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Made in it
Fresh-Faced New User




Say i got 2 unit of Boyz charging at Roboute G

1" next to Roboute G stands a unit of Assault Intercessors

Now both my Boyz succesfully charged at Roboute G

Boyz 1 is within fight range of ROboute G, Boyz 2 is within fight range of Roboute G and the Assault Intercessors unit

By incredible luck my Boyz 1 managed to kill Roboute G

Now my Boyz 2 can no longer attack RG since he is gone

Can my Boyz 2 attack the squad of Assault Intercessors then?

Since the original charged target is dead i think the rule of attacking only charged target is not applied anymore right? Or am i wrong?
   
Made in gb
Beast of Nurgle





andytan24 wrote:
Can my Boyz 2 attack the squad of Assault Intercessors then?

Since the original charged target is dead i think the rule of attacking only charged target is not applied anymore right? Or am i wrong?


I don't believe that Boyz 2 can attack the squad of Assault Intercessors, furthermore they could not have finished their charge within Engagement Range of the Assault Intercessors as they were not the targets of their charge.

In the fight phase Boyz 2 can still be selected even though they are not within Engagement Range of anything as they made a charge. They can then pile in towards the Assault Intercessors but if they get within Engagement Range of them they cannot select them as a target as the rule that if an attacking unit made a charge then it can only target units it declared a charge against is still in force. There's nothing to say that the rule is removed, just do what it says and it all works out. After not being able to fight anything, as there are no valid targets, Boyz 3 could then Consolidate again towards the Assault Intercessors as long as they continue to move closer. With careful movement this means that you could wrap the Assault Intercessors.

If Boyz 2 do end up in Engagement Range of the Assault Intercessors then even they can't attack them the Intercessors will be able to attack them back.

   
Made in gb
Decrepit Dakkanaut




As above

First issue - they cannot finish their charge move within 1" of the AI as they did not declare a charge against the Ai. They are permitted to pile in to the AI of course, as long as they are the closest

As for csn they declare them as a target? No. There is no such "my original charge target is dead so I can target anyone I like" rule.
   
Made in gb
Automated Rubric Marine of Tzeentch




dorset

 PlagueGardener wrote:
andytan24 wrote:
Can my Boyz 2 attack the squad of Assault Intercessors then?

Since the original charged target is dead i think the rule of attacking only charged target is not applied anymore right? Or am i wrong?


I don't believe that Boyz 2 can attack the squad of Assault Intercessors, furthermore they could not have finished their charge within Engagement Range of the Assault Intercessors as they were not the targets of their charge.

In the fight phase Boyz 2 can still be selected even though they are not within Engagement Range of anything as they made a charge. They can then pile in towards the Assault Intercessors but if they get within Engagement Range of them they cannot select them as a target as the rule that if an attacking unit made a charge then it can only target units it declared a charge against is still in force. There's nothing to say that the rule is removed, just do what it says and it all works out. After not being able to fight anything, as there are no valid targets, Boyz 3 could then Consolidate again towards the Assault Intercessors as long as they continue to move closer. With careful movement this means that you could wrap the Assault Intercessors.

If Boyz 2 do end up in Engagement Range of the Assault Intercessors then even they can't attack them the Intercessors will be able to attack them back.


additionally, if you pile in/consolidate into the assault intercessors, those intercessors are going to be able to fight you back as they are now in engagement range of you.

and, as said, if you didnt declare the assault intercessors as a target of the charge, you cant Move within 1" of them in a charge move, IE the path your boyz take needs to "bend" around the 1" radius of the assault intercessors, and if that makes the charge too long, your charge fails.

The wording is "To make a charge move, the unit’s charge roll must be sufficient that it is able to end that move... ...without moving within Engagement Range of any enemy units that were not a target of its charge"

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Morally-Flexible Malleus Hearing Whispers




We all just gonna skip past the miracle of Boys defeating Bobby G?
   
Made in us
Confessor Of Sins





Tacoma, WA, USA

He had one Wound left and you know how much dice love to roll 1s in those circumstances.

But as the others have said, the key things are:
  • A charging unit cannot end it's charge move (or even pass) within Engagement Range of a unit it didn't Charge
  • Although you can Pile In to a unit you did not charge, you cannot attack them even if your original target is destroyed
  • Any unit you move into range of (Pile-In or Consolidate) will be able to attack you even if you can't attack it
  •    
    Made in gb
    Regular Dakkanaut





    United Kingdom

    You would have to declare the charge against both units to start with and then declare how many attacks were allocated to each unit before rolling anything.

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