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How many weapons can i use from my weapon list when it comes to shooting and meele phase?.  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in se
Fresh-Faced New User




Lets say i have the new orc vechile Killrig, im now choosing to shoot with it. I have 3 different weapon choices from the list. Eavy lobba range 48. Stikka kannon range 12. Wurrtower range 24. Can i pick all of these? First eavy lobba and when im done with that i pick stikka kannon after that Wurrtower? Thats 3 weapon in 1 shooting its insane. These weapon does not cost anything either. Now lets say i pick Meele with Orc Squichog boyz. They have saddlegit weapon, stikka and squighog meele. Do i pick all 3 same as killrig or can i only use 1 in each phase?. This is very confusing its alot to ho through it would be easy if i only was allowed to pick 1 per phase that would make sence, but if im allowed to take all weapo choices from the list it would take hours and hours to go throug and the damage output would be ridicilous. Can someone explain this very simple thanks.
   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

Im general you can either shoot all your pistols, or all your non-pistols. Yes, that is often a lot of guns. You pick what gun is shooting what target for everything before rolling dice.

For melee, you pick which weapon you want to use for each attack (can be the same for all) And who you are swinging at before you start. Unless a weapon has a special rule that says otherwise.

This message was edited 1 time. Last update was at 2021/09/04 19:31:42


   
Made in se
Fresh-Faced New User




So you are saying. I take all 3 weapon choices 1 at a time first in shooting. Then the same with meele. 3 weapons.
   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

I don’t play orks, so don’t know what options they have.

First check your datasheet/codex. It should tell you what comes standard for the base points. You may have the option to add extra guns, or swap them out for others. Do this. Check your points, adding extra generally costs extra, and sometimes swapping caries a surcharge.

Once you have your unit/vehicle built and on the table, when it comes time to shoot you need to declare everything. So before you start rolling dice say “gun x is shooting at your land raider, gun y is shooting at your bikes, and all the z guns unload into that marine squad”. Then start rolling hit/wounds for everything.

For melee you normally have a number of attacks equal to what it says on your profile. If you have multiple weapons you can choose what one to use. So if you have 3 attacks, and both a claw and a stabber, you can choose which one to swing with each of the 3 attempts, but you don’t get extra just for having more equipped. It gives you flexibility. Again, make all your decisions before rolling. This can be relevant if in a multi-unit combat.

There are all sorts of exceptions and corner cases. The rulebook will have more detailed answers.

   
Made in us
Decrepit Dakkanaut





Piggelin wrote:
So you are saying. I take all 3 weapon choices 1 at a time first in shooting. Then the same with meele. 3 weapons.


I'm all for helping people out, but I would really suggest spending some time reading the rule book as it is quite clear on the matter.

   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

Assuming no special rules...

Shooting
You can fire...
-All weapons you have except for Pistols and Grenades
-All Pistols you have
-One Grenade you have (and only one model per squad can fire a Grenade weapon)

Melee
You allocate your attacks to any weapon you want, and can mix and match.

So, if you had a model with three attacks, a Power Sword, and a Power Fist, you could do the following:

-Three attacks with the Sword
-Two attacks with the Sword, one with the Fist
-One attack with the Sword, two with the Fist
-Three attacks with the Fist

Clocks for the clockmaker! Cogs for the cog throne! 
   
 
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