaced with 1 force stave.
  • 1 Jackal Occult Blade can be equipped with 1 icon of flame.

  • Abilities
  • All Is Dust; Arcane Automata; Cabbalistic Rituals; Sorcerous Master: See Codex: Thousand Sons.
  • Mindsong of Blades: Each time a model in this unit makes a melee attack, you can re-roll the wound roll if this unit successfully manifested a psychic power in your previous Psychic phase.
  • Relic Guardians: During deployment, when you set up this unit, it can be set up anywhere on the battlefield that is more than 9" away from the enemy deployment zone and any enemy models.
  • Specialist Magi: The Jackal Occult Sorcerer is treated as an Aspiring Sorcerer for all rules purposes.

  • Psyker
    The Jackal Occult Sorcerer can attempt to manifest one psychic power in your Psychic phase, and attempt to deny one psychic power in your opponent’s Psychic phase. It knows Smite and one psychic power from the Discipline of Change or the Discipline of Vengeance.

    Keywords
  • Faction: CHAOS, TZEENTCH, HERETIC ASTARTES, ARCANA ASTARTES, THOUSAND SONS, <GREAT CULT>
  • Keywords: INFANTRY, PSYKER, CORE, RUBRIC MARINES, JACKAL OCCULT BLADES

  • Points Costs
  • Jackal Occult Blade: 25 points
  • Jackal Occult Sorcerer: 25 points

  • Aethermind Automata (Heavy Support, Power Rating 5)
    Spoiler:
    1-6 Aethermind Automaton: M 8"; WS 4+; BS 4+; S 6; T 7; W 7; A 4; Ld 10; Sv 3+
    Increase this unit's Power Rating by +5 for each additional Aethermind Automaton it includes. Every model is equipped with: 2 inferno boltguns; 1 inferno bolt cannon; power claws.

    Wargear
  • Aetherflame cannon: Range 36”; Type Heavy D3; Strength 8; AP -3; Damage 3; Abilities: Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon, the bearer suffers 1 mortal wound after shooting with this weapon. Each time an unmodified wound roll of 6 is made for an attack with this weapon, the target suffers 1 mortal wound in addition to any normal damage.
  • Inferno boltgun: Range 24”; Type Rapid Fire 1; Strength 4; AP -2; Damage 1; Abilities: -
  • Inferno bolt cannon: Range 24”; Type Rapid Fire 2; Strength 6; AP -2; Damage 2; Abilities: -

  • Power claws: Range Melee; Type Melee; Strength +1; AP -3; Damage 2; Abilities: -

  • Wargear Options
  • Any number of models can each have their inferno bolt cannon replaced with 1 aetherflame cannon.

  • Abilities
  • Arcane Automata; Malicious Volleys: See Codex: Thousand Sons.
  • Psi-Locus: While this unit is within 9" of a friendly ARCANA ASTARTES PSYKER unit, each time that unit attempts to manifest a psychic power, it can channel its energies through a model in this unit. If it does, after making the Psychic test, the psychic power is resolved exactly as though that model was the one manifesting it. If a model in this unit suffers Perils of the Warp, it suffers D6 mortal wounds instead of D3.
  • Malign Unbinding: For the purposes of the Malignant Pact Stratagem, this unit has the INFANTRY keyword. Each time a model in this unit is destroyed, roll one D6 before removing it from play, adding 3 if it was destroyed as a result of a mortal wound. On a 6+ it explodes, and each unit within 6" (excluding TZEENTCH units) suffers 1 mortal wound.
  • Sorcerous Control: While this unit is not within 9" of a friendly ARCANA ASTARTES PSYKER, models in this unit are not eligible to shoot at or declare a charge against an enemy unit unless it is the closest eligible target.
  • Warp-flux Field: Models in this unit have a 5+ invulnerable save. Each time an attack hits this unit, on an unmodified wound roll of 6, change the Damage characteristic of that attack to 1.

  • Keywords
  • Faction: CHAOS, TZEENTCH, HERETIC ASTARTES, THOUSAND SONS, <GREAT CULT>
  • Keywords: VEHICLE, DAEMON ENGINE, AETHERMIND AUTOMATA

  • Points Costs
  • Aethermind Automaton: 105 points
  • Aetherflame cannon: 15 points

  • New Stratagems
    Spoiler:
    Prosperine Spireguard (2CP)
    Thousand Sons – Strategic Ploy Stratagem
    The honour of ancient Prospero was once upheld by its vaunted Spireguard, clad in flowing crimson and visored gold. Those who survived their homeworld’s fall have long-since passed into memory, but some nostalgic sorcerers still maintain the practices of recruitment and training among their mortal acolytes.
    Use this Stratagem before the battle, if your army is a Cabal of Sorcerers. Select one THOUSAND SONS CULTISTS unit from your army. That unit gains the PROSPERINE SPIREGUARD, CORE, and <GREAT CULT> keywords. Models in that unit have a 5+ invulnerable save, a Leadership characteristic of 8, and the Objective Secured ability.

