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Made in at
Death-Dealing Devastator






Austria, Segmentum Solar


Hello there! This thread will be dedicated to our forays into the game Heavy Gear: Blitz. My girlfriend and I have recently decided to jump into this game because it seemed like an easy start with only few model required and a good rules system that is not too difficult. To start off, we both picked a starter army from the Dream Pod 9 online store that appealed to us visually. My girlfriend Anna picked the Northern City States. While I had initially also planned to get them, I instead went for the Southern territories to keep things interesting.

My girlfriend Anna had a very clear idea of what she wanted her figures paintjob to be like. The main colour was supposed to be pink! While I was admittedly sceptical initially the idea started growing on me when we began bouncing ideas off eachother to come up with a detailed concept for the paintjob. When we had it worked out and I had ordered the appropriate paints, I was actually very much looking forward to painting them. For my army of Southerners, I decided to go with a simpler, more muted grey with some red highlights, as you can see in some of the artwork.

I also prepared some terrain. I had already created a bunch of properly scaled palm tree clusters for this game years ago, and these proved very handy and pretty for our first battles. They were very simple to make: I ordered some 3cm large palm trees from an online seller. I also had some cork board lying around for the bases. For versatility I decided to make clusters of three trees each. I glued the trees down with superglue and added some mixed sand to the bases using PVA glue. Here's the parts prepared for assembly:



Now, lets look at the finished squads I've painted so far. I only painted the first 4 minis each from both boxes because we need these first to play several test games before moving up to the full ruleset. Here's my Southerners:



And here's Anna's Northern GP squad with the rest of our stuff behind them:



Pretty cool with the pink, huh? Anyways, I had a lot of fun painting these. Today, we even played our first test game with the quickstart rules. Anna thoroughly kicked my behind and actually tabled me, but we both had great fun either way. I will post more stuff soon, showing off minis, terrain and even reporting on some of the battles, but for today, that's all I have. I hope some of you are interested in this game and will check in here occasionally. Looking forward to reading your comments! Until next time!





   
Made in gb
Longtime Dakkanaut






UK

Looks fun, I'll keep an eye on this :-)

Skinflint Games- war gaming in the age of austerity

http://www.skinflintgames.co.uk

 
   
Made in gb
Fighter Ace





Edinburgh

I think both units look excellent and the terrain is nicely done! Used to play the computer game back in the day, where you could hybridise your ride using different unit parts…

   
Made in at
Death-Dealing Devastator






Austria, Segmentum Solar



Hey there! I’m back with some more new stuff! Today, I want to show you some more detailed images of all the minis I have painted for this game so far. Let’s start out with the North. First, we have the Combat Group Leader (CGL), a Headhunter:





Next, an Assault Hunter armed with a Light Snub Cannon. The LSC is a high powered but short ranged weapon which is especially useful for damaging fortifications, but it is also quite dangerous for other gears:





Next on the list, we have a Hunter UC, a gear armed with a Medium Frag Cannon. The MFC is pretty much a gear-sized Shotgun capable of firing either a solid, armor-piercing slug, or a Frag shot that grants a bonus to hit and is devastating versus squads of infantry.





Finally, a regular stock Hunter equipped with a light autocannon and the usual light rocket pack:





Finally, a group shot:



And that’s it for the North. Now, let’s move on to my force of Southerners. First, lets take a look at the CGL, a Command Jäger equipped with a light rocket pack and a light assault cannon:





Next, a Striking Jäger who replaces the LAC with a light Bazooka for a little extra punch:





Next up are two stock Jägers with LACs and LRPs:









And finally, another group shot:



And that’s all of the minis for the GP squads so far. However, since my last post, I’ve assembled some more gears to expand our squads for the next game. I decided to use the more accurate rules from the 3rd edition rulebook to build two 50 TV lists this time. When creating the list, I made sure to incorporate the finished models so we could keep using those, while pushing the army lists to 50 TV just with the new models. Now, unfortunately, I’m by no means experienced in list building, much less so for the game HGB, so if any of you can spot any mistakes I made, I would highly appreciate if you could let me know

To round out Anna’s group of Northerners, I let her pick the loadouts she wanted to get to 50 TV. She picked a stock Jaguar and an Assault Jaguar. She really seems to like these Snub Cannons the North can have These are the models I built for her:

Stock Jaguar:


Assault Jaguar with Medium Snub Cannon:


Now, concerning the Army list, here’s Anna’s Northern Force:

Combat Squad (Primary role: GP, Secondary Role: Strike)
- Headhunter (CGL) 7 TV
- Assault Hunter + MHG 7 TV
- Hunter UC 6 TV
- Hunter 6 TV
- Assault Jaguar + MHG 11 TV
- Jaguar 11 TV

As you can see, I bought a standard upgrade of two medium hand grenades for 2 TV to bring the force to 50 TV exactly.

