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Made in ca
Twisted Trueborn with Blaster



Ottawa

For example you could have kill teams of pirates and outlaws (not Chaos like the Red Corsairs, just plain ol' pirates), renegade guardsmen, Inquisitor retinues, death cults, etc. Anything that exists in the fluff but does not have enough vehicles and monsters to be a viable tabletop army in full-sized 40k.

Sadly I doubt GW will seize the opportunity. To them KT is inextricably tied to "big 40k". If you want to do something different, you have to kitbash it, a practice that GW is now hellbent on discouraging.

This message was edited 1 time. Last update was at 2021/08/20 18:47:21


Cadians, Sisters of Battle (Argent Shroud), Drukhari (Obsidian Rose)

Read my Drukhari short stories: Chronicles of Commorragh 
   
Made in gb
Moustache-twirling Princeps




United Kingdom

You mean more of what they did with Kill Team: Rogue Trader?
   
Made in ca
Twisted Trueborn with Blaster



Ottawa

beast_gts wrote:
You mean more of what they did with Kill Team: Rogue Trader?

I'm not familiar with that.

Edit: Oh, I looked it up, and I remember seeing those models. Yes, something like that.

.

This message was edited 2 times. Last update was at 2021/08/20 19:39:16


Cadians, Sisters of Battle (Argent Shroud), Drukhari (Obsidian Rose)

Read my Drukhari short stories: Chronicles of Commorragh 
   
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I'm afraid GW might not want to risk making a kit which couldn't be used in 40K. They need enough sales to cover the initial costs of making the tooling. However, if the new edition of KillTeam turned out to be a big success for them, things might change.

This message was edited 1 time. Last update was at 2021/08/20 20:07:19


 
   
Made in gb
Moustache-twirling Princeps




United Kingdom

 tauist wrote:
I'm afraid GW might not want to risk making a kit which couldn't be used in 40K.
In what way "couldn't be used"? Both sides of Kill Team: Rogue Trader have 40k rules, as does the stuff from BSF (and they also had KT rules).

This message was edited 1 time. Last update was at 2021/08/20 20:20:07


 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

Yeah, and look how well that turned out for the Starstriders and Gellerpox Infected...

Anyways, most of the stuff people wishlist for in KT? It doesn't even make sense there. It's stuff that is best kept to RPGs.
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Italy

I believe what Tauist is saying is they wouldn't want to make a model that can't easily slot into an existing 40k army. Rogue Trader models can easily be shoved into an army as an Agent of the Imperium, but if GW makes a lesser known faction that doesn't work for existing factions then they will probably shy away from it.
   
Made in us
Longtime Dakkanaut





You're right, it would be, but gosh I don't see it happening.

Rogue Trader was, sadly, a flop. It was a beta test of door and interior rules with Kill Teams that were really underpowered for what they did against other Kill Teams with no option to expand them and very wonky rules for including in 40k (and they weren't worth doing that at all).

If GW would get it in their heads that the fans are asking for INQUISITION models, then maybe we might see some product get moved. Ah well.
   
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 The Red Hobbit wrote:
I believe what Tauist is saying is they wouldn't want to make a model that can't easily slot into an existing 40k army. Rogue Trader models can easily be shoved into an army as an Agent of the Imperium, but if GW makes a lesser known faction that doesn't work for existing factions then they will probably shy away from it.


Yes, exactly this. Any existing KT boxes must fit somewhere in an existing 40K army. Therefore, we might see something like Tau allies, more exotic cultists, agents of the imperium, but that's about the most we can expect.

I'd love to be wrong though.. But it creates a kind of pickle, since nowadays GW is all about "no model, no rules", so we can't even create new teams by kitbashing without inventing our custom datasheets for them.
   
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Italy

On the brightside it does mean Kill Team might breathe some life into Tau Auxiliaries which many of my Tau friends would love.
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

drbored wrote:
You're right, it would be, but gosh I don't see it happening.

Rogue Trader was, sadly, a flop. It was a beta test of door and interior rules with Kill Teams that were really underpowered for what they did against other Kill Teams with no option to expand them and very wonky rules for including in 40k (and they weren't worth doing that at all).

This is one of those no-win scenarios.

People asked for something that wasn't "just 40k units!". They got them in the form of the Rogue Trader Kill-Teams...which were done up similar to how an Underworlds(and now WarCry) warband would be.

If GW would get it in their heads that the fans are asking for INQUISITION models, then maybe we might see some product get moved. Ah well.

lol, yeah...those wily Inquisition models. Which nobody can really ever pin down as to what they actually want besides "Inquisition!".

The Red Hobbit wrote:On the brightside it does mean Kill Team might breathe some life into Tau Auxiliaries which many of my Tau friends would love.

This is a similar situation as to the Inquisition. So many people have so many wildly varying ideas as to what Tau Auxiliaries should/would be that it's another big ol' lose/lose/lose situation for GW.
   