    Emanations of Eternity (1CP)
    Thousand Sons - Epic Deed Stratagem
    To the strong-willed, the waking death of a Dreadnought’s coffin can become a meditative state. Such sorcerers allow their minds to drift into eldritch depths of unsought wisdom, and command fascination, respect and absolute terror from their peers.
    Use this Stratagem in your Command phase. Select one OSIRON SORCERER DREADNOUGHT model from your army. Until the start of your next Command phase, that model gains the Lord of the Thousand Sons ability, as shown below:
  • Lord of the Thousand Sons (Aura): While a friendly <GREAT CULT> CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1.

  • Walking Relic (1CP)
    Thousand Sons - Wargear Stratagem
    The armouries of Sortiarius overflow with ancient weaponry and forgotten munitions. The truly venerable among the Thousand Sons are adorned with such treasures, laden with tools of destruction that have been all but lost to the realms of reality.
    Use this Stratagem before the battle. Select one SARCOPHAGUS RUBRIC DREADNOUGHT model from your army, and one of the following:
  • That model’s Dreadnought combat weapon and inferno combi-bolter can be replaced with one of the following: 1 multi-melta; 1 soulreaper cannon; 1 twin heavy inferno bolter; 1 twin lascannon.
  • That model’s soulreaper cannon can be replaced with 1 Dreadnought combat weapon and one of the following: 1 graviton blaster; 1 heavy warpflamer; 1 inferno combi-bolter; 1 meltagun. Add 1 to the Attacks characteristic of that model.
  • If you are playing a matched play game, or a game that uses a points limit, then the points value of that model is affected by its equipment as normal.

    Unbreakable Unity (1CP/2CP)
    Thousand Sons – Battle Tactic Stratagem
    The ancient Khenetai wove their minds into a single united pattern, guiding their blades in a flashing dance of uncanny synchronicity. Even reduced to faithful automatons, their defense remains no less perfect.
    Use this Stratagem in the Fight phase, when a JACKAL OCCULT BLADES unit from your army is selected as the target of an attack. Until the end of the phase, each time an attack is made against that unit, subtract 1 from the Damage characteristic of that attack (to a minimum of 1). If that unit contains 5 or fewer models, this Stratagem costs 1CP; otherwise, it costs 2CP.

    Animus Inferna (1CP)
    Thousand Sons - Epic Deed Stratagem
    The secret psiences of Zhao-Arkkad were purged from the Imperium aeons ago, but their aberrant children still haunt Sortiarius. The crystalline mind of a Castellax-Achea pattern construct would be unrecognisable to a modern datasmith, transformed by millenia into a cold and daemonic perversion of the Omnissiah’s logic.
    Use this Stratagem at the start of your Command phase. Select one INFERNAL MASTER model from your army and one AETHERMIND AUTOMATA unit from your army within 9" of that model. That INFERNAL MASTER model cannot attempt to make a pact this turn. Until the start of your next Command phase, that AETHERMIND AUTOMATA unit has the CORE keyword, and a Weapon Skill and Ballistic Skill characteristic of 3+.

    This message was edited 9 times. Last update was at 2021/08/27 15:49:38


     
       
    Made in us
    Tzeentch Aspiring Sorcerer Riding a Disc






    Southern New Hampshire

    For the Osiron, I would give it the ability to replace its Dreadnaught combat weapon with anything available to a Contemptor, since that's the chassis it uses (and how Forge World sells it).

    Otherwise, this all looks freaking awesome and I hope GW is taking notes.

    This message was edited 1 time. Last update was at 2021/08/18 23:31:11


    "There are no problems that cannot be solved with cannons." - Chief Engineer Boris Krauss of Nuln

    Kid_Kyoto wrote:"Don't be a dick" and "This is a family wargame" are good rules of thumb.


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    Made in gb
    Dakka Veteran




     Manfred von Drakken wrote:
    For the Osiron, I would give it the ability to replace its Dreadnaught combat weapon with anything available to a Contemptor, since that's the chassis it uses (and how Forge World sells it).
    I initially did this, but ultimately decided against it, because a) the Librarian Dreadnought specifically avoids giving you a big gun option, b) mounting a long-range heavy support gun on a sorcerer character felt very abusable. In the end, it seemed to make more sense to limit the Osiron to two melee weapons, plus whatever gun it has mounted in its fist. In lore terms, it can't afford to be distracted by the targeting systems needed for a big gun.

    I also limited the Rubric Dreadnought to Contemptor options that are actually available from FW, since they've discontinued a bunch of gun options that are still legal for the "Relic" Contemptor. It's already got a ton of guns, I don't think it'll be a problem to cut the missing ones.

    Glad you liked the rest! As an aside, I've just added the Exalted Sorcerer in Terminator Armour, with options that allow you to build it from the Thousand Sons Praetor, the Scarab Occult Terminators, the Relic Scarab Occult Terminators, or the Chaos Sorcerer in Terminator Armour + Chaos Terminator boxes. The latter combo just adds two more combi-weapon options, and a power fist/lightning claw/chainfist option to replace the inferno combi-bolter. It's a little odd that the TS Sorcerer in Terminator Armour assumes you're using the Chaos Sorcerer in Terminator Armour box, but doesn't give you all the same options as the Chaos Sorcerer in Terminator Armour datasheet - which assumes you're kitbashing with the Chaos Terminator box. I guess they didn't want to assume conversions, but the model in the codex is a conversion, and specifically noted as such. It's odd.

    This message was edited 1 time. Last update was at 2021/08/19 03:12:51


     
       
     
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