Next, let’s take a look at my expanded list of Southerners. I picked these two models:

Black Mamba:


Long Fang Black Mamba with two linked Medium Rocket Packs:


And here’s my army list:
Combat Squad (Primary role: GP, Secondary Role: Strike)
- Command Jäger (CGL) + Smoke 7 TV
- Striking Jäger 6 TV
- Jäger + LSMG 6 TV
- Jäger + LSMG 6 TV
- Black Mamba 11 TV
- Long Fang Black Mamba 12 TV

For this list, I bought a set of two Light Submachine Gun Sidearms for 1 TV, which I gave to my two stock Jägers. I also bought the “Smoke” upgrade for my CGL for another 1 TV to bring the force to 50 TV, once again.

And that’s all I have to show you for now. I hope you enjoyed this update and I’d love to hear your thought and opinions on what I have done so far. Any input on the list building would also be highly appreciated, as I mentioned before. Thanks for checking this out, stay tuned for more! Until next time






   
Made in us
Decrepit Dakkanaut





The Battle Barge Buffet Line

Nice job! Have you been able to play much since building up the two forces?

We Munch for Macragge! FOR THE EMPRUH! Cheesesticks and Humus!
 
   
Made in jp
Fixture of Dakka





Japan

Makes me think of Votoms, some flash here and there but nicely painted

Squidbot;
"That sound? That's the sound of me drinking all my paint and stabbing myself in the eyes with my brushes. "
My Doombringer Space Marine Army
Hello Kitty Space Marines project
Buddhist Space marine Project
Other Projects
Imageshack deleted all my Images Thank you! 
   
Made in us
Decrepit Dakkanaut





The Battle Barge Buffet Line

You wouldn't be far off. VOTOMS was a big inspiration for Heavy Gear.

We Munch for Macragge! FOR THE EMPRUH! Cheesesticks and Humus!
 
   
Made in at
Death-Dealing Devastator






Austria, Segmentum Solar

warboss wrote:Nice job! Have you been able to play much since building up the two forces?

Hey warboss! Thanks for your interest in this thread! Unfortunately, I haven't been able to play with my gf since our first game because she started a new job and is studying at uni simultaneously, which means she has been very busy recently. However, I noticed I haven't shared the pictures of the initial game(s) with you yet, so let me fix that right away!

First off, here's some shots of the first test game I played by myself in order to get a rough grasp of the rules:



The Jäger with the markers next to it has already been damaged. I think I ran out of time and couldn't finish the test game, but it was ok because I was able to get a better understanding of the rules.



I actually created a short summary of the QuickStart rules published by DP9 and managed to shorten it to three pages. This helped a lot when we played our first actual game...



... in which Anna thoroughly kicked my a**! In this endgame picture, you can see that all my Southerners have been shot up already by Anna's striking pink force. The student beats the teacher, such is life I guess Still, I can say that we both had a lot of fun playing, and once her busy schedule cools down a bit, we might try to get another game in

Jehan-reznor wrote:Makes me think of Votoms, some flash here and there but nicely painted

Thanks! Glad you like the paintjob You're right, there's some flash left on the models. I didn't feel like cleaning it up because it seemed like it would be a real pain to get in all the crevices, and the overall lackluster quality of the sculpts kind of defeated the point of having a "perfectly clean" mini in my opinion. I was disappointed to see the new plastic sculpts in person because I had painted up some older HG:B metal miniatures a while ago, and they were by far the superior sculpts IMHO. The versatility and customisability of the plastic sprues is a nice plus however, and I already took advantage of that by converting some of the poses on our Gears.





Before I leave, I have one more thing to share with you. I think I already mentioned that I built a custom factory terrain piece from some cardboard packaging material, but haven’t showed the pictures on here yet. So here goes:



As you can see, I added some cardboard tubes, some corrugated card and various bits to the packaging material to turn it into a believable scale model of a factory building.



I added many human- sized doors as well as two large hangar gates which could be used to transport materials (or Gears for example) in and out of the factory.



I decided to make this piece because the packaging material I had found was simply perfect for such a project. It was shaped in such a way that it looked like a complex of multiple buildings connected via small hallways, so all I had to do was add roofs, windows, doors and two chimneys to make the illusion work.



I imagine the four sections of the complex to serve different purposes. One is clearly a large hall housing the assembly line, while the others could be administrative or research buildings. The final block is the waste disposal where the two giant chimney stacks belch smoke into Terra Nova’s atmosphere.





Next, some detail shots of the buildings:









I have the whole thing already sitting right here next to me fully painted, but I haven’t taken pictures of it yet. I’ll see to it asap if you guys are interested.
That’s all I have for you for now. I hope you enjoyed the update and like the stuff I showed you. I’d love to read your opinions on this stuff, so please comment them below
Thanks for checking out this thread! Until next time!