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Well, plastic vespids would be a start, for one..
   
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 Kanluwen wrote:
drbored wrote:
You're right, it would be, but gosh I don't see it happening.

Rogue Trader was, sadly, a flop. It was a beta test of door and interior rules with Kill Teams that were really underpowered for what they did against other Kill Teams with no option to expand them and very wonky rules for including in 40k (and they weren't worth doing that at all).

This is one of those no-win scenarios.

People asked for something that wasn't "just 40k units!". They got them in the form of the Rogue Trader Kill-Teams...which were done up similar to how an Underworlds(and now WarCry) warband would be.

If GW would get it in their heads that the fans are asking for INQUISITION models, then maybe we might see some product get moved. Ah well.

lol, yeah...those wily Inquisition models. Which nobody can really ever pin down as to what they actually want besides "Inquisition!".

The Red Hobbit wrote:On the brightside it does mean Kill Team might breathe some life into Tau Auxiliaries which many of my Tau friends would love.

This is a similar situation as to the Inquisition. So many people have so many wildly varying ideas as to what Tau Auxiliaries should/would be that it's another big ol' lose/lose/lose situation for GW.


Inquisition: A couple of models that have multiple options (see: sisters of battle cannoness) that can be used to represent an Inquisitor. Ideally there would be one for Ordo Xenos, Ordo Malleus, and Ordo Hereticus at the very least, that would have their own flare and flavor, and various weapon options, psychic powers, and other things. Sold with or separately to these would be a variety of assassins and acolytes (literally Death Cult Assassins and Inquisition Acolytes) that could have one singular loadout but represent the various hangers-on that make up an Inquisitorial Retinue.

THAT'S IT, THAT'S ALL WE WANT. It'd be 3 character kits, maybe 3-4 squad kits (death cult assassins, crusaders, acolytes, priests), some of which could be used in other factions as is (most of those the Sisters of Battle and Astra Militarum Codexes already have rules and slots for, so getting new kits for them is not a stretch at all), and then people could go wild with conversions and such.

There may be some that want more than that in terms of inquisition models, but few people would want *less* than that. It takes all of two brain cells rubbing lazily together to figure it out.
   
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Gathering the Informations.

This is what I'm referring to.

"They would have their own flair and flavor, weapon options, psychic powers, and other things"...and then you throw in a whole other batch of nonsense to go with it.

It has nothing at all to do with the actual amount of kits needed(and for the record? Guard seem to potentially be losing a lot of the things you're mentioning) and everything to do with the "visual language" that GW likes a faction to have.
   
Made in si
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Always felt Rogue Trader started development as a standalone minigame that got converted to Kill Team rules at the last moment and it showed. And I think its flop was entirely down to how badly GW handled it with a completely inflexible roster (and models). The hype for both factions, especially the RT Team, was huge. Imagine if they got a multipart kit like the new Kommandos and roster building rules to match instead.

This message was edited 2 times. Last update was at 2021/08/24 12:15:38


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Gathering the Informations.

Personally, I liked the inflexible roster for the Rogue Trader Kill Team. I felt like Kill Team could have benefitted from a bit more structure.

Part of the issue though was that people seemed to expect to be able to field a standalone army in 40k proper. They expected to be able to do 2k armies or whatever, not "This is a standalone faction that can play at lower points".

I don't, personally, believe that Rogue Trader was a flop in any regards. I do think it didn't meet expectations that people (as usual) seemed to have overhyped themselves into believing.

This message was edited 1 time. Last update was at 2021/08/24 14:59:44


 
   
Made in ca
Poisonous Kroot Headhunter





Yeah, I really hope that we get some more creative stuff out of Kill Team, they could really do so much with it. It's a long list though, so I think I'll break it down into three possible options.

1. Very Likely: These are kits that people would want and could easily be played in current 40k armies, making them a win/win.
- Inquisition
- Vespid / Other Tau allies. (I think the Jokaero would be the most likely since they also work with the Inquisition too and could thus potentially slot into two different armies.)
- Dark Mechanicum
- Eldar Exodites
- Legion of the Damned
- The Fallen
- Adeptus Arbites
- Something for the Ynnari
- Traitor Guard (Though they would need to be somewhat different from existing guard and cultist units.)

2. These are possible, but I consider them at best 50/50 mostly because we have gotten some oddball factions in KT before. They could also be stretched to fit into an existing faction, but not a sure thing by any means.
- Men of Iron. (It's already established that they can pretend to be Mechanicum Robots. Could be a small group of survivors?)
- Squats. (Could be another Guard unit, but GW doesn't seem like they want to go back this way.)
- Pariahs. (I know a lot of Necron players that miss these guys, myself included. Wouldn't be too hard to try and work them back into the lore.)
- Rouge Traders. (Didn't seem to do all that well last time around. However, they do still have the old models for the Starstriders, they could just re-release them with updated rules for new KT.)
- Gellerpox Infected. (See above.)

