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Made in jp
Battleship Captain






The Land of the Rising Sun

With the new Krieg team filled with different 12 options are you going to build your team with all the options plus the kitchen sink or is it better to just use 2 or 3 special troops and the rest regular kriegsman?

M.

Jenkins: You don't have jurisdiction here!
Smith Jamison: We aren't here, which means when we open up on you and shred your bodies with automatic fire then this will never have happened.

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Made in us
Posts with Authority






I intend to magnetize my specialists. There was a thread on reddit which listed all the possible ways you can build the DKoK from a single kit, and IIRC you need two full kits if you want to have all the options..
   
Made in nl
Deadshot Weapon Moderati






I managed to find someone who was selling their Krieg models, so I will luckily be able to create all operatives + the 4 veteran troopers that you can choose instead of the air support.
   
Made in us
Pragmatic Collabirator



Dayton, OH

Yeah, my solution was to procure an extra set so I can build 20 Krieg with all the specialists represented. I'm a bit annoyed with GW about that one arm; for such a small piece (it's not like it's a full torso piece or something) you'd think they could have just dropped a second on the sprue so you could build any combination of the specialists out of the kit. It's mostly notable since they seem to have been pretty deliberate about "you can build whatever wargear configuration out of your X guys" in new kits over the last few years. As I've finally worked building my plastic Sisters up to the top of my pile of shame, this has really hit home on my other project, too, how consumer-friendly the kits there are with one or two notable (and thus glaring) exceptions, like multi-melta absence on the BSS kit.
   
Made in gb
Ancient Space Wolves Venerable Dreadnought





Construction related: when you’re building a Kill Team for Spec Ops play, do the veteran guardsmen get to choose an ancillary option or what?

"Three months? I'm going to go crazy …and I'm taking you with me!"
— Vala Mal Doran
 
   
Made in gb
Fresh-Faced New User





If I want to use just one kit. What would the best combination be?

I already built my sergeant with power sword and plasma pistol, spotter and gunner with flamer. I'm also going to built medic and hardened veteran and I'm not sure if 10th model which is just standard trooper could be repurposed.

But for others I'm torn between all the options. I'm especially angry that I can't have both sniper and demolition expert. Love those models.

   
Made in us
Preacher of the Emperor





Hanford, CA, AKA The Eye of Terror

Ladislav wrote:
If I want to use just one kit. What would the best combination be?

I already built my sergeant with power sword and plasma pistol, spotter and gunner with flamer. I'm also going to built medic and hardened veteran and I'm not sure if 10th model which is just standard trooper could be repurposed.

But for others I'm torn between all the options. I'm especially angry that I can't have both sniper and demolition expert. Love those models.



I had a cadian torso and crouching legs and just out the demo guy stuff on that. The parts do go together decent enough

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Made in us
Dakka Veteran






I'm still learning the rules, so I'm just putting the terrain together right now but I'm going to subscribe here to check in later for some tips, because I cant afford to snag another kit.
   
Made in us
Knight of the Inner Circle






Actually, the example finished build in the assembly guide isn't bad. But I would suggest playing a few games and seeing what units you prefer. I don't think I will ever use a melta weapon in kill team unless they add vehicles or terminators.


 
   
Made in us
Posts with Authority






I hear melta is the bees knees vs Custodes & Tyranid Warriors tho
   
Made in gb
Longtime Dakkanaut



London

My melta gunner is the bane of marines. One shots with wild abandon.
   
Made in gb
[DCM]
Moustache-twirling Princeps





Gone-to-ground in the craters of Coventry

Magnets, for all but the single lasgun-only model.
I an looking to use them as a veteran squad in 40k, so being able to have a lasgun on everyone is wanted as an option.

Magnets only go so far though, so a couple (the serg) get brass rods in the wrists.

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Made in us
Longtime Dakkanaut





Gig Harbor, WA

I have two boxes. I got a game in today (against another krieg) and I ran:

Sargeant Plasma Pistol + Power sword. I wished I'd brought the bolt gun.
Confidant: Boltgun. Did work.
Spotter. This guy rocked hard.
Sniper: Got sniped before he did anything.
Plasma gunner. Did work.
melta gun. melted the enemies face, twice.
Bruiser: Didn't get to do anything
Zealot: got shot a lot.
Medic: saved the zealot.
Comms: gave orders to everyone, worth it.
4 regular dudes. One of them practically won the game with a single grenade.

I tried to run my leader up, but then I realized I really want him by the comms, and the comms can't keep up. The confidant sniped a couple dudes with his bolter. The plasma guy did the same. The spotter repeatedly mortared groups of guys, real hero of the match (and the enemies was also really strong).

Bruiser didn't get to do much. Neither did the zealot. I often didn't have time to activate him before others to buff them with thim.

All in all, its an interesting team that's very demanding on the mind. everyone has special abilities that affect when you want to activate them. Its tough to keep track of them all. I was much better able to keep track of my death guard team, when running them.

This message was edited 1 time. Last update was at 2021/10/03 00:13:54


 
   
Made in us
Posts with Authority






Yeah, bolter on the sarge isn't actually a bad idea, since giving orders to the vox guy to relay is often more valuable than risking him in melee constantly.

For anyone interested, here's Andrew Foot's Vet Guardsman roster which ended up in second place in the last LGT Kill Team tourney
(copypasted from goonhammer.com):


++ Veteran Guardsmane Kill Team (Veteran Guardsmen) ++

+ Leader +

Sergeant Veteran w/ pistol and melee weapon: Plasma pistol, Power weapon

+ Operatives +

Comms Veteran

Confidant Veteran w/ bolter

Demolition Veteran

Gunner Veteran w/ flamer

Gunner Veteran w/ grenade launcher

Gunner Veteran w/ meltagun

Gunner Veteran w/ plasma gun

Medic Veteran

Sniper Veteran

Spotter Veteran

Trooper Veteran

Trooper Veteran

Trooper Veteran

Trooper Veteran

Zealot Veteran

Goonhammer writer's comments on the list:

"A reasonable roster (Veteran Guard will never need a full roster, just one of every specialist and four troopers to take as an ancillary choice instead of bombardments). I note Bruiser and Hardened veterans were skipped entirely, and that’s pretty standard in the current meta, as trying to melee Custodes with Guardsmen is never going to be the greatest plan. This roster has the potential to run 14 models and exert a lot of board control, while having enough firepower to focus down big and tough targets and force some caution on said big and tough targets. It discourages the slingshot of a Custodes into the deployment zone, because while you might lose a couple of Guard, there’s enough guns there to kill a Custodes."


This message was edited 4 times. Last update was at 2021/10/03 08:21:22


 
   
 
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