   
Made in us
Discriminating Deathmark Assassin






Ah, now that makes a lot of sense at the smaller scale, I had always struggled with how to use those with 28mm scale. Clearly I just needed to do more smaller-scale gaming!

See what's on my painting table Now painting: Necron Immortals 
   
Made in us
Decrepit Dakkanaut





The Battle Barge Buffet Line

 Gwyn chan 'r Gwyll wrote:
Ah, now that makes a lot of sense at the smaller scale, I had always struggled with how to use those with 28mm scale. Clearly I just needed to do more smaller-scale gaming!


The current HG is iirc N-scale from the model railroad hobby (1/144th or approximately 12mm). You generally can use 10 or 15mm terrain and get away with it as long as you squint and don't bust out a ruler.


Automatically Appended Next Post:
 FeistyRips wrote:


I actually created a short summary of the QuickStart rules published by DP9 and managed to shorten it to three pages. This helped a lot when we played our first actual game...


Before I leave, I have one more thing to share with you. I think I already mentioned that I built a custom factory terrain piece from some cardboard packaging material, but haven’t showed the pictures on here yet. So here goes:





Have you posted your quicker quick start guide online? It might help other new players. I just took a look at the drivethrurpg section of Blitz and it's a mess with a half dozen old versions of the "current" nuBlitz living rules let alone all the older ones. At least with the living rules, they really need to delete the old versions and just stick with one modern one. No one paid for the living rules pdf so they're not screwing over customers (which was a constant issue exactly with regards to that for them for 20 years!).

I like the factory and think the exterior rough finish is a great look for the typical badlands desert scenario most people play on. Definitely post the finished pics!

This message was edited 1 time. Last update was at 2022/06/23 14:57:08


We Munch for Macragge! FOR THE EMPRUH! Cheesesticks and Humus!
 
   
Made in at
Death-Dealing Devastator






Austria, Segmentum Solar

Gwyn chan 'r Gwyll wrote:Ah, now that makes a lot of sense at the smaller scale, I had always struggled with how to use those with 28mm scale. Clearly I just needed to do more smaller-scale gaming!
Thanks for your comment! Regarding scale, I wouldn't say it can't be done for 28mm. Case in point, here's a terrain piece I made for 40k using a larger piece of packaging material as a basis:



If you are interested in seeing more shots of the piece, may I direct you to my terrain thread where I show it off in more detail?

warboss wrote:
Have you posted your quicker quick start guide online? It might help other new players.
Oh I don't know. I'm definitely no rules expert and I'm not even sure I used the correct, up-to-date materials you mentioned because I too found the whole rule downloading process a bit confusing. I'm not sure I would want other people learning stuff from me and possibly learn it wrong I could upload it, but I would strongly advise everyone to either study the rules carefully themselves or get a more experienced player to teach them the game becuase I'm not very reliable with rules ;D

warboss wrote:
I like the factory and think the exterior rough finish is a great look for the typical badlands desert scenario most people play on. Definitely post the finished pics!
Thanks, glad you like it so far! I will post them soon, I promise!

Catch you guys later!


   
Made in at
Death-Dealing Devastator






Austria, Segmentum Solar


Hi y’all! As promised, I’m back with pictures of the painted factory terrain. Let’s get right to it:



As usual, I kept the paint scheme quick and simple and used a limited palette so it wouldn’t be overpowering. I counted on the roughness of the cardboard shell to give the terrain piece some texture. I went with a dark grey as the base colour and red with some weathering for the roof. The building in this shot might contain workshops and other specialised work spaces.



In the image above, you can see the largest of the buildings of the factory complex, the working hall containing the assembly lines. It features two large gates for transporting goods in and out, and I modelled one as being opened and one being shut.
When painted, I think it is easier to see what I was going for with the slanted, staggered roofs on this building.



Moving on to an administrative building in this shot. This two-storey building is connected to the others via small hallways.



The main entrance to this administrative building is larger and has some steps leading up to it, while the connecting hallway to the left also features a separate, but smaller door for direct access.
This image also shows the waste disposal section of the factory, with its large double chimneys.
Time for some detailed shots:




A Gear emerges from the factory gate



The large rectangular plate above this gate will eventually become a name board. I’d like to print out some HG:B billboards and signs so I can glue one on there, but I couldn’t find any templates online thus far.





Gears patrolling around the factory

Finally, here’s a top down shot to show you the inner courtyard created by the surrounding buildings. I wish I had some little 12mm decorations, because some extra details like dumpsters, trash cans or barrels would fit perfectly in here. If I get (or manage to scratch-build) some, It shouldn’t be a problem to add them at a later stage I think.



And that’s all I have to show you for now. Rummaging through my terrain box, however, I noticed there’s still more I need to show you: I built two large plane hangars at the 12mm scale a while ago, and never even posted them here! So that’s something for you to look forward to, I guess!

Alright then, thanks for checking this out! I’m looking forward to reading your comments and feedback as always! Until next time!














   
 
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