3. Unlikely. These are things I think people would like to see, but would only happen if Kill Team could stand on it's own without big 40k's help. Or if for some reason GW decides that one of these will become a new army (again super unlikely) and does a kind of pre-release to test the waters. Kind of like how Genestealer cults vs Deathwatch was it's own game before they hit 40k proper.
- Hrud
- Zoats
- Rak'Gol
- Rangda? (Even then, this is super unlikely. Maybe if there is a 30k Kill Team spinoff?)
- Interex? (Even more 30k focused. The Rangda could maybe be brought back into 40k, but the Interex are confirmed gone.)

This message was edited 5 times. Last update was at 2021/09/10 20:39:37


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What I'd really like to see in Kill Team is Adeptus Arbites. Not only would a squad of them look cool they could be used for Necromunda as well. Sure, we have Palanite Enforcers, but I'm sure many Necro players would pick them up. If only to use them for scenarios run by the Arbitrator if nothing else. They could also be expanded in 40K if GW so desire, with vehicles, etc...

The argument that the Imperium already have enough factions is certainly a valid one, still on my wishlist though
   
Made in de
Longtime Dakkanaut





I guess you need to do them yourselves. Waiting for GW can take a lot of time. Ask Sister players.

So you could take models from another company and try to breathe life into them by giving them rules.

I would like to see something like this:
- Robots
- Amazons
- Insects in multiple forms.
   
Made in fi
Buttons Should Be Brass, Not Gold!






There are some robot rules for dark mechanicum in the unofficial Horus Heresy Kill Team rules for KT18. Perhaps the author will be remaking the HH KT for KT21?

Also, fans of the KT Rogue Trader minis can rejoice - GW confirmed in GenCon that rules will be forthcoming for them for KT21 at some point. I wish they'd also revisit the BSF minis rules-wise..

This message was edited 2 times. Last update was at 2021/09/22 15:09:38


 
   
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Concord NC

 The Red Hobbit wrote:
I believe what Tauist is saying is they wouldn't want to make a model that can't easily slot into an existing 40k army. Rogue Trader models can easily be shoved into an army as an Agent of the Imperium, but if GW makes a lesser known faction that doesn't work for existing factions then they will probably shy away from it.


How is this true at all? That wasnt true beyond mere tokenability to be added for blackstone, warcry, cursed city, etc. I dont think that is a hurdle whatsoever.


 
   
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beast_gts wrote:
You mean more of what they did with Kill Team: Rogue Trader?


Sure, except actually update the rules for a faction when a new edition of the game comes out. GW seems to be of the opinion that since they don't sell that set any more, nobody who bought it to begin with should still be able to use it for its intended purpose of playing kill team games. I won a couple leagues and tournaments with my rogue trader team, had them nicely painted, and now can't play them in Kill Team because of GW....
   
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Recent rumours of an upcoming Squat Kill Team makes me think GW are also realizing this potential.. But will that rumour ever materialize? Time will tell.
   
Made in ca
Librarian with Freaky Familiar






Here you go friend.
http://heraldsofruin.net/

To many unpainted models to count. 
   
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U.K.

 Kanluwen wrote:
Yeah, and look how well that turned out for the Starstriders and Gellerpox Infected...

Anyways, most of the stuff people wishlist for in KT? It doesn't even make sense there. It's stuff that is best kept to RPGs.


Everyone loved the models, just not the rules

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JWBS wrote:

I'm not going to re-read the lunacy that is the last few pages of this thread, but I'd be very surprised if anyone actually said that. Even that one guy banging on about how relatively difficult it might be for an Inquisitor to acquire power armour, I don't think even that guy said that.
 
   
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Well, it seems like GW is thinking along the same lines as the OP.. The recent Corsairs are a pretty good fit for a "lesser faction". There are now even rumours of Squats making a comeback in KT21 sometime in the future..!
   
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Italy

Yeah I'm really excited to see Corsairs hit KT. Hope we see some Tau Auxiliaries in KT in the future.

For older lesser factions the Voidsmen from Starstriders are also commanding a premium on second hand markets nowadays since they've become an extremely cheap unit to field as an Imperial Agent.
   
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I'm liking this edition. Now everyone's talking about a wide array of factions.

This is in stark contrast to KT2018 when everyone was just talking about Space Marines and Deathwatch.

   
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Les Etats Unis

 tauist wrote:
Well, plastic vespids would be a start, for one..


Yeah, I think most Tau players agree that Vespids and Demiurg are the big two auxillaries that need representation. I've seen some talk about Tarellians and Nicassar, but most of that has been on the "wouldn't that be cool" side rather than the "GW should definitely do this" side.

A Gue'vesa kit or upgrade sprue would also be appreciated, but given what happened to Brood Brothers, it's not too likely to happen.

Dudeface wrote:
 Eldarain wrote:
Is there another game where players consistently blame each other for the failings of the creator?

If you want to get existential, life for some.
 
   
 
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